#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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#---------------------------------------------------------------------
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##@package AIType_102
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# ½£Óü¿ñÀ½ÒþÐÎÕÙ»½ÊÞ£¬Íæ¼ÒÎÞ·¨¸ÐÖª£¬Êͷű©·çÑ©
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#
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# @author Alee
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# @date 2010-6-4 ÉÏÎç10:51:04
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# @version 1.3
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#
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# @change: "2010-06-08 18:00" È¥³ýÈßÓàµÄ²»¿ÉÒÆ¶¯´¦ÀíÂß¼
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# @change: "2010-06-08 18:00" Ìí¼Ó¹«Ë¾°æ±¾
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# @change: "2016-01-15 15:00" ÐÞ¸ÄΪ×î´óÉúÃüÖµ¾ö¶¨¹¥»÷´ÎÊý
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#
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#Ä£¿éÏêϸ˵Ã÷.
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#---------------------------------------------------------------------
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#µ¼Èë
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import IPY_GameWorld
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import GameWorld
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import NPCCommon
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import BaseAttack
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import ChConfig
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import AICommon
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import SkillShell
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import GameObj
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import PassiveBuffEffMng
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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## ³õʼ»¯
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# @param curNPC µ±Ç°npc
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoInit(curNPC):
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curNPC.GetNPCAngry().Init(ChConfig.Def_BossAngryCount)
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## Ö´ÐÐAI
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# @param curNPC µ±Ç°npc
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def ProcessAI(curNPC, tick):
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#1.¼ì²éÕâ¸öNPCµÄ³ðºÞÁÐ±í£¬ Èç¹û³ðºÞÁбíΪ¿Õ£¬ ²¢ÇÒÒÆ¶¯ÖУ¬ ²»´¦Àí
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if curNPC.IsAlive() != True:
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#NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±
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return
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if not hasattr(curNPC, "GetLastTime") or not hasattr(curNPC, "GetBornTime"):
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return
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curNPCControl = NPCCommon.NPCControl(curNPC)
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if GameObj.GetHP(curNPC) <= 0 or (curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime()):
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#GameWorld.Log("ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö")
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curNPCControl.SetKilled()
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return
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#¹¥»÷Âß¼ Êͷż¼ÄÜ
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__NPCFight(curNPC, tick)
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## npc¹¥»÷Âß¼
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# @param curNPC µ±Ç°npc
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def __NPCFight(curNPC, tick):
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# ÊÓÒ°ÖÐÎÞÆäËû¹Ø×¢¶ÔÏ󣬲»¹¥»÷
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if curNPC.GetAttentionCount() <= 0:
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return
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if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
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#¹¥»÷¼ä¸ôûÓе½, ·µ»Ø
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return
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skillManager = curNPC.GetSkillManager()
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useSkill = None
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for i in range(skillManager.GetSkillCount()):
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curSkill = skillManager.GetSkillByIndex(i)
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if curSkill == None:
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GameWorld.Log("NPC = %s Êý¾Ý¿â²éÕÒ¼¼ÄÜʧ°Ü"%curNPC.GetName())
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return
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#¹¥»÷¼ä¸ô
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if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
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continue
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useSkill = curSkill
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break
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if not useSkill:
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return
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if curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:
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curNPC.SetCurAction(IPY_GameWorld.laNPCAttack)
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SkillShell.NPCUseSkill(curNPC, useSkill, tick)
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# ÿ´Î¹¥»÷ºó£¬×ÔÉíÉúÃüÖµ¼õ1£¬ÓÉ×î´óÉúÃüÖµ¾ö¶¨¹¥»÷´ÎÊý
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GameObj.SetHP(curNPC, GameObj.GetHP(curNPC) - 1)
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if GameObj.GetHP(curNPC) <= 0:
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NPCCommon.NPCControl(curNPC).SetKilled()
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return
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## NPCËÀÍö´¦Àí
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# @param curNPC ËÀÍöNPC
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# @param HurtType µôÂäÀàÐÍ
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# @param HurtID ¶ÔÓ¦ÓµÓÐÕßid
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# @param modulus µôÂäϵÊý
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# @return None
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def OnDie(curNPC, HurtType, HurtID):
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# Òý±¬ÖÖ×Ó Ëª±¬¼¼ÄÜ
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# ntElf ¶¨ÒåΪÈËÎïʹÓöԵسÖÐøÐÔ¼¼ÄÜ£¬²¢ÇÒÈËÎï¿ÉÒÔÒÆ¶¯£¬ÔòÐèÒªntElf×öÒÀÍÐÎïµÄÇé¿ö
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# ÄÇôntElfÖ´ÐÐÈËÎïµÄÉ˺¦¼ÆËãºÍ±»¶¯´¥·¢Ð§¹û
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if curNPC.GetType() != IPY_GameWorld.ntElf:
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return
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curSkill = curNPC.GetSkillManager().GetSkillByIndex(0)
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if not curSkill:
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return
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attacker = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
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if not attacker:
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return
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skillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curNPC, None, curSkill, ChConfig.TriggerType_BeBoomSeed)
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seedSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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if not seedSkill:
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return
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SkillShell.UsePassiveTriggerSkill(curNPC, seedSkill, None, GameWorld.GetGameWorld().GetTick())
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return
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