#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package GY_Query_AddBuff
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# @todo: Ôö¼Óbuff
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#
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# @author: xdh
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# @date 2019-03-19 21:00
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# @version 1.0
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#
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# @note: Ôö¼Óbuff
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#---------------------------------------------------------------------
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#"""Version = 2019-03-19 21:00"""
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#---------------------------------------------------------------------
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import GameWorld
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import SkillShell
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#---------------------------------------------------------------------
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## XX
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDList ·¢°üÃüÁî
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# @param tick µ±Ç°Ê±¼ä
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# @return "True" or "False" or ""
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def DoLogic(query_Type, query_ID, packCMDList, tick):
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return ''
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## µÇ½ÐÅÏ¢
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoResult(curPlayer, callFunName, funResult, tick):
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playerID = curPlayer.GetPlayerID()
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GameWorld.DebugLog("GY_Query_AddBuff funResult=%s" % funResult, playerID)
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buffID = GameWorld.ToIntDef(funResult, 0)
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if not buffID:
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return
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#SkillCommon.AddBuffBySkillType(curPlayer, buffID, tick)
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curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
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if not curSkill:
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return
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SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
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return
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