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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package NPCAI.AIType_56
#
# @todo:Ëþ·ÀÀàÌØÊâ¹ÖÎïAI, ×Ô±¬¹Ö
# @author hxp
# @date 2018-03-29
# @version 1.0
#
# ÏêϸÃèÊö: Ëþ·ÀÀàÌØÊâ¹ÖÎïAI, ³åÏòÖ¸¶¨Ä¿±êNPCID, È»ºó×Ô±¬, Ö§³ÖÔ¤¾¯×Ô±¬
#
#-------------------------------------------------------------------------------
#"""Version = 2018-03-29 15:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import FBDefenseCommon
import IPY_GameWorld
import GameWorld
import NPCCommon
import AICommon
import FBLogic
 
#-------------------------------------------------------------------------------
 
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)
    return
 
def OnNPCReborn(curNPC):
    curNPC.SetIsNeedProcess(True)
    return
 
## »ñÈ¡NPCÊÇ·ñÏÞÖÆ¹¥»÷Ä¿±ê£¬AIÌØÊâ¶îÍâÅжÏ
def GetNPCAttackTagLimit(curNPC, tagObj):
    tagNPCIDList = [31704003] # Ö®ºó¿É¸ù¾Ý²»Í¬µÄÐèÇó¿ªÅäÖò»Í¬µÄ¹¥»÷Ä¿±ê£¬Ä¿Ç°Ö»ÓÐÊØÎÀÈ˻ʣ¬ÔÝʱдËÀ
    tagObjType = tagObj.GetGameObjType()
    if tagObjType == IPY_GameWorld.gotNPC:
        if tagObj.GetNPCID() in tagNPCIDList:
            #GameWorld.DebugLog("Ö»¹¥»÷Ö¸¶¨Ä¿±êNPCID£¬ÆäËûĬÈÏÏÞÖÆ!")
            return False
    #GameWorld.DebugLog("¹¥»÷Ä¿±êÊÜÏÞ!tagID=%s" % tagObj.GetID())
    return True
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessAI(curNPC, tick):
    
    if not FBDefenseCommon.NormalCheck(curNPC, tick):
        return
    
    if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove:
        return
    
    npcControl = NPCCommon.NPCControl(curNPC)
    
    #Ô¤¾¯´¦Àí
    warningProcessRet = AICommon.DoNPCSkillWarningProcess(curNPC, tick)
    if warningProcessRet:
        if warningProcessRet == 1:
            __DoNPCSelfDestruction(npcControl, curNPC, tick)
        return
    
    tagNPC = GameWorld.FindNPCByNPCID(31704003)
    if not tagNPC:
        return
    
    #»ñµÃ¼¼ÄܹÜÀíÆ÷
    skillManager = curNPC.GetSkillManager()
    destructSkill = skillManager.GetSkillByIndex(0)
    
    tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), tagNPC.GetPosX(), tagNPC.GetPosY())
    if tagDist > 1:
        npcControl.MoveToObj_Detel(tagNPC, 1)
        return
    
    # Êͷż¼Äܳɹ¦£¬×Ôɱ£¬´¥·¢±¬Õ¨ÌØÐ§¼¼ÄÜ
    if AICommon.DoNPCUseSkill(curNPC, tagNPC, destructSkill, tagDist, tick):
        if curNPC.GetCurAction() != IPY_GameWorld.laNPCSkillWarning:
            __DoNPCSelfDestruction(npcControl, curNPC, tick)
            
    return
 
def __DoNPCSelfDestruction(npcControl, curNPC, tick):
    FBLogic.DoFB_NPCSelfDestruction(curNPC, tick)
    npcControl.SetKilled()
    return