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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerCutTree
#
# @todo:¿³Ê÷
# @author hxp
# @date 2023-12-13
# @version 1.0
#
# ÏêϸÃèÊö: ¿³Ê÷
#
#-------------------------------------------------------------------------------
#"""Version = 2023-12-13 11:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import ShareDefine
import NetPackCommon
import IpyGameDataPY
import ChPyNetSendPack
import PlayerPrestigeSys
import FormulaControl
import PlayerControl
import IPY_GameWorld
import ItemControler
import PlayerArena
import PlayerTask
import NPCCommon
import ChConfig
import ChEquip
 
import random
import time
 
def OnPlayerLogin(curPlayer):
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    if not treeLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, 1)
    RefreshTreeLVUPTime(curPlayer)
    SyncTreeInfo(curPlayer)
    return
 
#// B2 21 Íæ¼Ò¿³Ê÷ #tagCMCutTree
#
#struct    tagCMCutTree
#{
#    tagHead         Head;
#    BYTE        CutCount;    // ¿³¼¸´Î£¬Ä¬ÈÏ1
#};
def OnCutTree(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    cutCount = clientData.CutCount
    playerID = curPlayer.GetPlayerID()
    
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_CutTree, tick):
        GameWorld.DebugLog("¿³Ê÷CDÖÐ...", playerID)
        return
    
    identifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
    packCount = identifyPack.GetCount()
    for i in range(0, packCount):
        curItem = identifyPack.GetAt(i)
        if curItem and not curItem.IsEmpty():
            GameWorld.DebugLog("¿³Ê÷±³°üÖл¹ÓÐδ´¦ÀíÎïÆ·£¬ÎÞ·¨¿³Ê÷! i=%s" % i, playerID)
            return
        
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    canCutMax = 0
    lvCutMaxList = IpyGameDataPY.GetFuncEvalCfg("CutTree", 2)
    for curMax, needLV in enumerate(lvCutMaxList, 1):
        if treeLV >= needLV:
            canCutMax = curMax
        else:
            break
    cutCount = min(cutCount, canCutMax, identifyPack.GetCount())
    GameWorld.DebugLog("Íæ¼Ò¿³Ê÷: cutCount=%s,treeLV=%s,canCutMax=%s,packCount=%s" % (cutCount, treeLV, canCutMax, packCount), playerID)
    if not cutCount:
        return
    if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, cutCount):
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
    if not ipyData:
        return
    equipColorRateList = ipyData.GetEquipColorRateList()
    exAwardItemRateList = ipyData.GetExAwardItemRateList()
    
    GameWorld.DebugLog("    equipColorRateList=%s" % equipColorRateList, playerID)
    
    maxRate = 10000
    totalRate = 0
    colorRateList = []
    for equipColor, colorRate in enumerate(equipColorRateList, 1):
        if not colorRate:
            continue
        totalRate += colorRate
        colorRateList.append([totalRate, equipColor])
        
    if totalRate != maxRate:
        GameWorld.SendGameError("GameWarning", "CutTreeTotalRateError:%s!=%s,treeLV=%s" % (totalRate, maxRate, treeLV))    
    if not colorRateList:
        return
    GameWorld.DebugLog("    colorRateList=%s,totalRate=%s" % (colorRateList, totalRate), playerID)
    
    cutCountAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("CutTree", 4)
    appointCutTreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointCutTreeCount)
    GameWorld.DebugLog("    appointCutTreeCount=%s" % (appointCutTreeCount), playerID)
    classLV, isSuit = 1, None # Ä¬ÈÏ1½×£¬²»ÏÞÖÆÊÇ·ñÌ××°
    placeList = ChConfig.EquipPlace_Base + ChConfig.EquipPlace_Special
    jobList = [curPlayer.GetJob()]
    randEquipIDList = []
    for _ in range(cutCount):
        itemColor = GameWorld.GetResultByRandomList(colorRateList)
        if not itemColor:
            continue
        equipIDList = NPCCommon.__GetEquipIDList(0, classLV, itemColor, isSuit, placeList, jobList, findType="CutTree")
        if not equipIDList:
            continue
        appointCutTreeCount += 1
        if appointCutTreeCount in cutCountAppointEquipDict:
            randEquipID, appointID = cutCountAppointEquipDict[appointCutTreeCount]
            GameWorld.DebugLog("    ¶¨ÖÆ×°±¸ID: %s, appointID=%s,appointCutTreeCount=%s" % (randEquipID, appointID, appointCutTreeCount), playerID)
        else:
            appointID = 0
            randEquipID = random.choice(equipIDList)
            GameWorld.DebugLog("    Ëæ»ú×°±¸ID: %s, itemColor=%s,%s" % (randEquipID, itemColor, equipIDList), playerID)
        randEquipIDList.append([randEquipID, appointID])
        
    GameWorld.DebugLog("    Ô¤²ú³ö×°±¸: randEquipIDList=%s" % randEquipIDList, playerID)
    
    giveItemListEx = []
    giveEquipIDList = []
    for equipItemID, appointID in randEquipIDList:
        setAttrDict = {}
        if appointID:
            setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
        curItem = ItemControler.GetOutPutItemObj(equipItemID, 1, False, curPlayer=curPlayer, setAttrDict=setAttrDict)
        if curItem == None:
            continue
        if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
            continue
        giveEquipIDList.append(equipItemID)
        
        exItem = GameWorld.GetResultByRandomList(exAwardItemRateList)
        if exItem and PlayerArena.CheckCanGiveBattleCountItem(curPlayer, exItem[0]):
            giveItemListEx.append([exItem[0], exItem[1], 0])
            
    if not giveEquipIDList:
        return
    giveEquipCount = len(giveEquipIDList)
    
    PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount, isNotify=False)
    
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemListEx)
    
    GameWorld.DebugLog("    Êµ¼Ê²ú³ö: giveEquipIDList=%s,giveItemListEx=%s" % (giveEquipIDList, giveItemListEx), playerID)
    SyncCutTreeResult(curPlayer, giveEquipCount, giveItemListEx)
    
    OnAddCutTreeCnt(curPlayer, giveEquipCount)
    return
 
def OnAddCutTreeCnt(curPlayer, addCount):
    ## Ôö¼Ó¿³Ê÷´ÎÊý¸½¼ÓÂß¼­ - ³ý×°±¸²ú³öÍâµÄÆäËûÂß¼­
    cutExp = IpyGameDataPY.GetFuncCfg("CutTree", 1)
    addExp = addCount * cutExp
    if addExp > 0:
        PlayerControl.PlayerControl(curPlayer).AddExp(addExp)  
        
    #GameWorld.DebugLog("OnAddCutTreeCnt: addCount=%s,addExp=%s" % (addCount, addExp), curPlayer.GetPlayerID())
    
    cutCountAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("CutTree", 4)
    appointCountMax = max(cutCountAppointEquipDict) if cutCountAppointEquipDict else 0
    appointCutTreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointCutTreeCount)
    updAppointCutTreeCount = min(appointCutTreeCount + addCount, appointCountMax)
    if updAppointCutTreeCount != appointCutTreeCount:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AppointCutTreeCount, updAppointCutTreeCount)
        GameWorld.DebugLog("¸üж¨ÖÆ¿³Ê÷´ÎÊý: updAppointCutTreeCount=%s" % (updAppointCutTreeCount), curPlayer.GetPlayerID())
        
    PlayerPrestigeSys.AddRealmLVUpCutTreeCnt(curPlayer, addCount)
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, addCount)
    return
 
 
#// B2 22 ¿³Ê÷×°±¸²Ù×÷ #tagCMCutTreeEquipOP
#
#struct    tagCMCutTreeEquipOP
#{
#    tagHead        Head;
#    BYTE        IndexCount;
#    BYTE        ItemIndexList[IndexCount];    // ÎïÆ·ÔÚ¿³Ê÷±³°üµÄË÷ÒýÁбí
#    BYTE        OPType;        // ²Ù×÷ÀàÐÍ£º1-Ìæ»»£»2-·Ö½â
#    BYTE        AutoDecompose;    // Ìæ»»ºóÊÇ·ñ×Ô¶¯·Ö½âÔ­×°±¸£º0·ñ1ÊÇ£¬½öÌæ»»²Ù×÷ÏÂÓÐÓÃ
#};
def OnCutTreeEquipOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    opType = clientData.OPType
    itemIndexList = clientData.ItemIndexList
    autoDecompose = clientData.AutoDecompose
    playerID = curPlayer.GetPlayerID()
    
    identifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
    GameWorld.DebugLog("¿³Ê÷×°±¸²Ù×÷: itemIndexList=%s,opType=%s,autoDecompose=%s" % (itemIndexList, opType, autoDecompose), playerID)
    for itemIndex in itemIndexList:
        if itemIndex >= identifyPack.GetCount():
            GameWorld.DebugLog("¿³Ê÷±³°üË÷Òý²»´æÔÚ: itemIndex=%s" % itemIndex, playerID)
            continue
        curEquip = identifyPack.GetAt(itemIndex)
        if not ItemCommon.CheckItemCanUse(curEquip):
            GameWorld.DebugLog("¿³Ê÷±³°üÎïÆ·²»´æÔÚ: itemIndex=%s" % itemIndex, playerID)
            continue
        
        # Ìæ»»
        if opType == 1:
            equipIndex = ItemCommon.GetEquipPackIndex(curEquip)
            if not ChEquip.DoPlayerEquipItem(curPlayer, curEquip, equipIndex, tick):
                continue
            
            if autoDecompose:
                __DoEquipDecompose(curPlayer, identifyPack.GetAt(itemIndex)) # ÐèÖØÐ»ñµÃ×°±¸¶ÔÏó
                
        # ·Ö½â
        elif opType == 2:
            __DoEquipDecompose(curPlayer, curEquip)
            
        # ·ÅÈ뱸Óòֿâ
        elif opType == 3:
            pass
    
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitCutTreeEquipOP, ChConfig.Def_ComposeState_Sucess)
    return
 
def __DoEquipDecompose(curPlayer, curEquip):
    if not ItemCommon.CheckItemCanUse(curEquip):
        return
    itemID = curEquip.GetItemTypeID()
    itemColor = curEquip.GetItemColor()
    itemLV = ItemControler.GetItemLV(curEquip)
    playerID = curPlayer.GetPlayerID()
    
    colorIpyData = IpyGameDataPY.GetIpyGameData("EquipColor", itemColor)
    moneyBase = colorIpyData.GetMoneyBase() if colorIpyData else 0
    GameWorld.DebugLog("×°±¸·Ö½â: itemID=%s,itemColor=%s,itemLV=%s,moneyBase=%s" % (itemID, itemColor, itemLV, moneyBase), playerID)
    
    ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
    
    moneyType, moneyFormat = IpyGameDataPY.GetFuncEvalCfg("CutTree", 3)
    moneyValye = eval(FormulaControl.GetCompileFormula("CutTreeDecomposeMoney", moneyFormat))
    if moneyValye:
        addDataDict = {ChConfig.Def_Give_Reason_SonKey:itemID, "itemColor":itemColor, "itemLV":itemLV}
        PlayerControl.GiveMoney(curPlayer, moneyType, moneyValye, "EquipDecompose", addDataDict)
        
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, 1)
    return
 
#// B2 23 ÏÉÊ÷Éý¼¶ #tagCMTreeLVUP
#
#struct    tagCMTreeLVUP
#{
#    tagHead         Head;
#    BYTE        Type;    // 0-¿ªÊ¼Éý¼¶£¨ÇëÇó¿Û³ýÏûºÄ£¬¿ªÊ¼Éý¼¶µ¹¼ÆÊ±£©£»1-Ö´ÐÐÉý¼¶£¨µ¹¼ÆÊ±Ê±¼äµ½ºó·¢Ë͸ÃÀàÐÍ£©
#};
def OnTreeLVUP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    upType = clientData.Type
    if upType == 1:
        DoTreeLVUP(curPlayer)
        return
    
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    if lvupState:
        GameWorld.DebugLog("ÏÉÊ÷ÒѾ­ÔÚÉý¼¶ÖÐ! lvupState=%s" % lvupState, playerID)
        return
    
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
    if not ipyData:
        return
    needMoney = ipyData.GetLVUPNeedMoney()
    nextTreeLV = treeLV + 1
    nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreeLV", nextTreeLV)
    if needMoney <= 0 or not nextIpyData:
        GameWorld.DebugLog("ÏÉÊ÷ÒÑÂú¼¶! treeLV=%s" % treeLV, playerID)
        return
    
    moneyType = IpyGameDataPY.GetFuncCfg("TreeLVUP", 1)
    if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "TreeLVUP", {"treeLV":treeLV}):
        return
    needTime = ipyData.GetLVUPNeedTime()
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, needTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, int(time.time()))
    GameWorld.DebugLog("ÏÉÊ÷ÇëÇó¿ªÊ¼Éý¼¶! treeLV=%s,nextTreeLV=%s,needTime=%s" % (treeLV, nextTreeLV, needTime), playerID)
    SyncTreeInfo(curPlayer)
    return
 
#// B2 24 Ê¹ÓÃÏÉÊ÷Éý¼¶¼õʱÎïÆ· #tagCMUseTreeLVUPTimeItem
#
#struct    tagCMUseTreeLVUPTimeItem
#{
#    tagHead         Head;
#    DWORD        UseCount;    // Ê¹ÓøöÊý
#    BYTE        IsAutoBuy;    // ²»×ã¸öÊýÊÇ·ñ×Ô¶¯¹ºÂò
#};
def OnUseTreeLVUPTimeItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    useCount = clientData.UseCount
    isAutoBuy = clientData.IsAutoBuy
    
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        GameWorld.DebugLog("ÏÉÊ÷·ÇÉý¼¶ÖлòÊ£Óàʱ¼äΪ0£¬²»ÐèÒª¼õÉÙʱ¼ä! lvupState=%s,LVUPRemainTime=%s" 
                           % (lvupState, LVUPRemainTime), playerID)
        return
    
    costItemID, reduceSeconds = IpyGameDataPY.GetFuncEvalCfg("TreeLVUP", 2)
    GameWorld.DebugLog("ʹÓÃÏÉÊ÷Éý¼¶¼õʱÎïÆ·! costItemID=%s,reduceSeconds=%s,useCount=%s" % (costItemID, reduceSeconds, useCount), playerID)
    if not costItemID or not useCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, useCount)
    lackCnt = useCount - bindCnt - unBindCnt
    if lackCnt > 0 and not isAutoBuy:
        GameWorld.DebugLog("ÏûºÄµÀ¾ß²»×ã! costItemID=%s,useCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, useCount, bindCnt, unBindCnt, lackCnt), playerID)
        return
    
    delCnt = useCount
    if lackCnt > 0:
        moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
        lackCost = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCnt})
        if lackCost <= 0:
            return
        GameWorld.DebugLog("×Ô¶¯¹ºÂòµÀ¾ß: lackCnt=%s,moneyType=%s,lackCost=%s" % (lackCnt, moneyType, lackCost), playerID)
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
        if not PlayerControl.PayMoney(curPlayer, moneyType, lackCost, ChConfig.Def_Cost_BuyStoreItem, infoDict):
            return
        delCnt -= lackCnt
        
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, "TreeLVUPTimeItem")
        
    reduceTime = reduceSeconds * useCount
    ReduceTreeLVUPTime(curPlayer, reduceTime)
    return
 
def RefreshTreeLVUPTime(curPlayer):
    ## Ë¢ÐÂÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        return
    curTime = int(time.time())
    lastRefreshTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRefreshTime)
    if not lastRefreshTime:
        lastRefreshTime = curTime
    passSeconds = max(0, curTime - lastRefreshTime)
    updLVUPRemainTime = max(0, LVUPRemainTime - passSeconds)
    
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, curTime)
    GameWorld.DebugLog("Ë¢ÐÂÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä! updLVUPRemainTime=%s,treeLV=%s,LVUPRemainTime=%s,passSeconds=%s,lastRefreshTime=%s" 
                       % (updLVUPRemainTime, treeLV, LVUPRemainTime, passSeconds, lastRefreshTime), curPlayer.GetPlayerID())
    return
 
def ReduceTreeLVUPTime(curPlayer, reduceTime):
    ## ¼õÉÙÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä£¬¿ÉÄÜÊÇʹÓõÀ¾ß»òÆäËû¹¦ÄܵÈ
    RefreshTreeLVUPTime(curPlayer)
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        GameWorld.DebugLog("ÏÉÊ÷·ÇÉý¼¶ÖлòÊ£Óàʱ¼äΪ0£¬²»ÐèÒª¼õÉÙʱ¼ä! lvupState=%s,LVUPRemainTime=%s" 
                           % (lvupState, LVUPRemainTime), curPlayer.GetPlayerID())
        return
    updLVUPRemainTime = max(0, LVUPRemainTime - reduceTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
    GameWorld.DebugLog("¼õÉÙÏÉÊ÷Éý¼¶Ê£Óàʱ¼ä! updLVUPRemainTime=%s,LVUPRemainTime=%s,reduceTime=%s" 
                       % (updLVUPRemainTime, LVUPRemainTime, reduceTime), curPlayer.GetPlayerID())
    SyncTreeInfo(curPlayer)
    return True
 
def DoTreeLVUP(curPlayer):
    ## Ö´ÐÐÏÉÊ÷Éý¼¶
    RefreshTreeLVUPTime(curPlayer)
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    if not lvupState:
        GameWorld.DebugLog("ÏÉÊ÷·ÇÉý¼¶ÖУ¬ÎÞ·¨Ö´ÐÐÉý¼¶! lvupState=%s" % lvupState, playerID)
        return
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if LVUPRemainTime > 0:
        GameWorld.DebugLog("ÏÉÊ÷Éý¼¶Ê£Óàʱ¼äδµ½£¬ÎÞ·¨Ö´ÐÐÉý¼¶! LVUPRemainTime=%s" % LVUPRemainTime, playerID)
        return
    
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    updTreeLV = treeLV + 1
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", updTreeLV)
    if not ipyData:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, updTreeLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, 0)
    GameWorld.DebugLog("Ö´ÐÐÏÉÊ÷Éý¼¶! updTreeLV=%s" % updTreeLV, playerID)
    SyncTreeInfo(curPlayer)
    
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_TreeLV)
    return
 
def SyncTreeInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCTreeInfo()
    clientPack.TreeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    clientPack.LVUPState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    clientPack.LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncCutTreeResult(curPlayer, equipCount, giveItemListEx):
    clientPack = ChPyNetSendPack.tagMCCutTreeResult()
    clientPack.EquipCount = equipCount
    clientPack.ExItemList = []
    for itemID, itemCount, _ in giveItemListEx:
        item = ChPyNetSendPack.tagMCCutTreeExItem()
        item.ItemID = itemID
        item.ItemCount = itemCount
        clientPack.ExItemList.append(item)
    clientPack.ExItemCount = len(clientPack.ExItemList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return