1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package AICommon
#NPC AI¹ÜÀíÆ÷
#
# @author panwei
# @date 2010-4-23
# @version 1.7
#
# @change: "2013-03-11 18:00" wdb È¥³ý¶ÔÖÅ
# @change: "2013-06-18 22:30" Alee Ð¡¹Ö²»»ØÑª
# @change: "2013-12-17 14:50" hxp »Ö¸´Ð¡¹Ö»ØÑª
# @change: "2013-12-20 15:35" Alee ÆÕͨ¹Ö·Ç¹¥»÷ÒÆ¶¯·À·¶
# @change: "2014-04-18 20:15" Alee ²É¼¯È¡ÏûÆäËû¶ÔÏóÌí¼Ó·À¿Õ
# @change: "2014-09-10 11:30" hxp Ôö¼ÓÕÙ»½Ê޿ɶÔÖ÷ÈËÊͷż¼ÄÜ
# @change: "2016-05-25 13:30" hxp NPCÊͷż¼ÄÜÑ¡ÔñÓÅ»¯£¬¸ù¾Ý×ÜÊÍ·Å´ÎÊýÓÅÏÈÊÍ·Å´ÎÊýµÍµÄ
#------------------------------------------------------------------------------------------------------------ 
#"""Version = 2016-05-25 13:30"""
#---------------------------------------------------------------------
import NPCCommon
import IPY_GameWorld
import GameWorld
import ChConfig
import BaseAttack
import random
import PlayerControl
import OperControlManager
import SkillCommon
import SkillShell
import PetControl
import ReadChConfig
import GameObj
import FBLogic
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
## ÊÇ·ñ´æÔÚ,ÕÙ»½ÊÞ¿ÉÒÔ¹¥»÷µÄ , Ö÷È˹¥»÷µÄ¶ÔÏó
#  @param curNPC ÕÙ»½ÊÞ
#  @param tick µ±Ç°Ê±¼ä
#  @param noSpeed Òƶ¯ËÙ¶È
#  @return None or ¹¥»÷¶ÔÏó
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerSummonAkObj(curNPC , tick , noSpeed = True):
    
    if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove :
        return
    
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer , curNPC)
    
    if not curPlayer:
        #ûÓÐÖ÷ÈË, ²»¶¯×÷
        return
    
#    if not curPlayer.GetIsConfronting():
#        #Ö÷È˲»ÔÚ¶ÔÖÅ״̬ÖÐ
#        return
 
    #Íæ¼ÒÊÇ·ñÔÚÕ½¶·×´Ì¬
    if not PlayerControl.IsPlayerInFight(curPlayer):
        return
    
    masterAttackObj = curPlayer.GetActionObj()
        
    if not masterAttackObj or not masterAttackObj.IsAlive():
        return
    
    attackObjType = masterAttackObj.GetGameObjType()
    
    if attackObjType == IPY_GameWorld.gotNPC :
        #»ñµÃNPCÀà
        attackObjDetel = GameWorld.GetObj(masterAttackObj.GetID(), IPY_GameWorld.gotNPC)
    elif attackObjType == IPY_GameWorld.gotPlayer:
        #»ñµÃÍæ¼ÒÀà
        attackObjDetel = GameWorld.GetObj(masterAttackObj.GetID(), IPY_GameWorld.gotPlayer)
    else:
        GameWorld.Log("###curNPC = %s ÎÞ·¨²éÕÒÖ÷È˹¥»÷¶ÔÏóÀàÐÍ%s"%(curNPC.GetName() , attackObjType) , curPlayer.GetPlayerID())
        return
    
    if attackObjDetel == None:
        return
    
    if not attackObjDetel.GetCanAttack():
        #²»¿É¹¥»÷
        return
    
    #ÅжÏÊÇ·ñµÐ¶Ô¹ØÏµ
    relation = BaseAttack.GetTagRelation(curPlayer, attackObjDetel, None, tick)[0]
    
    if relation != ChConfig.Type_Relation_Enemy:
        return
    
    #ÅжÏÓë×Ô¼ºµÄ¹ØÏµ
    relation = BaseAttack.GetTagRelation(curNPC, attackObjDetel, None, tick)[0]
    
    if relation != ChConfig.Type_Relation_Enemy:
        return
    
    #ÎÞÒÆ¶¯ËÙ¶È
    if noSpeed:
        #ÅжϺÍÄ¿±êµÄ¹¥»÷¾àÀë
        atkDist = GameWorld.GetDist(
                                    masterAttackObj.GetPosX(), masterAttackObj.GetPosY(), 
                                    curNPC.GetPosX(), curNPC.GetPosY()
                                    )
    
        if atkDist > curNPC.GetAtkDist() :
            return
    
    return masterAttackObj
#---------------------------------------------------------------------
## ÆÕͨNPC¿ÕÏÐ״̬ -> Ëæ»úÒÆ¶¯
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def NormalNPCFree_Move(curNPC , tick):
    if curNPC.GetType() != IPY_GameWorld.ntMonster:
        return
 
    npcControl = NPCCommon.NPCControl(curNPC)
    curNPCAction = curNPC.GetCurAction()
    
    #ÎÞ³ðºÞ,µ«ÊÇÓÐÉ˺¦Ä¿±ê
    if curNPC.GetPlayerHurtList().GetHurtCount() != 0:
        npcControl.ResetNPC_Init()
        
    elif curNPCAction == IPY_GameWorld.laNPCAttack:
        curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
        #ÖØÖÃÉÏ´ÎÒÆ¶¯Ê±¼ä,ÈÃ×·»÷Íæ¼ÒµÄNPC¿ÉÒÔÉ¢¿ª
        curNPC.SetActionTick(0)
        
    elif curNPCAction == IPY_GameWorld.laNPCNull:
        #¿ÕÏÐ״̬»ØÑª
        npcControl.ProcessHPRestore(tick)
        #ÅжÏÊÇ·ñÖØÖÃ״̬
        __ReSetBattleState(curNPC)
        #ÆÕͨС¹ÖÒÆ¶¯
        npcControl.DoNormalNPCMove(tick)
            
    return
#---------------------------------------------------------------------
## ÆÕͨNPC¿ìËÙÒÆ¶¯
#  @param curNPC µ±Ç°Ê±¼ä
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def NormalNPCFast_Move(curNPC , tick):
    npcControl = NPCCommon.NPCControl(curNPC)
    #³¬¹ýˢеãÁË,ÅÜ»ØÀ´
    if not npcControl.IsInRefreshArea():
        npcControl.MoveBack()
        return
    
    #ÎÞÈ˹¥»÷Ëû,ÕýÔÚÅÜ»ØË¢Ðµã
    if curNPC.GetPlayerHurtList().GetHurtCount() == 0:
        #·ÇÕ½¶·»ØÑª
        npcControl.ProcessHPRestore(tick)
    #×·»÷Íæ¼Ò
    else:
        #Õ½¶·ÖлØÑª
        npcControl.ProcessBattleHPRestore(tick)
            
    return
#---------------------------------------------------------------------
## ÖØÖÃNPCÕ½¶·×´Ì¬
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __ReSetBattleState(curNPC):
    #´ôÖͲ»´¦Àí
    if not curNPC.GetIsNeedProcess():
        return
    
    if curNPC.GetIsNeedProcess():
        curNPC.SetIsNeedProcess(False)
        # SetIsNeedProcess(False) Ó¦¸Ã¼°Ê±ÇåÀí³ðºÞ£¬»ØÑª¿ÉÒÔ²»Óü´Ê±
        curNPC.GetNPCAngry().Clear()
        
#    if GameObj.GetHP(curNPC) != GameObj.GetMaxHP(curNPC):
#        if curNPC.GetIsBoss() != ChConfig.Def_NPCType_Ogre_Normal:
#            return
#        
#        #ÆÕͨNPC²»»ØÑª£¬Í˳öÕ½¶·4Ãëºó½øÈë´ôÖÍ״̬
#        battleTick = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_QuitBattleTick)
#        tick = GameWorld.GetGameWorld().GetTick()        
#        if battleTick == 0:
#            curNPC.SetDict(ChConfig.Def_NPC_Dict_QuitBattleTick, tick)
#            return
#        
#        if tick - battleTick < 4000:
#            return
#
#    if curNPC.GetIsNeedProcess():
#        curNPC.SetIsNeedProcess(False)
#        #ÖØÖÃС¹ÖÕ½¶·CD
#        if curNPC.GetIsBoss() == ChConfig.Def_NPCType_Ogre_Normal:
#            curNPC.SetDict(ChConfig.Def_NPC_Dict_QuitBattleTick, 0)
    
    return
#---------------------------------------------------------------------
## Ëæ»ú»ñµÃѲÂßµã
#  @param curNPC Ñ²ÂßNPC
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetPatrolPos(curNPC):
    patrolCount = curNPC.GetPatrolPosCount()
    #Èç¹ûNPCÓÐѲÂßµã, »Øµ½Ëæ»úÒ»¸öѲÂßµã, Èç¹ûûÓÐ, ÔòËæ»úÔÚˢз¶Î§ÄÚÕÒÒ»¸öµã
    if patrolCount > 0:
        patrolIndex = random.randint(0, patrolCount-1)
        patrolPos = curNPC.GetPatrolPosAt(patrolIndex)
        posX = patrolPos.GetPosX()
        posY = patrolPos.GetPosY()
 
    else:
        npcControl = NPCCommon.NPCControl(curNPC)
        posX, posY = npcControl.GetRandPosInRefreshArea()
 
    return posX, posY
 
#---------------------------------------------------------------------
## Çå¿ÕNPCÉËѪÁбí, ²¢Çå¿ÕÍæ¼ÒLoading½ø¶ÈÌõ״̬
#  @param curNPC µ±Ç°NPC
#  @return None
#  @remarks Çå¿ÕNPCÉËѪÁбí, ²¢Çå¿ÕÍæ¼ÒLoading½ø¶ÈÌõ״̬
def ClearPlayerPreparing(curNPC, srcPlayer=None, notifyKey=""):
    curNPC_HurtList = curNPC.GetPlayerHurtList()
    for i in range(curNPC_HurtList.GetHurtCount()):
        hurtValue = curNPC_HurtList.GetHurtAt(i)
        if hurtValue == None:
            continue
        hurtObjID = hurtValue.GetValueID()
        curPlayer = GameWorld.GetObj(hurtObjID, IPY_GameWorld.gotPlayer)
        
        #ÎÞ·¨²éÕÒÍæ¼Ò,»òÕßÒѾ­ËÀÍö
        if curPlayer == None or GameObj.GetHP(curPlayer) <= 0:
            continue
        
        if srcPlayer and curPlayer.GetID() == srcPlayer.GetID():
            # ×Ô¼º²É¼¯µÄÍâ²ã´¦ÀíChangePlayerAction
            continue
        
        #²»ÔÚLoaning״̬
        if curPlayer.GetPlayerAction() != IPY_GameWorld.paPreparing:
            continue
        
        hurtObjActionObj = curPlayer.GetActionObj()
        
        if hurtObjActionObj == None:
            continue
        
        if hurtObjActionObj.GetID() != curNPC.GetID():
            continue
        
        #ÉèÖÿÕÏÐ״̬
        PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
        if notifyKey:
            PlayerControl.NotifyCode(curPlayer, notifyKey, [curNPC.GetNPCID()])
            
    #Çå¿ÕÕâ¸öNPCµÄÉËѪÁбí
    curNPC_HurtList.Clear()
 
 
def GetPassiveRandomSkill(curSkill):
    skillIDList = []
    #Ëæ»ú¼¼ÄÜ, ¿ÉÒÔ¶àÅäÖü¸¸öͬÑùЧ¹ûID
    effectID = ChConfig.Def_Skill_Effect_RandSkill
    for i in xrange(0, curSkill.GetEffectCount()):
        curEffect = curSkill.GetEffect(i)
        curEffectID = curEffect.GetEffectID()
        
        if not curEffectID:
            #²ß»®ÓпÉÄÜÖÐ;ɾ³ý£¬²»ÓÃreturn
            continue
        
        #²»ÊÇÐèÒªµÄЧ¹û
        if curEffectID != effectID:
            continue
        
        for j in xrange(curEffect.GetEffectValueCount()):
            skillID = curEffect.GetEffectValue(j)
            if not skillID:
                continue
            skillIDList.append(skillID)
    
    if not skillIDList:
        return
    
    curSkillID = random.choice(skillIDList)
    return GameWorld.GetGameData().GetSkillBySkillID(curSkillID)
 
#---------------------------------------------------------------------
##NPCÊͷż¼ÄÜ
# @param curNPC NPCʵÀý
# @param curTag ¹¥»÷Ä¿±ê
# @param useSkill ÒªÊͷŵļ¼ÄÜ
# @param tagDist Ë«·½µÄ¾àÀë
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
def DoNPCUseSkill(curNPC, curTag, useSkill, tagDist, tick):
    #ÒѾ­µ½Î²²¿ÁË
    if not useSkill or useSkill.GetSkillTypeID() == 0:
        return False
 
    #±»¶¯¼¼Äܲ»ÊÍ·Å
    if SkillCommon.isPassiveSkill(useSkill):
        #GameWorld.Log('±»¶¯¼¼Äܲ»ÊͷŲ»ÊÍ·Å = %s'%(useSkill.GetSkillName()))
        return False
 
    #CDʱ¼ä
    if tick - useSkill.GetLastUseTick() < useSkill.GetCoolDownTime():
        #GameWorld.Log('¼ì²éCDʱ¼ä´¥·¢Ê§°Ü = %s'%(useSkill.GetSkillName()))
        return False
    
    curSkillUseTag = SkillShell.GetSkillAffectTag(useSkill)
    if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackPlayer:
        if curTag.GetGameObjType() != IPY_GameWorld.gotPlayer:
            return False
    
    #¼ì²éÊÇ·ñ¼¸ÂÊ´¥·¢
    rate = useSkill.GetHappenRate()
    if rate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
        #GameWorld.Log('¼ì²éÊÇ·ñ¼¸ÂÊ´¥·¢ = %sʧ°Ü = %s'%(rate, useSkill.GetSkillName()))
        return False
    
    #Ëæ»ú¼¼ÄÜ
    changeSkill = GetPassiveRandomSkill(useSkill)
    if changeSkill:
        # useSkill ½øÈëCD
        skillTypeID = useSkill.GetSkillTypeID()
        
        #¼¼ÄÜʹÓóɹ¦
        curNPCSkill = curNPC.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
        if curNPCSkill:
            SkillCommon.SetSkillRemainTime(curNPCSkill, 0, tick, curNPC)
        useSkill = changeSkill
        #GameWorld.DebugLog("----Ëæ»ú¼¼ÄÜ %s"%useSkill.GetSkillID())
      
    #===========================================================================
    # ¸Ä³É±»¶¯´¥·¢
    # if PetControl.IsPet(curNPC):
    #    petOwner = PetControl.GetPetOwner(curNPC)
    #    
    #    if petOwner == None:
    #        GameWorld.ErrLog("³èÎ%s£©ÕÒ²»µ½Ö÷ÈË"%curNPC.GetRolePet().PetID)
    #        return False
    #    
    #    #ѪÁ¿Ìõ¼þÅж¨
    #    effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
    #    if effect:
    #        if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
    #            return False
    #===========================================================================
    
    skillTag = SkillShell.GetSkillAffectTag(useSkill)
    skillAim = SkillShell.GetSkillFireAim(useSkill)
 
    #---¶Ô×Ô¼ºÊÍ·Å,»òÕßÎÞÄ¿±ê¼¼ÄÜ---
    if skillTag in ChConfig.Def_ST_CanNPCUseSkill or skillAim == ChConfig.Def_UseSkillAim_None:
        #ÊÍ·Å×ÔÉíÀ༼ÄÜ
        return SkillShell.NPCUseSkill(curNPC, useSkill, tick)
    
    #---¶Ô³èÎïÖ÷ÈËÊÍ·Å---
    if skillTag == ChConfig.Def_UseSkillTag_PetMaster:
        if not PetControl.IsPet(curNPC):
            GameWorld.ErrLog("¸ÃNPC·Ç³èÎÎÞ·¨»ñµÃÖ÷ÈËÊͷż¼ÄÜ")
            return False
        
        petOwner = PetControl.GetPetOwner(curNPC)
        
        if petOwner == None:
            GameWorld.ErrLog("³èÎ%s£©¶ÔÖ÷ÈËÊͷż¼ÄÜ£¬ÕÒ²»µ½Ö÷ÈË"%curNPC.GetRolePet().PetID)
            return False
        
        curTag = petOwner
        
    # ÕÙ»½ÊÞ¶ÔÖ÷ÈËÊͷż¼ÄÜ
    elif skillTag == ChConfig.Def_UseSkillTag_SummonMaster:
        if not NPCCommon.IsSummonNPC(curNPC):
            GameWorld.ErrLog("¸ÃNPC·ÇÕÙ»½ÊÞ£¬ÎÞ·¨»ñµÃÖ÷ÈËÊͷż¼ÄÜ")
            return False
        
        curSummonOwner =  NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)    
        if curSummonOwner == None:
            curSummonOwner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curNPC)
        
        if curSummonOwner == None:
            GameWorld.ErrLog("ÕÙ»½ÊÞ£¨%s£©¶ÔÖ÷ÈËÊͷż¼ÄÜ£¬ÕÒ²»µ½Ö÷ÈË" % curNPC.GetNPCID())
            return
    
        curTag = curSummonOwner
        
    #---¶ÔÄ¿±êÊͷż¼ÄÜ---
    if tagDist > useSkill.GetAtkDist():
        #GameWorld.Log('¶ÔÄ¿±êÊͷż¼ÄÜ = %s, ¾àÀë¹ýÔ¶ = %s'%(useSkill.GetSkillName(), useSkill.GetAtkDist()))
        return False
    
    #GameWorld.Log('ÊÍ·ÅÄ¿±êÀ༼ÄÜ')
    #ÊÍ·ÅÄ¿±êÀ༼ÄÜ
    return SkillShell.NPCUseSkillTag(curNPC, curTag, useSkill, tick)
 
    
#---------------------------------------------------------------------
 
 
def GetCanUseRealmSuppressSkll(curNPC, curSkill):
    if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_RealmSuppress:
        # ·Ç¾³½çÑ¹ÖÆ¼¼ÄÜ·µ»Ø¿ÉÓÃ
        return True
    
    # ¾³½çÑ¹ÖÆ¼¼ÄÜÐèÅжϠÖÜΧÊÇ·ñÓе;³½çÍæ¼Ò
    npcRealmLV = NPCCommon.GetRealmLV(curNPC)
    angryManager = curNPC.GetNPCAngry()
    
    for i in range(0, angryManager.GetAngryCount()) :
        curAngry = angryManager.GetAngryValueTag(i)
        if curAngry == None or curAngry.GetObjID() == 0:
            continue
        
        #³ðºÞÖµ
        curAngryValue = GameObj.GetAngryValue(curAngry)
        if curAngryValue == 0:
            continue
        
        if curAngry.GetIsDisable():
            continue
        
        angryID = curAngry.GetObjID()
        angryObjType = curAngry.GetObjType()
        if angryObjType != IPY_GameWorld.gotPlayer:
            continue
        
        curTag = GameWorld.GetObj(angryID, angryObjType)
        if not curTag:
            continue
        if curTag.GetOfficialRank() < npcRealmLV:
            return True
        
    return False
        
        
##NPC×Ô¶¯Êͷż¼ÄÜ
# @param curNPC NPCʵÀý
# @param curTag ¹¥»÷Ä¿±ê
# @param tagDist Ë«·½µÄ¾àÀë
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ×Ô¶¯Êͷż¼ÄÜÁбíÖеķDZ»¶¯¼¼ÄÜ
def DoAutoUseSkill(curNPC, curTag, tagDist, tick):
    #¹¥»÷½©³ÖÖÐ
    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
        if not PetControl.IsPet(curNPC):
            #GameWorld.Log('¹¥»÷½©³ÖÖÐ')
            return False
    
    npcID = curNPC.GetNPCID()
    npcAITrigger = ReadChConfig.GetEvalChConfig("NPCLogic_AI186_Trigger")
    triggerDict = {}
    if npcID in npcAITrigger:
        triggerDict = npcAITrigger[npcID]
        
    useSkillIDOnDie = 0
    npcUseSkillOnDieDict = ReadChConfig.GetEvalChConfig("NPCLogic_AI_UseSkillOnDie")
    if npcID in npcUseSkillOnDieDict:
        useSkillIDOnDie = npcUseSkillOnDieDict[npcID][0]
        
    useSkillAfterOtherDieDict = {}
    useSkillAfterOtherDieNPCDict = ReadChConfig.GetEvalChConfig("NPCLogic_AI_UseSkillAfterOtherDie")
    if npcID in useSkillAfterOtherDieNPCDict:
        useSkillAfterOtherDieDict = useSkillAfterOtherDieNPCDict[npcID]
    
    skillManager = curNPC.GetSkillManager()
    tagObjType = curTag.GetGameObjType()
    
    useSkillList = []
    for index in range(0, skillManager.GetSkillCount()):
        useSkill = skillManager.GetSkillByIndex(index)
        #ÒѾ­µ½Î²²¿ÁË
        if not useSkill or useSkill.GetSkillTypeID() == 0:
            break
        
        if useSkillIDOnDie and useSkillIDOnDie == useSkill.GetSkillID():
            #GameWorld.DebugLog("ËÀÍöÊͷŵļ¼ÄܽöÔÚËÀÍöʱ²ÅÄÜÊÍ·Å£¡useSkillIDOnDie=%s" % useSkillIDOnDie)
            continue
        
        skillTypeID = useSkill.GetSkillTypeID()
        if skillTypeID in useSkillAfterOtherDieDict:
            checkIsDeadNPCID = useSkillAfterOtherDieDict[skillTypeID]
            if GameWorld.FindNPCByNPCID(checkIsDeadNPCID):
                #GameWorld.DebugLog("Ä¿±êNPC»¹»î×Å£¬¸Ã¼¼ÄÜδ½âËø£¬ÎÞ·¨ÊÍ·Å£¡npcID=%s,skillTypeID=%s,checkIsDeadNPCID=%s" 
                #                   % (npcID, skillTypeID, checkIsDeadNPCID))
                continue
            
        #±»¶¯¼¼Äܲ»ÊÍ·Å
        if SkillCommon.isPassiveSkill(useSkill):
            #GameWorld.Log('±»¶¯¼¼Äܲ»ÊͷŲ»ÊÍ·Å = %s'%(useSkill.GetSkillName()))
            continue
        
        if SkillShell.GetSkillFireAim(useSkill) == ChConfig.Def_UseSkillAim_Obj:
            # Ö÷Ä¿±ê¶ÔÏóÅж¨, ²»ÄÜÊÍ·ÅÔò²»½øÈë¶ÓÁÐ
            curSkillUseTag = SkillShell.GetSkillAffectTag(useSkill)
            if curSkillUseTag != ChConfig.Def_UseSkillTag_AppointNPC:
                hurtTypeList = ChConfig.Def_Dict_UseSkillTag_ObjType.get(curSkillUseTag)
                if not hurtTypeList:
                    continue
                
                if tagObjType not in hurtTypeList:
                    continue
        
        if triggerDict != {}:
            if not CheckSkillTrigger(curNPC, triggerDict, index, tick):
                continue
            
        # ¾³½çÑ¹ÖÆÐèÒª¸ù¾Ý³ðºÞÁбíÖеÄÍæ¼ÒÊÇ·ñÓÐÑ¹ÖÆ
        if not GetCanUseRealmSuppressSkll(curNPC, useSkill):
            continue
        
        useCnt = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillUseCnt % useSkill.GetSkillTypeID()) # ¸Ã¼¼ÄÜÒÑʹÓôÎÊý
        useSkillList.append([useCnt, index, useSkill])
        
    if not useSkillList:
        return False
    
    useSkillList.sort() # °´Ê¹ÓôÎÊýÓÅÏÈÉýÐòÅÅ£¬Ê¹ÓôÎÊýµÍµÄÓÅÏÈÅжÏʹÓÃ
    #GameWorld.DebugLog('¼¼ÄÜʹÓÃ˳Ðò = useSkillList%s' % str(useSkillList), curNPC.GetID())
    
    for useCnt, index, useSkill in useSkillList:
        if DoNPCUseSkill(curNPC, curTag, useSkill, tagDist, tick):
            return True
        
    #ÎÞ¼¼ÄÜ¿ÉÒÔÊÍ·Å
    return False
 
##¼ì²é¼¼ÄÜ´¥·¢Æ÷
# @param curNPC NPCʵÀý
# @param triggerDict ´¥·¢Æ÷×Öµä
# @param npcSkillindex NPCÊͷż¼ÄܵÄË÷Òý
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
def CheckSkillTrigger(curNPC, triggerDict, npcSkillindex, tick):
    skillInfo = triggerDict.get(npcSkillindex)
 
    if skillInfo != None:
        #µ±Ç°ÑªÁ¿
        hpPercent = int(GameObj.GetHP(curNPC)/float(GameObj.GetMaxHP(curNPC))*100)
        checkHP = skillInfo[0]
        
        #ѪÁ¿Î´µ½
        if checkHP != 0 and hpPercent > checkHP:
            return False
        
        #ÈËÊýδµ½
        if not NPCCommon.CheckCanAttackTagLimitCountInSight_NPC(curNPC, skillInfo[1], skillInfo[2], tick):
            return False
    
    return True
 
def DoNPCUseSkillOnDie(curNPC):
    ## NPCËÀÍöÊͷż¼ÄÜ
    ## @remarks:  ËÀÍöµÄʱºò·Å¼¼ÄÜ ÒòΪNPCËÀÁËËùÒÔÐèÒªÏÈÉèHP 1 Èƹý¼ì²é È»ºóÔÙÉè³É0
    npcID = curNPC.GetNPCID()
    npcUseSkillOnDieDict = ReadChConfig.GetEvalChConfig("NPCLogic_AI_UseSkillOnDie")
    if npcID not in npcUseSkillOnDieDict:
        #GameWorld.DebugLog("¸ÃNPCûÓÐËÀÍöÊͷż¼ÄÜÂß¼­£¡npcID=%s" % (npcID), curNPC.GetID())
        return
    skillID, tagNPCID = npcUseSkillOnDieDict[npcID]
    skillManager = curNPC.GetSkillManager()
    useSkill = skillManager.FindSkillBySkillID(skillID)
    #GameWorld.DebugLog("NPCËÀÍöÊͷż¼ÄÜÂß¼­£¡npcID=%s,skillID=%s" % (npcID, skillID), curNPC.GetID())
    if not useSkill:
        return
    
    tagDist = 0
    curTag = None
    if tagNPCID:
        # Ö¸¶¨NPCIDµÄÔݲ»ÊÕ¾àÀëÏÞÖÆ
        curTag = GameWorld.FindNPCByNPCID(tagNPCID)
        if not curTag:
            #GameWorld.DebugLog("    ÕÒ²»µ½Ä¿±ê tagNPCID: %s" % tagNPCID, curNPC.GetID())
            return
    else:
        # ¸ù¾Ý¼¼ÄÜÊÍ·ÅÄ¿±ê»ñȡĿ±ê¶ÔÏ󣬴ýÀ©Õ¹...
        #curTag = ...
        if curTag:
            tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())
            
    tick = GameWorld.GetGameWorld().GetTick()
    GameObj.SetHP(curNPC, 1)
    isOK = DoNPCUseSkill(curNPC, curTag, useSkill, tagDist, tick)
    #GameWorld.DebugLog("    ËÀÍöÊͷż¼ÄÜ: isOK=%s" % isOK, curNPC.GetID())
    GameObj.SetHP(curNPC, 0)
    return
 
def DoNPCSkillWarningProcess(curNPC, tick):
    '''Ô¤¾¯¼¼ÄÜÕ½¶·´¦Àí
    @return: 0-·ÇÔ¤¾¯×´Ì¬£»1-Ô¤¾¯´¦Àí½áÊø£¬³É¹¦Ö´ÐУ»2-Ô¤¾¯ÖУ»
    '''
    if curNPC.GetCurAction() != IPY_GameWorld.laNPCSkillWarning:
        #GameWorld.DebugLog("    ·Ç¼¼ÄÜÔ¤¾¯×´Ì¬²»´¦Àí")
        return 0
    
    warnSkillID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnSkillID)
    useSkill = curNPC.GetSkillManager().FindSkillBySkillID(warnSkillID)
    if not useSkill:
        GameWorld.DebugLog("    Ô¤¾¯×´Ì¬ÏÂÔ¤¾¯¼¼Äܲ»´æÔÚ, ÖØÖÃ״̬!warnSkillID=%s" % warnSkillID)
        curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
        __ClearNPCSkillWarn(curNPC)
        return 0
    
    warnTime = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnTime)
    passTick = max(0, tick - curNPC.GetActionTick())
    if passTick < warnTime:
        #GameWorld.DebugLog("Ô¤¾¯Ê±¼äδµ½£¡npcID=%s,passTick=%s,warnTime=%s" % (curNPC.GetNPCID(), passTick, warnTime))
        return 2
    
    curNPC.SetCurAction(IPY_GameWorld.laNPCAttack)
    
    if useSkill.GetSkillType() == ChConfig.Def_SkillType_Summon:
        #GameWorld.DebugLog("    Ô¤¾¯Ê±¼äµ½£¬ÊÍ·ÅÕÙ»½¼¼ÄÜ warnSkillID=%s,passTick=%s,warnTime=%s" % (warnSkillID, passTick, warnTime))
        SkillShell.DoLogic_UseSkill(curNPC, curNPC, useSkill, tick)
    else:
        posX = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnPosX % 0)
        posY = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnPosY % 0)
        if posX + posY == 0:
            posX = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_AtkMovePosX)
            posY = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_AtkMovePosY)
        #GameWorld.DebugLog("    Ô¤¾¯Ê±¼äµ½£¬Êͷż¼ÄÜ warnSkillID=%s,passTick=%s,warnTime=%s,posX=%s,posY=%s" % (warnSkillID, passTick, warnTime, posX, posY))
        SkillShell.DoLogic_UseSkill(curNPC, None, useSkill, tick, posX, posY)
        if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_AtkMovePosX) != 0:
            curNPC.ChangePos(curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_AtkMovePosX), 
                             curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_AtkMovePosY))
            curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosX, 0)
            curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosY, 0)
        
    __ClearNPCSkillWarn(curNPC)
    return 1
 
def __ClearNPCSkillWarn(curNPC):
    posCnt = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillWarnPosCnt)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_SkillWarnSkillID, 0)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_SkillWarnTime, 0)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_SkillWarnPosCnt, 0)
    for i in xrange(posCnt):
        curNPC.SetDict(ChConfig.Def_NPC_Dict_SkillWarnPosX % i, 0)
        curNPC.SetDict(ChConfig.Def_NPC_Dict_SkillWarnPosY % i, 0)
    return
 
 
def NPCMoveByPointList(curNPC, movePointList, tick):
    if not movePointList:
        return
    pointIndex = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_MovePointIndex)
    destPosX, destPosY = movePointList[pointIndex]
    curPosX, curPosY = curNPC.GetPosX(), curNPC.GetPosY()
    curDis = GameWorld.GetDist(curPosX, curPosY, destPosX, destPosY)
    #Èç¹ûÀëÄ¿±êµã±È½Ï½üµÄ»° È¡ÏÂÒ»¸öÄ¿±êµã
    while curDis <= 6 and pointIndex < len(movePointList) - 1:
        pointIndex += 1
        curNPC.SetDict(ChConfig.Def_NPC_Dict_MovePointIndex, pointIndex)
        destPosX, destPosY = movePointList[pointIndex]
        curDis = GameWorld.GetDist(curPosX, curPosY, destPosX, destPosY)
        
    if curDis != 0:
        if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove:
            return
        
        #²»¿ÉÒÆ¶¯ÐÐΪ״̬, ·þÎñ¶ËÏÞÖÆ
        if not OperControlManager.IsObjCanDoAction(curNPC,
                                                   ChConfig.Def_Obj_ActState_ServerAct,
                                                   IPY_GameWorld.oalMove):
            return  
        
        curNPC.Move(destPosX, destPosY)
        return
    
    # µ½´ïÖÕµã
    if pointIndex == (len(movePointList) - 1):
        FBLogic.OnTDNPCReachTheGoal(curNPC, tick)
        
    return