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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GY_Query_PlayerGetReward
#
# @todo: 
# @author whx
# @date 2012-10-31 16:50
# @version 1.0
#
#-----------------------------------------------------------------------------
# ÏêϸÃèÊö:
import IPY_GameWorld
import PlayerControl
import ItemControler
import DataRecordPack
import ChConfig
#------------------------------------------------------------------------------ 
"""Version = 2012-10-31 16:50"""
 
#Âß¼­ÊµÏÖ
## Íæ¼ÒÇëÇóÁìÈ¡½±Àø
#  @param query_Type ÇëÇóÀàÐÍ
#  @param query_ID ÇëÇóµÄÍæ¼ÒID
#  @param packCMDList ·¢°üÃüÁî
#  @param tick µ±Ç°Ê±¼ä
#  @return "True" or "False" or ""
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoLogic(query_Type, query_ID, packCMDList, tick):
    return ''
 
#---------------------------------------------------------------------
## Ö´Ðнá¹û
#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
#  @param callFunName ¹¦ÄÜÃû³Æ
#  @param funResult ²éѯµÄ½á¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoResult(curPlayer, callFunName, funResult, tick):
 
    #½±ÀøÀàÐÍ, Ôª±¦Êý£¬ÒøÁ½Êý£¬ÎïÆ·Áбí
    rewardType, allGoldCnt, allSilverCnt, allItemList = eval(funResult)
    
    addDataDict = {ChConfig.Def_Give_Reason_SonKey:"PlayerGetReward"}
    if allGoldCnt > 0:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, allGoldCnt, ChConfig.Def_GiveMoney_Unknown, addDataDict)
        
    if allSilverCnt > 0:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, allSilverCnt, ChConfig.Def_GiveMoney_Unknown, addDataDict)
        
    if not allItemList:
        return
    
    for itemID, itemCnt in allItemList:
        
        if itemID <= 0 or itemCnt <= 0:
            continue
        
        #¸øÓèÎïÆ·
        isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, 
                                               [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
        if isPutIn:
            #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, itemCnt])
            #Á÷Ïò
            DataRecordPack.DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt)
        
    return