#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package Ä£°å30  
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#  
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# @todo: Çå³ýijÀàdebuffÆäÖÐÒ»¸ö, Def_SkillType_Count  
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#  
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# @author: Alee  
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# @date 2018-5-10 ÏÂÎç08:07:10  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import SkillCommon  
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import ChConfig  
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import BuffSkill  
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import SkillShell  
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import BaseAttack  
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import GameObj  
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import PlayerControl  
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import IPY_GameWorld  
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import NPCCommon  
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#------------------------------------------------------------------------------   
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#def UseBuff(attacker, defender, curSkill, tick, tagRoundPosX, tagRoundPosY):  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    if not defender:  
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        return  
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    buffType = ChConfig.Def_SkillBuffList.get(curSkill.GetEffect(0).GetEffectValue(0))  
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    buffTuple = SkillCommon.GetBuffManagerByBuffType(defender, buffType)  
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    if buffTuple == ():  
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        return  
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    buffManager = buffTuple[0]  
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    if buffManager.GetBuffCount() == 0:  
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        return  
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    curBuff = buffManager.GetBuff(0)  
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    ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()  
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    #ɾ³ýBuff  
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    BuffSkill.DoBuffDisApper(defender, curBuff, tick)  
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    buffSkill = curBuff.GetSkill()  
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    skillID = buffSkill.GetSkillID()  
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    buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())  
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    SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)  
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    #Ë¢ÐÂÊôÐÔ  
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    curObjType = defender.GetGameObjType()  
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    #Íæ¼Ò  
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    if curObjType == IPY_GameWorld.gotPlayer:  
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        #Ë¢ÐÂÍæ¼ÒÊôÐÔ  
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        playerControl = PlayerControl.PlayerControl(defender)  
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        if buffType == IPY_GameWorld.bfActionBuff:  
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            playerControl.RefreshPlayerActionState()  
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            if BuffSkill.CheckBuffRefresh(buffSkill, False):  
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                playerControl.RefreshPlayerAttrByBuff()  
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        else:  
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            playerControl.RefreshPlayerAttrByBuff()  
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    #NPC  
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    elif curObjType == IPY_GameWorld.gotNPC:  
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        npcControl = NPCCommon.NPCControl(defender)  
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        if buffType == IPY_GameWorld.bfActionBuff:  
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            npcControl.RefreshNPCActionState()  
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            if BuffSkill.CheckBuffRefresh(buffSkill, False):  
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                npcControl.RefreshNPCAttrState()  
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        else:  
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            npcControl.RefreshNPCAttrState()  
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    return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)  
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