# This file was automatically generated by SWIG (http://www.swig.org).
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# Version 2.0.4
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#
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# Do not make changes to this file unless you know what you are doing--modify
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# the SWIG interface file instead.
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from sys import version_info
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if version_info >= (2,6,0):
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def swig_import_helper():
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from os.path import dirname
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import imp
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fp = None
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try:
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fp, pathname, description = imp.find_module('_IPY_GameFB', [dirname(__file__)])
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except ImportError:
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import _IPY_GameFB
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return _IPY_GameFB
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if fp is not None:
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try:
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_mod = imp.load_module('_IPY_GameFB', fp, pathname, description)
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finally:
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fp.close()
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return _mod
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_IPY_GameFB = swig_import_helper()
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del swig_import_helper
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else:
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import _IPY_GameFB
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del version_info
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try:
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_swig_property = property
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except NameError:
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pass # Python < 2.2 doesn't have 'property'.
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
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if (name == "thisown"): return self.this.own(value)
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if (name == "this"):
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if type(value).__name__ == 'SwigPyObject':
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self.__dict__[name] = value
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return
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method = class_type.__swig_setmethods__.get(name,None)
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if method: return method(self,value)
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if (not static):
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self.__dict__[name] = value
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else:
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raise AttributeError("You cannot add attributes to %s" % self)
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def _swig_setattr(self,class_type,name,value):
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return _swig_setattr_nondynamic(self,class_type,name,value,0)
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def _swig_getattr(self,class_type,name):
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if (name == "thisown"): return self.this.own()
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method = class_type.__swig_getmethods__.get(name,None)
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if method: return method(self)
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raise AttributeError(name)
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def _swig_repr(self):
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try: strthis = "proxy of " + self.this.__repr__()
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except: strthis = ""
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return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
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try:
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_object = object
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_newclass = 1
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except AttributeError:
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class _object : pass
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_newclass = 0
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class SwigPyIterator(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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__swig_destroy__ = _IPY_GameFB.delete_SwigPyIterator
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__del__ = lambda self : None;
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def value(self): return _IPY_GameFB.SwigPyIterator_value(self)
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def incr(self, n = 1): return _IPY_GameFB.SwigPyIterator_incr(self, n)
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def decr(self, n = 1): return _IPY_GameFB.SwigPyIterator_decr(self, n)
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def distance(self, *args): return _IPY_GameFB.SwigPyIterator_distance(self, *args)
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def equal(self, *args): return _IPY_GameFB.SwigPyIterator_equal(self, *args)
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def copy(self): return _IPY_GameFB.SwigPyIterator_copy(self)
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def next(self): return _IPY_GameFB.SwigPyIterator_next(self)
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def __next__(self): return _IPY_GameFB.SwigPyIterator___next__(self)
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def previous(self): return _IPY_GameFB.SwigPyIterator_previous(self)
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def advance(self, *args): return _IPY_GameFB.SwigPyIterator_advance(self, *args)
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def __eq__(self, *args): return _IPY_GameFB.SwigPyIterator___eq__(self, *args)
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def __ne__(self, *args): return _IPY_GameFB.SwigPyIterator___ne__(self, *args)
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def __iadd__(self, *args): return _IPY_GameFB.SwigPyIterator___iadd__(self, *args)
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def __isub__(self, *args): return _IPY_GameFB.SwigPyIterator___isub__(self, *args)
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def __add__(self, *args): return _IPY_GameFB.SwigPyIterator___add__(self, *args)
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def __sub__(self, *args): return _IPY_GameFB.SwigPyIterator___sub__(self, *args)
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def __iter__(self): return self
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SwigPyIterator_swigregister = _IPY_GameFB.SwigPyIterator_swigregister
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SwigPyIterator_swigregister(SwigPyIterator)
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class IntVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameFB.IntVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameFB.IntVector___nonzero__(self)
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def __bool__(self): return _IPY_GameFB.IntVector___bool__(self)
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def __len__(self): return _IPY_GameFB.IntVector___len__(self)
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def pop(self): return _IPY_GameFB.IntVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameFB.IntVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameFB.IntVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameFB.IntVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameFB.IntVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameFB.IntVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameFB.IntVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameFB.IntVector_append(self, *args)
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def empty(self): return _IPY_GameFB.IntVector_empty(self)
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def size(self): return _IPY_GameFB.IntVector_size(self)
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def clear(self): return _IPY_GameFB.IntVector_clear(self)
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def swap(self, *args): return _IPY_GameFB.IntVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameFB.IntVector_get_allocator(self)
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def begin(self): return _IPY_GameFB.IntVector_begin(self)
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def end(self): return _IPY_GameFB.IntVector_end(self)
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def rbegin(self): return _IPY_GameFB.IntVector_rbegin(self)
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def rend(self): return _IPY_GameFB.IntVector_rend(self)
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def pop_back(self): return _IPY_GameFB.IntVector_pop_back(self)
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def erase(self, *args): return _IPY_GameFB.IntVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameFB.new_IntVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameFB.IntVector_push_back(self, *args)
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def front(self): return _IPY_GameFB.IntVector_front(self)
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def back(self): return _IPY_GameFB.IntVector_back(self)
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def assign(self, *args): return _IPY_GameFB.IntVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameFB.IntVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameFB.IntVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameFB.IntVector_reserve(self, *args)
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def capacity(self): return _IPY_GameFB.IntVector_capacity(self)
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__swig_destroy__ = _IPY_GameFB.delete_IntVector
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__del__ = lambda self : None;
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IntVector_swigregister = _IPY_GameFB.IntVector_swigregister
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IntVector_swigregister(IntVector)
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class DoubleVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameFB.DoubleVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameFB.DoubleVector___nonzero__(self)
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def __bool__(self): return _IPY_GameFB.DoubleVector___bool__(self)
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def __len__(self): return _IPY_GameFB.DoubleVector___len__(self)
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def pop(self): return _IPY_GameFB.DoubleVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameFB.DoubleVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameFB.DoubleVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameFB.DoubleVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameFB.DoubleVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameFB.DoubleVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameFB.DoubleVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameFB.DoubleVector_append(self, *args)
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def empty(self): return _IPY_GameFB.DoubleVector_empty(self)
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def size(self): return _IPY_GameFB.DoubleVector_size(self)
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def clear(self): return _IPY_GameFB.DoubleVector_clear(self)
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def swap(self, *args): return _IPY_GameFB.DoubleVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameFB.DoubleVector_get_allocator(self)
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def begin(self): return _IPY_GameFB.DoubleVector_begin(self)
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def end(self): return _IPY_GameFB.DoubleVector_end(self)
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def rbegin(self): return _IPY_GameFB.DoubleVector_rbegin(self)
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def rend(self): return _IPY_GameFB.DoubleVector_rend(self)
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def pop_back(self): return _IPY_GameFB.DoubleVector_pop_back(self)
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def erase(self, *args): return _IPY_GameFB.DoubleVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameFB.new_DoubleVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameFB.DoubleVector_push_back(self, *args)
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def front(self): return _IPY_GameFB.DoubleVector_front(self)
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def back(self): return _IPY_GameFB.DoubleVector_back(self)
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def assign(self, *args): return _IPY_GameFB.DoubleVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameFB.DoubleVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameFB.DoubleVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameFB.DoubleVector_reserve(self, *args)
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def capacity(self): return _IPY_GameFB.DoubleVector_capacity(self)
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__swig_destroy__ = _IPY_GameFB.delete_DoubleVector
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__del__ = lambda self : None;
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DoubleVector_swigregister = _IPY_GameFB.DoubleVector_swigregister
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DoubleVector_swigregister(DoubleVector)
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class PairInt(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
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__repr__ = _swig_repr
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def __init__(self, *args):
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this = _IPY_GameFB.new_PairInt(*args)
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try: self.this.append(this)
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except: self.this = this
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__swig_setmethods__["first"] = _IPY_GameFB.PairInt_first_set
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__swig_getmethods__["first"] = _IPY_GameFB.PairInt_first_get
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if _newclass:first = _swig_property(_IPY_GameFB.PairInt_first_get, _IPY_GameFB.PairInt_first_set)
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__swig_setmethods__["second"] = _IPY_GameFB.PairInt_second_set
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__swig_getmethods__["second"] = _IPY_GameFB.PairInt_second_get
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if _newclass:second = _swig_property(_IPY_GameFB.PairInt_second_get, _IPY_GameFB.PairInt_second_set)
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def __len__(self): return 2
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def __repr__(self): return str((self.first, self.second))
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def __getitem__(self, index):
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if not (index % 2):
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return self.first
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else:
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return self.second
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def __setitem__(self, index, val):
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if not (index % 2):
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self.first = val
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else:
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self.second = val
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__swig_destroy__ = _IPY_GameFB.delete_PairInt
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__del__ = lambda self : None;
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PairInt_swigregister = _IPY_GameFB.PairInt_swigregister
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PairInt_swigregister(PairInt)
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import IPY_PlayerDefine
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import IPY_ServerDefine
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class IPY_GameFBBillBoard(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFBBillBoard, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFBBillBoard, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameFB.new_IPY_GameFBBillBoard()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameFB.delete_IPY_GameFBBillBoard
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetInstance(self, *args)
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def SetPlayerID(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetPlayerID(self, *args)
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def SetPlayerName(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetPlayerName(self, *args)
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def SetCountry(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetCountry(self, *args)
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def SetPoint(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetPoint(self, *args)
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def GetPlayerID(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetPlayerID(self)
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def GetPlayerName(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetPlayerName(self)
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def GetCountry(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetCountry(self)
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def GetPoint(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetPoint(self)
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def SetBillboardIndex(self, *args): return _IPY_GameFB.IPY_GameFBBillBoard_SetBillboardIndex(self, *args)
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def GetBillboardIndex(self): return _IPY_GameFB.IPY_GameFBBillBoard_GetBillboardIndex(self)
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IPY_GameFBBillBoard_swigregister = _IPY_GameFB.IPY_GameFBBillBoard_swigregister
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IPY_GameFBBillBoard_swigregister(IPY_GameFBBillBoard)
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class IPY_GameFB(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFB, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFB, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameFB.new_IPY_GameFB()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameFB.delete_IPY_GameFB
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameFB.IPY_GameFB_SetInstance(self, *args)
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def Clear(self): return _IPY_GameFB.IPY_GameFB_Clear(self)
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def GetFBStep(self): return _IPY_GameFB.IPY_GameFB_GetFBStep(self)
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def SetFBStep(self, *args): return _IPY_GameFB.IPY_GameFB_SetFBStep(self, *args)
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def AddFBPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_AddFBPlayer(self, *args)
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def HaveFBPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_HaveFBPlayer(self, *args)
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def GetFamilyVS(self): return _IPY_GameFB.IPY_GameFB_GetFamilyVS(self)
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def GetFBStepTick(self): return _IPY_GameFB.IPY_GameFB_GetFBStepTick(self)
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def SetFBStepTick(self, *args): return _IPY_GameFB.IPY_GameFB_SetFBStepTick(self, *args)
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def SendToFamilyVSListMapFamilyWarEnd(self, *args): return _IPY_GameFB.IPY_GameFB_SendToFamilyVSListMapFamilyWarEnd(self, *args)
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def SetPlayerLogoffTick(self, *args): return _IPY_GameFB.IPY_GameFB_SetPlayerLogoffTick(self, *args)
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def GetPlayerLogoffTick(self): return _IPY_GameFB.IPY_GameFB_GetPlayerLogoffTick(self)
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def SetIsSafeClose(self, *args): return _IPY_GameFB.IPY_GameFB_SetIsSafeClose(self, *args)
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def GetIsSafeClose(self): return _IPY_GameFB.IPY_GameFB_GetIsSafeClose(self)
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def GetGameFBDictByKey(self, *args): return _IPY_GameFB.IPY_GameFB_GetGameFBDictByKey(self, *args)
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def SetGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_SetGameFBDict(self, *args)
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def ClearGameFBDict(self): return _IPY_GameFB.IPY_GameFB_ClearGameFBDict(self)
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def GetPlayerGameFBDictByKey(self, *args): return _IPY_GameFB.IPY_GameFB_GetPlayerGameFBDictByKey(self, *args)
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def SetPlayerGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_SetPlayerGameFBDict(self, *args)
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def ClearPlayerGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_ClearPlayerGameFBDict(self, *args)
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def ClearAllPlayerGameFBDict(self): return _IPY_GameFB.IPY_GameFB_ClearAllPlayerGameFBDict(self)
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def GetFbBillBoardPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_GetFbBillBoardPlayer(self, *args)
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def DeleteFbBillBoardPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_DeleteFbBillBoardPlayer(self, *args)
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def DeleteLoginFBPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_DeleteLoginFBPlayer(self, *args)
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def FindFbBillBoardPlayer(self, *args): return _IPY_GameFB.IPY_GameFB_FindFbBillBoardPlayer(self, *args)
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def SortFbBillBoardPlayer(self): return _IPY_GameFB.IPY_GameFB_SortFbBillBoardPlayer(self)
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def GetFbSortBillBoardCount(self): return _IPY_GameFB.IPY_GameFB_GetFbSortBillBoardCount(self)
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def GetFbSortBillBoardByIndex(self, *args): return _IPY_GameFB.IPY_GameFB_GetFbSortBillBoardByIndex(self, *args)
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def Broadcast_FbBillboard(self, *args): return _IPY_GameFB.IPY_GameFB_Broadcast_FbBillboard(self, *args)
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def GameServer_RegisterFBInfo(self, *args): return _IPY_GameFB.IPY_GameFB_GameServer_RegisterFBInfo(self, *args)
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def GameServer_FbInfoRefresh(self, *args): return _IPY_GameFB.IPY_GameFB_GameServer_FbInfoRefresh(self, *args)
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def GetStaticGameFBDictByKey(self, *args): return _IPY_GameFB.IPY_GameFB_GetStaticGameFBDictByKey(self, *args)
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def SetStaticGameFBDict(self, *args): return _IPY_GameFB.IPY_GameFB_SetStaticGameFBDict(self, *args)
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def ClearStaticGameFBDict(self): return _IPY_GameFB.IPY_GameFB_ClearStaticGameFBDict(self)
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IPY_GameFB_swigregister = _IPY_GameFB.IPY_GameFB_swigregister
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IPY_GameFB_swigregister(IPY_GameFB)
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# This file is compatible with both classic and new-style classes.
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