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#!/usr/bin/python
# -*- coding: GBK -*-
 
##@package GY_Query_Offline_ViewItem
# ²é¿´ËùÓÐÎïÆ·
#
# @author panwei
# @date 2010-3-31
# @version 1.2
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# @change: "2010-10-29 11:30" panwei ×°±¸Î»°Î³ýÂß¼­ÐÞ¸Ä
# @change: "2013-04-18 17:00" wdb ÎïÆ·ÑÕɫʹÓÃÐÞ¸Ä
#---------------------------------------------------------------------
"""Version = 2013-04-18 17:00"""
#---------------------------------------------------------------------
#µ¼Èë
import GameWorld
import IPY_GameWorld
import ShareDefine
#---------------------------------------------------------------------
#È«¾Ö±äÁ¿
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
## ÇëÇóÂß¼­
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî [ ]
#  @param tick µ±Ç°Ê±¼ä
#  @return resultDisc
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoLogic(query_Type , query_ID , packCMDList , tick):
    curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID(query_ID)
    
    if not curFindPlayer or curFindPlayer.IsEmpty():
        return ''
    
    #    rptDeleted = _IPY_GameWorld.rptDeleted
    #    rptEquip = _IPY_GameWorld.rptEquip
    #    rptItem = _IPY_GameWorld.rptItem
    #    rptRecycle = _IPY_GameWorld.rptRecycle
    #    rptBreakItem = _IPY_GameWorld.rptBreakItem
    #    rptWarehouse = _IPY_GameWorld.rptWarehouse
    #    rptTitle = _IPY_GameWorld.rptTitle(²»Òª)
    #    rptCompose = _IPY_GameWorld.rptCompose
    #    rptIdentify = _IPY_GameWorld.rptIdentify
    #    rptBreakPrepare = _IPY_GameWorld.rptBreakPrepare
    #    rptResult = _IPY_GameWorld.rptResult
    #    rptInvestiture = _IPY_GameWorld.rptInvestiture(²»Òª)
    
    #Á¬½Ó×°±¸±³°ü
    curFindPlayerEquipPack = curFindPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        
    resultDisc = {
                  'Result'            : '1'                                 ,
                  'DictName'          : 'GY_GM_Offline_ViewItem'            ,
                  'EquipOne': {
                                #===============================================
                                # 'curEquip'   : __GetEquipInfo(curFindPlayerEquipPack , IPY_GameWorld.retMask)   ,    
                                # 'retClothes' : __GetEquipInfo(curFindPlayerEquipPack , IPY_GameWorld.retClothes),     
                                # 'retShoes'   : __GetEquipInfo(curFindPlayerEquipPack , IPY_GameWorld.retShoes)  ,   
                                # 'retArm'     : __GetEquipInfo(curFindPlayerEquipPack , IPY_GameWorld.retArm)    ,    
                                # 'retNeck'    : __GetEquipInfo(curFindPlayerEquipPack , IPY_GameWorld.retNeck)   ,    
                                #===============================================
                                'retWeapon'  : __GetEquipInfo(curFindPlayerEquipPack , ShareDefine.retWeapon) ,   
                                }                       
                                ,
                'EquipOther':{
 
                             }
                  }
    
    #Á¬½Óɾ³ý±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptDeleted, 'DelPack')
    resultDisc.update(packDisc)
    #Á¬½ÓÎïÆ·±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptItem, 'ItemPack')
    resultDisc.update(packDisc)
    #Á¬½ÓÀ¬»øÍ°
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptRecycle, 'RecyclePack')
    resultDisc.update(packDisc)
    #Á¬½Ó²ð½â±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptBreakItem, 'BreakItemPack')
    resultDisc.update(packDisc)
    #Á¬½Ó²Ö¿â
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptWarehouse, 'WarehousePack')
    resultDisc.update(packDisc)
    #Á¬½Ó´òÔì±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptCompose, 'ComposePack')
    resultDisc.update(packDisc)
    #Á¬½Ó¼ø¶¨±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptIdentify, 'IdentifyPack')
    resultDisc.update(packDisc)
    #Á¬½Ó²ð½â×¼±¸±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptBreakPrepare, 'BreakPreparePack')
    resultDisc.update(packDisc)
    #Á¬½Ó´òÔì½á¹û±³°ü
    packDisc = __GetItemPackDisc(curFindPlayer , IPY_GameWorld.rptResult, 'ResultPack')
    resultDisc.update(packDisc)
     
    return resultDisc 
 
#---------------------------------------------------------------------
## ·µ»ØÖ¸¶¨ÎïÆ·µÄÐÅÏ¢
#  @param equipPack ±³°üË÷Òý
#  @param packIndex Î»ÖÃË÷Òý
#  @return [name, starLV, stone, durg, maxEnd, count]
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __GetEquipInfo(equipPack , packIndex):
    curEquip = equipPack.GetAt(packIndex)
    #Ãû×Ö , ÐǼ¶ , ÏâǶÊý , Ä;Ã/×î´óÄ;à, ÊýÁ¿
    if curEquip.IsEmpty():
        return ['0' , '0' , '0' , '0/0' , '0']
    
    return [
            '%s'%(__ParseItemName(curEquip)), '0', '0', '0/0', '%s'%(curEquip.GetCount()) 
            ]
 
#---------------------------------------------------------------------
## ½âÎöÎïÆ·Ãû³Æ °× -> ÆÆ¾ÉµÄ,´ÖÖÆµÄ,ÆÕͨµÄ, À¶ -> 4 ÓÅÐãµÄ,¾«Á¼µÄ,׿ԽµÄ, ×Ï -> Ï¡ÓеÄ,ÎÞϾµÄ,ÍêÃÀµÄ
#  @param item ÎïÆ·
#  @return itemName
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __ParseItemName(item):
    itemName = item.GetName()
    return itemName
#---------------------------------------------------------------------
## »ñÈ¡±³°ü×Öµä
#  @param curFindPlayer µ±Ç°Íæ¼Ò
#  @param packIndex ±³°üË÷Òý
#  @param discKey ×Öµäkey
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __GetItemPackDisc(curFindPlayer , packIndex , discKey):
    itemPack = curFindPlayer.GetItemManager().GetPack(packIndex)
    resultDisc = {discKey : {}}
    for i in range(itemPack.GetCount()):
        resultDisc[discKey].update({'%s'%i : __GetEquipInfo(itemPack , i)})
    
    return resultDisc
#---------------------------------------------------------------------
#Ö´Ðнá¹û
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer , callFunName , funResult , tick):
    curPlayer.GMAnswer('%s;%s'%(callFunName, funResult))
    return