#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#
|
# @todo: ¹¥»÷ÓëÍæ¼ÒͬƵÂʵÄÕÙ»½ÊÞ£¬AIÖ»´¦Àí¸úËæ
|
#
|
# @author: Alee
|
# @date 2018-1-29 ÉÏÎç11:42:59
|
# @version 1.0
|
#
|
# @note:
|
#
|
#---------------------------------------------------------------------
|
#------------------------------------------------------------------------------
|
|
import IPY_GameWorld
|
import GameWorld
|
import NPCCommon
|
import ChConfig
|
import GameObj
|
#---------------------------------------------------------------------
|
|
## ³õʼ³ðºÞ
|
# @param curNPC ʵÀý
|
# @return None
|
def DoInit(curNPC):
|
curNPC.GetNPCAngry().Init(ChConfig.Def_BossAngryCount)
|
|
|
## AIÑ»·µ÷ÓÃ
|
# @param curNPC ʵÀý
|
# @return None
|
def ProcessAI(curNPC, tick):
|
if not curNPC.IsAlive():
|
#NPCËÀÍö
|
return
|
|
curNPCControl = NPCCommon.NPCControl(curNPC)
|
if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
|
#ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö
|
curNPCControl.SetKilled()
|
return
|
|
curNPCOwner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
|
if curNPCOwner == None:
|
#ûÓÐÖ÷ÈË, ²»×öÈκζ¯×÷
|
return
|
|
|
#NPC¿ìËÙ±¼ÅÜÖÐ, ´¦Àí
|
if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove and curNPC.GetCurMoveType() == IPY_GameWorld.mtRun:
|
__SummonOutRefreshArea(curNPC, curNPCControl)
|
return
|
|
curNPCAction = curNPC.GetCurAction()
|
|
#³ðºÞ¶ÈÁбíÖеÄÈËΪ¿Õ
|
if curNPCAction == IPY_GameWorld.laNPCMove:
|
#ÒÆ¶¯ÖÐ, ÔÝʱ²»´¦Àí
|
pass
|
elif curNPCAction == IPY_GameWorld.laNPCNull:
|
#¿ÕÏÐ״̬,ÐèÒª¸úËæÖ÷ÈËÒÆ¶¯
|
__SummonMove(curNPC, curNPCOwner)
|
elif curNPCAction == IPY_GameWorld.laNPCAttack:
|
#Èç¹û¹¥»÷״̬,ÉèÖÃΪ¿ÕÏÐ״̬
|
curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
|
return
|
|
|
## ÕÙ»½ÊÞÒÆ¶¯
|
# @param curNPC ʵÀý
|
# @return None
|
def __SummonMove(curNPC, curPlayer):
|
npcControl = NPCCommon.NPCControl(curNPC)
|
dist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY())
|
#Í£Ö¹¾àÀë
|
stopDist = 3
|
#¸úËæ¾àÀë
|
followDist = ChConfig.Def_Screen_Area
|
|
if dist < stopDist:
|
pass
|
elif dist < followDist:
|
npcControl.MoveToObj_Detel(curPlayer, stopDist)
|
else:
|
#˲¼äÒÆ¶¯
|
__SummonResetPos(curNPC, curPlayer, npcControl)
|
|
return
|
|
|
##ÕÙ»½ÊÞ³¬¹ýÇø¼ä
|
# @param curNPC ʵÀý
|
# @return None
|
def __SummonOutRefreshArea(curNPC, npcControl):
|
curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
|
if curPlayer == None:
|
return
|
|
dist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY())
|
|
if dist < ChConfig.Def_PlayerSight_Default:
|
return
|
|
#ÖØÖÃλÖÃ
|
__SummonResetPos(curNPC, curPlayer, npcControl)
|
return True
|
|
|
##ÖØÖÃλÖÃ
|
# @param curNPC ʵÀý
|
# @return None
|
def __SummonResetPos(curNPC, curPlayer, npcControl):
|
#Çå¿Õ³ðºÞ,Çå¿ÕÉËѪÁбí
|
npcControl.ClearNPCAngry()
|
npcControl.ClearNPCHurtList()
|
moveDestX, moveDestY = npcControl.GetMoveNearPos(curPlayer.GetPosX(), curPlayer.GetPosY(),
|
ChConfig.Def_PlayerTurckBeginMoveDist)
|
curNPC.ResetPos(moveDestX, moveDestY)
|
#ÖØÖÃNPCΪ¿ÕÏÐ״̬
|
curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
|
return
|
|
|