#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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#---------------------------------------------------------------------
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##@package AIType_62
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# @todo: ÍòÄê±ùÀεÚËĹØÕÙ»½ÊÞAI (Õ¾Á¢Êͷż¼ÄÜ)
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#
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# @author zhangd
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# @date 2011-07-19 11:20
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# @version 1.1
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#
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# @note:
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# @change: "2011-07-19 21:00" zhangd ÐÞ¸Äbuff²»Ë¢ÐÂbug
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#---------------------------------------------------------------------
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"""Version = 2011-07-19 21:00"""
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#---------------------------------------------------------------------
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#µ¼Èë
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import IPY_GameWorld
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import GameWorld
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import NPCCommon
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import BaseAttack
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import ChConfig
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import SkillShell
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import AICommon
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import GameObj
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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## ³õʼ»¯
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# @param curNPC µ±Ç°npc
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# @return None
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# @remarks ÐþÌìÕæÑÔÕÙ»½µÄ½á½ç³õʼ»¯
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def DoInit(curNPC):
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curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)
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return
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## Ö´ÐÐAI
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# @param curNPC µ±Ç°npc
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks ÐþÌìÕæÑÔÕÙ»½µÄ½á½çÖ´ÐÐAI
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def ProcessAI(curNPC, tick):
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#NPCÒÑËÀÍö£¬Ìø³ö
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if curNPC.IsAlive() != True:
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return
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npcControl = NPCCommon.NPCControl(curNPC)
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#ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö
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if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
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npcControl.SetKilled()
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return
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#Ë¢ÐÂ×Ô¼ºµÄbuff
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npcControl.RefreshBuffState(tick)
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if GameObj.GetHP(curNPC) == 0 :
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# BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö
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return
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#---¹¥»÷Âß¼---
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#¹¥»÷¼ä¸ôûÓе½, Ìø³ö
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if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
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return
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curAngry = npcControl.GetMaxAngryTag()
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if not curAngry:
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return
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#³ðºÞ¶ÔÏóÀàÐÍ,³ðºÞ¶ÔÏóID
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curNPCAngryType = curAngry.GetObjType()
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curNPCAngryID = curAngry.GetObjID()
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curTag = GameWorld.GetObj(curNPCAngryID, curNPCAngryType)
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if curTag == None or GameObj.GetHP(curTag) <= 0:
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return
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skillManager = curNPC.GetSkillManager()
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skillCnt = skillManager.GetSkillCount()
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# ±éÀúʹÓü¼ÄÜ
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for index in range(skillCnt):
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curSkill = skillManager.GetSkillByIndex(index)
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if curSkill == None:
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continue
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#Àäȴʱ¼äδµ½£¬Ìø³ö
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if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
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continue
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#ʹÓü¼ÄÜ
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result = SkillShell.ObjAutoUseSkill(curNPC, curTag, curSkill, tick)
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if result:
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return
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return
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