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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_MineArea
#
# @todo:¸£µØ
# @author hxp
# @date 2024-04-10
# @version 1.0
#
# ÏêϸÃèÊö: ¸£µØ
#
#-------------------------------------------------------------------------------
#"""Version = 2024-04-10 14:00"""
#-------------------------------------------------------------------------------
 
import ChConfig
import IpyGameDataPY
import PlayerMineArea
import PlayerControl
import GameWorld
 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤
    
    if tagType != ChConfig.TurnBattle_TagType_Player:
        GameWorld.DebugLog("ÇëÇó»ØºÏÕ½¶·Ä¿±êÒì³£! mapID=%s,tagType=%s,tagID=%s" % (mapID, tagType, tagID), curPlayer.GetPlayerID())
        return
    
    # Ò¡È˰ïÖú
    if funcLineID == 0:
        if not tagID:
            return
        awardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount)
        awardCountMax = IpyGameDataPY.GetFuncCfg("MineAreaHelp", 1)
        if awardCountMax and awardCount >= awardCountMax:
            GameWorld.DebugLog("ÒÑ´ïµ½½ñÈÕ¸£µØ°ïÖú½±Àø´ÎÊýÉÏÏÞ! awardCount=%s" % awardCount, curPlayer.GetPlayerID())
            return
    # ×Ô¼ºÇý¸Ï
    elif funcLineID == 1:
        pass
    else:
        # Í¨¹ýlineIDÀ©Õ¹Í¬¸ö¹¦ÄÜϵͳϵIJ»Í¬Õ½¶·ÐèÇó
        pass
    
    return True
 
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## »ØºÏÕ½¶·½áÊø
    # @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, Í¬²½½á¹ûÐÅÏ¢
    needSendGameServer = True
    awardItemList = []
    overInfoEx = {}
    
    # Ò¡È˰ïÖú
    if funcLineID == 0:
        # ÎÞÂÛʤ¸º¶¼ÒªÍ¬²½GameServer»ã±¨½á¹û
        isWin = fightRet[0]
        if not isWin:
            return needSendGameServer, awardItemList, overInfoEx
        
        awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2)
        return needSendGameServer, awardItemList, overInfoEx
    
    # ×Ô¼ºÇý¸Ï
    elif funcLineID == 1:
        return needSendGameServer, awardItemList, overInfoEx
    
    return
 
def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret):
    ## »ØºÏÕ½¶·½áÊø - GameServer´¦ÀíÍê±Ï·µ»Ø
    
    # Ò¡È˰ïÖú
    if funcLineID == 0:
        isWin = fightRet[0]
        if not isWin or not ret:
            return
        
        # Ôö¼Ó½±Àø´ÎÊý
        awardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount) + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, awardCount)
        GameWorld.DebugLog("¸üи£µØ°ïÖúËûÈ˽±Àø´ÎÊý: awardCount=%s" % awardCount, curPlayer.GetPlayerID())
        PlayerMineArea.SyncPlayerMineAreaInfo(curPlayer)
        
    return