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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_OpenFB
#
# @todo:¿ªÆô¸±±¾Ïß·
# @author hxp
# @date 2019-04-11
# @version 1.0
#
# ÏêϸÃèÊö: ¿ªÆô¸±±¾Ïß·
#
#-------------------------------------------------------------------------------
#"""Version = 2019-04-11 14:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import IPY_GameWorld
import PyGameData
 
 
#Âß¼­ÊµÏÖ
## ÇëÇóÂß¼­
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param paramList ·¢°üÃüÁî
#  @param tick µ±Ç°Ê±¼ä
#  @return "True" or "False" or ""
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoLogic(query_Type, query_ID, paramList, tick):
    copyMapID, propertyID, funcLineDataCache = paramList
    
    gameWorldManager = GameWorld.GetGameWorld()
    maxCopyCount = gameWorldManager.GetGameWorldCount()
    if copyMapID >= maxCopyCount:
        GameWorld.ErrLog("GY_Query_OpenFB ÐéÄâ·ÖÏß²»´æÔÚ! copyMapID=%s, propertyID=%s, maxCopyCount=%s" 
                         % (copyMapID, propertyID, maxCopyCount))
        return
    
    tagGameWorld = IPY_GameWorld.IPY_GameWorld(copyMapID)
    if tagGameWorld.GetOpenState() != IPY_GameWorld.fbosClosed:
        GameWorld.ErrLog("GY_Query_OpenFB ÐéÄâ·ÖÏßÒѾ­ÊÇ¿ªÆô״̬! copyMapID=%s, propertyID=%s,  GetPropertyID=%s" 
                         % (copyMapID, propertyID, tagGameWorld.GetPropertyID()))
        return
    
    if tagGameWorld.GetFBFirstOpen():
        GameWorld.ErrLog("GY_Query_OpenFB ÐéÄâ·ÖÏßÒѾ­ÔÚ¿ªÆôÖÐ! copyMapID=%s, propertyID=%s,  GetPropertyID=%s" 
                         % (copyMapID, propertyID, tagGameWorld.GetPropertyID()))
        return
    
    GameWorld.Log("GY_Query_OpenFB copyMapID=%s, propertyID=%s" % (copyMapID, propertyID))
    tagGameWorld.SetFBFirstOpen(1) # ¿ªÆô¸±±¾
    tagGameWorld.SetPropertyID(propertyID)
    if funcLineDataCache:
        mapID = gameWorldManager.GetRealMapID()
        key = (mapID, copyMapID)
        PyGameData.g_crossFuncLineDataCache[key] = funcLineDataCache
    return ''
 
                
#---------------------------------------------------------------------
#Ö´Ðнá¹û
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer, callFunName, funResult, tick):
    return