#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package Player.RemoteQuery.GY_Query_EnterFBSetFaction
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#
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# @todo:½øÈ븱±¾ÇÒÉèÖÃÕóÓª
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# @author hxp
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# @date 2015-10-22
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# @version 1.0
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#
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# ÏêϸÃèÊö: ½øÈ븱±¾ÇÒÉèÖÃÕóÓª
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#
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#---------------------------------------------------------------------
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#"""Version = 2015-10-22 23:00"""
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#---------------------------------------------------------------------
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#µ¼Èë
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import FBLogic
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import GameWorld
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import EventShell
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import PlayerControl
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import FBCommon
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## ÇëÇóÂß¼
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDList ·¢°üÃüÁî [ ]
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# @param tick µ±Ç°Ê±¼ä
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# @return "True" or "False" or ""
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoLogic(query_Type, query_ID, packCMDList, tick):
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return
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#---------------------------------------------------------------------
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#Ö´Ðнá¹û
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## Ö´Ðнá¹û
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoResult(curPlayer, callFunName, funResult, tick):
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mapID, lineID, faction = eval(funResult)
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GameWorld.Log("GY_Query_EnterFBSetFaction %s" % str(funResult), curPlayer.GetPlayerID())
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curPlayer.SetFaction(faction)
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# ÇëÇó½øÈëFBµã
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ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID)
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retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick)
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if not retPos:
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return
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#===============================================================================================
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# # ÑéÖ¤´«ËÍNPCÌõ¼þÊÇ·ñ·ûºÏ
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# if not EventShell.DoLogic_EnterFbGameEvent(curPlayer, mapID, tick):
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# return
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#===============================================================================================
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# ´«ËÍÂß¼
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PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, 0)
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return
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