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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_FamilyInvade
#
# @todo:Õ½Ã˸±±¾ - Òì½çÈëÇÖ(ÊØÎÀÈË»Ê)
# @author hxp
# @date 2017-01-04
# @version 1.1
#
# @change: "2017-03-20 15:00" hxp ¸±±¾¶¨Ê±¾­Ñ鸣ÀûÖ§³Ö³¬¹ý20ÒÚ
#
# ÏêϸÃèÊö: Õ½Ã˸±±¾ - Òì½çÈëÇÖ
#
#-------------------------------------------------------------------------------
#"""Version = 2017-03-20 15:00"""
#-------------------------------------------------------------------------------
import FBCommon
import IPY_GameWorld
import NPCCustomRefresh
import PlayerControl
import IpyGameDataPY
import GameWorld
import ChConfig
import GameWorldProcess
import PlayerWeekParty
import PyGameData
import ShareDefine
import EventReport
import GameObj
import SkillCommon
import BuffSkill
import PlayerFamily
import PlayerTongTianLing
 
Map_FamilyInvadeFB_FamilyID = "FamilyPartyFB_FamilyID"     # ¶ÔÓ¦µÄ¼Ò×åid
Map_FamilyInvadeFB_KillNPCCnt = "FamilyInvadeFB_KillNPCCnt"     # ÒÑ»÷ɱÊýÁ¿
Map_FamilyInvadeFB_GuardDead = "FamilyInvadeFB_GuardDead"     # ÊØÎÀÊÇ·ñËÀÍö
 
GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s' #ÉϴνøÈë»î¶¯µÄ¿ª·þÌì
Map_FamilyInvadeFB_StartTick = "Map_FamilyInvadeFB_StartTick_%s"     # ¸±±¾¿ªÊ¼Ê±¼ä
FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp'   # »ñµÃµÄ×ܾ­Ñé
FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint'   # »ñµÃµÄ×ܾ­Ñéµã
 
 
Def_Devil_TimeType = IPY_GameWorld.tttLeaveFamilyWar
 
(
Def_Time_MapPrepare, # ×¼±¸Ê±¼ä, Ãë
Def_FightTime, # Õ½¶·Ê±¼ä, Ãë
Def_Time_Leave, # ½áÊøÊ±¼ä, Ãë
Def_FInvade_TDFileName, # TDË¢¹ÖÎļþ±ê¼ÇÃû
Def_FInvade_RMarkList, # ³ö¹Ö±êʶµãÁбí
Def_FInvade_RMarkTower, # ÈË»Êˢбêʶµã¡¢NPCID
Def_FInvade_GuardDict, # ÊØÎÀNPCID {±êʶµã:ÊØ»¤NPCID, ...}
) = range(7)
 
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open, # µØÍ¼¿ªÆô
FB_Step_MapPrepare, # µØÍ¼×¼±¸
FB_Step_Fighting, # Õ½¶·ÖÐ
FB_Step_LeaveTime, # ×ÔÓÉʱ¼ä
FB_Step_Over, # ¸±±¾¹Ø±Õ
) = range(5)
 
Def_FILoseReason_Timeout = 1 # Ê§°ÜÔ­Òò - Ê±¼äµ½
Def_FILoseReason_TowerBroken = 2 # Ê§°ÜÔ­Òò - Ë®¾§±»ÆÆ»µ
Def_FILoseReason_LeaveFB = 3 # Ê§°ÜÔ­Òò - Ö÷¶¯À뿪¸±±¾¹Ø±Õ
 
 
def GetFamilyInvadeCfg():
    return IpyGameDataPY.GetFuncEvalCfg('FamilyInvadeCfg')
 
def GetDefaultMaxAngryNPCIDList():
    towerNPCIDList = GetFamilyInvadeCfg()[Def_FInvade_GuardDict].values()
    towerNPCIDList.append(GetFamilyInvadeCfg()[Def_FInvade_RMarkTower][1])
    return towerNPCIDList
 
def OnOpenFB(tick):
    ##¿ªÆô¸±±¾
    FBCommon.SetFBStep(FB_Step_Open, tick)
    GameWorld.GetGameFB().SetGameFBDict(Map_FamilyInvadeFB_FamilyID, 0)
    return
 
def OnCloseFB(tick):
    ##¹Ø±Õ¸±±¾
#    
#    gameFB = GameWorld.GetGameFB()
#    fbStep = gameFB.GetFBStep()
#
#    
#    if fbStep == FB_Step_Fighting:
#        # ¹Ø±Õ¸±±¾Ê±£¬Èç¹ûÊÇÕ½¶·×´Ì¬ÔòÉèÖÃΪ¸±±¾Ê§°Ü½áÊø
#        __DoInvadeOver(tick, Def_FILoseReason_LeaveFB)
    return
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    if not curPlayer.GetFamilyID():
        GameWorld.DebugLog("OnEnterFBEvent not family!")
        return False
    if curPlayer.GetFamilyLV() < IpyGameDataPY.GetFuncCfg('SWRHFamilyLV'):
        return
#    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyInvadeFB_StartTick)
#    invadeCfg = GetFamilyInvadeCfg()
#    if tick - startTick > invadeCfg[Def_Time_MapPrepare] * 1000:
#        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
#        isEnter = GameWorld.GetGameWorld().GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % curPlayer.GetID()) == openServerDay + 1
#        if isEnter:
#            PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_676165")
#            return False
    return True
 
## »ñÈ¡È볡Я´øÐÅÏ¢
#  @param curPlayer
#  @param lineId ·ÖÏß
#  @return ×Ö·ûÐÍ ½øÈëÐéÄâ·ÖÏßID
def GetPlayerResetWorldPosFBMsg(curPlayer, lineId):
    return '[%s,%s]' % (curPlayer.GetPlayerID(), curPlayer.GetFamilyID())
 
##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼
# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)
# @param tick:ʱ¼ä´Á
# @return IPY_GameWorld.cme Ã¶¾Ù
def OnChangeMapAsk(ask, tick):
    playerIDStr = ask.GetMsg()
    GameWorld.DebugLog("OnChangeMapAsk playerIDStr=%s" % playerIDStr)
    #Я´øÍæ¼ÒIDÈ볡
    if playerIDStr in ['']:
        return IPY_GameWorld.cmeCustom
    playerID, familyID = eval(playerIDStr)
    
 
    #¿É½øÈë
    return IPY_GameWorld.cmeAccept
 
 
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer:Íæ¼ÒʵÀý
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
def DoEnterFB(curPlayer, tick):
    invadeCfg = GetFamilyInvadeCfg()
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    playerID = curPlayer.GetPlayerID()
    gameWorld = GameWorld.GetGameWorld()
    familyID = curPlayer.GetFamilyID()
    if not gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID):
        gameFB.SetGameFBDict(Map_FamilyInvadeFB_FamilyID, familyID)
        GameWorld.DebugLog('    ÏÉÃËID=%s ÓÐÈ˽øÈë,¿ªÊ¼Ë¢¹ÖÁË£¡' % familyID, playerID)
        
        # Ë¢ÐÂË®¾§
        towerRMark, towerNPCID = invadeCfg[Def_FInvade_RMarkTower]
        NPCCustomRefresh.SetNPCRefresh(towerRMark, [towerNPCID])
        # Ë¢ÊØÎÀ
        for rmark, npcid in invadeCfg[Def_FInvade_GuardDict].items():
            NPCCustomRefresh.SetNPCRefresh(rmark, [npcid])
        
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
            gameWorld.SetGameWorldDict(Map_FamilyInvadeFB_StartTick % familyID, tick)
    
    openServerDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1:
        gameWorld.SetGameWorldDict(GameFBDict_LastEnterFbDay % playerID, openServerDay + 1)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyInvade)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyInvade, 0, ChConfig.CME_Log_Start)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_SWRH, 1)
        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_SWRH, 1)
        if familyID in PyGameData.g_swrhPlayerIDDict:
            if playerID not in PyGameData.g_swrhPlayerIDDict[familyID]:
                PyGameData.g_swrhPlayerIDDict[familyID].append(playerID)
        else:
            PyGameData.g_swrhPlayerIDDict[familyID] = [playerID]
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_MapPrepare:
        #³õʼ»¯²¢Í¨ÖªµÈ´ýµ¹¼ÆÊ±
        notify_tick = invadeCfg[Def_Time_MapPrepare] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
  
    elif fbStep == FB_Step_Fighting:
        #֪ͨ½øÈëʱ¼ä
        notify_tick = invadeCfg[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, notify_tick, True)
   
    __CheckGuardExpBuff(tick)
    __SortHurtInfo()
    DoFBHelp(curPlayer, tick)
    return
 
def OnFamilyInvadeStateChange(state, tick):
    #»î¶¯×´Ì¬±ä¸ü
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_FamilyInvade:
        return
    GameWorld.DebugLog('    ÊØÎÀÈ˻ʻ״̬±ä¸ü state=%s' % state)
 
    if state == 1:
        PyGameData.g_swrhPlayerHurtDict = {}
    return
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param tick Ê±¼ä´Á
# @return ×ø±êÁбí(X,Y)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    guardBuffIDList = IpyGameDataPY.GetFuncEvalCfg('FamilyInvadeCfg', 4)
    if BuffSkill.DelBuffBySkillID(curPlayer, guardBuffIDList[0], tick):
        playerControl = PlayerControl.PlayerControl(curPlayer)
        playerControl.RefreshPlayerAttrByBuff()
 
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
    return
 
def DoFBHelp(curPlayer, tick):
    npcInfoDict = {}
    wheelNum = None
    rMarkList = GetFamilyInvadeCfg()[Def_FInvade_RMarkList]
    gameFB = GameWorld.GetGameFB()
    for rMark in rMarkList:
        npcCnt = gameFB.GetGameFBDictByKey(ChConfig.Map_TDNPC_NPCCnt % rMark)
        npcBossCnt = gameFB.GetGameFBDictByKey(ChConfig.Map_TDNPC_NPCBossCnt % rMark)
        npcInfoDict[rMark] = [npcCnt - npcBossCnt, npcBossCnt]
        if wheelNum == None:
            wheelNum = gameFB.GetGameFBDictByKey(ChConfig.Map_TDNPC_RefreshBigWheelNum % rMark) + 1
            
    playerID = curPlayer.GetPlayerID()
    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
    
    killNPCCnt = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_KillNPCCnt)
    
    #É˺¦ÅÅÐÐÐÅÏ¢
    hurtInfo = []
    familyID = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
    playerHurtList = PyGameData.g_swrhPlayerHurtDict.get(familyID, [])
    #playerHurtList = sorted(playerHurtDict.iteritems(), key=lambda asd:asd[1], reverse=True)
    syncHurtList = playerHurtList[:5]
    for i, info in enumerate(syncHurtList, 1):
        playerName, hurt = info
        hurtDict = {}
        hurtDict["rank"] = i
        hurtDict["playerName"] = playerName
        hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
        hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
        hurtInfo.append(hurtDict)
    myRank = __GetSelfHurtRank(curPlayer, playerHurtList)
    if myRank and myRank > 5:
        hurtDict = {}
        hurtDict["rank"] = myRank
        info = playerHurtList[myRank - 1]
        playerName, hurt = info
        hurtDict["playerName"] = playerName
        hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
        hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
        hurtInfo.append(hurtDict)
        
       
    #¸±±¾°ïÖú(֪ͨ¿Í»§¶ËÏÔʾ)
    fbHelpDict = {
                  FBCommon.Help_npc:FBCommon.GetJsonNPCHPPerList(__GetNPCHPPerInfo()),
                  FBCommon.Help_wheel:wheelNum,
                  FBCommon.Help_npcTotal:killNPCCnt,
                  FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint,
                  "hurtInfo":hurtInfo
                  }
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    return
 
def __GetNPCHPPerInfo():
    #»ñÈ¡ÊØÎÀµÄÊ£ÓàѪÁ¿°Ù·Ö±È
    queryNPCIDList = GetDefaultMaxAngryNPCIDList()
    
    gameNPCManager = GameWorld.GetNPCManager()
    hpPerDict = {}
    for npcid in queryNPCIDList:
        hpPerDict[npcid] = 0
    for index in range(gameNPCManager.GetNPCCount()):
        curNPC = gameNPCManager.GetNPCByIndex(index)
        curID = curNPC.GetID()
        if curID == 0:
            continue
        curNPCID = curNPC.GetNPCID()
        if curNPCID not in queryNPCIDList:
            continue
 
        curHP = GameObj.GetHP(curNPC)
        maxHP = GameObj.GetMaxHP(curNPC)
        hpPer = max(1, curHP * 100 / maxHP) if curHP else 0
        hpPerDict[curNPCID] = hpPer
    
    return hpPerDict
 
##¸±±¾¶¨Ê±Æ÷
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¸±±¾¶¨Ê±Æ÷
def OnProcess(tick):
    
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
    if fbStep == FB_Step_MapPrepare:
        __DoLogic_MapPrepare(tick)
    elif fbStep == FB_Step_Fighting:
        __DoLogic_MapFighting(tick)
    elif fbStep == FB_Step_LeaveTime:
        __DoLogic_MapLeave(tick)
        
    return
 
 
def __DoLogic_MapPrepare(tick):
    invadeCfg = GetFamilyInvadeCfg()
    if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_MapPrepare] * 1000:
        return
   
    __OnFBInvadeStart(tick)
    return
 
def __DoLogic_MapFighting(tick):
    invadeCfg = GetFamilyInvadeCfg()
    if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_FightTime] * 1000:
        gameFB = GameWorld.GetGameFB()
        lastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NotifyFBHelpTick)
        if tick - lastTick < 5000:
            return
        gameFB.SetGameFBDict(ChConfig.Def_FB_NotifyFBHelpTick, tick)
        __SortHurtInfo()
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            DoFBHelp(curPlayer, tick)
        #FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 2000)
        return
    __DoInvadeOver(tick, Def_FILoseReason_Timeout)
    
    return
 
def __DoLogic_MapLeave(tick):
    gameFB = GameWorld.GetGameFB()
    invadeCfg = GetFamilyInvadeCfg()
    if tick - gameFB.GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
        return
    FBCommon.SetFBStep(FB_Step_Over, tick)
    
    familyID = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
    #¸ø²ÎÓë½±Àø
    joinPlayerIDList = PyGameData.g_swrhPlayerIDDict.pop(familyID, [])
    joinAward = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_FamilyInvade, 0)
    if joinAward:
        PlayerControl.SendMailByKey('SwrhReward', joinPlayerIDList, joinAward)
    
    PyGameData.g_swrhPlayerHurtDict.pop(familyID, [])
    # Ê±¼äµ½£¬Ìß³ö»¹ÔÚ¸±±¾µÄÍæ¼ÒµÈ...
    FBCommon.DoLogic_FBKickAllPlayer()
    GameWorld.GetGameWorld().SetPropertyID(0)
    GameWorldProcess.CloseFB(tick)
    return
 
def __OnFBInvadeStart(tick):
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
        
    invadeCfg = GetFamilyInvadeCfg()
    tdFileName = invadeCfg[Def_FInvade_TDFileName]
    rMarkList = invadeCfg[Def_FInvade_RMarkList]
    for index, rMark in enumerate(rMarkList):
        FBCommon.OpenTDNPCRefresh(rMark, tdFileName, 0, tick, index == 0)
 
    # Õ½ÃËÆµµÀ֪ͨ¿ªÊ¼
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, invadeCfg[Def_FightTime] * 1000)
    return
 
def __CheckGuardExpBuff(tick):
    guardDeadCnt = GameWorld.GetGameFB().GetGameFBDictByKey(Map_FamilyInvadeFB_GuardDead)
    guardBuffIDList = IpyGameDataPY.GetFuncEvalCfg('FamilyInvadeCfg', 4)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in range(0 , playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer.GetPlayerID():
            continue
        if guardDeadCnt >= len(guardBuffIDList):
            #È¥µôBUFF
            BuffSkill.DelBuffBySkillID(curPlayer, guardBuffIDList[0], tick)
            continue
        skillBuffID = guardBuffIDList[0 if guardDeadCnt == 1 else 1]
        skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
        if not skillBuff:
            GameWorld.Log("FbEncourageBuff   ÕÒ²»µ½¼¼ÄÜ%s" % skillBuffID)
            continue
        
        buffType = SkillCommon.GetBuffType(skillBuff)
        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    return
 
##¸±±¾ÓÐNPCÕÙ³ö
# @param curNPC:
# @param tick:tick
# @return None
def DoFBRebornNPC(curNPC, tick):
    fromRefreshValue = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_FromRefreshValue)
    
    # ÈëÇÖ¹Ö
    if fromRefreshValue == GetFamilyInvadeCfg()[Def_FInvade_TDFileName]:
        curNPC.SetIsNeedProcess(True)
        FBCommon.UpdTDNPCCnt(curNPC, 1)
                
    return
 
def OnTDCurWheelOver(refreshMark, tick):
    rMarkList = GetFamilyInvadeCfg()[Def_FInvade_RMarkList]
    isWheelRefreshOver = FBCommon.IsTDWheelRefreshOver(rMarkList) # ±¾´ó²¨ËùÓеãË¢¹ÖÍê±Ï
    if isWheelRefreshOver:
        GameWorld.DebugLog("±¾´ó²¨ËùÓеãË¢Íê, Ç¿ÖÆÍ¬²½Ò»´Î¹ÖÎïÊý")
        __SortHurtInfo()
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) # Ç¿ÖÆÍ¬²½Ò»´Î
        
    return
 
## ¹ÖÎï¾­ÑéÖµ
def OnGetNPCExp(curPlayer, curNPC):
    baseExp = curNPC.GetExp()
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    add_Exp = eval(IpyGameDataPY.GetFuncCompileCfg("SwrhMonsterExp", 1))
    return add_Exp
 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __DoOnNPCKilled(attacker, curNPC, tick)
    return
 
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __DoOnNPCKilled(curPlayer, curNPC, tick)
    return
 
def DoFB_NPCSelfDestruction(curNPC, tick):
    __DoOnNPCKilled(None, curNPC, tick)
    return
 
def __DoOnNPCKilled(attacker, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    npcID = curNPC.GetNPCID()
    towerNPCID = GetFamilyInvadeCfg()[Def_FInvade_RMarkTower][1]
    if npcID == towerNPCID: #ÈË»ÊËÀÁË
        __DoInvadeOver(tick, Def_FILoseReason_TowerBroken)
        return
    #ÊØÎÀËÀÁË
    guardNPCIDList = GetFamilyInvadeCfg()[Def_FInvade_GuardDict].values()
    if npcID in guardNPCIDList:
        guardDead = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_GuardDead)
        gameFB.SetGameFBDict(Map_FamilyInvadeFB_GuardDead, guardDead + 1)
        __CheckGuardExpBuff(tick)
        return
        
    fromRefreshValue = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_FromRefreshValue)
    # ÈëÇÖ¹Ö
    if fromRefreshValue == GetFamilyInvadeCfg()[Def_FInvade_TDFileName]:
        __OnInvadeNPCKilled(curNPC, tick)
        if attacker and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
            #»÷ɱ¹Ö£¬È«µØÍ¼µÄÈ˶¼ÏíÓо­Ñé
            baseExp = curNPC.GetExp()
            copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
            for i in xrange(copyMapPlayerManager.GetPlayerCount()):
                curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
                if curPlayer == None or curPlayer.IsEmpty():
                    continue 
                if curPlayer.GetID() == attacker.GetID():
                    continue
                reExp = PlayerControl.GetPlayerReExp(curPlayer)
                add_Exp = eval(IpyGameDataPY.GetFuncCompileCfg("SwrhMonsterExp", 1))
                playerControl = PlayerControl.PlayerControl(curPlayer)
                playerControl.AddExp(add_Exp, ShareDefine.Def_ViewExpType_KillNPC)
             
        return
    
    return
 
def __OnInvadeNPCKilled(curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(Map_FamilyInvadeFB_KillNPCCnt, gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_KillNPCCnt) + 1)
    
    FBCommon.UpdTDNPCCnt(curNPC, -1) # ¹ÖÎïÊý-1
    
    rMarkList = GetFamilyInvadeCfg()[Def_FInvade_RMarkList]
    isAllRefresh = FBCommon.IsTDNPCRefreshOver(rMarkList) # ËùÓйÖÊÇ·ñÈ«²¿Ë¢Íê
    isAllKilled = FBCommon.IsTDNPCCurWheelAllKilled(rMarkList) # ±¾²¨¹ÖÊÇ·ñÈ«²¿±»»÷ɱ
    
    if isAllRefresh and isAllKilled:
        GameWorld.DebugLog("È«²¿¹ÖË¢ÐÂÍê±ÏÇÒÒѱ»É±Íê, ´¦Àí½áÊøÂß¼­")
        __DoInvadeOver(tick)
        
    elif isAllKilled:
        GameWorld.DebugLog("±¾²¨¹ÖÈ«²¿É±Í꣬½øÈëÏÂÒ»²¨£¡")
        __DoInvadeNextWheelStart(tick)
        
    return
 
def __DoInvadeNextWheelStart(tick):
    GameWorld.DebugLog("ÏÂÒ»´ó²¨¿ªÊ¼Ë¢¹Ö...")
        
    passWheel = None
    gameFB = GameWorld.GetGameFB()
    
    rMarkList = GetFamilyInvadeCfg()[Def_FInvade_RMarkList]
    for index, rMark in enumerate(rMarkList):
        
        if passWheel == None:
            passWheel = gameFB.GetGameFBDictByKey(ChConfig.Map_TDNPC_RefreshBigWheelNum % rMark) + 1
            #__NotifyDifficultyWheelPass(passWheel)
          
        FBCommon.SetEnterTDNextWheel(rMark, tick, index == 0)
        if index == 0:
            FBCommon.Sync_TDNextWheelTick(None, rMark, Def_Devil_TimeType, tick)
    __SortHurtInfo()        
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) # ²¨ÊýÇл»Ç¿ÖÆÍ¬²½Ò»´Î
    return
 
## »ñµÃ¾­Ñé
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param addExp »ñµÃµÄ¾­Ñé
#  @param expViewType ¾­ÑéÀàÐÍ
#  @return True or False
def OnGetExp(curPlayer, addExp, expViewType):
    
    if expViewType != ShareDefine.Def_ViewExpType_KillNPC:
        return
    
    playerID = curPlayer.GetID() 
    gameFB = GameWorld.GetGameFB()
    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
    totalExp = expPoint * ChConfig.Def_PerPointValue + exp
    updTotalExp = totalExp + addExp
    updExp = updTotalExp % ChConfig.Def_PerPointValue
    updExpPoint = updTotalExp / ChConfig.Def_PerPointValue
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExp, updExp)
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExpPoint, updExpPoint)
    
    GameWorld.DebugLog("OnGetExp() totalExp=%s,addExp=%s,updTotalExp=%s" 
                       % (totalExp, addExp, updTotalExp), playerID)
    
    return
 
def __DoInvadeOver(tick, loseReason=0):
    # ¸±±¾½áÊøÂß¼­
    gameFB = GameWorld.GetGameFB()
    isAllPass = not loseReason
    familyID = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
    GameWorld.DebugLog("´¦Àí¸±±¾½áÊøÂß¼­, isAllPass=%s,loseReason=%s, familyID=%s" % (isAllPass, loseReason, familyID))
    invadeCfg = GetFamilyInvadeCfg()
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    FBCommon.SetFBStep(FB_Step_LeaveTime, tick)
    
    # Çå¹Ö
    #towerNPCIDList = GetDefaultMaxAngryNPCIDList()
    #FBCommon.ClearFBNPC(towerNPCIDList)
    __SortHurtInfo()
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) # ¸±±¾½áÊøÇ¿ÖÆÍ¬²½Ò»´Î
 
    msgStr = str(familyID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'SWRHFBOver', msgStr, len(msgStr))
    passWheel = 0 # Í¨¹ýµÄ²¨Êý
    rMarkList = GetFamilyInvadeCfg()[Def_FInvade_RMarkList]
    
    # ¹Ø±ÕËùÓÐË¢¹Öµã
    for rMark in rMarkList:
        if passWheel == 0:
            wheelNum = gameFB.GetGameFBDictByKey(ChConfig.Map_TDNPC_RefreshBigWheelNum % rMark)
            passWheel = wheelNum + 1 if isAllPass else wheelNum
        FBCommon.CloseTDNPCRefresh(rMark, True)
    if isAllPass:
        guardDeadCnt = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_GuardDead)
        if guardDeadCnt == 0:
            passGrade = 5 #s
        elif guardDeadCnt == 1:
            passGrade = 4 #a
        elif guardDeadCnt == 2:
            passGrade = 3 #b
    else:
        passGrade = 1 #d
    
    overMsgDict = {FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_FamilyInvade, FBCommon.Over_isPass:int(isAllPass), FBCommon.Over_grade:passGrade, FBCommon.Over_costTime:costTime}
    killNPCCnt = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_KillNPCCnt)
    GameWorld.Log("¸±±¾½áËã: familyID=%s, overMsgDict=%s,passWheel=%s,killNPCCnt=%s" % (familyID, overMsgDict, passWheel, killNPCCnt), familyID)
    
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
        
        playerID = curPlayer.GetPlayerID()
        exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
        expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
        
        #ÆÀ·Ö½±Àø
        myRank = __GetSelfHurtRank(curPlayer)
        scoreExpNum = __GiveScoreAward(curPlayer, passGrade, passWheel)
        scoreExpPoint, scoreExp = scoreExpNum / ChConfig.Def_PerPointValue, scoreExpNum % ChConfig.Def_PerPointValue
        overMsgDict.update({FBCommon.Over_rank:myRank, FBCommon.Over_exp:exp, FBCommon.Over_expPoint:expPoint, "scoreExp":scoreExp, "scoreExpPoint":scoreExpPoint})
        FBCommon.Notify_FB_Over(curPlayer, overMsgDict)
        PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_SWRH)
    return
 
def __GiveScoreAward(curPlayer, star, passWheel):
    #ÆÀ·Ö½±Àø
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    starPerDict = IpyGameDataPY.GetFuncEvalCfg('FamilyInvadeCfg', 2)
    starPer = starPerDict.get(star, 0)
    expFormula = IpyGameDataPY.GetFuncCompileCfg('FamilyInvadeCfg', 3)
    scoreExp = eval(expFormula)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(scoreExp)
    return scoreExp
 
def __GetSelfHurtRank(curPlayer, playerHurtList=[]):
    #»ñÈ¡×Ô¼ºµÄÅÅÃû
    playerName = curPlayer.GetName()
    if not playerHurtList:
        familyID = curPlayer.GetFamilyID()
        playerHurtList = PyGameData.g_swrhPlayerHurtDict.get(familyID, [])
        playerHurtList = sorted(playerHurtList, key=lambda asd:asd[1], reverse=True)
    myRank = 0
    for i, info in enumerate(playerHurtList):
        if playerName == info[0]:
            myRank = i + 1
            break
    return myRank
 
 
## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curNPC 
#  @param hurtHP 
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    gameFB = GameWorld.GetGameFB()
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
    # ¸±±¾×¼±¸
    if fbStep != FB_Step_Fighting:
        return
    familyID = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
    playerName = curPlayer.GetName() 
    playerHurtDict = dict(PyGameData.g_swrhPlayerHurtDict.get(familyID, []))
    
    playerHurtDict[playerName] = playerHurtDict.get(playerName, 0) + hurtHP
    PyGameData.g_swrhPlayerHurtDict[familyID] = playerHurtDict.items()
    GameWorld.DebugLog('g_familyPlayerHurtDict=%s' % PyGameData.g_swrhPlayerHurtDict)
    return
 
def __SortHurtInfo():
    #ÅÅÐò
    familyID = GameWorld.GetGameFB().GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
    if familyID not in PyGameData.g_swrhPlayerHurtDict:
        return
    playerHurtList = PyGameData.g_swrhPlayerHurtDict[familyID]
    playerHurtList = sorted(playerHurtList, key=lambda asd:asd[1], reverse=True)
    PyGameData.g_swrhPlayerHurtDict[familyID] = playerHurtList
    return
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_Step_Fighting:
        return False
    return True
 
#def __NotifyDifficultyWheelPass(passWheel):
#    # µ¥²¨Êý¹ý¹ØÍ¨Öª
#    familyID = GameWorld.GetGameWorld().GetPropertyID()
#    overDict = {"passWheel":passWheel, "difficulty":difficulty}
#    GameWorld.Log("¸±±¾µ¥²¨½áËã: familyID=%s, %s" % (familyID, overDict), familyID)
#    
#    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
#    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
#        
#        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
#        
#        if curPlayer == None or curPlayer.IsEmpty():
#            continue
#        FBCommon.Notify_FB_Over(curPlayer, overDict)
#        
#    return
 
# -------------------------------------------------------------------------------------------------