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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FamilyRobBoss
#
# @todo:ÏÉÃËÇÀboss
# @author hxp
# @date 2018-08-29
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉÃËÇÀboss
#
#-------------------------------------------------------------------------------
#"""Version = 2018-08-29 20:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import IPY_GameWorld
import NetPackCommon
import ChPyNetSendPack
import PlayerActivity
import PlayerWeekParty
import PlayerControl
import IpyGameDataPY
import SkillCommon
import PyGameData
import BuffSkill
import PlayerTJG
import NPCCommon
import ChConfig
import GameObj
    
FamilyHurtObjType_Family = 1
FamilyHurtObjType_Player = 2
 
## ÉËѪ¶ÔÏóÀà
class FamilyHurtObj():
    
    def __init__(self, familyID, objType, objID, name):
        self.familyID = familyID
        self.objType = objType
        self.objID = objID
        self.name = name
        self.hurtValue = 0
        self.initTick = GameWorld.GetGameWorld().GetTick()
        self.startProtectTick = 0 # ÉËѪ¿ªÊ¼±£»¤tick, Ä¬ÈÏ0Ϊ²»ÐèÒª±£»¤
        return
    
## ÉËѪÐÅÏ¢Àà
class FamilyOwnerBossHurt():
    
    def __init__(self):
        # key = (lineID, objID, npcID)
        
        self.familyNowHurtSort = {} # ÏÉÃ˵±Ç°ÉËѪ£¬ÅÅÍêÐòµÄ, ÉËѪÀàÐÍÊÇÏÉÃË  {key:[FamilyHurtObj, ...], ...}
        self.familyNowHurtDict = {} # ÏÉÃ˵±Ç°ÉËѪ£¬ÉËѪ¿ÉÄÜÇå³ý {key:{familyID:FamilyHurtObj, ...}, ...}
        
        self.familyHisHurtDict = {} # ÏÉÃËÀúÊ·ÉËѪ£¬ÉËѪ²»»áÇå³ý {key:{familyID:FamilyHurtObj, ...}, ...}
        self.playerHisHurtDict = {} # Íæ¼ÒÀúÊ·ÉËѪ£¬ÉËѪ²»»áÇå³ý {key:{playerID:FamilyHurtObj, ...}, ...}
        
        self.familyPlayerIDDict = {} # ÏÉÃ˳ÉÔ±IDÁбí×ֵ䣬{key:{familyID:[playerID, ...], ...}, ...}
 
        self.bossHPInfo = {} # bossµ±Ç°ÑªÁ¿ÐÅÏ¢£¬{key:[curHP, maxHP], ...}£¬ÓÃÓÚͬ²½GameServer
        
        self.lastSortTick = 0
        GameWorld.DebugLog("FamilyBossHurtMgr __init__")
        return
    
    def ClearNPCHurt(self, key):
        self.familyNowHurtSort.pop(key, 0)
        self.familyNowHurtDict.pop(key, 0)
        self.familyHisHurtDict.pop(key, 0)
        self.playerHisHurtDict.pop(key, 0)
        self.familyPlayerIDDict.pop(key, 0)
        self.bossHPInfo = {}
        return
    
    def GetPlayerHisHurtDict(self):
        return
    
g_familyOwnerBossHurt = None
def GetFamilyHurtMgr():
    global g_familyOwnerBossHurt
    if not g_familyOwnerBossHurt:
        g_familyOwnerBossHurt = FamilyOwnerBossHurt()
    return g_familyOwnerBossHurt
 
def OnPlayerLogin(curPlayer):
    if GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
        __DoCheckHorsePetRobBossKillCntBuff(curPlayer, GameWorld.GetGameWorld().GetTick())
    return
 
def IsHorsePetRobBoss(bossID):
    ## ÊÇ·ñÆï³èÕù¶ábossID
    return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
 
def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
    ## GMÏÔʾÏÉÃ˹éÊôbossÉËѪÐÅÏ¢
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curNPC.GetID()
    bossID = curNPC.GetNPCID()
    key = (lineID, objID, bossID)
    
    GameWorld.DebugAnswer(curPlayer, "NPCID(%s,%s), HP: %s/%s" % (objID, bossID, GameObj.GetHP(curNPC), GameObj.GetMaxHP(curNPC)))
    
    hurtMgr = GetFamilyHurtMgr()
    npcFamilyNowHurtDict = hurtMgr.familyNowHurtDict.get(key, {})
    npcFamilyHisHurtDict = hurtMgr.familyHisHurtDict.get(key, {})
    npcPlayerHisHurtDict = hurtMgr.playerHisHurtDict.get(key, {})
    
    npcNowHurtFamilyList = npcFamilyNowHurtDict.values()
    npcNowHurtFamilyList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    npcHisHurtFamilyList = npcFamilyHisHurtDict.values()
    npcHisHurtFamilyList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    npcHisHurtPlayerList = npcPlayerHisHurtDict.values()
    npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    GameWorld.DebugAnswer(curPlayer, "ʵʱÉËѪÏÉÃËÊý: %s" % len(npcNowHurtFamilyList))
    for i, hurtObj in enumerate(npcNowHurtFamilyList, 1):
        GameWorld.DebugAnswer(curPlayer, "%s,ÏÉÃËID=%s,ÉËѪ=%s" % (i, hurtObj.objID, hurtObj.hurtValue))
        
    GameWorld.DebugAnswer(curPlayer, "ÀúÊ·ÉËѪÏÉÃËÊý: %s" % (len(npcHisHurtFamilyList)))
    for i, hurtObj in enumerate(npcHisHurtFamilyList, 1):
        GameWorld.DebugAnswer(curPlayer, "%s,ÏÉÃËID=%s,ÉËѪ=%s" % (i, hurtObj.objID, hurtObj.hurtValue))
    
    GameWorld.DebugAnswer(curPlayer, "ÀúÊ·ÉËÑªÍæ¼ÒÊý: %s" % (len(npcHisHurtPlayerList)))
    for i, hurtObj in enumerate(npcHisHurtPlayerList, 1):
        GameWorld.DebugAnswer(curPlayer, "%s,Íæ¼ÒID=%s,ÉËѪ=%s,ÏÉÃËID=%s" % (i, hurtObj.objID, hurtObj.hurtValue, hurtObj.familyID))
        
    return
 
def OnPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtValue):
    ## ÏÉÃËÍæ¼Ò¶ÔÏÉÃ˹éÊôbossÔì³ÉÉ˺¦
    
    if hurtValue <= 0:
        return
    
    if not curPlayer or not curBoss:
        return
    
    curObjType = curPlayer.GetGameObjType()
    if curObjType != IPY_GameWorld.gotPlayer:
        return
    
    curBossType = curBoss.GetGameObjType()
    if curBossType != IPY_GameWorld.gotNPC:
        return
    
    if NPCCommon.GetDropOwnerType(curBoss) != ChConfig.DropOwnerType_Family:
        return
    
    GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curBoss.GetID()
    bossID = curBoss.GetNPCID()
    
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    GameWorld.DebugLog("ÏÉÃËÇÀBossÔö¼ÓÉËѪ: lineID=%s,objID=%s,bossID=%s,familyID=%s,hurtValue=%s" 
                       % (lineID, objID, bossID, familyID, hurtValue), playerID)
    
    key = (lineID, objID, bossID)
    hurtMgr = GetFamilyHurtMgr()
    
    AddPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtMgr, key, hurtValue)
    return
 
def AddPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtMgr, key, hurtValue):
    ## Ìí¼ÓÏÉÃ˳ÉÔ±ÉËѪ
    
    if hurtValue < 0:
        return
    
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    playerName = curPlayer.GetPlayerName()
    familyName = curPlayer.GetFamilyName()
    
    addHurtDict = {"FamilyNowHurt":[hurtMgr.familyNowHurtDict, FamilyHurtObjType_Family],
                   "FamilyHisHurt":[hurtMgr.familyHisHurtDict, FamilyHurtObjType_Family],
                   "PlayerHisHurt":[hurtMgr.playerHisHurtDict, FamilyHurtObjType_Player],
                   }
    
    for mark, hurtInfo in addHurtDict.items():
        hurtDict, hurtType = hurtInfo
        if key not in hurtDict:
            hurtDict[key] = {}
        objHurtDict = hurtDict[key]
        hurtID = familyID if hurtType == FamilyHurtObjType_Family else playerID
        if hurtID not in objHurtDict:
            hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
            objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
        hurtObj = objHurtDict[hurtID]
        
        # Íæ¼Ò¶Ô¸ÃbossµÚÒ»´ÎÔì³ÉÉ˺¦
        if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
            if IsHorsePetRobBoss(curBoss.GetNPCID()):
                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
                
            
        hurtObj.hurtValue += hurtValue
        GameWorld.DebugLog("    ¸üÐÂÉËѪ%s: hurtType=%s,hurtID=%s,hurtValue=%s" 
                           % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
        
    # ¼ÓÈë¹ØÁªµÄÏÉÃ˳ÉÔ±IDÁбí
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {})
    npcFamilyPlayerIDList = npcFamilyPlayerIDDict.get(familyID, [])
    if playerID not in npcFamilyPlayerIDList:
        npcFamilyPlayerIDList.append(playerID)
        npcFamilyPlayerIDDict[familyID] = npcFamilyPlayerIDList
        hurtMgr.familyPlayerIDDict[key] = npcFamilyPlayerIDDict
        
    # ¸üÐÂbossµ±Ç°ÑªÁ¿ÐÅÏ¢
    npcHP = GameObj.GetHP(curBoss)
    npcMaxHP = GameObj.GetMaxHP(curBoss)
    hurtMgr.bossHPInfo[key] = [npcHP, npcMaxHP]
    
    # ÑªÁ¿°Ù·Ö±È¹ã²¥
    npcHPPerNotifyList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 4)
    hpPerLogicMark = curBoss.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
    logicHPPerList = npcHPPerNotifyList[hpPerLogicMark:]
    if logicHPPerList:
        npcHPPer = int(npcHP * 100.0 / npcMaxHP)
        notifyPer, notifyKey = logicHPPerList[0]
        if npcHPPer <= notifyPer:
            curBoss.SetDict(ChConfig.Def_NPC_Dict_HPPerLogicMark, hpPerLogicMark + 1)
            PlayerControl.WorldNotify(0, notifyKey, [curBoss.GetNPCID()])
            
    return
 
def FamilyOwnerBossOnReborn(curBoss):
    ## ÏÉÃ˹éÊôbossÖØÉú
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curBoss.GetID()
    bossID = curBoss.GetNPCID()
    key = (lineID, objID, bossID)
    
    hurtMgr = GetFamilyHurtMgr()
    hurtMgr.ClearNPCHurt(key)
    hurtMgr.bossHPInfo[key] = [GameObj.GetHP(curBoss), GameObj.GetMaxHP(curBoss)]
    return
 
def FamilyOwnerBossOnKilled(curBoss, ownerFamilyID):
    '''ÏÉÃ˹éÊôboss±»»÷ɱ
                     ¹éÊôIDÓÉÍâ²ã¹éÊôËãºÃ´«È룬²»ÓÉÉËѪ¾ö¶¨£¬·ÀÖ¹¹éÊôÂß¼­ÐÞ¸Äʱ¸Äµ½Âß¼­
                     ÒòΪÓÐÉËѪ±£»¤£¬Èç¹ûÉËѪµÚÒ»²»Ëã¹éÊôµÄ»°£¬Âß¼­¾ÍÐèÒªÐÞ¸Ä
    '''
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curBoss.GetID()
    bossID = curBoss.GetNPCID()
    key = (lineID, objID, bossID)
    maxHP = GameObj.GetMaxHP(curBoss)
    
    GameWorld.Log("FamilyOwnerBossOnKilled lineID=%s,objID=%s,bossID=%s,maxHP=%s,ownerFamilyID=%s" 
                  % (lineID, objID, bossID, maxHP, ownerFamilyID))
    
    hurtMgr = GetFamilyHurtMgr()
    
    npcPlayerHisHurtDict = hurtMgr.playerHisHurtDict.get(key, {})
    npcFamilyHisHurtDict = hurtMgr.familyHisHurtDict.get(key, {})
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {})
    
    ownerFamilyName = ""
    if ownerFamilyID in npcFamilyHisHurtDict:
        ownerFamilyHisHurt = npcFamilyHisHurtDict[ownerFamilyID]
        ownerFamilyName = ownerFamilyHisHurt.name
        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyName, bossID])
        
    # »÷ɱ½áËãÇ°Ç¿ÖÆÅÅÐòÀúÊ·Íæ¼ÒÉËѪ
    npcHisHurtPlayerList = npcPlayerHisHurtDict.values()
    npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    
    # ¹éÊôÏÉÃËǰxÃûÍæ¼Ò¶îÍâ½±Àø£¬ËãÀúÊ·ÉËѪ
    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
    ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
    curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
    maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
    curOrder = 0
    orderPlayerNameList = []
    for hurtPlayer in npcHisHurtPlayerList:
        # Ö»Ëã¹éÊôÏÉÃ˵Ä
        if hurtPlayer.familyID != ownerFamilyID:
            continue
        curOrder += 1
        awardItemList = GameWorld.GetDictValueByRangeKey(curNPCPlayerOrderAwardDict, curOrder, [])
        batchPlayerIDList.append([hurtPlayer.objID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([bossID, curOrder])
        batchDetailList.append({"BossID":bossID, "Order":curOrder})
        orderPlayerNameList.append(hurtPlayer.name)
        GameWorld.Log("    ¹éÊôÏÉÃ˵Ú%sÃû¶îÍâ½±Àø: %s" % (curOrder, awardItemList))
        if curOrder >= maxOrder:
            break
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
        for order, orderPlayerName in enumerate(orderPlayerNameList, 1):
            PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID, order])
            if order >= 3:
                break
        
    # ²ÎÓëÏÉÃËÀúÊ·ÉËѪ½±Àø, ËãÀúÊ·ÉËѪ
    joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
    joinFamilyAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 3, {})
    curNPCJoinFamilyAwardList = joinFamilyAwardDict.get(bossID, [])
    joinAwardPlayerIDList = []
    GameWorld.Log("    ²ÎÓë½±ÐèÇóÉËѪ±ÈÀý: %s%%, ²ÎÓë½±Àø£º%s" % (joinAwardNeedHurtHPPer, curNPCJoinFamilyAwardList))
    for familyID, hurtFamily in npcFamilyHisHurtDict.items():
        familyHisHurt = hurtFamily.hurtValue
        hurtPer = int(familyHisHurt * 100.0 / maxHP)
        familyPlayerIDList = npcFamilyPlayerIDDict.get(familyID, [])
        GameWorld.Log("    ÏÉÃËID=%s, ÀúÊ·ÉËѪ=%s, ÉËѪ±ÈÀý: %s%%, ²ÎÓëÍæ¼ÒID=%s" % (familyID, familyHisHurt, hurtPer, familyPlayerIDList))
        if hurtPer < joinAwardNeedHurtHPPer:
            continue
        joinAwardPlayerIDList += familyPlayerIDList
    if joinAwardPlayerIDList:
        PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
        
    # Í¬²½×îÖÕ½á¹û¸øËùÓвÎÓë¹ýµÄÍæ¼Ò
    hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
    copyPlayerMng = GameWorld.GetMapCopyPlayerManager()
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {})
    for playerIDList in npcFamilyPlayerIDDict.values():
        for playerID in playerIDList:
            curPlayer = copyPlayerMng.FindPlayerByID(playerID)
            if curPlayer:
                NetPackCommon.SendFakePack(curPlayer, hurtPack)
                
    # »÷ɱʱÖ÷¶¯Í¬²½½ø¶È 
    syncMsg = str({bossID:[0, maxHP, ownerFamilyID, ownerFamilyName]})
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
                
    # ÉËѪÔÚNPCCommonͳһÇå
    return ownerFamilyName
 
def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
    ## ÏÉÃ˹éÊôbossË¢ÐÂÉËѪÁбí
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curNPC.GetID()
    bossID = curNPC.GetNPCID()
    key = (lineID, objID, bossID)
    
    hurtMgr = GetFamilyHurtMgr()
    refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
    
    # refreshInterval 0ʱÁ¢¼´Ë¢ÐÂ
    if tick - curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastRefreshHurtTick) < refreshInterval:
        return GetFamilyOwnerAtkObj(npcControl, refreshPoint, hurtMgr, key)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_LastRefreshHurtTick, tick)
    
    npcPlayerHisHurtDict = hurtMgr.playerHisHurtDict.get(key, {}) # Íæ¼ÒÀúÊ·ÉËѪ£¬ÉËѪ²»»áÇå³ý {key:{playerID:FamilyHurtObj, ...}, ...}
    
    # 1. °ÑNPCÊÓÒ°ÖÐûÓÐÔì³ÉÉ˺¦µÄÍæ¼Ò³õʼ»¯ÉËѪ
    seePlayerCount = curNPC.GetInSightObjCount()
    for i in xrange(seePlayerCount):
        seeObj = curNPC.GetInSightObjByIndex(i)
        if seeObj == None :
            continue
        
        if not seeObj.GetVisible():
            continue
        
        seeObjType = seeObj.GetGameObjType()
        if seeObjType != IPY_GameWorld.gotPlayer:
            continue
        seePlayer = GameWorld.GetObj(seeObj.GetID(), seeObjType)
        
        if seePlayer.GetPlayerID() not in npcPlayerHisHurtDict:
            GameWorld.DebugLog("ÏÉÃ˹éÊôBoss¿´µ½Íæ¼Ò£¬¼ÓÈëÉËѪ£¡lineID=%s, objID=%s, bossID=%s,playerID=%s" 
                               % (lineID, objID, bossID, seePlayer.GetPlayerID()))
            AddPlayerHurtFamilyOwnerBoss(seePlayer, curNPC, hurtMgr, key, 0)
            
    npcFamilyNowHurtDict = hurtMgr.familyNowHurtDict.get(key, {}) # ÏÉÃ˵±Ç°ÉËѪ£¬ÉËѪ¿ÉÄÜÇå³ý {key:{familyID:FamilyHurtObj, ...}, ...}
    npcPlayerHisHurtDict = hurtMgr.playerHisHurtDict.get(key, {}) # Íæ¼ÒÀúÊ·ÉËѪ£¬ÉËѪ²»»áÇå³ý {key:{playerID:FamilyHurtObj, ...}, ...}
    
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {}) # ÏÉÃ˳ÉÔ±IDÁбí×ֵ䣬{key:{familyID:[playerID, ...], ...}, ...}
    
    clearHurtFamilyIDList = [] # ÒªÇå³ýÉËѪµÄÏÉÃËIDÁбí
    
    for familyID in npcFamilyNowHurtDict.keys():
        
        if familyID not in npcFamilyPlayerIDDict:
            continue
        
        isInProtect = False
        
        familyPlayerIDList = npcFamilyPlayerIDDict[familyID]
        for playerID in familyPlayerIDList:
            
            if playerID not in npcPlayerHisHurtDict:
                continue
            
            playerHurtObj = npcPlayerHisHurtDict[playerID]
            hurtPlayer = GameWorld.GetObj(playerID, IPY_GameWorld.gotPlayer)
            
            # Íæ¼ÒÔÚ¸Ãboss·¶Î§ÄÚ
            if hurtPlayer and npcControl.GetIsInRefreshPoint(hurtPlayer.GetPosX(), hurtPlayer.GetPosY(), refreshPoint):
                isInProtect = True
                playerHurtObj.startProtectTick = 0 # ÖØÖñ£»¤tick
                #GameWorld.DebugLog("ÓгÉÔ±ÔÚboss·¶Î§ÄÚ£¬±£»¤ÖÐ!familyID=%s,playerID=%s" % (familyID, playerID))
                break
            
            startProtectTick = playerHurtObj.startProtectTick
            # ´ËbossÓëÊÀ½çboss±£»¤Âß¼­²»Ò»Ñù£¬¸ÃbossÖ»ÒªÊDz»ÔÚ·¶Î§ÄڵľùÊÓΪ¿ªÊ¼±£»¤
            if not startProtectTick:
                #˵Ã÷£º ÕâÀïΪÁ˼õÉÙÑ­»·´ÎÊý£¬ÓÐÂú×ã±£»¤Ìõ¼þµÄ¾ÍÖ±½ÓbreakÁË£¬ËùÒÔÀíÂÛÉÏ×î´ó±£»¤ÑÓ³ÙΪËùÓгÉÔ±¶¼²»Âú×ãÌõ¼þºó²Å¼¤»î±£»¤tickÅжÏ
                playerHurtObj.startProtectTick = tick # ¼¤»î¿ªÊ¼±£»¤tick
                #GameWorld.DebugLog("¼¤»î³ÉÔ±¿ªÊ¼±£»¤tick!familyID=%s,playerID=%s,startProtectTick=%s" % (familyID, playerID, tick))
                isInProtect = True
                break
            
            elif tick - startProtectTick < IpyGameDataPY.GetFuncCfg("BossHurtValue", 1) * 1000:
                isInProtect = True
                #GameWorld.DebugLog("ÓгÉÔ±ÔÚ±£»¤Ê±¼äÄÚ£¬±£»¤ÖÐ!familyID=%s,playerID=%s,startProtectTick=%s,%s" 
                #                   % (familyID, playerID, startProtectTick, tick - startProtectTick))
                break
            
        if not isInProtect:
            clearHurtFamilyIDList.append(familyID)
                
    for clearHurtFamilyID in clearHurtFamilyIDList:
        npcFamilyNowHurtDict.pop(clearHurtFamilyID, 0)
        #npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
        GameWorld.Log("Çå³ýÏÉÃËÉËѪ: lineID=%s,objID=%s,bossID=%s" % (lineID, objID, bossID))
        
    # ÅÅÐò
    npcNowHurtFamilyList = npcFamilyNowHurtDict.values()
    npcNowHurtFamilyList.sort(cmp=CmpFamilyOwnerBossHurtSort)
    hurtMgr.familyNowHurtSort[key] = npcNowHurtFamilyList # ×¢ÒâÉËѪµÚÒ»Ãû²»Ò»¶¨ÊǹéÊô, ÒòΪÓÐÉËѪ±£»¤
    
    return GetFamilyOwnerAtkObj(npcControl, refreshPoint, hurtMgr, key)
 
def CmpFamilyOwnerBossHurtSort(hurtObj1, hurtObj2):
    
    # ÉËѪµ¹Ðò
    ret = cmp(hurtObj2.hurtValue, hurtObj1.hurtValue)
    if ret != 0:
        return ret
    
    # ´´½¨Ê±¼äÕýÐò
    ret = cmp(hurtObj1.initTick, hurtObj2.initTick)
    if ret != 0:
        return ret
    
    return 0
 
def GetFamilyOwnerAtkObj(npcControl, refreshPoint, hurtMgr, key):
    '''»ñÈ¡ÏÉÃ˹éÊôboss¹¥»÷Ä¿±ê, ¹¥»÷ÔÚboss·¶Î§ÄڵĹéÊôÏÉÃ˳ÉÔ±£¬ÖÁÓÚ´òË­£¬Ëæ±ã
    '''
    
    if key not in hurtMgr.familyNowHurtSort or key not in hurtMgr.familyPlayerIDDict:
        return
    
    npcFamilyNowHurtSortList = hurtMgr.familyNowHurtSort[key]
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict[key]
    ownerFamilyID = 0
    
    for i, hurtFamily in enumerate(npcFamilyNowHurtSortList):
        familyID = hurtFamily.familyID
        if i == 0:
            ownerFamilyID = familyID # ²ß»®ÉËѪµÚÒ»¾ÍÊǹéÊôÏÉÃËID
            
        if familyID not in npcFamilyPlayerIDDict:
            continue
        familyPlayerIDList = npcFamilyPlayerIDDict[familyID]
        for playerID in familyPlayerIDList:
            hurtPlayer = GameWorld.GetObj(playerID, IPY_GameWorld.gotPlayer)
            if hurtPlayer and npcControl.GetIsInRefreshPoint(hurtPlayer.GetPosX(), hurtPlayer.GetPosY(), refreshPoint):
                return hurtPlayer, ownerFamilyID
    return
 
def OnFamilyOwnerBossProcess(tick):
    ''' ÏÉÃ˹éÊôbossÉËѪ¶¨Ê±´¦Àí£¬Í¬²½GameServer
    '''
    
    hurtMgr = GetFamilyHurtMgr()
    # Ã»ÓÐbossѪÁ¿ÐÅÏ¢£¬²»ÐèÒª´¦ÀíÅÅÐò
    if not hurtMgr.bossHPInfo:
        return
    
    if not hurtMgr.lastSortTick:
        hurtMgr.lastSortTick = tick
        return
    
    # 10Ãëͬ²½Ò»´Î, ÅÅÐò¼ä¸ôÓÉNPCAI¾ö¶¨
    if tick - hurtMgr.lastSortTick < 10000:
        return
    hurtMgr.lastSortTick = tick
    
    syncMsg = {}
    for key, bossHPInfo in hurtMgr.bossHPInfo.items():
        lineID, objID, bossID = key
        curHP, maxHP = bossHPInfo
        
        firstFamilyID = 0
        firstFamilyName = ""
        
        nowHurtList = hurtMgr.familyNowHurtSort.get(key, [])
        if nowHurtList:
            firstFamilyHurtObj = nowHurtList[0]
            firstFamilyID = firstFamilyHurtObj.familyID
            firstFamilyName = firstFamilyHurtObj.name
            
        syncMsg[bossID] = [curHP, maxHP, firstFamilyID, firstFamilyName]
        
    #GameWorld.DebugLog("ͬ²½GameServerÏÉÃ˹éÊôboss»ã×ÜÐÅÏ¢: %s" % syncMsg, GameWorld.GetGameWorld().GetLineID())
    syncMsg = str(syncMsg)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
    return
 
def ClearFamilyOwnerBossHurt(curBoss):
    ## Çå³ý¶ÔÓ¦objIDÉËѪ
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = curBoss.GetID()
    bossID = curBoss.GetNPCID()
    
    key = (lineID, objID, bossID)
    hurtMgr = GetFamilyHurtMgr()
    
    # Í¬²½¶ÔÆï³èÕù¶ábossÓÐÉËѪµÄÍæ¼ÒIDµ½GameServer
    if IsHorsePetRobBoss(bossID):
        familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
        syncMsg = str([bossID, familyHurtPlayerIDListDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
        
    hurtMgr.ClearNPCHurt(key)
    
    GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))
    return
 
#// A2 28 ²éѯÏÉÃËÇÀBossÉËѪÁбí #tagCMQueryFamilyBossHurt
#
#struct    tagCMQueryFamilyBossHurt
#{
#    tagHead         Head;
#    DWORD        ObjID;
#    DWORD        NPCID;
#    BYTE        QueryType;    // 0-ʵʱÏÉÃËÉËѪ£¬1-ÀúÊ·ÏÉÃËÉËѪ£¬2-ÊµÊ±Íæ¼ÒÉËѪ£¬3-ÀúÊ·Íæ¼ÒÉËѪ
#};
def OnQueryFamilyBossHurt(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    objID = clientData.ObjID
    npcID = clientData.NPCID
    queryType = clientData.QueryType
    
    key = (lineID, objID, npcID)
    hurtMgr = GetFamilyHurtMgr()
    
    hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, npcID, queryType)
    if hurtPack:
        NetPackCommon.SendFakePack(curPlayer, hurtPack)
    return
 
def __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, npcID, queryType=0):
    ## @param queryType: 0-ʵʱÏÉÃËÉËѪ£¬1-ÀúÊ·ÏÉÃËÉËѪ£¬2-ÊµÊ±Íæ¼ÒÉËѪ£¬3-ÀúÊ·Íæ¼ÒÉËѪ
    isSort = 0
    if queryType == 0:
        hurtObjList = hurtMgr.familyNowHurtSort.get(key, [])
        isSort = 1
    else:
        # ¸Ïʱ¼ä£¬Ôݲ»Ö§³Ö
        return
    
    hurtPack = ChPyNetSendPack.tagMCFamilyBossHurtList()
    hurtPack.Clear()
    hurtPack.ObjID = objID
    hurtPack.NPCID = npcID
    hurtPack.HurtType = queryType
    hurtPack.IsSort = isSort
    hurtPack.HurtList = []
    for hurtObj in hurtObjList:
        hurtInfo = ChPyNetSendPack.tagMCFamilyBossHurt()
        hurtInfo.FamilyID = hurtObj.familyID
        hurtInfo.HurtID = hurtObj.objID
        hurtInfo.HurtName = hurtObj.name
        hurtInfo.NameLen = len(hurtInfo.HurtName)
        hurtInfo.InitTick = hurtObj.initTick
        hurtInfo.HurtValue = hurtObj.hurtValue%ShareDefine.Def_PerPointValue
        hurtInfo.HurtValueEx = hurtObj.hurtValue/ShareDefine.Def_PerPointValue
        hurtPack.HurtList.append(hurtInfo)
    hurtPack.HurtCount = len(hurtPack.HurtList)
    return hurtPack
 
 
def OnFamilyKillHorsePetRobBossCntChange(tick):
    ## ÏÉÃË»÷ɱÆï³èboss¸öÊý±ä¸ü
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if curPlayer.IsEmpty():
            continue
        __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick)
        
    return
 
def __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick):
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    
    if PlayerTJG.GetIsTJG(curPlayer):
        return
    
    killCount = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0)
    skillTypeID = ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff
    
    skillInfo = SkillCommon.FindBuffByID(curPlayer, skillTypeID)
    findBuff, buffManager, buffType, findSkill = skillInfo
    if not findSkill:
        return
    killLV = min(killCount, findSkill.GetSkillMaxLV())
    
    if findBuff:
        buffSkill = findBuff.GetSkill()
        if not buffSkill:
            return
        curBuffLV = buffSkill.GetSkillLV()
        if curBuffLV == killLV:
            #GameWorld.DebugLog("Æï³èÔ¹ÄîbuffµÈ¼¶²»±ä: familyID=%s,killLV=%s,curBuffLV=%s" % (familyID, killLV, curBuffLV), curPlayer.GetPlayerID())
            return
        
    elif not killLV:
        #GameWorld.DebugLog("ÎÞÆï³èÔ¹Äîbuff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
        return
    
    if not killLV:
        #GameWorld.DebugLog("ɾ³ýÆï³èÔ¹Äîbuff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
        BuffSkill.DelBuffBySkillID(curPlayer, skillTypeID, tick)
    else:
        #GameWorld.DebugLog("±ä¸üÆï³èÔ¹ÄîbuffµÈ¼¶: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
        curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, killLV)
        BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, curSkill, tick, [], curPlayer)
        
    return