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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActTotalRecharge
#
# @todo:ÀۼƳäÖµ»î¶¯
# @author hxp
# @date 2018-7-16
# @version 1.0
#
# ÏêϸÃèÊö: ÀۼƳäÖµXÔª»î¶¯£¬Ö§³Ö¶à¸öÀÛ³ä»î¶¯Í¬Ê±´æÔÚ£¬ÐèÒª¶à¸öÔËÓª»î¶¯Ê±¼ä±íÅäÖÃ
#
#-------------------------------------------------------------------------------
#"""Version = 2018-7-16 12:00"""
#-------------------------------------------------------------------------------
 
import PyGameData
import ShareDefine
import PlayerControl
import IpyGameDataPY
import ItemControler
import ChPyNetSendPack
import DataRecordPack
import IPY_GameWorld
import NetPackCommon
import ItemCommon
import GameWorld
import ChConfig
import CommFunc
 
def GetTemplateID(cfgID, dayIndex):
    if cfgID == None or dayIndex == None:
        return 0
    ipyData = IpyGameDataPY.GetIpyGameData("ActTotalRecharge", cfgID)     
    if not ipyData:
        return 0
    templateIDList = ipyData.GetTemplateIDList()
    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
    return templateID
 
def OnPlayerLogin(curPlayer):
    
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_TotalRecharge, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        isReset = __CheckPlayerTotalRechargeAction(curPlayer, actNum)
        if not isReset:
            # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
            if actInfo.get(ShareDefine.ActKey_State):
                Sync_TotalRechargeActionInfo(curPlayer, actNum)
                Sync_TotalRechargeInfo(curPlayer, actNum)
                
    return
 
def RefreshTotalRechargeActionInfo(actNum):
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        __CheckPlayerTotalRechargeAction(curPlayer, actNum)
    return
 
def __CheckPlayerTotalRechargeAction(curPlayer, actNum):
    ## ¼ì²éÍæ¼ÒÀۼƳäÖµ»î¶¯Êý¾ÝÐÅÏ¢
    
    playerID = curPlayer.GetPlayerID()
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_TotalRecharge, actNum)
    TotalRechargeID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerTotalRechargeID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeID % actNum) # Íæ¼ÒÉíÉϵĻID
    
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if TotalRechargeID == playerTotalRechargeID:
        GameWorld.DebugLog("ÀۼƳäÖµ»î¶¯ID²»±ä£¬²»´¦Àí£¡actNum=%s" % actNum, curPlayer.GetPlayerID())
        return
    actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
    playerWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeWorldLV % actNum)
    templateID = GetTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
    playerTemplateID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeTemplateID % actNum)
    
    GameWorld.DebugLog("ÀۼƳäÖµÖØÖÃ! actNum=%s,TotalRechargeID=%s,playerTotalRechargeID=%s,state=%s,templateID=%s,playerTemplateID=%s" 
                       % (actNum, TotalRechargeID, playerTotalRechargeID, state, templateID, playerTemplateID), playerID)
    
    # Î´ÁìÈ¡µÄ½±ÀøÓʼþ·¢·Å
    __SendTotalRechargeMail(curPlayer, playerTemplateID, playerWorldLV, actNum)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeID % actNum, TotalRechargeID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeTemplateID % actNum, templateID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeWorldLV % actNum, actWorldLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeGold % actNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum, 0)
    
    Sync_TotalRechargeActionInfo(curPlayer, actNum)
    Sync_TotalRechargeInfo(curPlayer, actNum)
    return True
 
def __SendTotalRechargeMail(curPlayer, playerTemplateID, playerWorldLV, actNum):
    # Óʼþ·¢·Å½±Àø£¬ÊÊÓÃÓڻ½áÊøºó²¹·¢Î´ÁìÈ¡½±Àø        »ò        ÏßÏ»×Ô¶¯·¢·ÅÂú×ãÁìÈ¡Ìõ¼þµÄ½±Àø
    
    if not playerTemplateID:
        return
    
    curRechargeGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold % actNum)
    if not curRechargeGold:
        return
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("TotalRechargeTemplate", playerTemplateID)
    if not ipyDataList:
        return
    
    playerID = curPlayer.GetPlayerID()
    batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum)
    job = curPlayer.GetJob()
    for ipyData in ipyDataList:
        awardIndex = ipyData.GetAwardIndex()
        if awardRecord & pow(2, awardIndex):
            continue
        
        needGold = CommFunc.RMBToCoin(ipyData.GetNeedGold())
        if curRechargeGold < needGold:
            continue
        awardRecord |= pow(2, awardIndex) 
        
        awardItemList = __GetItemList(ipyData.GetAwardItem(), job, playerWorldLV)
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([str(ipyData.GetNeedGold())]) # Ç®Ö§³ÖСÊý£¬ÏÔʾ²ÎÊý´«×Ö·û´®
        
    if batchPlayerIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum, awardRecord)
        PlayerControl.SendMailBatch("TotalRechargeMail%s" % actNum, batchPlayerIDList, batchAddItemList, batchParamList)
        
    return
 
def __GetItemList(itemDict, job, worldLV):
    #{ÊÀ½çµÈ¼¶·¶Î§:{Ö°Òµ:[(ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨), ...]}}
    itemInfoDict = GameWorld.GetDictValueByRangeKey(itemDict, worldLV, {})
    if str(job) not in itemInfoDict:
        GameWorld.ErrLog('ÀۼƳäÖµ½±ÀøδÅäÖøÃÖ°ÒµitemDict=%s,job=%s' % (itemDict, job))
        return []
    else:
        return itemInfoDict[str(job)]
    
 
def AddTotalRechargeGold(curPlayer, addGold, coinType):
    if addGold <= 0:
        return
    
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_TotalRecharge, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        
        if not actInfo.get(ShareDefine.ActKey_State):
            GameWorld.DebugLog("ÀۼƳäÖµ»î¶¯µ±Ç°Î´¿ªÆô! actNum=%s" % actNum)
            continue
        
        cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
        if not cfgID:
            continue
        
        ipyData = IpyGameDataPY.GetIpyGameData("ActTotalRecharge", cfgID)
        if not ipyData:
            continue
        
        ctgTypeEffValue = ipyData.GetCTGTypeEffValue()
        if not ctgTypeEffValue & pow(2, coinType):
            GameWorld.DebugLog("Íæ¼ÒÀۼƳäÖµ»î¶¯£¬³äÖµÀàÐͶԸûÎÞЧ! actNum=%s,coinType=%s,ctgTypeEffValue=%s" 
                               % (actNum, coinType, ctgTypeEffValue), curPlayer.GetPlayerID())
            continue
        
        actID = actInfo.get(ShareDefine.ActKey_ID)
        templateID = GetTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
        if not actID or not templateID:
            GameWorld.ErrLog("ÀۼƳäÖµ»î¶¯Êý¾ÝÒì³£!actID=%s,templateID=%s" % (actID, templateID), curPlayer.GetPlayerID())
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeID % actNum, actID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeTemplateID % actNum, templateID)
        
        curRechargeGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold % actNum)
        updRechargeGold = min(curRechargeGold + addGold, ChConfig.Def_UpperLimit_DWord)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeGold % actNum, updRechargeGold)
        Sync_TotalRechargeInfo(curPlayer, actNum)
        GameWorld.DebugLog("Íæ¼ÒÀۼƳäÖµ»î¶¯: actNum=%s,actID=%s,templateID=%s,curRechargeGold=%s,addGold=%s,updRechargeGold=%s" 
                           % (actNum, actID, templateID, curRechargeGold, addGold, updRechargeGold), curPlayer.GetPlayerID())
        
        # ÏßÏ»£¬¼ì²é·¢·Å½±Àø
        if ipyData.GetIsOfflineAct():
            playerWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeWorldLV % actNum)
            __SendTotalRechargeMail(curPlayer, templateID, playerWorldLV, actNum)
            
    return
    
    
def OnGetTotalRechargeAward(curPlayer, awardIndex, actNum):
    '''ÁìÈ¡ÀۼƳäÖµ½±Àø
    @param awardIndex: ½±ÀøË÷Òý
    @param actNum: »î¶¯±àºÅ£¬Èç11 »ò  12 ´ú±í²»Í¬µÄ»î¶¯
    '''
    actNum = GameWorld.ToIntDef(actNum, 0)
    if actNum <= 0:
        GameWorld.DebugLog("ûÓÐÖ¸¶¨ÁìÈ¡µÄÀÛ³ä»î¶¯±àºÅ! actNum=%s" % actNum)
        return
    playerID = curPlayer.GetPlayerID()
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_TotalRecharge, actNum)
                
    TotalRechargeID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    templateID = GetTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
    if not state or not templateID:
        GameWorld.DebugLog("ûÓÐÀۼƳäÖµ»î¶¯£¬ÎÞ·¨Áì½±£¡actNum=%s,state=%s,templateID=%s" % (actNum, state, templateID), playerID)
        return
    
    playerTotalRechargeID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeID % actNum) # Íæ¼ÒÉíÉϵĻID
    if TotalRechargeID != playerTotalRechargeID:
        return
    
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum)
    if awardRecord & pow(2, awardIndex):
        GameWorld.DebugLog("ÒѾ­ÁìÈ¡¹ý¸ÃÀۼƳäÖµ»î¶¯½±Àø! actNum=%s,awardIndex=%s" % (actNum, awardIndex), playerID)
        return
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("TotalRechargeTemplate", templateID)
    if not ipyDataList:
        return
    
    awardIpyData = None
    for ipyData in ipyDataList:
        if ipyData.GetAwardIndex() == awardIndex:
            awardIpyData = ipyData
            break
        
    if not awardIpyData:
        GameWorld.DebugLog("ÕÒ²»µ½¸Ã·µÀû»î¶¯µµÎ»Ë÷Òý½±Àø!actNum=%s,templateID=%s,awardIndex=%s" % (actNum, templateID, awardIndex), playerID)
        return
    
    needGold = CommFunc.RMBToCoin(awardIpyData.GetNeedGold())
    actWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeWorldLV % actNum)
    awardItemList = __GetItemList(ipyData.GetAwardItem(), curPlayer.GetJob(), actWorldLV)
    
    curRechargeGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold % actNum)
    if curRechargeGold < needGold:
        GameWorld.DebugLog("ËùÐè³äÖµ¶î¶È²»×㣬ÎÞ·¨ÁìÈ¡!actNum=%s,templateID=%s,awardIndex=%s,needGold=%s,curRechargeGold=%s" 
                           % (actNum, templateID, awardIndex, needGold, curRechargeGold), playerID)
        return
    
    # ¼ì²é±³°ü
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
        return
    
    awardRecord |= pow(2, awardIndex)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum, awardRecord)
    Sync_TotalRechargeInfo(curPlayer, actNum)
    
    notifyKey = awardIpyData.GetNotifyKey()
    if notifyKey:
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), str(awardIpyData.GetNeedGold())]) # Ç®Ö§³ÖСÊý£¬ÏÔʾ²ÎÊý´«×Ö·û´®
        
    for itemID, itemCount, _ in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, "TotalRechargeAward")
    
    addDataDict = {"TemplateID":templateID, "NeedGold":needGold, "AwardIndex":awardIndex,
                   "ItemList":str(awardItemList), "ActNum":actNum}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "TotalRechargeAward", addDataDict)
    return
 
def Sync_TotalRechargeInfo(curPlayer, actNum):
    ## Í¨ÖªÀۼƳäÖµÍæ¼ÒÊý¾ÝÐÅÏ¢
    
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_TotalRecharge, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActTotalRecharge", cfgID)
    if not ipyData:
        return
    
    if ipyData.GetIsOfflineAct():
        #ÏßÏ»²»Ï·¢
        return
    
    playerActInfo = ChPyNetSendPack.tagMCTotalRechargePlayerInfo()
    playerActInfo.ActNum = actNum
    playerActInfo.GoldTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold % actNum)
    playerActInfo.AwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeAwardRecord % actNum)
    NetPackCommon.SendFakePack(curPlayer, playerActInfo)
    return
 
def Sync_TotalRechargeActionInfo(curPlayer, actNum):
    ## Í¨ÖªÀۼƳäÖµ»î¶¯ÐÅÏ¢
    
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_TotalRecharge, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActTotalRecharge", cfgID)
    if not ipyData:
        return
    
    if ipyData.GetIsOfflineAct():
        #ÏßÏ»²»Ï·¢
        return
    
    templateIDList = ipyData.GetTemplateIDList()
    if not templateIDList:
        return
    job = curPlayer.GetJob()
    actWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeWorldLV % actNum)
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    startDateSync = actInfo.get(ShareDefine.ActKey_StartDateSync, startDateStr)
    actInfo = ChPyNetSendPack.tagMCActTotalRechargeInfo()
    actInfo.ActNum = actNum
    actInfo.StartDate = startDateSync
    actInfo.EndtDate = endDateStr
    actInfo.LimitLV = ipyData.GetLVLimit()
    actInfo.IsDayReset = ipyData.GetIsDayReset()
    actInfo.AwardDayInfo = []
    for templateID in templateIDList:
        ipyDataList = IpyGameDataPY.GetIpyGameDataList("TotalRechargeTemplate", templateID)
        if not ipyDataList:
            continue
        
        dayInfo = ChPyNetSendPack.tagMCTotalRechargeAwardDay()
        dayInfo.AwardInfo = []
        for ipyData in ipyDataList:
            awardInfo = ChPyNetSendPack.tagMCTotalRechargeAward()
            awardInfo.AwardIndex = ipyData.GetAwardIndex()
            awardInfo.NeedGold = CommFunc.RMBToCoin(ipyData.GetNeedGold())
            awardInfo.AwardItem = []
            awardItemList = __GetItemList(ipyData.GetAwardItem(), job, actWorldLV)
            for awardItemInfo in awardItemList:
                itemID, itemCount = awardItemInfo[:2]
                isBind = awardItemInfo[2] if len(awardItemInfo) > 2 else 0
                awardItem = ChPyNetSendPack.tagMCTotalRechargeAwardItem()
                awardItem.ItemID = itemID
                awardItem.ItemCount = itemCount
                awardItem.IsBind = isBind
                awardInfo.AwardItem.append(awardItem)
            awardInfo.AwardItemCount = len(awardInfo.AwardItem)
            
            dayInfo.AwardInfo.append(awardInfo)
            
        dayInfo.AwardCount = len(dayInfo.AwardInfo)
        actInfo.AwardDayInfo.append(dayInfo)
        
    actInfo.AwardDays = len(actInfo.AwardDayInfo)
    NetPackCommon.SendFakePack(curPlayer, actInfo)
    return