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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_XMZZ
#
# @todo:ÏÉħ֮Õù
# @author xdh
# @date 2018-01-31
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉħ֮Õù
#
#-------------------------------------------------------------------------------
#"""Version = 2018-01-31 15:00"""
#-------------------------------------------------------------------------------
 
import FBCommon
import PlayerControl
import IPY_GameWorld
import GameWorld
import ChConfig
import IpyGameDataPY
import ShareDefine
import ItemControler
import DataRecordPack
import ItemCommon
import FormulaControl
import NPCCustomRefresh
import PlayerWeekParty
import PlayerSuccess
import PyGameData
import EventReport
import SkillCommon
import GameObj
 
import time
import math
 
(
Def_TotalTime, #µ¥³¡×Üʱ¼ä
Def_PrepareTime, #×¼±¸Ê±¼ä
Def_LeaveTime, #Í˳öʱ¼ä
) = range(3)
 
(
Bet_StartTime, #Ͷע¿ªÊ¼Ê±¼ä
Bet_EndTime, #Ͷע½áÊøÊ±¼ä
Bet_ResultTime, #Ͷע½áËãʱ¼ä
Bet_NeedMoney, #ͶעÐèҪǮ
) = range(4)
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open, # ¸±±¾¿ªÆô
FB_Step_Prepare, # ¸±±¾µÈ´ý
FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ
FB_Step_Over, # ¸±±¾½áÊø
FB_Step_Close, # ¸±±¾¹Ø±Õ
) = range(5)
 
XMZZ_WinCnt = 'XMZZ_WinCnt'   # Ê¤³¡Êý
XMZZ_TotalExp = 'XMZZ_TotalExp'   # »ñµÃµÄ×ܾ­Ñé
XMZZ_TotalExpPoint = 'XMZZ_TotalExpPoint'   # »ñµÃµÄ×ܾ­Ñéµã
XMZZ_ExtraExp = 'XMZZ_ExtraExp'   # »ñµÃµÄ¶îÍâ×ܾ­Ñé
XMZZ_ExtraExpPoint = 'XMZZ_ExtraExpPoint'   # »ñµÃµÄ¶îÍâ×ܾ­Ñéµã
XMZZ_TotalScore = 'XMZZ_TotalScore'   # »ñµÃµÄ×Ü»ý·Ö
XMZZ_ExtraScore = 'XMZZ_ExtraScore'   # »ñµÃµÄ¶îÍâ»ý·Ö
XMZZ_NeedKillNPCID = 'XMZZ_NeedKillNPCID'   # ÐèÒª»÷ɱµÄNPCID
 
def __GetFightTime():return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_XMZZ)
 
def OnXMZZLogin(curPlayer):
    #Íæ¼ÒµÇ¼Èç¹û»¹ÔÚPKÖÐÔò֪ͨÐÅÏ¢ ¼ÌÐøPK
#    if not FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_XMZZ):
#        return
#    curtime = int(time.time())
#    lastStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XMZZLastStartTime)
#    fightTime = __GetFightTime()
#    if lastStartTime and curtime - lastStartTime < fightTime:
#        #»¹ÔÚPKÖÐ
#        msgInfo = str([0])
#        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZStartFight', msgInfo, len(msgInfo))
#        
#        remainTime = fightTime - (curtime - lastStartTime)
#        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, remainTime * 1000, True)
    
    return
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return True
 
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
   
 
 
##ÊÇ·ñ¿ÉÒÔ½øÈë
# @param ask ÇëÇó½á¹¹Ìå
# @param tick Ê±¼ä´Á
# @return TChangeMapError
# @remarks 
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
def __ResetPos(curPlayer):
    startPosX, startPosY = FBCommon.GetFBLineEnterPosInfo(ChConfig.Def_FBMapID_XMZZ, 0)[:2]
    GameWorld.ResetPlayerPos(curPlayer, startPosX, startPosY, isResetPet=True)
    return
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks Íæ¼Ò½øÈ븱±¾
def DoEnterFB(curPlayer, tick):
    #gameFB = GameWorld.GetGameFB()
    curtime = int(time.time())
    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_XMZZ, 1)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_XMZZLastStartTime, curtime)
        #FBCommon.SetFBStep(FB_Step_Prepare, tick)
        #PrepareXMZZPK(curPlayer, tick)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XMZZ, 1)
        msgInfo = str([1]) # ÊÇ·ñ¸Õ¿ªÊ¼
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZStartFight', msgInfo, len(msgInfo))
        GameObj.SetHPFull(curPlayer)
        skillManager = curPlayer.GetSkillManager()
        for i in range(0, skillManager.GetSkillCount()):
            curSkill = skillManager.GetSkillByIndex(i)
            if curSkill.GetRemainTime() != 0:
                curSkill.SetRemainTime(0)
                curSkill.Sync_Skill()
        for buffType in range(IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfDeBuff):
            buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
            if buffTuple:
                buffState = buffTuple[0]
                buffState.Clear()
        PlayerControl.PlayerControl(curPlayer).RefreshAllState()
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_XMZZ, 0, ChConfig.CME_Log_Start)
 
    
    lastStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XMZZLastStartTime)
    fightTime = __GetFightTime()[Def_TotalTime]
    remainTime = fightTime - (curtime - lastStartTime)
    if remainTime <= 0:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, remainTime * 1000, True)
    DoFBHelp(curPlayer, tick)
#    fbStep = gameFB.GetFBStep()
    PlayerControl.DelLimitSuperBuff(curPlayer, tick)
    return
 
##---¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷---
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
#    # ¸±±¾×¼±¸
    if fbStep == FB_Step_Prepare:
        ResetPos(tick)
        
#        PrepareXMZZPK(tick) 
#    # ¸±±¾½øÐÐÖÐ
    if fbStep == FB_Step_Fighting:
        StartXMZZPK(tick)
#    # ¸±±¾½áÊø
#    elif fbStep == FB_Step_Over:
#        __DoLogic_FB_Over(tick)
    
    
    return
 
def ResetPos(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < 1 * 1000:
        return
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
    curPlayer = FBCommon.GetCurSingleFBPlayer()
    if curPlayer:
        __ResetPos(curPlayer)
    return
 
def __ChcekFBOver(tick):
    curPlayer = FBCommon.GetCurSingleFBPlayer()
    if not curPlayer:
        return
    curtime = int(time.time())
    lastStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XMZZLastStartTime)
    fightTime = __GetFightTime()[Def_TotalTime]
    remainTime = fightTime - (curtime - lastStartTime)
    if remainTime > 0:
        return
    FBCommon.SetFBStep(FB_Step_Over, tick)
    npcList = FBCommon.GetMapNPCList()
    if not npcList:
        return
    curNPC = npcList[0]
    npcHPPer = __GetHPPer(curNPC)
    HPPer = __GetHPPer(curPlayer)
    if not npcHPPer or not HPPer:
        return
    GameWorld.DebugLog('    ÏÉħ֮Õùʱ¼äµ½£¬·¢ËͽáËã', curPlayer.GetID())
    isWin = HPPer > npcHPPer
    __SendPKResult(curPlayer, isWin, 1, HPPer)
    return
 
def __GetHPPer(gameObj):
    maxHP = GameObj.GetMaxHP(gameObj)
    return GameObj.GetHP(gameObj)*100/maxHP if maxHP else 0
 
def __SendPKResult(curPlayer, isWin, isEnd, HPPer):
    vsName = ''
    lineID = GameWorld.GetGameWorld().GetLineID()
    if lineID in PyGameData.g_xmzzVSPlayerData:
        vsPlayerPropData = PyGameData.g_xmzzVSPlayerData.pop(lineID)
        vsName = vsPlayerPropData.get("Name", "")
    if not vsName:
        npcID = GameWorld.GetGameFB().GetGameFBDictByKey(XMZZ_NeedKillNPCID)
        npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
        if npcData:
            vsName = npcData.GetName()
            vsName = vsName.decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    msgInfo = str([vsName, isWin, isEnd, HPPer]) #Ãû×Ö,ÊÇ·ñʤÀû,ÊÇ·ñ½áÊø,Ê£ÓàѪÁ¿°Ù·Ö±È
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZPKOver', msgInfo, len(msgInfo))
    GameWorld.DebugLog("__SendPKResult vsName=%s, isWin=%s, isEnd=%s, HPPer=%s" % (vsName, isWin, isEnd, HPPer), curPlayer.GetID())
    return
 
def PrepareXMZZPK(curPlayer, tick, vsPlayerInfo=[]):
    #===============================================================================================
    # fbStep = GameWorld.GetGameFB().GetFBStep()
    # if fbStep != FB_Step_Prepare:
    #    return
    #===============================================================================================
    FBCommon.SetFBStep(FB_Step_Prepare, tick)
    #ÖØÖÃ×ø±ê
    #__ResetPos(curPlayer)
        
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, __GetFightTime()[Def_PrepareTime] * 1000)
    #FBCommon.SetFBStep(FB_Step_Fighting, tick)
    
    if not vsPlayerInfo:
        return
    
    pkPlayerID, pkPlayerPropData = vsPlayerInfo
    lineID = GameWorld.GetGameWorld().GetLineID()
    PyGameData.g_xmzzVSPlayerData[lineID] = pkPlayerPropData
    
    robotIDList = IpyGameDataPY.GetFuncEvalCfg("XMZZRobot", 1)
    if pkPlayerID >= len(robotIDList):
        npcID = IpyGameDataPY.GetFuncCfg("XMZZRobot", 2)
    else:
        npcID = robotIDList[pkPlayerID]
    GameWorld.DebugLog("¶ÔÊÖÐÅÏ¢: pkPlayerID=%s,npcID=%s,%s" % (pkPlayerID, npcID, pkPlayerPropData), curPlayer.GetID())
    
    #Ë¢¹Ö
    NPCCustomRefresh.SetNPCRefresh(101, [npcID])
    GameWorld.GetGameFB().SetGameFBDict(XMZZ_NeedKillNPCID, npcID)
    return
 
def GetFBNPCStrengthenAttr(curNPC, isReborn):
    ## »ñÈ¡¸±±¾NPCÖ¸¶¨³É³¤ÊôÐÔ×Öµä
    npcID = curNPC.GetNPCID()
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    if lineID not in PyGameData.g_xmzzVSPlayerData:
        return {}
    vsPlayerPropData = PyGameData.g_xmzzVSPlayerData[lineID]
    if not vsPlayerPropData:
        return {}
    
    robotIDList = IpyGameDataPY.GetFuncEvalCfg("XMZZRobot", 1)
    playerNPCID = IpyGameDataPY.GetFuncCfg("XMZZRobot", 2)
    if npcID not in robotIDList and npcID != playerNPCID:
        return {}
    
    job = vsPlayerPropData["Job"]
    npcLV = vsPlayerPropData["LV"]
    
    npcAttrDict = {}
    # È¡¶ÔÊÖÍæ¼ÒÊôÐÔÐÅÏ¢¸³ÓèNPC
    if npcID == playerNPCID:
        npcAttrDict = vsPlayerPropData
        
    if isReborn:
        __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV)
        
    return npcAttrDict
 
def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
    skillManager = curNPC.GetSkillManager()
    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
    if job not in jobSkillDict:
        return
    skillInfoDict = jobSkillDict[job]
    #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
    skillIDList = []
    for skillInfo, needLV in skillInfoDict.items():
        if npcLV < needLV:
            continue
        if isinstance(skillInfo, int):
            skillIDList.append(skillInfo)
        else:
            skillIDList += list(skillInfo)
    GameWorld.DebugLog("¸øNPC¼¼ÄÜ: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
    for skillID in skillIDList:
        skillManager.LearnSkillByID(skillID)
    return
 
def StartXMZZPK(tick):
    __ChcekFBOver(tick)
    # ¼ä¸ôδµ½
    if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetFightTime()[Def_PrepareTime] * 1000:
        return
    
    return
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
#  @param curPlayer É±¹ÖµÄÈË
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
        return
    if curNPC.GetNPCID() != GameWorld.GetGameFB().GetGameFBDictByKey(XMZZ_NeedKillNPCID):
        return
    
    #¾àÀë½áÊøÊ±¼ä´óÓÚ10Ãë
    curtime = int(time.time())
    lastStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XMZZLastStartTime)
    fightTime = __GetFightTime()[Def_TotalTime]
    remainTime = fightTime - (curtime - lastStartTime)
    if remainTime < 10:
        #½áÊø
        isEnd = True
        
    else:
        #FBCommon.SetFBStep(FB_Step_Prepare, tick)
        #PrepareXMZZPK(curPlayer, tick)
        isEnd = False
    HPPer = __GetHPPer(curPlayer)
    __SendPKResult(curPlayer, 1, isEnd, HPPer)
    return
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
#    if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
#        return
    
    HPPer = __GetHPPer(curPlayer)
    __SendPKResult(curPlayer, 0, 1, HPPer)
    return
#
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_Step_Fighting:
        return False
    return True
 
 
#def XMZZStartFight(curPlayer):
#    #ÏÉħ֮Õù¿ªÊ¼Æ¥Åä
#    #ÊÇ·ñÕýÔÚPKÖÐ
#    curtime = int(time.time())
#    lastStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XMZZLastStartTime)
#    fightTime = __GetFightTime()
#    if lastStartTime and curtime - lastStartTime < fightTime:
#        GameWorld.DebugLog('    ÏÉħ֮Õù¿ªÊ¼Æ¥Åä »¹ÔÚPKÖÐ!', curPlayer.GetID())
#        return
#    
#    msgInfo = str([1]) # ÊÇ·ñ¸Õ¿ªÊ¼
#    #Ôö¼Ó´ÎÊý
#    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZStartFight', msgInfo, len(msgInfo))
#    return
#
#def XMZZStartFightResult(curPlayer, result):
#    if not result:
#        return
#    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_XMZZ, 1)
#    curtime = int(time.time())
#    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_XMZZLastStartTime, curtime)
#    fightTime = __GetFightTime()
#    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, fightTime * 1000, True)
#    return
 
 
 
def GetXMZZWinPrize(curPlayer, prizeEx):
    '''
    @todo: ÁìÈ¡ÏÉħ֮ÕùʤÀû³¡Êý½±Àø
    @param prizeEx:³¡Êý
    '''
    if not prizeEx:
        GameWorld.DebugLog("ÁìÈ¡ÏÉħ֮ÕùʤÀû³¡Êý½±Àø: prizeEx=%s" % (prizeEx), curPlayer.GetPlayerID())
        return
    winCntAwardDict = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 1, {})
    if str(prizeEx) not in winCntAwardDict:
        GameWorld.DebugLog("²»ÄÜÁìÏÉħ֮ÕùʤÀû³¡Êý½±Àø! prizeEx=%s" % (prizeEx), curPlayer.GetPlayerID())
        return
    prizeItemList = winCntAwardDict[str(prizeEx)]
    needSpace = len(prizeItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > emptySpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    
    msg = str([prizeEx])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "GetXMZZWinPrize", msg, len(msg))
    return
 
 
 
def OnGetXMZZPrizeResult(curPlayer, funResult):
    ## ÏÉħ֮ÕùʤÀû³¡Êý½±Àø¸ø½±Àø
    resultList = eval(funResult)
    if len(resultList) != 1:
        return
    prizeEx = resultList[0]
    winCntAwardDict = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 1, {})
    if str(prizeEx) not in winCntAwardDict:
        GameWorld.DebugLog("²»ÄÜÁìÏÉħ֮ÕùʤÀû³¡Êý½±Àø! prizeEx=%s" % (prizeEx), curPlayer.GetPlayerID())
        return
    prizeItemList = winCntAwardDict[str(prizeEx)]
    # ¸øÎïÆ· [½±ÀøÎïÆ·id,¸öÊý,ÊÇ·ñ°ó¶¨]
    for itemID, itemCnt, isBind in prizeItemList:
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem]):
    
            playerID = curPlayer.GetPlayerID()
            GameWorld.ErrLog("OnGetXMZZPrizeResult(), give item itemid:%s,count:%s" % (itemID, itemCnt), playerID)
            return False
    
        
    # ¼Ç¼Áìȡʼþ
    addDataDict = {"prizeEx":prizeEx, "prizeItemList":prizeItemList}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "XMZZWin", addDataDict)
    return
 
def DoXMZZPKInfoLogic(curPlayer, resultList, tick):
    '''ÏÉħ֮ÕùPKÐÅÏ¢Âß¼­´¦Àí
    @param resultList: 
    '''
    if not resultList or len(resultList) != 2:
        return
    
    overInfo, vsPlayerInfo = resultList
    
    # PK½á¹û´¦Àí
    if overInfo:
        DoXMZZPKOverLogic(curPlayer, overInfo)
        
    # ¶ÔÊÖÐÅÏ¢´¦Àí
    if vsPlayerInfo:
        PrepareXMZZPK(curPlayer, tick, vsPlayerInfo)
        
    return
 
def DoXMZZPKOverLogic(curPlayer, resultList):
    #PK½áÊø
    if len(resultList) != 5:
        return
    isWin, isEnd, addScore, addPer, conWinCnt = resultList
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    if isWin:
        winAddExpFormula = IpyGameDataPY.GetFuncCfg('XMZZPKAward', 4)
        addExp = eval(FormulaControl.GetCompileFormula("winXMZZAddExp", winAddExpFormula))
    else:
        failAddExpFormula = IpyGameDataPY.GetFuncCfg('XMZZPKAward', 5)
        addExp = eval(FormulaControl.GetCompileFormula("failXMZZAddExp", failAddExpFormula))
    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
    
    playerID = curPlayer.GetID()
    gameFB = GameWorld.GetGameFB()
    exp = gameFB.GetPlayerGameFBDictByKey(playerID, XMZZ_TotalExp)
    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, XMZZ_TotalExpPoint)
    totalExp = expPoint * ChConfig.Def_PerPointValue + exp
    updTotalExp = totalExp + addExp
    updExp = updTotalExp % ChConfig.Def_PerPointValue
    updExpPoint = updTotalExp / ChConfig.Def_PerPointValue
    gameFB.SetPlayerGameFBDict(playerID, XMZZ_TotalExp, updExp)
    gameFB.SetPlayerGameFBDict(playerID, XMZZ_TotalExpPoint, updExpPoint)
    
    addExtraExp = int(addExp / float(addPer + 100) * addPer)
    extraExp = gameFB.GetPlayerGameFBDictByKey(playerID, XMZZ_ExtraExp)
    extraExpPoint = gameFB.GetPlayerGameFBDictByKey(playerID, XMZZ_ExtraExpPoint)
    extraTotalExp = extraExpPoint * ChConfig.Def_PerPointValue + extraExp
    updExtraTotalExp = extraTotalExp + addExtraExp
    updExtraExp = updExtraTotalExp % ChConfig.Def_PerPointValue
    updExtraExpPoint = updExtraTotalExp / ChConfig.Def_PerPointValue
    gameFB.SetPlayerGameFBDict(playerID, XMZZ_ExtraExp, updExtraExp)
    gameFB.SetPlayerGameFBDict(playerID, XMZZ_ExtraExpPoint, updExtraExpPoint)
    
    tatalScore = gameFB.GetPlayerGameFBDictByKey(playerID, XMZZ_TotalScore)
    updScore = tatalScore + addScore
    gameFB.SetPlayerGameFBDict(playerID, XMZZ_TotalScore, updScore)
    addExtraScore = int(addScore / float(addPer + 100) * addPer)
    extraScore = gameFB.GetPlayerGameFBDictByKey(playerID, XMZZ_ExtraScore)
    updExtraScore = extraScore + addExtraScore
    gameFB.SetPlayerGameFBDict(playerID, XMZZ_ExtraScore, updExtraScore)
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XMZZGetScore, addScore)
    if isWin:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XMZZWinCnt, 1)
        gameFB.SetGameFBDict(XMZZ_WinCnt, gameFB.GetGameFBDictByKey(XMZZ_WinCnt)+1)
        DoFBHelp(curPlayer, 0)
    if isEnd or not isWin:
        lastStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_XMZZLastStartTime)
        curTime = int(time.time())
        costTime = (curTime-lastStartTime)*1000
        overDict = {FBCommon.Over_score:updScore, FBCommon.Over_extrScore:updExtraScore,
                    FBCommon.Over_extraExp:updExtraExp, FBCommon.Over_extraExpPoint:updExtraExpPoint,
                    FBCommon.Over_exp:updExp, FBCommon.Over_expPoint:updExpPoint, FBCommon.Over_costTime:costTime,
                    'conWinCnt':conWinCnt}
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_XMZZ, 0, isWin, overDict)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_XMZZLastStartTime, 0)
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, __GetFightTime()[Def_LeaveTime] * 1000, True)
        FBCommon.SetFBStep(FB_Step_Over, GameWorld.GetGameWorld().GetTick())
        
    return
 
 
 
## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBHelp(curPlayer, tick):
    winCnt = GameWorld.GetGameFB().GetGameFBDictByKey(XMZZ_WinCnt)
    FBCommon.Notify_FBHelp(curPlayer, {'winCnt':winCnt})
    return
 
 
 
 
# {"0":["17:00", "19:57", "20:30", 2000000],}
#// AB 03 ÏÉħ֮ÕùѺע #tagCMXMZZBet
#
#struct    tagCMXMZZBet
#{
#    tagHead        Head;
#    BYTE        BetIndex;    // Ñº×¢Ë÷Òý
#    BYTE        BetResult;    // ½á¹û 1-ÏÉ×åÓ® 2-ħ×åÓ®
#};
def OnXMZZBet(index, clientData, tick):
    ## ÏÉħ֮ÕùͶע
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    betIndex = clientData.BetIndex
    betResult = clientData.BetResult
    betTimeDict = IpyGameDataPY.GetFuncEvalCfg('XMZZBetCfg')
    if str(betIndex) not in betTimeDict:
        GameWorld.DebugLog('    ÏÉħ֮ÕùͶע XMZZBetTime ÅäÖÃÀïûÓÐË÷Òý %s' % betIndex)
        return
    #Åжϻ״̬ 
    key = ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_XMZZ
    if GameWorld.GetGameWorld().GetGameWorldDictByKey(key) in [0]:
        GameWorld.DebugLog('    ÏÉħ֮ÕùͶע ²»ÔÚͶעʱ¼äÄÚ Ë÷Òý %s' % betIndex)
        return
    
    
    betInfo = betTimeDict[str(betIndex)]
    # ÅжÏʱ¼ä
    curTime = str(GameWorld.GetCurrentDataTimeStr())[11:16]
    startTime, endTime = betInfo[Bet_StartTime], betInfo[Bet_EndTime]
    if not (startTime <= curTime <= endTime):
        GameWorld.DebugLog('    ÏÉħ֮ÕùͶע ²»ÔÚͶעʱ¼äÄÚ Ë÷Òý %s' % betIndex)
        return
 
    #ÅжÏÇ®
    needMoneyDict = betInfo[Bet_NeedMoney]
    keyList = needMoneyDict.keys()
    keyList.sort()
    worldLv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    findLv = keyList[-1]
    for lv in keyList:
        if worldLv < int(lv):
            findLv = lv
            break
    needMoney = needMoneyDict[findLv]
    if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, needMoney):
        GameWorld.DebugLog('    ÏÉħ֮ÕùͶע Ç®²»¹» Ë÷Òý %s' % betIndex)
        return
   
    #·¢ÖÁGameServer
    msgInfo = str([betIndex, betResult, needMoney])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZBet', msgInfo, len(msgInfo))
    return
 
 
 
def DoXMZZBetCost(curPlayer, needMoney):
    #ÏÉħ֮ÕùѺע¿ÛÇ®
    PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, needMoney)
    return