#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package GameWorldLogic.FBProcess.GameLogic_HorsePetBoss
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#
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# @todo:Æï³èboss
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# @author xdh
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# @date 2019-03-22
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# @version 1.0
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#
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# ÏêϸÃèÊö: Æï³èboss
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2019-03-22 14:30"""
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#-------------------------------------------------------------------------------
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import FBCommon
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import GameWorld
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import IPY_GameWorld
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import GameWorldProcess
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import IpyGameDataPY
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import ChConfig
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import PyGameData
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import PlayerControl
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import ShareDefine
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import PlayerActivity
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import NPCCustomRefresh
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import PlayerWeekParty
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import EventReport
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import NPCCommon
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import GameObj
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import EventShell
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import PlayerTongTianLing
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FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # ¹ÄÎèµÈ¼¶
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FBDict_IsOver = 'FBDict_IsOver' #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick
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Map_FB_StartTick = 'Map_FB_StartTick' #»î¶¯¿ªÊ¼Ê±¼ä
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Map_SightLevelCounter = 'Map_SightLevelCounter' #ÊÓÒ°²ã¼¶ÈËÊý¼ÆÊýÆ÷
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(
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Def_BossTime, #BOSSʱ¼ä
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Def_LeaveTime, #À뿪ʱ¼ä
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) = range(2)
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#µ±Ç°¸±±¾µØÍ¼µÄ״̬
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(
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FB_Step_Open, # ¸±±¾¿ªÆô
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FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ
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FB_Step_Over, # ¸±±¾½áÊø
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FB_Step_Close, # ¸±±¾¹Ø±Õ
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) = range(4)
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param lineID Ïß·id
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# @param tick ʱ¼ä´Á
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# @return ²¼¶ûÖµ
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
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return True
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##¸±±¾Íæ¼Ò½øÈëµã
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param lineId ·ÖÏßID
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# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
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# @param tick ʱ¼ä´Á
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# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
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def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
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return ipyEnterPosInfo
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### ²éѯµØÍ¼ÊÇ·ñ¿ªÆô
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## @param tick ʱ¼ä´Á
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## @return ²¼¶ûÖµ
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#def OnCanOpen(tick):
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# return True
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##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼
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# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)
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# @param tick:ʱ¼ä´Á
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# @return IPY_GameWorld.cme ö¾Ù
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def OnChangeMapAsk(ask, tick):
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return IPY_GameWorld.cmeAccept
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##¿ªÆô¸±±¾
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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# @remarks ¿ªÆô¸±±¾
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def OnOpenFB(tick):
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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bossID = CurFBLineBOSSID(lineID)
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if not bossID:
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return
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NPCCustomRefresh.SetNPCRefresh(101, [bossID])
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return
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def OnHorsePetBossStateChange(state, tick):
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#»î¶¯×´Ì¬±ä¸ü
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mapID = GameWorld.GetMap().GetMapID()
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if mapID != ChConfig.Def_FBMapID_HorsePetBoss:
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return
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GameWorld.DebugLog(' Æï³èBOSS»î¶¯×´Ì¬±ä¸ü state=%s' % state)
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if state:
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if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
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GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
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GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, 0)
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else:
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GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
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if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:
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GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
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__DoLogicHorsePetBossOver(0, tick, 0, 0)
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return
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def __GetRemainTick(tick):
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##»î¶¯Ê£ÓàºÁÃë
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mapID = GameWorld.GetMap().GetMapID()
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startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
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closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
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return closeFB_RemainTick
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## ½ø¸±±¾
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# @param curPlayer
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# @param tick
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# @return None
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def DoEnterFB(curPlayer, tick):
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playerID = curPlayer.GetPlayerID()
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
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GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
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if lineID < 0:
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PlayerControl.PlayerLeaveFB(curPlayer)
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return
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fbStep = GameWorld.GetGameFB().GetFBStep()
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if fbStep >= FB_Step_Over:
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PlayerControl.PlayerLeaveFB(curPlayer)
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return
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hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
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if not hadDelTicket:
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FBCommon.SetHadDelTicket(curPlayer)
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PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HorsePetBoss, 1)
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PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_HorsePetBoss, 1)
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PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_HorsePetBoss, 1)
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EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_HorsePetBoss, 0, ChConfig.CME_Log_Start)
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EventShell.EventRespons_HorsePetBoss(curPlayer)
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if fbStep == FB_Step_Open:
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FBCommon.SetFBStep(FB_Step_Fighting, tick)
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UpdateHurtInfo(curPlayer, 0, True)
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sightPlayerCount = IpyGameDataPY.GetFuncCfg("HorsePetBOSSSight", 1)
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counter = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_SightLevelCounter) + 1
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GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, counter)
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sightLevel = (counter - 1) / sightPlayerCount + 10 # ×Ô¶¨ÒåÊÓÒ°²ã¼¶´Ó10¿ªÊ¼£¬1Ϊ¹«¹²ÊÓÒ°²ã
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PlayerControl.SetPlayerSightLevel(curPlayer, sightLevel)
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GameWorld.DebugLog("counter=%s,SetPlayerSightLevel=%s" % (counter, sightLevel), playerID)
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gameFB = GameWorld.GetGameFB()
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# ÉϹÄÎèbuff
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encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
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if encourageLV > 0:
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FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
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else:
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FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
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closeFB_RemainTick = __GetRemainTick(tick)
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True)
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DoFBHelp(curPlayer, tick)
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return
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##¹Ø±Õ¸±±¾
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# @param tick ʱ¼ä´Á
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# @return ÎÞÒâÒå
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# @remarks
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def OnCloseFB(tick):
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gameWorld = GameWorld.GetGameWorld()
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lineID = gameWorld.GetPropertyID() - 1
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PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
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gameWorld.SetPropertyID(0)
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return
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##Íæ¼ÒÍ˳ö¸±±¾
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ÎÞÒâÒå
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def DoExitFB(curPlayer, tick):
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gameWorld = GameWorld.GetGameWorld()
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# Çå³ý¹ÄÎèbuff
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FBCommon.ClearEncourageBuff(curPlayer, tick)
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# #×îºóÒ»ÈË
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# if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
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# lineID = gameWorld.GetPropertyID() - 1
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# PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
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# gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
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# GameWorld.GetGameFB().ClearGameFBDict()
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# GameWorldProcess.CloseFB(tick)
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# return
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return
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##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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def DoPlayerLeaveFB(curPlayer, tick):
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#FBCommon.SetHadDelTicket(curPlayer, 0)
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#Ö÷¶¯Í˳öµÄÈ¥µôÅÅÐаñÐÅÏ¢
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
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playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
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PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
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return
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##Íæ¼ÒÇл»µØÍ¼
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def DoPlayerChangeMapLogic(curPlayer):
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#FBCommon.SetHadDelTicket(curPlayer, 0)
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return
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## ÊÇ·ñ¸±±¾¸´»î
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# @param None
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# @return ÊÇ·ñ¸±±¾¸´»î
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def OnPlayerReborn():
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return True
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## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
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# @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoFBHelp(curPlayer, tick):
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#É˺¦ÅÅÐÐÐÅÏ¢
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if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
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return
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hurtInfo = []
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerHurtList = __GetSortHurtList(lineID)
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myPlayerID = curPlayer.GetPlayerID()
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myRank, myHurt = 0, 0
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for i, info in enumerate(playerHurtList, 1):
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playerID = info[0]
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playerName, hurt = info[1][:2]
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if playerID == myPlayerID:
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myRank, myHurt = i, hurt
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if i <= 5:
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hurtDict = {}
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hurtDict["rank"] = i
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hurtDict["playerName"] = playerName
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hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
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hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
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hurtInfo.append(hurtDict)
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remainHPPer = GetBossRemainHPPer(GameWorld.GetGameWorld().GetCopyMapID(), lineID, tick)
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fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
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'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'remainHPPer':remainHPPer
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}
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GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
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FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
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return
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## ¸±±¾ÐÐΪ
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# @param curPlayer Íæ¼Ò
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# @param actionType ÐÐΪÀàÐÍ
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# @param actionInfo ÐÐΪÐÅÏ¢
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoFBAction(curPlayer, actionType, actionInfo, tick):
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if actionType == 0:
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FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
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return
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## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param curNPC
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# @param hurtHP
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# @return None
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def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
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UpdateHurtInfo(curPlayer, hurtHP)
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return
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#
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def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
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playerID = curPlayer.GetPlayerID()
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerName = curPlayer.GetName()
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playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
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if playerID not in playerHurtDict:
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if not isAdd:
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return
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playerHurtDict[playerID] = [playerName, hurtHP]
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else:
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playerHurtDict[playerID][1] += hurtHP
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PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
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return
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##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---
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# @param tick:ʱ¼ä´Á
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷
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def OnProcess(tick):
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gameFB = GameWorld.GetGameFB()
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gameWorld = GameWorld.GetGameWorld()
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overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
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fbStep = gameFB.GetFBStep()
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lineID = gameWorld.GetPropertyID() - 1
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if lineID < 0:
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return
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if fbStep == FB_Step_Over:
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mapID = GameWorld.GetMap().GetMapID()
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leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
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if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:
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GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))
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GameWorldProcess.CloseFB(tick)
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FBCommon.SetFBStep(FB_Step_Close, tick)
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return
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elif fbStep == FB_Step_Fighting:
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if overTick:
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return
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FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
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return
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def __GetSortHurtList(lineID):
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playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
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playerHurtList = sorted(playerHurtDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)
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return playerHurtList
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def __DoLogicHorsePetBossOver(isPass, tick, dropPosX, dropPosY):
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#½áËã
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FBCommon.SetFBStep(FB_Step_Over, tick)
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mapID = GameWorld.GetMap().GetMapID()
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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msgStr = str(lineID)
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'HorsePetBossOver', msgStr, len(msgStr))
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leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
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playerHurtList = __GetSortHurtList(lineID)
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if not playerHurtList:
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GameWorld.Log(' __DoLogicHorsePetBossOver£¬ É˺¦°ñÉÏûÓÐÈË£¡£¡lineID=%s'%lineID)
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return
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bossID = CurFBLineBOSSID(lineID)
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#event = ["HorsePetBoss", False, {}]
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batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
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playerManager = GameWorld.GetMapCopyPlayerManager()
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worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
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for rank, hurtInfo in enumerate(playerHurtList, 1):
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playerID = hurtInfo[0]
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if isPass:
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auctionItemList, itemList = __GetHorsePetBossAward(lineID, rank, worldLV)
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else:
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auctionItemList, itemList = [], []
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GameWorld.Log('auctionItemList=%s,itemList=%s, rank=%s'%(auctionItemList, itemList, rank), playerID)
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giveItemList = auctionItemList+itemList
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player = playerManager.FindPlayerByID(playerID)
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if player:
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overDict = {FBCommon.Over_rank:rank}
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if auctionItemList:
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overDict['AuctionItem'] = FBCommon.GetJsonItemList(auctionItemList)
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if itemList:
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overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(itemList)
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if giveItemList:
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NPCCommon.DoGiveItemByVirtualDrop(player, giveItemList, bossID, dropPosX, dropPosY, mailTypeKey='QCBOSS1')
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player.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
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FBCommon.NotifyFBOver(player, ChConfig.Def_FBMapID_HorsePetBoss, lineID, isPass, overDict)
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elif giveItemList:
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batchPlayerIDList.append([playerID])
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batchAddItemList.append(giveItemList)
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batchParamList.append([])
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batchDetailList.append({'rank':rank, 'lineID':lineID})
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if batchPlayerIDList:
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PlayerControl.SendMailBatch("QCBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
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return
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def __GetHorsePetBossAward(lineID, rank, worldLV):
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auctionItemList, itemList = [], []
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ipyDataList = IpyGameDataPY.GetIpyGameDataList('HorsePetBossAward', lineID)
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if not ipyDataList:
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return auctionItemList, itemList
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awardRateList = []
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awardPieRateDict = {}
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for ipyData in ipyDataList:
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worldLVList = ipyData.GetWorldLV()
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if worldLV < worldLVList[0] or worldLV > worldLVList[1]:
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continue
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rankList = ipyData.GetRank()
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if rank < rankList[0] or rank > rankList[1]:
|
continue
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awardRateList = ipyData.GetAward1()
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awardPieRateDict = ipyData.GetAward2()
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if not awardRateList and not awardPieRateDict:
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GameWorld.ErrLog('Æï³èBoss½±Àø±í δÅäÖøý±Àø lineID=%s, rank=%s,worldLV=%s' % (lineID, rank, worldLV))
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return auctionItemList, itemList
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for rate, itemInfo in awardRateList:
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if not GameWorld.CanHappen(rate, 10000):
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continue
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if len(itemInfo) != 3:
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GameWorld.ErrLog('Æï³èBoss½±Àø±í ÅäÖôíÎó itemInfo=%s' % itemInfo)
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continue
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if not itemInfo[0]:
|
continue
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if itemInfo[2]:
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auctionItemList.append(itemInfo)
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else:
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itemList.append(itemInfo)
|
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for awardPieRateList in awardPieRateDict:
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resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
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if len(resultItem) != 3:
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GameWorld.ErrLog('Æï³èBoss½±Àø±íÅäÖôíÎó itemInfo=%s' % resultItem)
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continue
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if not resultItem[0]:
|
continue
|
if resultItem[2]:
|
auctionItemList.append(resultItem)
|
else:
|
itemList.append(resultItem)
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return auctionItemList, itemList
|
|
|
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
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__FBNPCOnKilled(curNPC, tick)
|
return
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def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
__FBNPCOnKilled(curNPC, tick)
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return
|
|
## Ö´Ðи±±¾É±¹ÖÂß¼
|
def __FBNPCOnKilled(curNPC, tick):
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
bossID = CurFBLineBOSSID(lineID)
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if curNPC.GetNPCID() != bossID:
|
return
|
|
dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
|
#½áÊø ÉèÖÃBOSSËÀÍö
|
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö lineID=%s' % lineID)
|
|
__DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)
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GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
return
|
|
def DoFBRebornNPC(curNPC, tick):
|
##¸±±¾ÓÐNPCÕÙ³ö
|
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
bossID = CurFBLineBOSSID(lineID)
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if curNPC.GetNPCID() == bossID:
|
curNPC.SetSightLevel(ChConfig.SightLevel_Public) # ÉèÖÃbossΪ¹«¹²ÊÓÒ°²ã¼¶
|
|
return
|
|
def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
bossID = CurFBLineBOSSID(funcLineID)
|
curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
if not curBoss:
|
return 100
|
return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
|
def CurFBLineBOSSID(lineID= -1):
|
#¸Ã·ÖÏßË¢µÄBOSSID
|
if lineID == -1:
|
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_HorsePetBoss, lineID)
|
if not refreshNPCInfo:
|
return 0
|
bossID = int(refreshNPCInfo)
|
return bossID
|
|
##Íæ¼ÒËÀÍö.
|
# @param curPlayer:ËÀÍöµÄÍæ¼Ò
|
# @param tick ʱ¼ä´Á
|
# @return ·µ»ØÖµÎÞÒâÒå
|
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
|
def DoPlayerDead(curPlayer):
|
return
|
|
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨
|
# @param attacker ¹¥»÷·½
|
# @param defender ·ÀÊØ·½
|
# @return bool
|
def CheckCanAttackTagObjInFB(attacker, defender):
|
|
return True
|
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##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼
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# @param curPlayer Íæ¼ÒʵÀý
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# @param defender ·ÀÊØÕß
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# @param tick ʱ¼ä´Á
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# @return ²¼¶ûÖµ
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# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼
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def DoFBOnKill_Player(atkobj, defender, tick):
|
return True
|