#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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#
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##@package AIType_64.py
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#
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# @todo:ÕÙ»½ÊÞAI (Áú¾í·ç)
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#
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# @author jiang
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# @date 2012-07-13
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# @version 1.1
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# @note:
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# @change: "2014-09-13 16:00" hxp Ð޸Ĺ¥»÷ºó²»ÔÙÒÆ¶¯£¬Ôö¼ÓÊͷż¼ÄÜCD
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#
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#------------------------------------------------------------------------------
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"""Version = 2014-09-13 16:00"""
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#------------------------------------------------------------------------------
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# µ¼Èë
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import GameWorld
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import IPY_GameWorld
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import ChConfig
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import NPCCommon
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import SkillShell
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import math
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import GameObj
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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## ³õʼ»¯
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# @param curNPC µ±Ç°npc
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# @return None
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# @remarks
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def DoInit(curNPC):
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curNPC.GetNPCAngry().Init(ChConfig.Def_SummonNPC_Angry_Count)
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return
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## Ö´ÐÐAI
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# @param curNPC µ±Ç°npc
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks
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def ProcessAI(curNPC, tick):
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#NPCÒÑËÀÍö£¬Ìø³ö
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if curNPC.IsAlive() != True:
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return
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#»ñµÃNPC¹ÜÀíÆ÷
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npcControl = NPCCommon.NPCControl(curNPC)
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if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
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npcControl.SetKilled()
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return
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tagPosX = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_CycloneTagPosX)
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tagPosY = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_CycloneTagPosY)
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if curNPC.GetCurAction() != IPY_GameWorld.laNPCMove:
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#ÒѾµ½´ïÄ¿±êµã
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if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), tagPosX, tagPosY) <= 0:
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npcControl.SetKilled()
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return
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# MX£º¹¥»÷ºó²»ÔÙÒÆ¶¯
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if GameWorld.GetMap().IsValidPos(tagPosX, tagPosY) and curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:
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curNPC.SetCurAction(IPY_GameWorld.laNPCMove)
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curNPC.Move(tagPosX, tagPosY)
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#Ë¢ÐÂ×Ô¼º³ðºÞ¶ÈÁбí
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npcControl.RefreshAngryList(tick)
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#±éÀú³ðºÞÁбíÕÒµ½×î½üµÄ,²¢´¥·¢
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for i in range(0, curNPC.GetNPCAngry().GetAngryCount()):
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curAngry = curNPC.GetNPCAngry().GetAngryValueTag(i)
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if curAngry == None or curAngry.GetObjID() == 0:
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continue
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curObj = GameWorld.GetObj(curAngry.GetObjID(), curAngry.GetObjType())
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if curObj == None or GameObj.GetHP(curObj) <= 0:
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continue
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#ÓÐNPC¿¿½ü,µ±³¬¹ý¹¥»÷¾àÀë
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if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
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curObj.GetPosX(), curObj.GetPosY()) > curNPC.GetSight():
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continue
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#½øÈëÕ½¶·
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NPCFight(curNPC, npcControl, curObj, tick)
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return
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## npc¹¥»÷Âß¼
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# @param curNPC µ±Ç°npc
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# @param npcControl NPC¹ÜÀíÆ÷
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# @param curObj Ä¿±êʵÀý
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def NPCFight(curNPC, npcControl, curObj, tick):
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#»ñµÃ¼¼ÄܹÜÀíÆ÷
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skillManager = curNPC.GetSkillManager()
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#´Ó¼¼ÄܹÜÀíÆ÷,»ñÈ¡¿ÉÒÔʹÓõļ¼ÄÜ
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curSkill = skillManager.GetSkillByIndex(0)
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if curSkill == None:
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GameWorld.ErrLog("Áú¾í·ç = %s Êý¾Ý¿â²éÕÒ¼¼ÄÜʧ°Ü"%curNPC.GetName())
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return
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#¹¥»÷¼ä¸ô
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if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
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return
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if curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:
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curNPC.SetCurAction(IPY_GameWorld.laNPCAttack)
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#´¥·¢¼¼ÄÜ
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SkillShell.ObjAutoUseSkill(curNPC, curObj, curSkill, tick)
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return
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