#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Player.RemoteQuery.GY_Query_AuctionHouseGiveItem
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#
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# @todo:ÅÄÂôÐÐÖ±½Ó¸øÍæ¼ÒÎïÆ·
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# @author hxp
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# @date 2019-10-29
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÅÄÂôÐÐÖ±½Ó¸øÍæ¼ÒÎïÆ·
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2019-10-29 19:00"""
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#-------------------------------------------------------------------------------
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import GameWorld
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import ItemCommon
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import ItemControler
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import IPY_GameWorld
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import PlayerControl
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import EventShell
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import ChConfig
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## ÇëÇóÂß¼
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDList ·¢°üÃüÁî [ ]
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# @param tick µ±Ç°Ê±¼ä
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# @return resultDisc
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def DoLogic(query_Type, query_ID, packCMDList, tick):
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return
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#---------------------------------------------------------------------
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## Ö´Ðнá¹û
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoResult(curPlayer, callFunName, funResult, tick):
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playerID = curPlayer.GetPlayerID()
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try:
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funResultList = eval(funResult)
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except:
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GameWorld.ErrLog("GY_Query_AuctionHouseGiveItem %s eval Error" % funResult, playerID)
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return
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GameWorld.DebugLog("GY_Query_AuctionHouseGiveItem ResultList=%s" % funResult, playerID)
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itemGUID, itemID, itemCount, userData, mailInfo = funResultList
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curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount)
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if not curCreateItem:
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GameWorld.ErrLog("GY_Query_AuctionHouseGiveItem %s CreateSingleItem Error" % funResult, playerID)
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return
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if userData:
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curCreateItem.SetUserData(userData, len(userData))
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ItemCommon.MakeEquipGS(curCreateItem)
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if ItemCommon.CheckItemIsEquip(curCreateItem):
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EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor())
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drDict = {"ItemGUID":itemGUID, "ItemID":itemID, "ItemCount":itemCount, "UserData":userData}
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isOK = ItemControler.DoLogic_PutItemInPack(curPlayer, curCreateItem, event=[ChConfig.ItemGive_BourseItem, True, drDict],
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packIndexList=[IPY_GameWorld.rptItem])
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if not isOK:
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mailTypeKey, addItemList, paramList, detail = mailInfo
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PlayerControl.SendMailByKey(mailTypeKey, [playerID], addItemList, paramList, detail=detail)
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PlayerControl.NotifyCode(curPlayer, "PaimaiGiveItemMail")
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else:
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PlayerControl.NotifyCode(curPlayer, "PaimaiGiveItemOK")
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return
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