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# This file was automatically generated by SWIG (http://www.swig.org).
# Version 2.0.4
#
# Do not make changes to this file unless you know what you are doing--modify
# the SWIG interface file instead.
 
 
 
from sys import version_info
if version_info >= (2,6,0):
    def swig_import_helper():
        from os.path import dirname
        import imp
        fp = None
        try:
            fp, pathname, description = imp.find_module('_IPY_GameWorld1', [dirname(__file__)])
        except ImportError:
            import _IPY_GameWorld1
            return _IPY_GameWorld1
        if fp is not None:
            try:
                _mod = imp.load_module('_IPY_GameWorld1', fp, pathname, description)
            finally:
                fp.close()
            return _mod
    _IPY_GameWorld1 = swig_import_helper()
    del swig_import_helper
else:
    import _IPY_GameWorld1
del version_info
try:
    _swig_property = property
except NameError:
    pass # Python < 2.2 doesn't have 'property'.
def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
    if (name == "thisown"): return self.this.own(value)
    if (name == "this"):
        if type(value).__name__ == 'SwigPyObject':
            self.__dict__[name] = value
            return
    method = class_type.__swig_setmethods__.get(name,None)
    if method: return method(self,value)
    if (not static):
        self.__dict__[name] = value
    else:
        raise AttributeError("You cannot add attributes to %s" % self)
 
def _swig_setattr(self,class_type,name,value):
    return _swig_setattr_nondynamic(self,class_type,name,value,0)
 
def _swig_getattr(self,class_type,name):
    if (name == "thisown"): return self.this.own()
    method = class_type.__swig_getmethods__.get(name,None)
    if method: return method(self)
    raise AttributeError(name)
 
def _swig_repr(self):
    try: strthis = "proxy of " + self.this.__repr__()
    except: strthis = ""
    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
 
try:
    _object = object
    _newclass = 1
except AttributeError:
    class _object : pass
    _newclass = 0
 
 
class SwigPyIterator(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    __swig_destroy__ = _IPY_GameWorld1.delete_SwigPyIterator
    __del__ = lambda self : None;
    def value(self): return _IPY_GameWorld1.SwigPyIterator_value(self)
    def incr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_incr(self, n)
    def decr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_decr(self, n)
    def distance(self, *args): return _IPY_GameWorld1.SwigPyIterator_distance(self, *args)
    def equal(self, *args): return _IPY_GameWorld1.SwigPyIterator_equal(self, *args)
    def copy(self): return _IPY_GameWorld1.SwigPyIterator_copy(self)
    def next(self): return _IPY_GameWorld1.SwigPyIterator_next(self)
    def __next__(self): return _IPY_GameWorld1.SwigPyIterator___next__(self)
    def previous(self): return _IPY_GameWorld1.SwigPyIterator_previous(self)
    def advance(self, *args): return _IPY_GameWorld1.SwigPyIterator_advance(self, *args)
    def __eq__(self, *args): return _IPY_GameWorld1.SwigPyIterator___eq__(self, *args)
    def __ne__(self, *args): return _IPY_GameWorld1.SwigPyIterator___ne__(self, *args)
    def __iadd__(self, *args): return _IPY_GameWorld1.SwigPyIterator___iadd__(self, *args)
    def __isub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___isub__(self, *args)
    def __add__(self, *args): return _IPY_GameWorld1.SwigPyIterator___add__(self, *args)
    def __sub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___sub__(self, *args)
    def __iter__(self): return self
SwigPyIterator_swigregister = _IPY_GameWorld1.SwigPyIterator_swigregister
SwigPyIterator_swigregister(SwigPyIterator)
 
class IntVector(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
    __repr__ = _swig_repr
    def iterator(self): return _IPY_GameWorld1.IntVector_iterator(self)
    def __iter__(self): return self.iterator()
    def __nonzero__(self): return _IPY_GameWorld1.IntVector___nonzero__(self)
    def __bool__(self): return _IPY_GameWorld1.IntVector___bool__(self)
    def __len__(self): return _IPY_GameWorld1.IntVector___len__(self)
    def pop(self): return _IPY_GameWorld1.IntVector_pop(self)
    def __getslice__(self, *args): return _IPY_GameWorld1.IntVector___getslice__(self, *args)
    def __setslice__(self, *args): return _IPY_GameWorld1.IntVector___setslice__(self, *args)
    def __delslice__(self, *args): return _IPY_GameWorld1.IntVector___delslice__(self, *args)
    def __delitem__(self, *args): return _IPY_GameWorld1.IntVector___delitem__(self, *args)
    def __getitem__(self, *args): return _IPY_GameWorld1.IntVector___getitem__(self, *args)
    def __setitem__(self, *args): return _IPY_GameWorld1.IntVector___setitem__(self, *args)
    def append(self, *args): return _IPY_GameWorld1.IntVector_append(self, *args)
    def empty(self): return _IPY_GameWorld1.IntVector_empty(self)
    def size(self): return _IPY_GameWorld1.IntVector_size(self)
    def clear(self): return _IPY_GameWorld1.IntVector_clear(self)
    def swap(self, *args): return _IPY_GameWorld1.IntVector_swap(self, *args)
    def get_allocator(self): return _IPY_GameWorld1.IntVector_get_allocator(self)
    def begin(self): return _IPY_GameWorld1.IntVector_begin(self)
    def end(self): return _IPY_GameWorld1.IntVector_end(self)
    def rbegin(self): return _IPY_GameWorld1.IntVector_rbegin(self)
    def rend(self): return _IPY_GameWorld1.IntVector_rend(self)
    def pop_back(self): return _IPY_GameWorld1.IntVector_pop_back(self)
    def erase(self, *args): return _IPY_GameWorld1.IntVector_erase(self, *args)
    def __init__(self, *args): 
        this = _IPY_GameWorld1.new_IntVector(*args)
        try: self.this.append(this)
        except: self.this = this
    def push_back(self, *args): return _IPY_GameWorld1.IntVector_push_back(self, *args)
    def front(self): return _IPY_GameWorld1.IntVector_front(self)
    def back(self): return _IPY_GameWorld1.IntVector_back(self)
    def assign(self, *args): return _IPY_GameWorld1.IntVector_assign(self, *args)
    def resize(self, *args): return _IPY_GameWorld1.IntVector_resize(self, *args)
    def insert(self, *args): return _IPY_GameWorld1.IntVector_insert(self, *args)
    def reserve(self, *args): return _IPY_GameWorld1.IntVector_reserve(self, *args)
    def capacity(self): return _IPY_GameWorld1.IntVector_capacity(self)
    __swig_destroy__ = _IPY_GameWorld1.delete_IntVector
    __del__ = lambda self : None;
IntVector_swigregister = _IPY_GameWorld1.IntVector_swigregister
IntVector_swigregister(IntVector)
 
class DoubleVector(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
    __repr__ = _swig_repr
    def iterator(self): return _IPY_GameWorld1.DoubleVector_iterator(self)
    def __iter__(self): return self.iterator()
    def __nonzero__(self): return _IPY_GameWorld1.DoubleVector___nonzero__(self)
    def __bool__(self): return _IPY_GameWorld1.DoubleVector___bool__(self)
    def __len__(self): return _IPY_GameWorld1.DoubleVector___len__(self)
    def pop(self): return _IPY_GameWorld1.DoubleVector_pop(self)
    def __getslice__(self, *args): return _IPY_GameWorld1.DoubleVector___getslice__(self, *args)
    def __setslice__(self, *args): return _IPY_GameWorld1.DoubleVector___setslice__(self, *args)
    def __delslice__(self, *args): return _IPY_GameWorld1.DoubleVector___delslice__(self, *args)
    def __delitem__(self, *args): return _IPY_GameWorld1.DoubleVector___delitem__(self, *args)
    def __getitem__(self, *args): return _IPY_GameWorld1.DoubleVector___getitem__(self, *args)
    def __setitem__(self, *args): return _IPY_GameWorld1.DoubleVector___setitem__(self, *args)
    def append(self, *args): return _IPY_GameWorld1.DoubleVector_append(self, *args)
    def empty(self): return _IPY_GameWorld1.DoubleVector_empty(self)
    def size(self): return _IPY_GameWorld1.DoubleVector_size(self)
    def clear(self): return _IPY_GameWorld1.DoubleVector_clear(self)
    def swap(self, *args): return _IPY_GameWorld1.DoubleVector_swap(self, *args)
    def get_allocator(self): return _IPY_GameWorld1.DoubleVector_get_allocator(self)
    def begin(self): return _IPY_GameWorld1.DoubleVector_begin(self)
    def end(self): return _IPY_GameWorld1.DoubleVector_end(self)
    def rbegin(self): return _IPY_GameWorld1.DoubleVector_rbegin(self)
    def rend(self): return _IPY_GameWorld1.DoubleVector_rend(self)
    def pop_back(self): return _IPY_GameWorld1.DoubleVector_pop_back(self)
    def erase(self, *args): return _IPY_GameWorld1.DoubleVector_erase(self, *args)
    def __init__(self, *args): 
        this = _IPY_GameWorld1.new_DoubleVector(*args)
        try: self.this.append(this)
        except: self.this = this
    def push_back(self, *args): return _IPY_GameWorld1.DoubleVector_push_back(self, *args)
    def front(self): return _IPY_GameWorld1.DoubleVector_front(self)
    def back(self): return _IPY_GameWorld1.DoubleVector_back(self)
    def assign(self, *args): return _IPY_GameWorld1.DoubleVector_assign(self, *args)
    def resize(self, *args): return _IPY_GameWorld1.DoubleVector_resize(self, *args)
    def insert(self, *args): return _IPY_GameWorld1.DoubleVector_insert(self, *args)
    def reserve(self, *args): return _IPY_GameWorld1.DoubleVector_reserve(self, *args)
    def capacity(self): return _IPY_GameWorld1.DoubleVector_capacity(self)
    __swig_destroy__ = _IPY_GameWorld1.delete_DoubleVector
    __del__ = lambda self : None;
DoubleVector_swigregister = _IPY_GameWorld1.DoubleVector_swigregister
DoubleVector_swigregister(DoubleVector)
 
class PairInt(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
    __repr__ = _swig_repr
    def __init__(self, *args): 
        this = _IPY_GameWorld1.new_PairInt(*args)
        try: self.this.append(this)
        except: self.this = this
    __swig_setmethods__["first"] = _IPY_GameWorld1.PairInt_first_set
    __swig_getmethods__["first"] = _IPY_GameWorld1.PairInt_first_get
    if _newclass:first = _swig_property(_IPY_GameWorld1.PairInt_first_get, _IPY_GameWorld1.PairInt_first_set)
    __swig_setmethods__["second"] = _IPY_GameWorld1.PairInt_second_set
    __swig_getmethods__["second"] = _IPY_GameWorld1.PairInt_second_get
    if _newclass:second = _swig_property(_IPY_GameWorld1.PairInt_second_get, _IPY_GameWorld1.PairInt_second_set)
    def __len__(self): return 2
    def __repr__(self): return str((self.first, self.second))
    def __getitem__(self, index): 
      if not (index % 2): 
        return self.first
      else:
        return self.second
    def __setitem__(self, index, val):
      if not (index % 2): 
        self.first = val
      else:
        self.second = val
    __swig_destroy__ = _IPY_GameWorld1.delete_PairInt
    __del__ = lambda self : None;
PairInt_swigregister = _IPY_GameWorld1.PairInt_swigregister
PairInt_swigregister(PairInt)
 
import IPY_PlayerDefine
import IPY_ServerDefine
class IPY_DBMapServerInfoManager(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfoManager, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfoManager, name)
    __repr__ = _swig_repr
    def __init__(self): 
        this = _IPY_GameWorld1.new_IPY_DBMapServerInfoManager()
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfoManager
    __del__ = lambda self : None;
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_SetInstance(self, *args)
    def GetDBMapServerInfo(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_GetDBMapServerInfo(self, *args)
    def DataServer_SaveAllInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_DataServer_SaveAllInfo(self)
IPY_DBMapServerInfoManager_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfoManager_swigregister
IPY_DBMapServerInfoManager_swigregister(IPY_DBMapServerInfoManager)
 
class IPY_DBMapServerInfo(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfo, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfo, name)
    __repr__ = _swig_repr
    def __init__(self): 
        this = _IPY_GameWorld1.new_IPY_DBMapServerInfo()
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfo
    __del__ = lambda self : None;
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetInstance(self, *args)
    def GetLogIndex(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogIndex(self)
    def GetLogID(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogID(self)
    def GetMsg(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetMsg(self)
    def GetValue(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetValue(self)
    def GetTime(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetTime(self)
    def SetLogIndex(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogIndex(self, *args)
    def SetLogID(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogID(self, *args)
    def SetMsg(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetMsg(self, *args)
    def SetValue(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetValue(self, *args)
    def SetTime(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetTime(self, *args)
    def DataServer_SaveInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_DataServer_SaveInfo(self)
IPY_DBMapServerInfo_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfo_swigregister
IPY_DBMapServerInfo_swigregister(IPY_DBMapServerInfo)
 
class IPY_BMChangeMapAsk(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BMChangeMapAsk, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_BMChangeMapAsk, name)
    __repr__ = _swig_repr
    def __init__(self): 
        this = _IPY_GameWorld1.new_IPY_BMChangeMapAsk()
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_BMChangeMapAsk
    __del__ = lambda self : None;
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetInstance(self, *args)
    def GetType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetType(self)
    def GetPlayerID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPlayerID(self)
    def GetMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMapID(self)
    def GetPosX(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosX(self)
    def GetPosY(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosY(self)
    def GetChangeMapType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetChangeMapType(self)
    def GetCopyMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCopyMapID(self)
    def GetCountry(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCountry(self)
    def GetTeamLV(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamLV(self)
    def SetType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetType(self, *args)
    def SetPlayerID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPlayerID(self, *args)
    def SetMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMapID(self, *args)
    def SetPosX(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosX(self, *args)
    def SetPosY(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosY(self, *args)
    def SetChangeMapType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetChangeMapType(self, *args)
    def SetCopyMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCopyMapID(self, *args)
    def SetCountry(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCountry(self, *args)
    def GetTeamID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamID(self)
    def GetFamilyID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetFamilyID(self)
    def SetTeamID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetTeamID(self, *args)
    def SetFamilyID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetFamilyID(self, *args)
    def GetMsgLen(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsgLen(self)
    def GetMsg(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsg(self)
    def SetMsgLen(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsgLen(self, *args)
    def SetMsg(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsg(self, *args)
IPY_BMChangeMapAsk_swigregister = _IPY_GameWorld1.IPY_BMChangeMapAsk_swigregister
IPY_BMChangeMapAsk_swigregister(IPY_BMChangeMapAsk)
 
class IPY_DBMissionPub(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPub, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPub, name)
    __repr__ = _swig_repr
    def __init__(self): 
        this = _IPY_GameWorld1.new_IPY_DBMissionPub()
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPub
    __del__ = lambda self : None;
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetInstance(self, *args)
    def GetMissionID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissionID(self)
    def GetMissinoPubType(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissinoPubType(self)
    def GetPubID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetPubID(self)
    def SetMissionID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissionID(self, *args)
    def SetMissinoPubType(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissinoPubType(self, *args)
    def SetPubID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetPubID(self, *args)
IPY_DBMissionPub_swigregister = _IPY_GameWorld1.IPY_DBMissionPub_swigregister
IPY_DBMissionPub_swigregister(IPY_DBMissionPub)
 
class IPY_DBMissionPubManager(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPubManager, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPubManager, name)
    __repr__ = _swig_repr
    def __init__(self): 
        this = _IPY_GameWorld1.new_IPY_DBMissionPubManager()
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPubManager
    __del__ = lambda self : None;
    def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_SetInstance(self, *args)
    def AddDBMissionPub(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_AddDBMissionPub(self, *args)
    def GetCount(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetCount(self)
    def GetAt(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetAt(self, *args)
    def Clear(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_Clear(self)
IPY_DBMissionPubManager_swigregister = _IPY_GameWorld1.IPY_DBMissionPubManager_swigregister
IPY_DBMissionPubManager_swigregister(IPY_DBMissionPubManager)
 
class IPY_NotifyCodeList(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NotifyCodeList, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_NotifyCodeList, name)
    __repr__ = _swig_repr
    def __init__(self): 
        this = _IPY_GameWorld1.new_IPY_NotifyCodeList()
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_NotifyCodeList
    __del__ = lambda self : None;
    def AssignData(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AssignData(self, *args)
    def AddInt(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddInt(self, *args)
    def AddStr(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddStr(self, *args)
    def Clear(self): return _IPY_GameWorld1.IPY_NotifyCodeList_Clear(self)
IPY_NotifyCodeList_swigregister = _IPY_GameWorld1.IPY_NotifyCodeList_swigregister
IPY_NotifyCodeList_swigregister(IPY_NotifyCodeList)
 
class IPY_GameWorld(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorld, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorld, name)
    __repr__ = _swig_repr
    def __init__(self, *args): 
        this = _IPY_GameWorld1.new_IPY_GameWorld(*args)
        try: self.this.append(this)
        except: self.this = this
    __swig_destroy__ = _IPY_GameWorld1.delete_IPY_GameWorld
    __del__ = lambda self : None;
    def GetPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerManager(self)
    def GetNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetNPCManager(self)
    def GetMapItemManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapItemManager(self)
    def GetObj(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetObj(self, *args)
    def GetMap(self): return _IPY_GameWorld1.IPY_GameWorld_GetMap(self)
    def GetScript(self): return _IPY_GameWorld1.IPY_GameWorld_GetScript(self)
    def GetTeamManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetTeamManager(self)
    def GetMail(self): return _IPY_GameWorld1.IPY_GameWorld_GetMail(self)
    def GetMapCopyPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManager(self)
    def GetGameFB(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFB(self)
    def GetAllFbNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetAllFbNPCManager(self)
    def GetDBMissionPubManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMissionPubManager(self)
    def GetDBMapServerInfoManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMapServerInfoManager(self)
    def GetMapCopyPlayerManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManagerByFbIndex(self, *args)
    def GetGameFlyObjManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManager(self)
    def GetGameFlyObjManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManagerByFbIndex(self, *args)
    def GetGameFBByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFBByFbIndex(self, *args)
    def GetTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetTick(self)
    def GetCopyMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetCopyMapID(self)
    def GetCurGameWorldIndex(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurGameWorldIndex(self)
    def SetCurGameWorldIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCurGameWorldIndex(self, *args)
    def SetInitOK(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetInitOK(self, *args)
    def GetInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_GetInitOK(self)
    def BalanceServer_MapServerInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_BalanceServer_MapServerInitOK(self)
    def GetCloseFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetCloseFBTick(self)
    def SetCloseFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCloseFBTick(self, *args)
    def GetOpenState(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenState(self)
    def SetOpenState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenState(self, *args)
    def GetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetOpenStateByFbIndex(self, *args)
    def SetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenStateByFbIndex(self, *args)
    def SetOpenFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenFBTick(self, *args)
    def GetOpenFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenFBTick(self)
    def SetFBFirstOpen(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpen(self, *args)
    def GetFBFirstOpen(self): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpen(self)
    def SetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpenByFbIndex(self, *args)
    def GetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpenByFbIndex(self, *args)
    def SetProcessNPCDropTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetProcessNPCDropTick(self, *args)
    def GetProcessNPCDropTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetProcessNPCDropTick(self)
    def OnCloseFB(self): return _IPY_GameWorld1.IPY_GameWorld_OnCloseFB(self)
    def SendToSubjectMapInit(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendToSubjectMapInit(self, *args)
    def GetGameWorldCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldCount(self)
    def GetCurrentCMD(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurrentCMD(self)
    def GameServer_MapServerState(self): return _IPY_GameWorld1.IPY_GameWorld_GameServer_MapServerState(self)
    def GetSyncMapServerStateTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetSyncMapServerStateTick(self)
    def SetSyncMapServerStateTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetSyncMapServerStateTick(self, *args)
    def GetExpRate(self): return _IPY_GameWorld1.IPY_GameWorld_GetExpRate(self)
    def SetExpRate(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetExpRate(self, *args)
    def GetPropertyID(self): return _IPY_GameWorld1.IPY_GameWorld_GetPropertyID(self)
    def SetPropertyID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPropertyID(self, *args)
    def AddActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddActiveEvent(self, *args)
    def IsEventActive(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsEventActive(self, *args)
    def DelActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelActiveEvent(self, *args)
    def GetActiveEventCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventCount(self)
    def GetActiveEventByIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventByIndex(self, *args)
    def DataServer_Rec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_Rec(self, *args)
    def SetTickTypeCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickTypeCount(self, *args)
    def GetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTickByType(self, *args)
    def SetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickByType(self, *args)
    def ClearAllTick(self): return _IPY_GameWorld1.IPY_GameWorld_ClearAllTick(self)
    def GetMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapID(self)
    def GetLineID(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineID(self)
    def GetRealMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetRealMapID(self)
    def GetGameWorldDictByKey(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldDictByKey(self, *args)
    def SetGameWorldDict(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameWorldDict(self, *args)
    def GetNeedSavePlayer(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayer(self)
    def SetNeedSavePlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayer(self, *args)
    def SetNeedSavePlayerBackupFile(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayerBackupFile(self, *args)
    def GetNeedSavePlayerBackupFile(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayerBackupFile(self)
    def SetGameServerEventTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameServerEventTime(self, *args)
    def GetGameServerEventTime(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameServerEventTime(self)
    def GameServer_AddGameWorldDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GameServer_AddGameWorldDrop(self, *args)
    def IsForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsForbiddenDrop(self, *args)
    def AddForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddForbiddenDrop(self, *args)
    def DelForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelForbiddenDrop(self, *args)
    def GetForbiddenDropCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetForbiddenDropCount(self)
    def ClearForbiddenDrop(self): return _IPY_GameWorld1.IPY_GameWorld_ClearForbiddenDrop(self)
    def GetCharTrim(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCharTrim(self, *args)
    def SetServerVersion(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetServerVersion(self, *args)
    def GetServerVersion(self): return _IPY_GameWorld1.IPY_GameWorld_GetServerVersion(self)
    def GetBMChangeMapAskAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskAt(self, *args)
    def GetBMChangeMapAskCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskCount(self)
    def ClearBMChangeMapAsk(self): return _IPY_GameWorld1.IPY_GameWorld_ClearBMChangeMapAsk(self)
    def RouteServer_ChangeMapAnswer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RouteServer_ChangeMapAnswer(self, *args)
    def IsMapCopyFull(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsMapCopyFull(self, *args)
    def SetPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPlayerByCountryCount(self, *args)
    def GetPlayerByCountryCountCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountCount(self)
    def GetPlayerByCountryCountAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountAt(self, *args)
    def FindPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_FindPlayerByCountryCount(self, *args)
    def DataServer_HugeTradeRec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_HugeTradeRec(self, *args)
    def SendGameServerMsg(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerMsg(self, *args)
    def DataServer_TalkTrace(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_TalkTrace(self, *args)
    def DataServer_FunctionGrade(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_FunctionGrade(self, *args)
    def Clear(self): return _IPY_GameWorld1.IPY_GameWorld_Clear(self)
    def GetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingName(self, *args)
    def GetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingID(self, *args)
    def SetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingName(self, *args)
    def SetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingID(self, *args)
    def SetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetRevenue(self, *args)
    def GetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetRevenue(self, *args)
    def SetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGateState(self, *args)
    def GetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGateState(self, *args)
    def SetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCountryInfo(self, *args)
    def GetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCountryInfo(self, *args)
    def SendHeartBeat(self): return _IPY_GameWorld1.IPY_GameWorld_SendHeartBeat(self)
    def GetHighResolutionTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetHighResolutionTick(self)
    def IsTrueDebug(self): return _IPY_GameWorld1.IPY_GameWorld_IsTrueDebug(self)
    def RegLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RegLvTimer(self, *args)
    def StartLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StartLvTimer(self, *args)
    def StopLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StopLvTimer(self, *args)
    def DeleteLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DeleteLvTimer(self, *args)
    def GetTimerLeftTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLeftTime(self, *args)
    def GetTimerLivecycle(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLivecycle(self, *args)
    def SetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTmpTimeCorrect(self, *args)
    def GetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTmpTimeCorrect(self, *args)
    def GetDebugLevel(self): return _IPY_GameWorld1.IPY_GameWorld_GetDebugLevel(self)
    def GetLineNO(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineNO(self)
    def BeginPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_BeginPyNetTrafficMonitor(self, *args)
    def EndPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EndPyNetTrafficMonitor(self, *args)
    def GetSendPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetSendPacketQueueCnt(self)
    def GetRecvPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetRecvPacketQueueCnt(self)
    def EventShell_SendEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEvent(self, *args)
    def EventShell_SendEventEx(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEventEx(self, *args)
    def EventReport_EventReport(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_EventReport(self, *args)
    def EventReport_SetEventReportParam(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_SetEventReportParam(self, *args)
    def SendGameServerGeneralPack(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerGeneralPack(self, *args)
    def CreateMirrorPlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_CreateMirrorPlayer(self, *args)
IPY_GameWorld_swigregister = _IPY_GameWorld1.IPY_GameWorld_swigregister
IPY_GameWorld_swigregister(IPY_GameWorld)
 
# This file is compatible with both classic and new-style classes.