# This file was automatically generated by SWIG (http://www.swig.org).
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# Version 2.0.4
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#
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# Do not make changes to this file unless you know what you are doing--modify
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# the SWIG interface file instead.
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from sys import version_info
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if version_info >= (2,6,0):
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def swig_import_helper():
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from os.path import dirname
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import imp
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fp = None
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try:
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fp, pathname, description = imp.find_module('_IPY_GameWorld1', [dirname(__file__)])
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except ImportError:
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import _IPY_GameWorld1
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return _IPY_GameWorld1
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if fp is not None:
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try:
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_mod = imp.load_module('_IPY_GameWorld1', fp, pathname, description)
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finally:
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fp.close()
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return _mod
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_IPY_GameWorld1 = swig_import_helper()
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del swig_import_helper
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else:
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import _IPY_GameWorld1
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del version_info
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try:
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_swig_property = property
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except NameError:
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pass # Python < 2.2 doesn't have 'property'.
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
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if (name == "thisown"): return self.this.own(value)
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if (name == "this"):
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if type(value).__name__ == 'SwigPyObject':
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self.__dict__[name] = value
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return
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method = class_type.__swig_setmethods__.get(name,None)
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if method: return method(self,value)
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if (not static):
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self.__dict__[name] = value
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else:
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raise AttributeError("You cannot add attributes to %s" % self)
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def _swig_setattr(self,class_type,name,value):
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return _swig_setattr_nondynamic(self,class_type,name,value,0)
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def _swig_getattr(self,class_type,name):
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if (name == "thisown"): return self.this.own()
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method = class_type.__swig_getmethods__.get(name,None)
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if method: return method(self)
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raise AttributeError(name)
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def _swig_repr(self):
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try: strthis = "proxy of " + self.this.__repr__()
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except: strthis = ""
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return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
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try:
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_object = object
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_newclass = 1
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except AttributeError:
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class _object : pass
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_newclass = 0
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class SwigPyIterator(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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__swig_destroy__ = _IPY_GameWorld1.delete_SwigPyIterator
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__del__ = lambda self : None;
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def value(self): return _IPY_GameWorld1.SwigPyIterator_value(self)
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def incr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_incr(self, n)
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def decr(self, n = 1): return _IPY_GameWorld1.SwigPyIterator_decr(self, n)
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def distance(self, *args): return _IPY_GameWorld1.SwigPyIterator_distance(self, *args)
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def equal(self, *args): return _IPY_GameWorld1.SwigPyIterator_equal(self, *args)
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def copy(self): return _IPY_GameWorld1.SwigPyIterator_copy(self)
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def next(self): return _IPY_GameWorld1.SwigPyIterator_next(self)
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def __next__(self): return _IPY_GameWorld1.SwigPyIterator___next__(self)
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def previous(self): return _IPY_GameWorld1.SwigPyIterator_previous(self)
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def advance(self, *args): return _IPY_GameWorld1.SwigPyIterator_advance(self, *args)
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def __eq__(self, *args): return _IPY_GameWorld1.SwigPyIterator___eq__(self, *args)
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def __ne__(self, *args): return _IPY_GameWorld1.SwigPyIterator___ne__(self, *args)
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def __iadd__(self, *args): return _IPY_GameWorld1.SwigPyIterator___iadd__(self, *args)
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def __isub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___isub__(self, *args)
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def __add__(self, *args): return _IPY_GameWorld1.SwigPyIterator___add__(self, *args)
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def __sub__(self, *args): return _IPY_GameWorld1.SwigPyIterator___sub__(self, *args)
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def __iter__(self): return self
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SwigPyIterator_swigregister = _IPY_GameWorld1.SwigPyIterator_swigregister
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SwigPyIterator_swigregister(SwigPyIterator)
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class IntVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameWorld1.IntVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameWorld1.IntVector___nonzero__(self)
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def __bool__(self): return _IPY_GameWorld1.IntVector___bool__(self)
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def __len__(self): return _IPY_GameWorld1.IntVector___len__(self)
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def pop(self): return _IPY_GameWorld1.IntVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameWorld1.IntVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameWorld1.IntVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameWorld1.IntVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameWorld1.IntVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameWorld1.IntVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameWorld1.IntVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameWorld1.IntVector_append(self, *args)
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def empty(self): return _IPY_GameWorld1.IntVector_empty(self)
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def size(self): return _IPY_GameWorld1.IntVector_size(self)
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def clear(self): return _IPY_GameWorld1.IntVector_clear(self)
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def swap(self, *args): return _IPY_GameWorld1.IntVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameWorld1.IntVector_get_allocator(self)
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def begin(self): return _IPY_GameWorld1.IntVector_begin(self)
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def end(self): return _IPY_GameWorld1.IntVector_end(self)
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def rbegin(self): return _IPY_GameWorld1.IntVector_rbegin(self)
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def rend(self): return _IPY_GameWorld1.IntVector_rend(self)
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def pop_back(self): return _IPY_GameWorld1.IntVector_pop_back(self)
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def erase(self, *args): return _IPY_GameWorld1.IntVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameWorld1.new_IntVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameWorld1.IntVector_push_back(self, *args)
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def front(self): return _IPY_GameWorld1.IntVector_front(self)
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def back(self): return _IPY_GameWorld1.IntVector_back(self)
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def assign(self, *args): return _IPY_GameWorld1.IntVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameWorld1.IntVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameWorld1.IntVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameWorld1.IntVector_reserve(self, *args)
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def capacity(self): return _IPY_GameWorld1.IntVector_capacity(self)
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__swig_destroy__ = _IPY_GameWorld1.delete_IntVector
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__del__ = lambda self : None;
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IntVector_swigregister = _IPY_GameWorld1.IntVector_swigregister
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IntVector_swigregister(IntVector)
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class DoubleVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameWorld1.DoubleVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameWorld1.DoubleVector___nonzero__(self)
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def __bool__(self): return _IPY_GameWorld1.DoubleVector___bool__(self)
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def __len__(self): return _IPY_GameWorld1.DoubleVector___len__(self)
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def pop(self): return _IPY_GameWorld1.DoubleVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameWorld1.DoubleVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameWorld1.DoubleVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameWorld1.DoubleVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameWorld1.DoubleVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameWorld1.DoubleVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameWorld1.DoubleVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameWorld1.DoubleVector_append(self, *args)
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def empty(self): return _IPY_GameWorld1.DoubleVector_empty(self)
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def size(self): return _IPY_GameWorld1.DoubleVector_size(self)
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def clear(self): return _IPY_GameWorld1.DoubleVector_clear(self)
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def swap(self, *args): return _IPY_GameWorld1.DoubleVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameWorld1.DoubleVector_get_allocator(self)
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def begin(self): return _IPY_GameWorld1.DoubleVector_begin(self)
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def end(self): return _IPY_GameWorld1.DoubleVector_end(self)
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def rbegin(self): return _IPY_GameWorld1.DoubleVector_rbegin(self)
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def rend(self): return _IPY_GameWorld1.DoubleVector_rend(self)
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def pop_back(self): return _IPY_GameWorld1.DoubleVector_pop_back(self)
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def erase(self, *args): return _IPY_GameWorld1.DoubleVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameWorld1.new_DoubleVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameWorld1.DoubleVector_push_back(self, *args)
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def front(self): return _IPY_GameWorld1.DoubleVector_front(self)
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def back(self): return _IPY_GameWorld1.DoubleVector_back(self)
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def assign(self, *args): return _IPY_GameWorld1.DoubleVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameWorld1.DoubleVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameWorld1.DoubleVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameWorld1.DoubleVector_reserve(self, *args)
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def capacity(self): return _IPY_GameWorld1.DoubleVector_capacity(self)
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__swig_destroy__ = _IPY_GameWorld1.delete_DoubleVector
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__del__ = lambda self : None;
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DoubleVector_swigregister = _IPY_GameWorld1.DoubleVector_swigregister
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DoubleVector_swigregister(DoubleVector)
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class PairInt(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
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__repr__ = _swig_repr
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def __init__(self, *args):
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this = _IPY_GameWorld1.new_PairInt(*args)
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try: self.this.append(this)
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except: self.this = this
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__swig_setmethods__["first"] = _IPY_GameWorld1.PairInt_first_set
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__swig_getmethods__["first"] = _IPY_GameWorld1.PairInt_first_get
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if _newclass:first = _swig_property(_IPY_GameWorld1.PairInt_first_get, _IPY_GameWorld1.PairInt_first_set)
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__swig_setmethods__["second"] = _IPY_GameWorld1.PairInt_second_set
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__swig_getmethods__["second"] = _IPY_GameWorld1.PairInt_second_get
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if _newclass:second = _swig_property(_IPY_GameWorld1.PairInt_second_get, _IPY_GameWorld1.PairInt_second_set)
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def __len__(self): return 2
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def __repr__(self): return str((self.first, self.second))
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def __getitem__(self, index):
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if not (index % 2):
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return self.first
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else:
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return self.second
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def __setitem__(self, index, val):
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if not (index % 2):
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self.first = val
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else:
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self.second = val
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__swig_destroy__ = _IPY_GameWorld1.delete_PairInt
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__del__ = lambda self : None;
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PairInt_swigregister = _IPY_GameWorld1.PairInt_swigregister
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PairInt_swigregister(PairInt)
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import IPY_PlayerDefine
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import IPY_ServerDefine
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class IPY_DBMapServerInfoManager(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfoManager, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfoManager, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameWorld1.new_IPY_DBMapServerInfoManager()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfoManager
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_SetInstance(self, *args)
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def GetDBMapServerInfo(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_GetDBMapServerInfo(self, *args)
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def DataServer_SaveAllInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfoManager_DataServer_SaveAllInfo(self)
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IPY_DBMapServerInfoManager_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfoManager_swigregister
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IPY_DBMapServerInfoManager_swigregister(IPY_DBMapServerInfoManager)
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class IPY_DBMapServerInfo(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMapServerInfo, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMapServerInfo, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameWorld1.new_IPY_DBMapServerInfo()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMapServerInfo
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetInstance(self, *args)
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def GetLogIndex(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogIndex(self)
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def GetLogID(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetLogID(self)
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def GetMsg(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetMsg(self)
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def GetValue(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetValue(self)
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def GetTime(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_GetTime(self)
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def SetLogIndex(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogIndex(self, *args)
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def SetLogID(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetLogID(self, *args)
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def SetMsg(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetMsg(self, *args)
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def SetValue(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetValue(self, *args)
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def SetTime(self, *args): return _IPY_GameWorld1.IPY_DBMapServerInfo_SetTime(self, *args)
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def DataServer_SaveInfo(self): return _IPY_GameWorld1.IPY_DBMapServerInfo_DataServer_SaveInfo(self)
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IPY_DBMapServerInfo_swigregister = _IPY_GameWorld1.IPY_DBMapServerInfo_swigregister
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IPY_DBMapServerInfo_swigregister(IPY_DBMapServerInfo)
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class IPY_BMChangeMapAsk(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BMChangeMapAsk, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_BMChangeMapAsk, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameWorld1.new_IPY_BMChangeMapAsk()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameWorld1.delete_IPY_BMChangeMapAsk
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetInstance(self, *args)
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def GetType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetType(self)
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def GetPlayerID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPlayerID(self)
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def GetMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMapID(self)
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def GetPosX(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosX(self)
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def GetPosY(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetPosY(self)
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def GetChangeMapType(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetChangeMapType(self)
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def GetCopyMapID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCopyMapID(self)
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def GetCountry(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetCountry(self)
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def GetTeamLV(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamLV(self)
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def SetType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetType(self, *args)
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def SetPlayerID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPlayerID(self, *args)
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def SetMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMapID(self, *args)
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def SetPosX(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosX(self, *args)
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def SetPosY(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetPosY(self, *args)
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def SetChangeMapType(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetChangeMapType(self, *args)
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def SetCopyMapID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCopyMapID(self, *args)
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def SetCountry(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetCountry(self, *args)
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def GetTeamID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetTeamID(self)
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def GetFamilyID(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetFamilyID(self)
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def SetTeamID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetTeamID(self, *args)
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def SetFamilyID(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetFamilyID(self, *args)
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def GetMsgLen(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsgLen(self)
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def GetMsg(self): return _IPY_GameWorld1.IPY_BMChangeMapAsk_GetMsg(self)
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def SetMsgLen(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsgLen(self, *args)
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def SetMsg(self, *args): return _IPY_GameWorld1.IPY_BMChangeMapAsk_SetMsg(self, *args)
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IPY_BMChangeMapAsk_swigregister = _IPY_GameWorld1.IPY_BMChangeMapAsk_swigregister
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IPY_BMChangeMapAsk_swigregister(IPY_BMChangeMapAsk)
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class IPY_DBMissionPub(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPub, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPub, name)
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__repr__ = _swig_repr
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def __init__(self):
|
this = _IPY_GameWorld1.new_IPY_DBMissionPub()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPub
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetInstance(self, *args)
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def GetMissionID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissionID(self)
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def GetMissinoPubType(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetMissinoPubType(self)
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def GetPubID(self): return _IPY_GameWorld1.IPY_DBMissionPub_GetPubID(self)
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def SetMissionID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissionID(self, *args)
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def SetMissinoPubType(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetMissinoPubType(self, *args)
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def SetPubID(self, *args): return _IPY_GameWorld1.IPY_DBMissionPub_SetPubID(self, *args)
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IPY_DBMissionPub_swigregister = _IPY_GameWorld1.IPY_DBMissionPub_swigregister
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IPY_DBMissionPub_swigregister(IPY_DBMissionPub)
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class IPY_DBMissionPubManager(_object):
|
__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DBMissionPubManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_DBMissionPubManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameWorld1.new_IPY_DBMissionPubManager()
|
try: self.this.append(this)
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except: self.this = this
|
__swig_destroy__ = _IPY_GameWorld1.delete_IPY_DBMissionPubManager
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_SetInstance(self, *args)
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def AddDBMissionPub(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_AddDBMissionPub(self, *args)
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def GetCount(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetCount(self)
|
def GetAt(self, *args): return _IPY_GameWorld1.IPY_DBMissionPubManager_GetAt(self, *args)
|
def Clear(self): return _IPY_GameWorld1.IPY_DBMissionPubManager_Clear(self)
|
IPY_DBMissionPubManager_swigregister = _IPY_GameWorld1.IPY_DBMissionPubManager_swigregister
|
IPY_DBMissionPubManager_swigregister(IPY_DBMissionPubManager)
|
|
class IPY_NotifyCodeList(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NotifyCodeList, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_NotifyCodeList, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameWorld1.new_IPY_NotifyCodeList()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameWorld1.delete_IPY_NotifyCodeList
|
__del__ = lambda self : None;
|
def AssignData(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AssignData(self, *args)
|
def AddInt(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddInt(self, *args)
|
def AddStr(self, *args): return _IPY_GameWorld1.IPY_NotifyCodeList_AddStr(self, *args)
|
def Clear(self): return _IPY_GameWorld1.IPY_NotifyCodeList_Clear(self)
|
IPY_NotifyCodeList_swigregister = _IPY_GameWorld1.IPY_NotifyCodeList_swigregister
|
IPY_NotifyCodeList_swigregister(IPY_NotifyCodeList)
|
|
class IPY_GameWorld(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameWorld, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameWorld, name)
|
__repr__ = _swig_repr
|
def __init__(self, *args):
|
this = _IPY_GameWorld1.new_IPY_GameWorld(*args)
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameWorld1.delete_IPY_GameWorld
|
__del__ = lambda self : None;
|
def GetPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerManager(self)
|
def GetNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetNPCManager(self)
|
def GetMapItemManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapItemManager(self)
|
def GetObj(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetObj(self, *args)
|
def GetMap(self): return _IPY_GameWorld1.IPY_GameWorld_GetMap(self)
|
def GetScript(self): return _IPY_GameWorld1.IPY_GameWorld_GetScript(self)
|
def GetTeamManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetTeamManager(self)
|
def GetMail(self): return _IPY_GameWorld1.IPY_GameWorld_GetMail(self)
|
def GetMapCopyPlayerManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManager(self)
|
def GetGameFB(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFB(self)
|
def GetAllFbNPCManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetAllFbNPCManager(self)
|
def GetDBMissionPubManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMissionPubManager(self)
|
def GetDBMapServerInfoManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetDBMapServerInfoManager(self)
|
def GetMapCopyPlayerManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetMapCopyPlayerManagerByFbIndex(self, *args)
|
def GetGameFlyObjManager(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManager(self)
|
def GetGameFlyObjManagerByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFlyObjManagerByFbIndex(self, *args)
|
def GetGameFBByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameFBByFbIndex(self, *args)
|
def GetTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetTick(self)
|
def GetCopyMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetCopyMapID(self)
|
def GetCurGameWorldIndex(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurGameWorldIndex(self)
|
def SetCurGameWorldIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCurGameWorldIndex(self, *args)
|
def SetInitOK(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetInitOK(self, *args)
|
def GetInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_GetInitOK(self)
|
def BalanceServer_MapServerInitOK(self): return _IPY_GameWorld1.IPY_GameWorld_BalanceServer_MapServerInitOK(self)
|
def GetCloseFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetCloseFBTick(self)
|
def SetCloseFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCloseFBTick(self, *args)
|
def GetOpenState(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenState(self)
|
def SetOpenState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenState(self, *args)
|
def GetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetOpenStateByFbIndex(self, *args)
|
def SetOpenStateByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenStateByFbIndex(self, *args)
|
def SetOpenFBTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetOpenFBTick(self, *args)
|
def GetOpenFBTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetOpenFBTick(self)
|
def SetFBFirstOpen(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpen(self, *args)
|
def GetFBFirstOpen(self): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpen(self)
|
def SetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetFBFirstOpenByFbIndex(self, *args)
|
def GetFBFirstOpenByFbIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetFBFirstOpenByFbIndex(self, *args)
|
def SetProcessNPCDropTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetProcessNPCDropTick(self, *args)
|
def GetProcessNPCDropTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetProcessNPCDropTick(self)
|
def OnCloseFB(self): return _IPY_GameWorld1.IPY_GameWorld_OnCloseFB(self)
|
def SendToSubjectMapInit(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendToSubjectMapInit(self, *args)
|
def GetGameWorldCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldCount(self)
|
def GetCurrentCMD(self): return _IPY_GameWorld1.IPY_GameWorld_GetCurrentCMD(self)
|
def GameServer_MapServerState(self): return _IPY_GameWorld1.IPY_GameWorld_GameServer_MapServerState(self)
|
def GetSyncMapServerStateTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetSyncMapServerStateTick(self)
|
def SetSyncMapServerStateTick(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetSyncMapServerStateTick(self, *args)
|
def GetExpRate(self): return _IPY_GameWorld1.IPY_GameWorld_GetExpRate(self)
|
def SetExpRate(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetExpRate(self, *args)
|
def GetPropertyID(self): return _IPY_GameWorld1.IPY_GameWorld_GetPropertyID(self)
|
def SetPropertyID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPropertyID(self, *args)
|
def AddActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddActiveEvent(self, *args)
|
def IsEventActive(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsEventActive(self, *args)
|
def DelActiveEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelActiveEvent(self, *args)
|
def GetActiveEventCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventCount(self)
|
def GetActiveEventByIndex(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetActiveEventByIndex(self, *args)
|
def DataServer_Rec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_Rec(self, *args)
|
def SetTickTypeCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickTypeCount(self, *args)
|
def GetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTickByType(self, *args)
|
def SetTickByType(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTickByType(self, *args)
|
def ClearAllTick(self): return _IPY_GameWorld1.IPY_GameWorld_ClearAllTick(self)
|
def GetMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetMapID(self)
|
def GetLineID(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineID(self)
|
def GetRealMapID(self): return _IPY_GameWorld1.IPY_GameWorld_GetRealMapID(self)
|
def GetGameWorldDictByKey(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGameWorldDictByKey(self, *args)
|
def SetGameWorldDict(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameWorldDict(self, *args)
|
def GetNeedSavePlayer(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayer(self)
|
def SetNeedSavePlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayer(self, *args)
|
def SetNeedSavePlayerBackupFile(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetNeedSavePlayerBackupFile(self, *args)
|
def GetNeedSavePlayerBackupFile(self): return _IPY_GameWorld1.IPY_GameWorld_GetNeedSavePlayerBackupFile(self)
|
def SetGameServerEventTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGameServerEventTime(self, *args)
|
def GetGameServerEventTime(self): return _IPY_GameWorld1.IPY_GameWorld_GetGameServerEventTime(self)
|
def GameServer_AddGameWorldDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GameServer_AddGameWorldDrop(self, *args)
|
def IsForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsForbiddenDrop(self, *args)
|
def AddForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_AddForbiddenDrop(self, *args)
|
def DelForbiddenDrop(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DelForbiddenDrop(self, *args)
|
def GetForbiddenDropCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetForbiddenDropCount(self)
|
def ClearForbiddenDrop(self): return _IPY_GameWorld1.IPY_GameWorld_ClearForbiddenDrop(self)
|
def GetCharTrim(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCharTrim(self, *args)
|
def SetServerVersion(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetServerVersion(self, *args)
|
def GetServerVersion(self): return _IPY_GameWorld1.IPY_GameWorld_GetServerVersion(self)
|
def GetBMChangeMapAskAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskAt(self, *args)
|
def GetBMChangeMapAskCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetBMChangeMapAskCount(self)
|
def ClearBMChangeMapAsk(self): return _IPY_GameWorld1.IPY_GameWorld_ClearBMChangeMapAsk(self)
|
def RouteServer_ChangeMapAnswer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RouteServer_ChangeMapAnswer(self, *args)
|
def IsMapCopyFull(self, *args): return _IPY_GameWorld1.IPY_GameWorld_IsMapCopyFull(self, *args)
|
def SetPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetPlayerByCountryCount(self, *args)
|
def GetPlayerByCountryCountCount(self): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountCount(self)
|
def GetPlayerByCountryCountAt(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetPlayerByCountryCountAt(self, *args)
|
def FindPlayerByCountryCount(self, *args): return _IPY_GameWorld1.IPY_GameWorld_FindPlayerByCountryCount(self, *args)
|
def DataServer_HugeTradeRec(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_HugeTradeRec(self, *args)
|
def SendGameServerMsg(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerMsg(self, *args)
|
def DataServer_TalkTrace(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_TalkTrace(self, *args)
|
def DataServer_FunctionGrade(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DataServer_FunctionGrade(self, *args)
|
def Clear(self): return _IPY_GameWorld1.IPY_GameWorld_Clear(self)
|
def GetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingName(self, *args)
|
def GetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetKingID(self, *args)
|
def SetKingName(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingName(self, *args)
|
def SetKingID(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetKingID(self, *args)
|
def SetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetRevenue(self, *args)
|
def GetRevenue(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetRevenue(self, *args)
|
def SetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetGateState(self, *args)
|
def GetGateState(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetGateState(self, *args)
|
def SetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetCountryInfo(self, *args)
|
def GetCountryInfo(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetCountryInfo(self, *args)
|
def SendHeartBeat(self): return _IPY_GameWorld1.IPY_GameWorld_SendHeartBeat(self)
|
def GetHighResolutionTick(self): return _IPY_GameWorld1.IPY_GameWorld_GetHighResolutionTick(self)
|
def IsTrueDebug(self): return _IPY_GameWorld1.IPY_GameWorld_IsTrueDebug(self)
|
def RegLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_RegLvTimer(self, *args)
|
def StartLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StartLvTimer(self, *args)
|
def StopLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_StopLvTimer(self, *args)
|
def DeleteLvTimer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_DeleteLvTimer(self, *args)
|
def GetTimerLeftTime(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLeftTime(self, *args)
|
def GetTimerLivecycle(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTimerLivecycle(self, *args)
|
def SetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SetTmpTimeCorrect(self, *args)
|
def GetTmpTimeCorrect(self, *args): return _IPY_GameWorld1.IPY_GameWorld_GetTmpTimeCorrect(self, *args)
|
def GetDebugLevel(self): return _IPY_GameWorld1.IPY_GameWorld_GetDebugLevel(self)
|
def GetLineNO(self): return _IPY_GameWorld1.IPY_GameWorld_GetLineNO(self)
|
def BeginPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_BeginPyNetTrafficMonitor(self, *args)
|
def EndPyNetTrafficMonitor(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EndPyNetTrafficMonitor(self, *args)
|
def GetSendPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetSendPacketQueueCnt(self)
|
def GetRecvPacketQueueCnt(self): return _IPY_GameWorld1.IPY_GameWorld_GetRecvPacketQueueCnt(self)
|
def EventShell_SendEvent(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEvent(self, *args)
|
def EventShell_SendEventEx(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventShell_SendEventEx(self, *args)
|
def EventReport_EventReport(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_EventReport(self, *args)
|
def EventReport_SetEventReportParam(self, *args): return _IPY_GameWorld1.IPY_GameWorld_EventReport_SetEventReportParam(self, *args)
|
def SendGameServerGeneralPack(self, *args): return _IPY_GameWorld1.IPY_GameWorld_SendGameServerGeneralPack(self, *args)
|
def CreateMirrorPlayer(self, *args): return _IPY_GameWorld1.IPY_GameWorld_CreateMirrorPlayer(self, *args)
|
IPY_GameWorld_swigregister = _IPY_GameWorld1.IPY_GameWorld_swigregister
|
IPY_GameWorld_swigregister(IPY_GameWorld)
|
|
# This file is compatible with both classic and new-style classes.
|
|
|