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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package AIType_64.py
#
# @todo:ÕÙ»½ÊÞAI (Áú¾í·ç)
#
# @author jiang
# @date 2012-07-13
# @version 1.1
# @note:
# @change: "2014-09-13 16:00" hxp Ð޸Ĺ¥»÷ºó²»ÔÙÒÆ¶¯£¬Ôö¼ÓÊͷż¼ÄÜCD
#
#------------------------------------------------------------------------------ 
"""Version = 2014-09-13 16:00"""
#------------------------------------------------------------------------------ 
# µ¼Èë
import GameWorld
import IPY_GameWorld
import ChConfig
import NPCCommon
import SkillShell
import math
import GameObj
#------------------------------------------------------------------------------
 
#------------------------------------------------------------------------------ 
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks 
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_SummonNPC_Angry_Count)
    return
 
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks 
def ProcessAI(curNPC, tick):
    
    #NPCÒÑËÀÍö£¬Ìø³ö
    if curNPC.IsAlive() != True:
        return
    
    #»ñµÃNPC¹ÜÀíÆ÷
    npcControl = NPCCommon.NPCControl(curNPC)
    if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
        npcControl.SetKilled()
        return
    
    tagPosX = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_CycloneTagPosX)
    tagPosY = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_CycloneTagPosY)
 
    if curNPC.GetCurAction() != IPY_GameWorld.laNPCMove:
        #ÒѾ­µ½´ïÄ¿±êµã
        if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), tagPosX, tagPosY) <= 0:
            npcControl.SetKilled()
            return
    
    # MX£º¹¥»÷ºó²»ÔÙÒÆ¶¯
    if GameWorld.GetMap().IsValidPos(tagPosX, tagPosY) and curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:
        curNPC.SetCurAction(IPY_GameWorld.laNPCMove)
        curNPC.Move(tagPosX, tagPosY)
        
    #Ë¢ÐÂ×Ô¼º³ðºÞ¶ÈÁбí
    npcControl.RefreshAngryList(tick)
    
    #±éÀú³ðºÞÁбíÕÒµ½×î½üµÄ,²¢´¥·¢
    for i in range(0, curNPC.GetNPCAngry().GetAngryCount()):
        
        curAngry = curNPC.GetNPCAngry().GetAngryValueTag(i)
        if curAngry == None or curAngry.GetObjID() == 0:
            continue
        
        curObj = GameWorld.GetObj(curAngry.GetObjID(), curAngry.GetObjType())
        if curObj == None or GameObj.GetHP(curObj) <= 0:
            continue
        
        #ÓÐNPC¿¿½ü,µ±³¬¹ý¹¥»÷¾àÀë
        if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), 
                             curObj.GetPosX(), curObj.GetPosY()) > curNPC.GetSight():
            continue
        
        #½øÈëÕ½¶·
        NPCFight(curNPC, npcControl, curObj, tick)
    
    return
 
 
## npc¹¥»÷Âß¼­
#  @param curNPC µ±Ç°npc
#  @param npcControl NPC¹ÜÀíÆ÷
#  @param curObj Ä¿±êʵÀý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def NPCFight(curNPC, npcControl, curObj, tick):
    
    #»ñµÃ¼¼ÄܹÜÀíÆ÷
    skillManager = curNPC.GetSkillManager()
    
    #´Ó¼¼ÄܹÜÀíÆ÷,»ñÈ¡¿ÉÒÔʹÓõļ¼ÄÜ
    curSkill = skillManager.GetSkillByIndex(0)
    
    if curSkill == None:
        GameWorld.ErrLog("Áú¾í·ç = %s Êý¾Ý¿â²éÕÒ¼¼ÄÜʧ°Ü"%curNPC.GetName())
        return
    
    #¹¥»÷¼ä¸ô
    if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
        return
    
    if curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:
        curNPC.SetCurAction(IPY_GameWorld.laNPCAttack)
    
    #´¥·¢¼¼ÄÜ
    SkillShell.ObjAutoUseSkill(curNPC, curObj, curSkill, tick)
    return