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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package GY_Query_AddBuff
# @todo: Ôö¼Óbuff
#
# @author: xdh
# @date 2019-03-19 21:00
# @version 1.0
#
# @note: Ôö¼Óbuff
#---------------------------------------------------------------------
#"""Version = 2019-03-19 21:00""" 
#---------------------------------------------------------------------
import GameWorld
import SkillShell
#---------------------------------------------------------------------
 
## XX
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî
#  @param tick µ±Ç°Ê±¼ä
#  @return "True" or "False" or ""
def DoLogic(query_Type, query_ID, packCMDList, tick):
    return ''
 
 
## µÇ½ÐÅÏ¢
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoResult(curPlayer, callFunName, funResult, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("GY_Query_AddBuff funResult=%s" % funResult, playerID)
    buffID = GameWorld.ToIntDef(funResult, 0)
    if not buffID:
        return
    #SkillCommon.AddBuffBySkillType(curPlayer, buffID, tick)
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
    if not curSkill:
        return
    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
    return