#!/usr/bin/python
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# -*- coding: GBK -*-
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##@package GY_Query_Refresh_Family_Info
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# Íæ¼ÒÉÏÏßGameServer֪ͨÊǼÒ×峤ºó´¥·¢Ê¼þ
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#
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# @author kill
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# @date 2010-3-31
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# @version 1.0
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#
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
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# VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ
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#
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# Ä£¿éÏêϸ˵Ã÷
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#---------------------------------------------------------------------
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#µ¼Èë
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import GameWorld
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import ChConfig
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import PlayerControl
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import IPY_GameWorld
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import EventShell
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## ÇëÇóÂß¼
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDList ·¢°üÃüÁî [ ]
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# @param tick µ±Ç°Ê±¼ä
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# @return "" or None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoLogic(query_Type , query_ID , packCMDList , tick):
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#²»ÊǼÒ×峤²»´¦Àí
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if packCMDList == 0:
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return ''
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curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID(query_ID)
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if not curFindPlayer or curFindPlayer.IsEmpty():
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GameWorld.Log('###Íæ¼Ò²éѯÒì³££¬ÕÒ²»µ½×Ô¼º')
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return ''
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EventShell.EventResponse_On_GameServer_Login(curFindPlayer)
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## Ö´Ðнá¹û
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoResult(curPlayer , callFunName , funResult , tick):
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return
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