| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package AIType_186  | 
| #  | 
| # @todo: NPCͨ¹ý±í¶ÁÈ¡Êͷż¼ÄÜ  | 
| # @author Alee  | 
| # @date 2011-05-18 18:00  | 
| # @version 2.2  | 
| #  | 
| # ÏêϸÃèÊö:  | 
| # @change: "2013-06-18 22:30" Alee Ð¡¹Ö³ðºÞÊýËõС  | 
| # @change: "2014-01-28 15:30" hxp Ôö¼ÓÄêÊÞÊ£ÓàѪÁ¿¹ã²¥  | 
| # @change: "2014-02-21 14:20" hxp Ôö¼ÓÊÀ½çbossÂß¼£¬¹¥»÷»ÆÃû£¬Ê£ÓàѪÁ¿¹ã²¥  | 
| # @change: "2014-02-27 12:00" hxp Ôö¼ÓNPCѪÁ¿°Ù·Ö±ÈÂß¼Èë¿Ú  | 
| # @change: "2014-03-11 19:30" hxp ÐÞ¸ÄÃþÊÀ½çboss»ÆÃûbuffID  | 
| # @change: "2014-04-14 12:00" hxp Ôö¼ÓbossËÀÍöÕÙ»½²É¼¯Îï  | 
| # @change: "2014-09-24 17:00" hxp ÃþÊÀ½çbossbuffÌí¼ÓÂß¼ÐÞ¸Ä  | 
| # @change: "2014-10-27 21:00" hxp ¹¥»÷bossÊÇ·ñ»ñµÃbuff¿ª³öÅäÖà  | 
| # @change: "2014-12-08 21:30" hxp ÓÅ»¯AI  | 
| # @change: "2014-12-15 07:20" Alee ½µµÍNPCAIÏûºÄ  | 
| # @change: "2014-12-31 14:40" Alee ½µµÍNPCAIÏûºÄ  | 
| # @change: "2016-11-22 21:00" hxp Ö§³ÖÌí¼Ó×î´ó³ðºÞbuff  | 
| #------------------------------------------------------------------------------   | 
| #"""Version = 2016-11-22 21:00"""  | 
| #-------------------------------------------------------------------------------  | 
| import ChConfig  | 
| import NPCCommon  | 
| import AICommon  | 
| import IPY_GameWorld  | 
| import GameWorld  | 
| import BaseAttack  | 
| import PlayerState  | 
| import GameObj  | 
|   | 
| ## ³õʼ»¯  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def DoInit(curNPC):  | 
|     angryCount = ChConfig.Def_NormalNPCAngryCount  | 
|     if ChConfig.IsGameBoss(curNPC):  | 
|         angryCount = ChConfig.Def_SuperFBBossAngryCount  | 
|     # ³ðºÞ¹éÊôÒòΪÐèÒª¶ÓԱͬʱ¼Ó³ðºÞ£¬ËùÒÔ³ðºÞÊýÉèÖôóµã  | 
|     if NPCCommon.GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_MaxAngry:  | 
|         angryCount = ChConfig.Def_SuperBossAngryCount  | 
|           | 
|     curNPC.GetNPCAngry().Init(angryCount)  | 
|     return  | 
|   | 
| ## Ö´ÐÐAI  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def ProcessAI(curNPC, tick):  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|       | 
|     if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or curNPC.IsAlive() != True:  | 
|         #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±  | 
|         if npcControl.DieTick(tick) == 0:  | 
|             return  | 
|       | 
|     #Ë¢ÐÂ×Ô¼ºµÄbuff  | 
|     if curNPC.GetIsBoss():  | 
|         npcControl.RefreshBuffState(tick)   | 
|         if GameObj.GetHP(curNPC) == 0 :  | 
|             # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö  | 
|             return  | 
|     curNPCAction = curNPC.GetCurAction()  | 
|     if curNPCAction == IPY_GameWorld.laNPCMove and curNPC.GetCurMoveType() == IPY_GameWorld.mtRun:  | 
|         AICommon.NormalNPCFast_Move(curNPC, tick)  | 
|         return  | 
|       | 
|     #ĬÈϹ¥»÷¹éÊôÕß  | 
|     tagObj = npcControl.RefreshDropOwner(tick)  | 
|       | 
|     if not curNPC.GetIsNeedProcess() or not tagObj:  | 
|         # ÏÈ»ØÑª£¬µÈ»ØÂúÔÙ×öÆäËûÊÂÇé  | 
|         if curNPCAction == IPY_GameWorld.laNPCNull and not npcControl.ProcessHPRestore(tick):  | 
|             AICommon.NormalNPCFree_Move(curNPC, tick)  | 
|         return  | 
|       | 
|     #¹¥»÷Âß¼  | 
|     __NPCFight(curNPC, tagObj, tick)  | 
|       | 
|     npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)  | 
|     return  | 
|   | 
| ## Ã¿´Î±»¹¥»÷´¦Àí½á¹û  | 
| #  @param atkObj ¹¥»÷·¢ÆðÕß  | 
| #  @param defObj ±»¹¥»÷Õß  | 
| #  @param skill ¹¥»÷¼¼ÄÜ  | 
| #  @param tick   | 
| #  @return ¾ßÌåÉ˺¦Öµ  | 
| def OnAttacked(atkObj, curNPC, skill, tick):  | 
|     if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:  | 
|         PlayerState.SetBossStateTick(atkObj, tick)  | 
|     return  | 
|   | 
| def OnCheckCanDie(atkObj, curNPC, skill, tick):  | 
|     ## ¼ì²éNPCÊÇ·ñ¿ÉËÀÍö  | 
|     dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)  | 
|     if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:  | 
|         return True  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|     tagObj = npcControl.RefreshDropOwner(tick, 0)  | 
|     if not atkObj or not tagObj:  | 
|         GameObj.SetHP(curNPC, 1)  | 
|         GameWorld.ErrLog("Bossµ±Ç°×´Ì¬Ï²»¿ÉÒÔËÀÍö£¡npcID=%s" % curNPC.GetNPCID())  | 
|         return False  | 
|     return True  | 
|   | 
| ## NPC±»Íæ¼ÒɱËÀ  | 
| def OnAttackDieByPlayer(curNPC, curPlayer, skill):  | 
|     tick = GameWorld.GetGameWorld().GetTick()  | 
|     PlayerState.SetBossStateTick(curPlayer, tick)  | 
|       | 
|     #±»»÷É±Ê±Ç¿ÖÆË¢Ð¹éÊô  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|     npcControl.RefreshDropOwner(tick, 0, True)  | 
|     return  | 
|   | 
| ## NPCËÀÍö´¦Àí  | 
| #  @param curNPC ËÀÍöNPC  | 
| #  @param HurtType µôÂäÀàÐÍ  | 
| #  @param HurtID ¶ÔÓ¦ÓµÓÐÕßid  | 
| #  @param modulus µôÂäϵÊý  | 
| #  @return None  | 
| def OnDie(curNPC, HurtType, HurtID):  | 
|     AICommon.DoNPCUseSkillOnDie(curNPC)  | 
|     return  | 
|   | 
| def OnNPCSetDead(curNPC):  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|     npcControl.DelayDropOwnerBuffDisappearTime()  | 
|     return  | 
|   | 
| ## npc¹¥»÷Âß¼  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @param tagID curNPCAngryID  | 
| #  @param tagType curNPCAngryType   | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.     | 
| def __NPCFight(curNPC, curTag, tick):  | 
|     #Ô¤¾¯´¦Àí  | 
|     if AICommon.DoNPCSkillWarningProcess(curNPC, tick):  | 
|         return  | 
|       | 
|     #ÉèÖýøÈëÕ½¶·×´Ì¬  | 
|     NPCCommon.SetNPCInBattleState(curNPC)  | 
|       | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|       | 
|     #²»ÔÚÒÆ¶¯·¶Î§  | 
|     if npcControl.IsInRefreshArea() != True:   | 
|         #×·»÷·µ»Ø  | 
|         npcControl.MoveBack()  | 
|         return  | 
|       | 
|     #¿ªÊ¼¹¥»÷  | 
|     if curTag == None or GameObj.GetHP(curTag) <= 0:  | 
|         return  | 
|       | 
|     tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())  | 
|       | 
|     #---ÓÅÏÈÊͷż¼ÄÜ---  | 
|     if AICommon.DoAutoUseSkill(curNPC, curTag, tagDist, tick):  | 
|         return  | 
|       | 
|     #---ÊÍ·ÅÆÕͨ¹¥»÷---  | 
|       | 
|     #³¬¹ý¹¥»÷¾àÀë,ÒÆ¶¯¹ýÈ¥  | 
|     if tagDist > curNPC.GetAtkDist():  | 
|         npcControl.MoveToObj_Detel(curTag)  | 
|         return  | 
|       | 
|     if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():  | 
|         #¹¥»÷¼ä¸ôûÓе½, ·µ»Ø  | 
|         return  | 
|       | 
|     if npcControl.FixTagPos(curTag.GetPosX(), curTag.GetPosY()):  | 
|         #ÐÞÕýÕâ¸öNPCµÄÕ¾Á¢Î»Öà  | 
|         return  | 
|       | 
|     #ÆÕͨ¹¥»÷  | 
|     BaseAttack.Attack(curNPC, curTag, None, tick)  | 
|     return  | 
|   |