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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_HorsePetBoss
#
# @todo:Æï³èboss
# @author xdh
# @date 2019-03-22
# @version 1.0
#
# ÏêϸÃèÊö: Æï³èboss
#
#-------------------------------------------------------------------------------
#"""Version = 2019-03-22 14:30"""
#-------------------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import GameWorldProcess
import IpyGameDataPY
import ChConfig
import PyGameData
import PlayerControl
import ShareDefine
import PlayerActivity
import NPCCustomRefresh
import PlayerWeekParty
import EventReport
import NPCCommon
import GameObj
import EventShell
import PlayerTongTianLing
 
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'   # ¹ÄÎèµÈ¼¶
FBDict_IsOver = 'FBDict_IsOver' #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick
Map_FB_StartTick = 'Map_FB_StartTick' #»î¶¯¿ªÊ¼Ê±¼ä
 
Map_SightLevelCounter = 'Map_SightLevelCounter' #ÊÓÒ°²ã¼¶ÈËÊý¼ÆÊýÆ÷
 
(
Def_BossTime,  #BOSSʱ¼ä
Def_LeaveTime,  #À뿪ʱ¼ä
) = range(2)
    
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open,  # ¸±±¾¿ªÆô
FB_Step_Fighting,  # ¸±±¾½øÐÐÖÐ
FB_Step_Over,  # ¸±±¾½áÊø
FB_Step_Close,  # ¸±±¾¹Ø±Õ
) = range(4)
    
 
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return True
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
### ²éѯµØÍ¼ÊÇ·ñ¿ªÆô
##  @param tick Ê±¼ä´Á
##  @return ²¼¶ûÖµ
#def OnCanOpen(tick):
#    return True
 
##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼
# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)
# @param tick:ʱ¼ä´Á
# @return IPY_GameWorld.cme Ã¶¾Ù
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if not bossID:
        return
    NPCCustomRefresh.SetNPCRefresh(101, [bossID])
    return
 
def OnHorsePetBossStateChange(state, tick):
    #»î¶¯×´Ì¬±ä¸ü
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_HorsePetBoss:
        return
    GameWorld.DebugLog('    Æï³èBOSS»î¶¯×´Ì¬±ä¸ü state=%s' % state)
            
    if state:
        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
            GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
        GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, 0)
    else:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:
            GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
            __DoLogicHorsePetBossOver(0, tick, 0, 0)
    return
 
def __GetRemainTick(tick):
    ##»î¶¯Ê£ÓàºÁÃë
    mapID = GameWorld.GetMap().GetMapID()
    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
    return closeFB_RemainTick
 
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
 
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1    
    
    playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
    GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
    
    if lineID < 0:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    fbStep = GameWorld.GetGameFB().GetFBStep()
    if fbStep >= FB_Step_Over:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HorsePetBoss, 1)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_HorsePetBoss, 1)
        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_HorsePetBoss, 1)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_HorsePetBoss, 0, ChConfig.CME_Log_Start)
        EventShell.EventRespons_HorsePetBoss(curPlayer)
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
    UpdateHurtInfo(curPlayer, 0, True)
    
    sightPlayerCount = IpyGameDataPY.GetFuncCfg("HorsePetBOSSSight", 1)
    counter = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_SightLevelCounter) + 1
    GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, counter)
    sightLevel = (counter - 1) / sightPlayerCount + 10 # ×Ô¶¨ÒåÊÓÒ°²ã¼¶´Ó10¿ªÊ¼£¬1Ϊ¹«¹²ÊÓÒ°²ã
    PlayerControl.SetPlayerSightLevel(curPlayer, sightLevel)
    GameWorld.DebugLog("counter=%s,SetPlayerSightLevel=%s" % (counter, sightLevel), playerID)
    
    gameFB = GameWorld.GetGameFB()
    # ÉϹÄÎèbuff
    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
    if encourageLV > 0:
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
    else:
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
    
    closeFB_RemainTick = __GetRemainTick(tick)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) 
    DoFBHelp(curPlayer, tick)
    return
 
##¹Ø±Õ¸±±¾
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks 
def OnCloseFB(tick):
    gameWorld = GameWorld.GetGameWorld()
    lineID = gameWorld.GetPropertyID() - 1
    PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
    gameWorld.SetPropertyID(0)
    return
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    gameWorld = GameWorld.GetGameWorld()
    # Çå³ý¹ÄÎèbuff
    FBCommon.ClearEncourageBuff(curPlayer, tick)
#    #×îºóÒ»ÈË
#    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
#        lineID = gameWorld.GetPropertyID() - 1
#        PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
#        gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
#        GameWorld.GetGameFB().ClearGameFBDict()
#        GameWorldProcess.CloseFB(tick)
#        return
        
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
    #FBCommon.SetHadDelTicket(curPlayer, 0)
    #Ö÷¶¯Í˳öµÄÈ¥µôÅÅÐаñÐÅÏ¢
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
    PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
    return
 
##Íæ¼ÒÇл»µØÍ¼
def DoPlayerChangeMapLogic(curPlayer):
    #FBCommon.SetHadDelTicket(curPlayer, 0)
    return
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
 
## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBHelp(curPlayer, tick):
    #É˺¦ÅÅÐÐÐÅÏ¢
    if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
        return
    hurtInfo = []
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
  
    playerHurtList = __GetSortHurtList(lineID)
    myPlayerID = curPlayer.GetPlayerID()
    myRank, myHurt = 0, 0
    for i, info in enumerate(playerHurtList, 1):
        playerID = info[0]
        playerName, hurt = info[1][:2]
        if playerID == myPlayerID:
            myRank, myHurt = i, hurt
        if i <= 5:
            hurtDict = {}
            hurtDict["rank"] = i
            hurtDict["playerName"] = playerName
            hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
            hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
            hurtInfo.append(hurtDict)
    remainHPPer = GetBossRemainHPPer(GameWorld.GetGameWorld().GetCopyMapID(), lineID, tick)
    fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'remainHPPer':remainHPPer
                  }
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    return
 
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    if actionType == 0:
        FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
    return
 
 
 
## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curNPC 
#  @param hurtHP 
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    UpdateHurtInfo(curPlayer, hurtHP)
    return
#
def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
    playerID = curPlayer.GetPlayerID()
 
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    playerName = curPlayer.GetName() 
 
    playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
    if playerID not in playerHurtDict:
        if not isAdd:
            return
        playerHurtDict[playerID] = [playerName, hurtHP]
    else:
        playerHurtDict[playerID][1] += hurtHP
    PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
    return
 
##---¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷---
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
    fbStep = gameFB.GetFBStep()
    lineID = gameWorld.GetPropertyID() - 1
    if lineID < 0:
        return
    if fbStep == FB_Step_Over:
        mapID = GameWorld.GetMap().GetMapID()
        leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
        if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:
            GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))
            GameWorldProcess.CloseFB(tick)
            FBCommon.SetFBStep(FB_Step_Close, tick)
            return
    
    elif fbStep == FB_Step_Fighting:
        if overTick:
            return
        
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
        
    return
 
 
def __GetSortHurtList(lineID):
    playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
    playerHurtList = sorted(playerHurtDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)
    return playerHurtList
 
 
def __DoLogicHorsePetBossOver(isPass, tick, dropPosX, dropPosY):
    #½áËã
    FBCommon.SetFBStep(FB_Step_Over, tick)
    
 
    mapID = GameWorld.GetMap().GetMapID()
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    msgStr = str(lineID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'HorsePetBossOver', msgStr, len(msgStr))
    
    leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
    playerHurtList = __GetSortHurtList(lineID)
    if not playerHurtList:
        GameWorld.Log(' __DoLogicHorsePetBossOver£¬ É˺¦°ñÉÏûÓÐÈË£¡£¡lineID=%s'%lineID)
        return
    bossID = CurFBLineBOSSID(lineID)
    #event = ["HorsePetBoss", False, {}]
    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
    playerManager = GameWorld.GetMapCopyPlayerManager()
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    for rank, hurtInfo in enumerate(playerHurtList, 1):
        playerID = hurtInfo[0]
        if isPass:
            auctionItemList, itemList = __GetHorsePetBossAward(lineID, rank, worldLV)
        else:
            auctionItemList, itemList = [], []
        GameWorld.Log('auctionItemList=%s,itemList=%s, rank=%s'%(auctionItemList, itemList, rank), playerID)
        giveItemList = auctionItemList+itemList
        player = playerManager.FindPlayerByID(playerID)
        if player:
            overDict = {FBCommon.Over_rank:rank}
            if auctionItemList:
                overDict['AuctionItem'] = FBCommon.GetJsonItemList(auctionItemList)
            if itemList:
                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(itemList)
            if giveItemList:
                NPCCommon.DoGiveItemByVirtualDrop(player, giveItemList, bossID, dropPosX, dropPosY, mailTypeKey='QCBOSS1')
 
            player.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
            FBCommon.NotifyFBOver(player, ChConfig.Def_FBMapID_HorsePetBoss, lineID, isPass, overDict)
        elif giveItemList:
            batchPlayerIDList.append([playerID])
            batchAddItemList.append(giveItemList)
            batchParamList.append([])
            batchDetailList.append({'rank':rank, 'lineID':lineID})
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("QCBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
    return
 
def __GetHorsePetBossAward(lineID, rank, worldLV):
    auctionItemList, itemList = [], []
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList('HorsePetBossAward', lineID)
    if not ipyDataList:
        return auctionItemList, itemList
    awardRateList = []
    awardPieRateDict = {}
    for ipyData in ipyDataList:
        worldLVList = ipyData.GetWorldLV()
        if worldLV < worldLVList[0] or worldLV > worldLVList[1]:
            continue
        rankList = ipyData.GetRank()
        if rank < rankList[0] or rank > rankList[1]:
            continue
        awardRateList = ipyData.GetAward1()
        awardPieRateDict = ipyData.GetAward2()
    if not awardRateList and not awardPieRateDict:
        GameWorld.ErrLog('Æï³èBoss½±Àø±í Î´ÅäÖøý±Àø lineID=%s, rank=%s,worldLV=%s' % (lineID, rank, worldLV))
        return auctionItemList, itemList
    for rate, itemInfo in awardRateList:
        if not GameWorld.CanHappen(rate, 10000):
            continue
        if len(itemInfo) != 3:
            GameWorld.ErrLog('Æï³èBoss½±Àø±í ÅäÖôíÎó itemInfo=%s' % itemInfo)
            continue
        if not itemInfo[0]:
            continue
        if itemInfo[2]:
            auctionItemList.append(itemInfo)
        else:
            itemList.append(itemInfo)
    
    for awardPieRateList in awardPieRateDict:
        resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
        if len(resultItem) != 3:
            GameWorld.ErrLog('Æï³èBoss½±Àø±íÅäÖôíÎó itemInfo=%s' % resultItem)
            continue
        if not resultItem[0]:
            continue
        if resultItem[2]:
            auctionItemList.append(resultItem)
        else:
            itemList.append(resultItem)
    return auctionItemList, itemList
 
 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
def __FBNPCOnKilled(curNPC, tick):
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() != bossID:
        return
 
    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
    
    #½áÊø ÉèÖÃBOSSËÀÍö
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö lineID=%s' % lineID)
    
    __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)
    GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
    return
 
def DoFBRebornNPC(curNPC, tick):
    ##¸±±¾ÓÐNPCÕÙ³ö
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() == bossID:
        curNPC.SetSightLevel(ChConfig.SightLevel_Public) # ÉèÖÃbossΪ¹«¹²ÊÓÒ°²ã¼¶
        
    return
 
def GetBossRemainHPPer(copyMapID, funcLineID, tick):
    bossID = CurFBLineBOSSID(funcLineID)
    curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
    if not curBoss:
        return 100
    return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
 
def CurFBLineBOSSID(lineID= -1):
    #¸Ã·ÖÏßË¢µÄBOSSID
    if lineID == -1:
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_HorsePetBoss, lineID)
    if not refreshNPCInfo:
        return 0
    bossID = int(refreshNPCInfo)
    return bossID
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    return
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    
    return True
 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param defender ·ÀÊØÕß
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
def DoFBOnKill_Player(atkobj, defender, tick):
    return True