| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo: ¸ù¾ÝÓ¡¼ÇÀ´Ôö¼Ó¹¥»÷£¨¼¼ÄÜ£©É˺¦  | 
| #  | 
| # @author: Alee  | 
| # @date 2019-4-26 ÏÂÎç05:58:01  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import AttackCommon  | 
| import PlayerControl  | 
|   | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     if effect.GetEffectValue(1):  | 
|         # Ö»Õë¶ÔµÚһĿ±ê  | 
|         if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():  | 
|             return False  | 
|       | 
|       | 
|     return True if PlayerControl.GetYinjiCnt(attacker) else False  | 
|       | 
|   | 
| def GetValue(attacker, defender, effect):  | 
|     return float(effect.GetEffectValue(0)*min(PlayerControl.GetYinjiCnt(attacker), effect.GetEffectValue(1)))/ChConfig.Def_MaxRateValue  |