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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package eggxp
# @todo: µØÍ¼×ø±êÂß¼­¿ØÖÆÆ÷
#
# @author eggxp
# @date 2010-4-27
# @version 1.7
#
# @note: 
#
# @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ
# @change: "2010-06-03 11:30" adaws Ìí¼Óº¯ÊýGetAreaGameObjByType ¸ù¾Ý¸ø¶¨ÖÐÐÄ×ø±ê£¬
#                                   ²éÕÒ·¶Î§ÁÐ±í£¬ºÍ²éÕÒObjµÄÀàÐÍ£¬·µ»ØÖ¸¶¨·¶Î§ÄÚµØÍ¼ÉϵÄÖ¸¶¨objÀàÐ͵ÄobjÁбí 
# @change: "2010-06-30 16:30" adaws ÐÂÔöº¯Êý »ñµÃµØÍ¼Öиø¶¨×ø±êÖÜΧXX¸ñÄÚûÓÐÕϰ­ÎïµÄµØÍ¼Ò»µã
# @change: "2010-08-12 13:30" panwei ÐÞ¸ÄGetAreaGameObjByTypeº¯Êý
# @change: "2011-04-30 13:10" zhangd ÐÞ¸ÄGetNearbyPosByDis½Ó¿Ú
# @change: "2012-05-22 11:00" jiang Ôö¼Óº¯ÊýGetAreaTypeByMapPos()»ñȡijһµãËùÔÚµÄÇøÓòÀàÐÍ
# @change: "2015-09-23 14:30" hxp Ôö¼Óº¯ÊýGetEmptyPlaceInAreaEx»ñȡijµãÖ¸¶¨·¶Î§ÇøÓòÄÚµÄËæ»úµã
#---------------------------------------------------------------------
#"""Version = 2015-09-23 14:30"""
#---------------------------------------------------------------------
import GameWorld
import random
import ChConfig
import AttackCommon
import IPY_GameWorld
import FormulaControl
import IpyGameDataPY
import GameObj
#---------------------------------------------------------------------
#########################################################
#PythonµÄpos¶¨Òå
## PythonµÄpos¶¨Òå
#
#  PyClassÀàµÄÏêϸ˵Ã÷.
class  PYPosition:
    __PosX = 0
    __PosY = 0
    ## ³õʼ»¯X£¬Y
    #  @param 
    #  @return None
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def __init__(self, posX, posY):
        #³õʼ»¯
        self.__PosX = posX
        self.__PosY = posY
    ## ·µ»ØX
    #  @param 
    #  @return x
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def GetPosX(self):
        return self.__PosX
    ## ·µ»Øy
    #  @param 
    #  @return y
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def GetPosY(self):
        return self.__PosY
 
#---------------------------------------------------------------------
## ÔÚposX, posY ÖÜΧÕÒµ½Ò»¸öûÓÐÍæ¼ÒµÄµã 
#  @param posX ×ø±êX
#  @param posY ×ø±êY
#  @param dist ¾àÀë
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetEmptyPlaceInArea(posX, posY, dist):
    gameMap = GameWorld.GetMap()
 
    for i in range(0, dist*dist):
        resultX = random.randint(posX-dist, posX+dist)
        resultY = random.randint(posY-dist, posY+dist)
        if resultX == posX and resultY == posY:
            #ÕÒµ½µÄλÖþÍÊÇ×Ô¼ºµÄλÖÃ
            continue
        
        if gameMap.CanMove(resultX, resultY) != True:
            continue
        
        #¼ì²éÓÐûÓÐÍæ¼ÒÔÚÕâÒ»µãÉÏ
        mapObj = gameMap.GetPosObj(resultX, resultY)
        
        if not mapObj:
            continue
        
        if mapObj.GetObjCount() != 0:
            #ÓÐÍæ¼ÒÔڴ˵ãÉÏ
            continue
        
        return PYPosition(resultX, resultY)
 
    #·µ»Ø×Ô¼º×ø±ê
    return PYPosition(posX, posY)
 
# Öмäïοգ¨¾Å¸ñ£©µÄËæ»ú·¶Î§µã
def GetEmptyPlaceInSurround(posX, posY, dist):
    gameMap = GameWorld.GetMap()
    dist = max(dist, 2)
    for i in range(0, dist*dist):
        tmpX = random.randint(2, dist)
        tmpY = random.randint(2, dist)
        if random.randint(0, 1):
            resultX = posX + tmpX
        else:
            resultX = posX - tmpX
        
        if random.randint(0, 1):
            resultY = posY + tmpY
        else:
            resultY = posY - tmpY
             
        if gameMap.CanMove(resultX, resultY) != True:
            continue
        
        #¼ì²éÓÐûÓÐÍæ¼ÒÔÚÕâÒ»µãÉÏ
        mapObj = gameMap.GetPosObj(resultX, resultY)
        
        if not mapObj:
            continue
        
        if mapObj.GetObjCount() != 0:
            #ÓÐÍæ¼ÒÔڴ˵ãÉÏ
            continue
        
        return PYPosition(resultX, resultY)
 
    #·µ»Ø×Ô¼º×ø±ê
    return PYPosition(posX, posY)
 
## ÔÚposX, posY ÖÜΧÕÒµ½Ò»¸öûÓÐÍæ¼ÒµÄµã 
#  @param posX ×ø±êX
#  @param posY ×ø±êY
#  @param minDist ×îС¾àÀë
#  @param maxDist ×î´ó¾àÀë
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetEmptyPlaceInAreaEx(posX, posY, minDist, maxDist):
    gameMap = GameWorld.GetMap()
 
    for i in range(0, maxDist*maxDist):
        resultX = random.randint(posX-maxDist, posX+maxDist)
        resultY = random.randint(posY-maxDist, posY+maxDist)
        if resultX == posX and resultY == posY:
            #ÕÒµ½µÄλÖþÍÊÇ×Ô¼ºµÄλÖÃ
            continue
        
        if gameMap.CanMove(resultX, resultY) != True:
            continue
        
        #ÓëÖÐÐĵãµÄ¾àÀëСÓÚ×îС¾àÀëµ÷¹ý
        if GameWorld.GetDistEx(posX, posY, resultX, resultY) < minDist:
            continue
        
        #¼ì²éÓÐûÓÐÍæ¼ÒÔÚÕâÒ»µãÉÏ
        mapObj = gameMap.GetPosObj(resultX, resultY)
        
        if not mapObj:
            continue
        
        if mapObj.GetObjCount() != 0:
            #ÓÐÍæ¼ÒÔڴ˵ãÉÏ
            continue
        
        return PYPosition(resultX, resultY)
 
    #·µ»Ø×Ô¼º×ø±ê
    return PYPosition(posX, posY)
#---------------------------------------------------------------------
## ¸ù¾Ý¸ø¶¨Êý¾Ý,ÐýתÉßÐαéÀú·µ»Ø×ø±ê
#  @param posX ×ø±êX
#  @param posY ×ø±êY
#  @param dist ¾àÀë
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetPosByMatrix(posX , posY , matrix):
    gameMap = GameWorld.GetMap()
    
    for curPos in matrix:
        resultX = posX + curPos[0]
        resultY = posY + curPos[1]
        
        if not gameMap.CanMove(resultX, resultY):
            #Íæ¼Ò²»¿ÉÒÆ¶¯Õâ¸öµã
            continue
        
        #¼ì²éÓÐûÓжÔÏóÔÚÕâÒ»µãÉÏ
        mapObj = gameMap.GetPosObj(resultX, resultY)
        
        if not mapObj:
            continue
        
        if mapObj.GetObjCount() != 0:
            #ÓжÔÏóÔڴ˵ãÉÏ
            continue
        
        return resultX , resultY
    
    #ûÓÐÆäËûµã¿ÉÒÔµôÂäÁË
    return posX , posY
 
#---------------------------------------------------------------------
## ¸ù¾Ý¸ø¶¨ÖÐÐÄ×ø±ê£¬²éÕÒ·¶Î§ÁÐ±í£¬ºÍ²éÕÒObjµÄÀàÐÍ£¬·µ»ØÖ¸¶¨·¶Î§ÄÚµØÍ¼ÉϵÄÖ¸¶¨objÀàÐ͵ÄobjÁбí
#  @param centerPosX ÖÐÐÄ×ø±êX
#  @param centerPosY ÖÐÐÄ×ø±êY
#  @param areaMatrixList ²éÕÒ·¶Î§ÁÐ±í¾ØÕó[[0,0]]
#  @param paramTypeList ÀàÐÍÁбí[IPY_GameWorld.gotNPC, IPY_GameWorld.gotPlayer]
#  @return findObjList ÕÒµ½µÄËùÓеÄobjÁбí
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetAreaGameObjByType(centerPosX, centerPosY, areaMatrixList, paramTypeList):
    gameMap = GameWorld.GetMap()
    findObjList = []  # ÕÒµ½µÄËùÓеÄobjÁбí
    
    #²éÕÒµØÍ¼·¶Î§ÖеÄÿһµã
    for curAddPosX, curAddPosY in areaMatrixList:
        curPosX = centerPosX + curAddPosX
        curPosY = centerPosY + curAddPosY
        
        mapObj = gameMap.GetPosObj(curPosX, curPosY)
        
        if not mapObj:
            continue
        
        #Ò»µãÖпÉÄÜÓжà¸öobj
        for i in range(0, mapObj.GetObjCount()):
            curObj = mapObj.GetObjByIndex(i)
            #ºÏ·¨ÐÔ¼ì²é
            if not AttackCommon.CheckObjCanDoLogic(curObj):
                continue
            
            if curObj.GetGameObjType() not in paramTypeList:
                continue
            
            findObjList.append(curObj)
 
    return findObjList
 
##  Ëæ»ú»ñµÃµ±Ç°µØÍ¼¸ø¶¨×ø±êµÄx,yÔÚdist·¶Î§ÄڵĿÉÒÔÒÆ¶¯µÄÒ»µã Èç¹ûûÓÐÒ»µã¿ÉÒÔÒÆ¶¯Ôò·µ»Ø 0, 0
#   @param posX: ×ø±êX
#   @param posY: ×ø±êY
#   @param dist: ÖÜΧµÄ¾àÀë  
#   @return: posX,posY ×ø±ê Èç¹ûûÓÐÕÒµ½·µ»Ø0, 0
#   @remarks: Èç¹û·µ»Ø0, 0ÔÚµ÷Óøú¯ÊýµÄÄ£¿éÖÐÐèÒª×öÅж¨£¬Èç¹ûÊÇ0, 0×öÌØÊâ´¦Àí
def GetNearbyPosByDis(posX, posY, dist):
    gameMap = GameWorld.GetMap()
            
    for i in range(0, dist*dist):
        resultX = random.randint(posX-dist, posX+dist)
        resultY = random.randint(posY-dist, posY+dist)
        
        if gameMap.CanMove(resultX, resultY):
            return (resultX, resultY)
    
    if gameMap.CanMove(posX, posY):
        return (posX, posY)   
     
    return (0, 0)
 
 
## »ñÈ¡µØÍ¼ÉÏijһµãµÄÇøÓòÀàÐÍ
#  @param posX: ×ø±êX
#  @param posY: ×ø±êY
#  @return: ÇøÓòÀàÐÍ
def GetAreaTypeByMapPos(posX, posY):
    
    curPosObj = GameWorld.GetMap().GetPosObj(posX, posY)
    if not curPosObj:
        return IPY_GameWorld.gatNormal
    
    areaType = IPY_GameWorld.gatNormal
    for index in xrange(curPosObj.GetEffectCount()):
        effectID = curPosObj.GetEffectID(index)
        if effectID == 0:
            continue
        
        #°²È«Çø, ÓÅÏȼ¶×î¸ß£¬Èç¹ûÓа²È«ÇøÔòÖ±½Ó·µ»Ø°²È«Çø
        if effectID == ChConfig.Def_AreaType_SkillID_Safe:
            return IPY_GameWorld.gatSafe
        
        if areaType != IPY_GameWorld.gatNormal:
            continue
        
        #×ÔÓÉÇø
        if effectID == ChConfig.Def_AreaType_SkillID_FreePK:
            areaType = IPY_GameWorld.gatFreePK
        
        #¼Ò×åÇø
        if effectID == ChConfig.Def_AreaType_SkillID_FamilyPK:
            areaType = IPY_GameWorld.gatFamilyPK
        
    #ÆÕÍ¨Çø
    return areaType
 
 
def GetAreaBuffIsExist(posX, posY, findEffectID):
    ## »ñÈ¡µØÍ¼ÉÏijһµãÊÇ·ñ´æÔÚij¸öbuff
    curPosObj = GameWorld.GetMap().GetPosObj(posX, posY)
    if not curPosObj:
        return False
    effectCount = curPosObj.GetEffectCount()
    for index in range(0, effectCount):
        effectID = curPosObj.GetEffectID(index)
        if effectID == findEffectID:
            return True
    return False
 
def SpecialMapSetAttrValueByFormat(curPlayer):
    import FBCommon
    import PlayerControl
    dataMapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
    ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("SpecMapPlayerAttrFormat", dataMapID)
    if not ipyDataList:
        return
    
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("ÌØÊâµØÍ¼ÉèÖÃÊôÐÔ: dataMapID=%s" % dataMapID, playerID)
    
    for ipyData in ipyDataList:
        attrName = ipyData.GetAttrName()
        attrValueFormat = ipyData.GetAttrValueFormat()
        
        attrOwner = ""
        # GameObj µÄ Get¡¢Setº¯Êý
        getFuncName = "Get%s" % attrName
        setFuncName = "Set%s" % attrName
        if hasattr(GameObj, getFuncName) and hasattr(GameObj, setFuncName):
            getFunc = getattr(GameObj, getFuncName)
            setFunc = getattr(GameObj, setFuncName)
            value = getFunc(curPlayer)
            attrOwner = "GameObj"
            
        # PlayerControl µÄ Get¡¢Setº¯Êý
        elif hasattr(PlayerControl, getFuncName) and hasattr(PlayerControl, setFuncName):
            getFunc = getattr(PlayerControl, getFuncName)
            setFunc = getattr(PlayerControl, setFuncName)
            value = getFunc(curPlayer)
            attrOwner = "PlayerControl"
            
        # curPlayer µÄ Get¡¢Setº¯Êý
        elif hasattr(curPlayer, getFuncName) and hasattr(curPlayer, setFuncName):
            getFunc = getattr(curPlayer, getFuncName)
            setFunc = getattr(curPlayer, setFuncName)
            value = getFunc()
            attrOwner = "curPlayer"
            
        else:
            GameWorld.ErrLog("ÌØÊâµØÍ¼ÉèÖÃÊôÐÔÒì³££¬²»´æÔÚ¸ÃÊôÐÔ£¡ dataMapID=%s,attrName=%s" % (dataMapID, attrName), playerID)
            continue
        
        if attrValueFormat.isdigit():
            setValue = int(attrValueFormat)
        else:
            setValue = eval(FormulaControl.GetCompileFormula("SpecMapAttr_%s_%s" % (dataMapID, attrName), attrValueFormat))
            
        if attrOwner == "curPlayer":
            setFunc(setValue)
        else:
            setFunc(curPlayer, setValue)
            
        GameWorld.DebugLog("    attrName=%s,value=%s,setValue=%s,%s" % (attrName, value, setValue, attrOwner), playerID)
        
    return