#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package Player.RemoteQuery.GY_Query_NPCInfo
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#
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# @todo:²éѯµØÍ¼NPCÐÅÏ¢
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# @author hxp
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# @date 2014-12-17
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# @version 1.1
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#
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# @change: "2015-01-16 17:00" hxp µØÍ¼ÐÅÏ¢²éѯÔö¼ÓÏß·id
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#
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# ÏêϸÃèÊö: ²éѯµØÍ¼NPCÐÅÏ¢
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#
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#---------------------------------------------------------------------
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"""Version = 2015-01-16 17:00"""
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#µ¼Èë
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import NPCCommon
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import GameWorld
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import IPY_GameWorld
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## ÇëÇóÂß¼
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDList ·¢°üÃüÁî [ ]
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# @param tick µ±Ç°Ê±¼ä
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# @return "True" or "False" or ""
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoLogic(query_Type, query_ID, packCMDList, tick):
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GameWorld.DebugLog("GY_Query_NPCInfo DoLogic() query_Type=%s,query_ID=%s,packCMDList=%s,tick=%s" % \
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(query_Type, query_ID, packCMDList, tick))
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if not packCMDList or len(packCMDList) < 3:
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GameWorld.DebugLog(" DoLogic() return []")
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return []
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tagMapID = packCMDList[0] # Ä¿±êµØÍ¼id
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tagLineID = packCMDList[1] # Ïß·id
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queryNPCIDList = packCMDList[2] # ²éѯµÄNPCIDÁбí
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npcInfoDict = NPCCommon.GetNPCInfo(queryNPCIDList, tick)
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gameWorld = IPY_GameWorld.IPY_GameWorld(tagLineID)
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playerManager = gameWorld.GetMapCopyPlayerManagerByFbIndex(tagLineID)
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playerCnt = 0
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if playerManager:
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playerCnt = playerManager.GetPlayerCount()
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return [tagMapID, playerCnt, npcInfoDict]
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#---------------------------------------------------------------------
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#Ö´Ðнá¹û
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## Ö´Ðнá¹û
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoResult(curPlayer, callFunName, funResult, tick):
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GameWorld.DebugLog("GY_Query_NPCInfo DoResult() funResult=%s" % str(funResult))
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#»¹Ô¸ñʽ '[]' -> []
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funResult = eval(funResult)
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if not funResult or len(funResult) < 3:
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return
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tagMapID = funResult[0]
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playerCnt = funResult[1]
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npcInfoDict = funResult[2]
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# ·¢°ü
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NPCCommon.SyncNPCInfo(curPlayer, tagMapID, playerCnt, npcInfoDict)
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return
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