#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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#
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##@package GY_Query_GmOpenFB.py
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# @todo: GM¿ªÆôÄ¿±ê¸±±¾
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#
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# @author:chenxuewei
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# @date 2011-04-20 09:40
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# @version 1.0
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#
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
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#
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# @note: GM¿ªÆô¸±±¾
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#---------------------------------------------------------------------
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"""Version = 2011-04-20 09:40"""
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#---------------------------------------------------------------------
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#µ¼Èë
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import GameWorld
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#import ChConfig
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#import IPY_GameWorld
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#import PlayerControl
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## ÇëÇóÂß¼
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDTuple ·¢°üÃüÁî (ÇëÇó¿ªÆôµÄ¸±±¾ID, ½øÈë¸Ã¸±±¾µÄλÖÃX, Y)
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# @param tick µ±Ç°Ê±¼ä
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# @return "True" or "False" or ""
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoLogic(query_Type, query_ID, packCMDTuple, tick):
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gameWorld = GameWorld.GetGameWorld()
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gameFB = gameWorld.GetGameFBByFbIndex(0)
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#³õʼ»¯¸±±¾
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gameFB.Clear()
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gameFBFamilyVS = gameFB.GetFamilyVS()
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#³õʼ»¯¹ÜÀíÆ÷
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gameFBFamilyVS.Clear()
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gameFBFamilyVS.SetFamilyID(packCMDTuple[3])
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gameFBFamilyVS.SetFamilyName('ɽկ')
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gameFBFamilyVS.SetVSFamilyID(1)
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gameFBFamilyVS.SetVSFamilyName('ɽկ')
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gameWorld.SetFBFirstOpenByFbIndex(0 , 1)
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# GameWorld.ErrLog('¿ªÆôÇëÇóµÄ¸±±¾:%s'%type(packCMDTuple))
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return ''
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#---------------------------------------------------------------------
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#Ö´Ðнá¹û
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## Ö´Ðнá¹û
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoResult(curPlayer, callFunName, funResult, tick):
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# GameWorld.Log('Ö´Ðнá¹û:%s'%funResult)
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#
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# infoList = funResult.split(',')
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#
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# if len(infoList) < 3:
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# GameWorld.ErrLog('½«Íæ¼Ò´«½ø¸±±¾Ê±,»ñÈ¡µÄµØÍ¼ÐÅÏ¢ÁÐ±í£¨%s£©Óдí'%infoList)
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# return
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#
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# mapID = int(infoList[0])
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# posX = int(infoList[1])
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# posY = int(infoList[2])
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# GameWorld.Log('Ö´Ðнá¹û:%s,%s,%s'%(mapID, posX, posY))
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#
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# #½«Íæ¼Ò´«½ø¸±±¾
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# PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY, True)
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return
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