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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_NPCCnt
#
# @todo:²éѯµØÍ¼NPCÊýÁ¿
# @author xdh
# @date 2018-08-20
# @version 1.0
#
# ÏêϸÃèÊö: ²éѯµØÍ¼NPCÊýÁ¿
#
#---------------------------------------------------------------------
"""Version = 2018-08-20 17:00"""
 
 
#µ¼Èë
import NPCCommon
import GameWorld
#---------------------------------------------------------------------
#È«¾Ö±äÁ¿
#---------------------------------------------------------------------
 
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
## ÇëÇóÂß¼­
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî [ ]
#  @param tick µ±Ç°Ê±¼ä
#  @return "True" or "False" or ""
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoLogic(query_Type, query_ID, packCMDList, tick):
    GameWorld.DebugLog("GY_Query_NPCCnt DoLogic() query_Type=%s,query_ID=%s,packCMDList=%s,tick=%s" % \
                  (query_Type, query_ID, packCMDList, tick))
    
    if not packCMDList or len(packCMDList) < 3:
        GameWorld.DebugLog("    DoLogic() return []")
        return []
    
    tagMapID = packCMDList[0]  # Ä¿±êµØÍ¼id
    tagLineID = packCMDList[1]  # Ïß·id
    queryNPCIDList = packCMDList[2]  # ²éѯµÄNPCIDÁбí
    
    npcInfoDict = NPCCommon.GetNPCCntInfo(queryNPCIDList, tick)
 
    return [tagMapID, npcInfoDict]
#---------------------------------------------------------------------
 
 
#Ö´Ðнá¹û
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer, callFunName, funResult, tick):
    GameWorld.DebugLog("GY_Query_NPCCnt DoResult() funResult=%s" % str(funResult))
    #»¹Ô­¸ñʽ '[]' -> []
    funResult = eval(funResult)
    if not funResult or len(funResult) < 2:
        return
    
    tagMapID = funResult[0]
    npcInfoDict = funResult[1]
    # ·¢°ü
    NPCCommon.SyncNPCCntInfo(curPlayer, tagMapID, npcInfoDict)
    return