#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#-------------------------------------------------------------------------------
|
#
|
#-------------------------------------------------------------------------------
|
#
|
##@package NPCAI.AIType_3
|
#
|
# @todo:ÎïÆ·ÕÙ»½ÊÞAI
|
# @author hxp
|
# @date 2015-4-16
|
# @version 1.0
|
#
|
# ÏêϸÃèÊö: ÎïÆ·ÕÙ»½ÊÞAI, ÓгðºÞʱ½øÐз´»÷
|
#
|
#---------------------------------------------------------------------
|
"""Version = 2015-04-16 15:00"""
|
#---------------------------------------------------------------------
|
|
import IPY_GameWorld
|
import GameWorld
|
import NPCCommon
|
import BaseAttack
|
import ChConfig
|
import AICommon
|
import GameObj
|
#---------------------------------------------------------------------
|
|
## ³õʼ³ðºÞ
|
# @param curNPC ʵÀý
|
# @return None
|
def DoInit(curNPC):
|
curNPC.GetNPCAngry().Init(ChConfig.Def_BossAngryCount)
|
return
|
|
|
## AIÑ»·µ÷ÓÃ
|
# @param curNPC ʵÀý
|
# @return None
|
def ProcessAI(curNPC, tick):
|
|
if not curNPC.IsAlive():
|
#NPCËÀÍö
|
return
|
|
curNPCControl = NPCCommon.NPCControl(curNPC)
|
if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
|
#ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö
|
curNPCControl.SetKilled()
|
return
|
|
if not curNPC.GetCanAttack():
|
curNPC.SetCanAttack(True)
|
|
#Ë¢ÐÂ×Ô¼ºµÄbuff
|
curNPCControl.RefreshBuffState(tick)
|
if GameObj.GetHP(curNPC) == 0 :
|
# BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö
|
return
|
|
if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove and curNPC.GetCurMoveType() == IPY_GameWorld.mtRun:
|
return
|
|
#Ë¢ÐÂ×Ô¼º³ðºÞ¶ÈÁбí
|
curNPCControl.RefreshAngryList(tick)
|
|
if not curNPC.GetIsNeedProcess():
|
return
|
|
curAngry = curNPCControl.GetMaxAngryTag()
|
if curAngry == None:
|
return
|
|
#¹¥»÷Âß¼
|
__NPCFight(curNPC, curAngry.GetObjID(), curAngry.GetObjType(), tick)
|
return
|
|
|
## Õ½¶·
|
# @param curNPC ʵÀý
|
# @param tagID ¹¥»÷Ä¿±êID
|
# @param tagType ¹¥»÷Ä¿±êÀàÐÍ
|
# @param tick µ±Ç°Ê±¼ä
|
# @return None
|
def __NPCFight(curNPC, tagID, tagType, tick):
|
curNPCControl = NPCCommon.NPCControl(curNPC)
|
|
#¿ªÊ¼¹¥»÷
|
curTag = GameWorld.GetObj(tagID, tagType)
|
|
if curTag == None or GameObj.GetHP(curTag) <= 0:
|
return
|
|
tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())
|
|
#---ÓÅÏÈÊͷż¼ÄÜ---
|
if AICommon.DoAutoUseSkill(curNPC, curTag, tagDist, tick):
|
return
|
|
#---ÊÍ·ÅÆÕͨ¹¥»÷---
|
if tagDist > curNPC.GetAtkDist():
|
curNPCControl.MoveToObj_Detel(curTag)
|
return
|
|
#¹¥»÷Âß¼
|
if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
|
#¹¥»÷¼ä¸ôûÓе½, ·µ»Ø
|
return
|
|
if curNPCControl.FixTagPos(curTag.GetPosX(), curTag.GetPosY()):
|
#ÐÞÕýÕâ¸öNPCµÄÕ¾Á¢Î»ÖÃ
|
return
|
|
#ÆÕͨ¹¥»÷
|
BaseAttack.Attack(curNPC, curTag, None, tick)
|
return
|
|