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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_AuctionHouseGiveItem
#
# @todo:ÅÄÂôÐÐÖ±½Ó¸øÍæ¼ÒÎïÆ·
# @author hxp
# @date 2019-10-29
# @version 1.0
#
# ÏêϸÃèÊö: ÅÄÂôÐÐÖ±½Ó¸øÍæ¼ÒÎïÆ·
#
#-------------------------------------------------------------------------------
#"""Version = 2019-10-29 19:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import ItemControler
import IPY_GameWorld
import PlayerControl
import EventShell
import ChConfig
 
 
## ÇëÇóÂß¼­
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî [ ]
#  @param tick µ±Ç°Ê±¼ä
#  @return resultDisc
def DoLogic(query_Type, query_ID, packCMDList, tick):
    return
    
#---------------------------------------------------------------------
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer, callFunName, funResult, tick):
    playerID = curPlayer.GetPlayerID()
    try:
        funResultList = eval(funResult)
    except:
        GameWorld.ErrLog("GY_Query_AuctionHouseGiveItem %s eval Error" % funResult, playerID)
        return
    
    GameWorld.DebugLog("GY_Query_AuctionHouseGiveItem ResultList=%s" % funResult, playerID)
    itemGUID, itemID, itemCount, userData, mailInfo = funResultList
    curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount)
    if not curCreateItem:
        GameWorld.ErrLog("GY_Query_AuctionHouseGiveItem %s CreateSingleItem Error" % funResult, playerID)
        return
    
    if userData:
        curCreateItem.SetUserData(userData, len(userData))
        ItemCommon.MakeEquipGS(curCreateItem)
        
    if ItemCommon.CheckItemIsEquip(curCreateItem):
        EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor())
        
    drDict = {"ItemGUID":itemGUID, "ItemID":itemID, "ItemCount":itemCount, "UserData":userData}
    isOK = ItemControler.DoLogic_PutItemInPack(curPlayer, curCreateItem, event=[ChConfig.ItemGive_BourseItem, True, drDict], 
                                               packIndexList=[IPY_GameWorld.rptItem])
    if not isOK:
        mailTypeKey, addItemList, paramList, detail = mailInfo
        PlayerControl.SendMailByKey(mailTypeKey, [playerID], addItemList, paramList, detail=detail)
        PlayerControl.NotifyCode(curPlayer, "PaimaiGiveItemMail")
    else:
        PlayerControl.NotifyCode(curPlayer, "PaimaiGiveItemOK")
                
    return