1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
#!/usr/bin/python
# -*- coding: GBK -*-
 
##@package GY_Query_FamilyNameRefresh
# Ë¢Ð¼Ò×åÃû³Æ
#
# @author mark
# @date 2010-3-31
# @version 1.0
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ
#
# Ä£¿éÏêϸ˵Ã÷
#---------------------------------------------------------------------
#µ¼Èë
import GameWorld
import PlayerFamily
import ChConfig
#---------------------------------------------------------------------
#È«¾Ö±äÁ¿
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ 
## ÇëÇóÂß¼­query_ID ÊÇÍæ¼ÒID , packCMDListÊǼÒ×åÃû×Ö
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî []
#  @param tick µ±Ç°Ê±¼ä
#  @return "True" or "False" or ""
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoLogic(query_Type , query_ID , packCMDList , tick):
    
    curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID( query_ID )
    
    if not curFindPlayer:
        GameWorld.Log( '###¼Ò×å¸ÄÃû£¬²éÕÒÍæ¼Òʧ°Ü = %s'%(query_ID) )
        return
    leaderID, newFamilyName = packCMDList
    if newFamilyName:
        curFindPlayer.SetFamilyName( '%s'%(newFamilyName) )
        #¹ã²¥ÖÜÎ§Íæ¼Ò¼Ò×å¸ÄÃû
        curFindPlayer.Notify_FamilyNameRefresh()
        
    if leaderID == query_ID:
        #¸ÄÃû³É¹¦¿Û³ý¸ÄÃûÏûºÄ
        if newFamilyName:
            PlayerFamily.PayUpdateFamilyNameCost(curFindPlayer)
        
        #Çå³ý¸ÄÃûËø
        curFindPlayer.SetDict(ChConfig.Def_Player_Dict_UpdateFamilyName, 0)
    return
 
#---------------------------------------------------------------------
#Ö´Ðнá¹û
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer , callFunName , funResult , tick):
    return