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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package NPCAI.AIType_54
#
# @todo:Ëþ·ÀÀà¹ÖÎïAI
# @author hxp
# @date 2017-11-29
# @version 1.0
#
# ÏêϸÃèÊö: Ëþ·ÀÀà¹ÖÎïAI, ´ËAI²»¹¥»÷Íæ¼Ò
#
#-------------------------------------------------------------------------------
#"""Version = 2017-11-29 18:00"""
#-------------------------------------------------------------------------------
import IPY_GameWorld
import FBDefenseCommon
import GameWorld
import ChConfig
#-------------------------------------------------------------------------------
 
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)
    return
 
def OnNPCReborn(curNPC):
    curNPC.SetIsNeedProcess(True)
    return
 
## »ñÈ¡NPCÊÇ·ñÏÞÖÆ¹¥»÷Ä¿±ê£¬AIÌØÊâ¶îÍâÅжÏ
def GetNPCAttackTagLimit(curNPC, tagObj):
    tagObjType = tagObj.GetGameObjType()
    # ²»¹¥»÷Íæ¼Ò
    if tagObjType == IPY_GameWorld.gotPlayer:
        return True
    return
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessAI(curNPC, tick):
    
    if not FBDefenseCommon.NormalCheck(curNPC, tick):
        return
    
    FBDefenseCommon.NormalFight(curNPC, tick, refreshInterval=5000, isUpdAngry=False)
    return