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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_BossFirstKill
#
# @todo:BossÊ×ɱ
# @author hxp
# @date 2019-09-20
# @version 1.0
#
# ÏêϸÃèÊö: BossÊ×ɱ
#
#-------------------------------------------------------------------------------
#"""Version = 2019-09-20 14:00"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import PlayerControl
import IpyGameDataPY
import IPY_GameWorld
import ItemControler
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import ItemCommon
 
# bossÊ×ɱ״̬붨Òå
(
BossFKState_IsKill, # ÊÇ·ñÒѾ­»÷ɱ¹ý¸Ãboss
BossFKState_PubAward, # ÊÇ·ñÁìÈ¡¹ýÈ«·þÊ×ɱ½±Àø
BossFKState_PriAward, # ÊÇ·ñÁìÈ¡¹ý¸öÈËÊ×ɱ½±Àø
) = range(3)
 
def OnPlayerLogin(curPlayer):
    maxBossFKDay = IpyGameDataPY.GetFuncCfg("OSCBossFirstKill", 1)
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    if openServerDay > maxBossFKDay:
        return
        
    Sync_BossFirstKillState(curPlayer)
    return
 
def SetPlayerFirstKillBoss(curPlayer, bossID):
    fkState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossFirstKillState % bossID)
    if GameWorld.GetDataByDigitPlace(fkState, BossFKState_IsKill):
        GameWorld.DebugLog("ÒѾ­»÷ɱ¹ý¸Ãboss£¡")
        return
    updFKState = GameWorld.ChangeDataByDigitPlace(fkState, BossFKState_IsKill, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossFirstKillState % bossID, updFKState)
    GameWorld.DebugLog("ÉèÖÃÊ×ɱ¹ý¸Ãboss: bossID=%s,fkState=%s,updFKState=%s" % (bossID, fkState, updFKState))
    Sync_BossFirstKillState(curPlayer, [bossID])
    return
 
#------------------------------------------------------------------------------ 
## ¿ç·þÈü±¨Ãûµ÷ÓýӿÚ
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî
#  @param tick µ±Ç°Ê±¼ä
#  @return "True" or "False" or ""
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoLogic(query_Type, query_ID, packCMDList, tick): 
    return
 
 
#------------------------------------------------------------------------------ 
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer, callFunName, funResult, tick):
    bossID, awardType = eval(funResult)
    GameWorld.DebugLog("GY_Query_BossFirstKill bossID=%s, awardType=%s" % (bossID, awardType), curPlayer.GetPlayerID())
    if not curPlayer:
        return
    
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
    if not ipyData:
        return
    
    if awardType == 0:
        __DoGiveBossFirstKill_PubAward(curPlayer, bossID, ipyData)
    elif awardType == 1:
        __DoGiveBossFirstKill_PriAward(curPlayer, bossID, ipyData)
        
    return
 
def __DoGiveBossFirstKill_PubAward(curPlayer, bossID, ipyData):
    ## Ê×ɱȫ·þ¹«¹²½±Àø
    
    bitIndex = BossFKState_PubAward
    fkState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossFirstKillState % bossID)
    if GameWorld.GetDataByDigitPlace(fkState, bitIndex):
        GameWorld.DebugLog("ÒѾ­ÁìÈ¡¹ý¸ÃÊ×ɱȫ·þ½±Àø£¡fkState=%s,bitIndex=%s" % (fkState, bitIndex))
        return
    updFKState = GameWorld.ChangeDataByDigitPlace(fkState, bitIndex, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossFirstKillState % bossID, updFKState)
    GameWorld.DebugLog("¸üÐÂBossÊ×ɱȫ·þ½±ÀøÁì½±¼Ç¼£¡fkState=%s,bitIndex=%s,updFKState=%s" 
                       % (fkState, bitIndex, updFKState))
    
    awardGoldPaper = ipyData.GetPerPlayerMoneyAward()
    addDataDict = {"bossID":bossID}
    PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, awardGoldPaper, ChConfig.Def_GiveMoney_BossFirstKill, addDataDict)
    ItemControler.NotifyGiveAwardInfo(curPlayer, [], "BossFirstKill", moneyInfo={IPY_GameWorld.TYPE_Price_Gold_Paper:awardGoldPaper})
    Sync_BossFirstKillState(curPlayer, [bossID]) 
    return
 
def __DoGiveBossFirstKill_PriAward(curPlayer, bossID, ipyData):
    ## ¸öÈËÊ×ɱ½±Àø
    
    fkState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossFirstKillState % bossID)
    if not GameWorld.GetDataByDigitPlace(fkState, BossFKState_IsKill):
        GameWorld.DebugLog("»¹Î´»÷ɱ¹ý¸Ãboss£¬ÎÞ·¨ÁìÈ¡¸öÈËÊ×ɱ½±Àø£¡fkState=%s,bitIndex=%s" % (fkState, BossFKState_IsKill))
        return
    
    awardItemList = ipyData.GetPersonFirstKillAward()
    needSpace = len(awardItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if emptySpace < needSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
        return
    
    bitIndex = BossFKState_PriAward
    if GameWorld.GetDataByDigitPlace(fkState, bitIndex):
        GameWorld.DebugLog("ÒѾ­ÁìÈ¡¹ý¸Ã¸öÈËÊ×ɱ½±Àø£¡fkState=%s,bitIndex=%s" % (fkState, bitIndex))
        return
    updFKState = GameWorld.ChangeDataByDigitPlace(fkState, bitIndex, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossFirstKillState % bossID, updFKState)
    GameWorld.DebugLog("¸üÐÂBossÊ×ɱ¸öÈ˽±ÀøÁì½±¼Ç¼£¡fkState=%s,bitIndex=%s,updFKState=%s" 
                       % (fkState, bitIndex, updFKState))
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
    ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, "BossFirstKill")
    
    Sync_BossFirstKillState(curPlayer, [bossID])
    return
 
def Sync_BossFirstKillState(curPlayer, syncBossIDList=None, isForce=False):
    if syncBossIDList == None:
        syncBossIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetBOSSFirstKillCount()):
            ipyData = ipyDataMgr.GetBOSSFirstKillByIndex(index)
            syncBossIDList.append(ipyData.GetNPCID())
            
    firstKillStateList = []
    for bossID in syncBossIDList:
        fkState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossFirstKillState % bossID)
        if not fkState and not isForce:
            continue
        fkStatePack = ChPyNetSendPack.tagMCBossFirstKillState()
        fkStatePack.NPCID = bossID
        fkStatePack.FKState = fkState
        firstKillStateList.append(fkStatePack)
        
    if not firstKillStateList:
        return
    
    clientPack = ChPyNetSendPack.tagMCBossFirstKillStateInfo()
    clientPack.FirstKillStateList = firstKillStateList
    clientPack.BossCount = len(clientPack.FirstKillStateList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def OnGMResetBossFirstKillState(curPlayer):
    syncBossIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetBOSSFirstKillCount()):
        ipyData = ipyDataMgr.GetBOSSFirstKillByIndex(index)
        bossID = ipyData.GetNPCID()
        fkState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossFirstKillState % bossID)
        if not fkState:
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossFirstKillState % bossID, 0)
        syncBossIDList.append(bossID)
    Sync_BossFirstKillState(curPlayer, syncBossIDList, isForce=True)
    return