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#!/usr/bin/python
# -*- coding: GBK -*-
#
#---------------------------------------------------------------------
##@package AIType_62
# @todo: ÍòÄê±ùÀεÚËĹØÕÙ»½ÊÞAI (Õ¾Á¢Êͷż¼ÄÜ)
#
# @author zhangd
# @date 2011-07-19 11:20
# @version 1.1
#
# @note: 
# @change: "2011-07-19 21:00" zhangd ÐÞ¸Äbuff²»Ë¢ÐÂbug
#---------------------------------------------------------------------
"""Version = 2011-07-19 21:00"""
#---------------------------------------------------------------------
#µ¼Èë
import IPY_GameWorld
import GameWorld
import NPCCommon
import BaseAttack
import ChConfig
import SkillShell
import AICommon
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks ÐþÌìÕæÑÔÕÙ»½µÄ½á½ç³õʼ»¯
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)
    return
 
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks ÐþÌìÕæÑÔÕÙ»½µÄ½á½çÖ´ÐÐAI
def ProcessAI(curNPC, tick):
    
    #NPCÒÑËÀÍö£¬Ìø³ö
    if curNPC.IsAlive() != True:
        return
    
    npcControl = NPCCommon.NPCControl(curNPC)
    
    #ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö
    if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
        npcControl.SetKilled()
        return
 
    #Ë¢ÐÂ×Ô¼ºµÄbuff
    npcControl.RefreshBuffState(tick)  
    if GameObj.GetHP(curNPC) == 0 :
        # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö
        return
            
    #---¹¥»÷Âß¼­---
    
    #¹¥»÷¼ä¸ôûÓе½, Ìø³ö
    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
        return
    
    curAngry = npcControl.GetMaxAngryTag()
    
    if not curAngry:
        return
    
    #³ðºÞ¶ÔÏóÀàÐÍ,³ðºÞ¶ÔÏóID
    curNPCAngryType = curAngry.GetObjType()
    curNPCAngryID = curAngry.GetObjID()
    
    curTag = GameWorld.GetObj(curNPCAngryID, curNPCAngryType)  
    
    if curTag == None or GameObj.GetHP(curTag) <= 0:
        return
     
    skillManager = curNPC.GetSkillManager()
    skillCnt = skillManager.GetSkillCount()
    # ±éÀúʹÓü¼ÄÜ
    for index in range(skillCnt):
        curSkill = skillManager.GetSkillByIndex(index)
    
        if curSkill == None:
            continue
    
        #Àäȴʱ¼äδµ½£¬Ìø³ö
        if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
            continue
    
        #ʹÓü¼ÄÜ
        result = SkillShell.ObjAutoUseSkill(curNPC, curTag, curSkill, tick)
        
        if result:
            return
    
    return