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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerViewCacheTube.py
#
# @todo:Íæ¼ÒÊý¾Ý»º´æ µØÍ¼·þÎñÆ÷´¦ÀíÄ£¿é
#
# @author xmnathan
# @date 2010-01-01 21:30
# @version 1.0
# @note:
#------------------------------------------------------------------------------ 
#"""Version = 2017-11-27 22:30"""
#------------------------------------------------------------------------------ 
import ChConfig
import GameWorld
import ShareDefine
import NetPackCommon
import PlayerControl
import IPY_GameWorld
import ChPyNetSendPack
import ChMapToGamePyPack
import PlayerMagicWeapon
import Operate_EquipStone
import Operate_EquipWash
import PlayerAttrFruit
import ItemControler
import IpyGameDataPY
import ChEquip
import FBCommon
import BossHurtMng
 
import time
import json
 
Def_Process_Tick = "ProcessPlayerCache"
##Íæ¼ÒÏÂÏßͬ²½
#  @param curPlayer, tick
#  @return None
def OnPlayerLogOut(curPlayer, tick):
    #·¢ËÍ֪ͨGameServer »º´æÊý¾Ý
    curPlayer.SetDict(Def_Process_Tick, tick) 
    UpdateGameServerPlayerCache(curPlayer, tick, True)   
    
    return
 
##Íæ¼ÒÔÚÏß¶¨Ê±Í¬²½
#  @param curPlayer, tick
#  @return None
def ProcessCache(curPlayer, tick):
    if tick - curPlayer.GetDictByKey(Def_Process_Tick) > 5*60*1000:
        UpdateGameServerPlayerCache(curPlayer, tick, False)  
        curPlayer.SetDict(Def_Process_Tick, tick)
    return
 
##¸üÐÂÍæ¼Òµ±Ç°ÏêϸÐÅÏ¢µ½GameServer
#  @param curPlayer, tick
#  @return None
def UpdateGameServerPlayerCache(curPlayer, tick, IsLogouting = False):
    GameWorld.DebugLog('ViewCache### UpdateGameServerPlayerCache in')
    #»ñÈ¡µ±Ç°Íæ¼Ò»º´æÊý¾Ý
    curPlayerPropData, curPlayerItemData, curPlayerPlusData = GetPlayerCache(curPlayer)
    
    #ͬ²½·¢Ë͵½GameServer
    sendPack = ChMapToGamePyPack.tagMGUpdatePlayerCache()
    sendPack.PlayerID = curPlayer.GetPlayerID()
    sendPack.PlayerLV = curPlayer.GetLV()
    sendPack.PropData = curPlayerPropData
    sendPack.PropDataSize = len(curPlayerPropData)
    sendPack.ItemData = curPlayerItemData
    sendPack.ItemDataSize = len(curPlayerItemData)
    sendPack.PlusData = curPlayerPlusData
    sendPack.PlusDataSize = len(curPlayerPlusData)
    sendPack.IsLogouting = IsLogouting #֪ͨ±¾´Îͬ²½ÊÇ·ñÏÂÏßǰ±£´æ
    NetPackCommon.SendPyPackToGameServer(sendPack)
    GameWorld.DebugLog('ViewCache### UpdateGameServerPlayerCache out')
    return
 
## »ñÈ¡Íæ¼ÒÊý¾Ý»º´æ
#  @param curPlayer
#  @return None
def GetPlayerCache(curPlayer):
    #-----------
    #Íæ¼ÒÊôÐÔ»º´æ
    curPlayerPropDict = {}
    curPlayerPropDict["AccID"] = curPlayer.GetAccID()
    curPlayerPropDict["LV"] = curPlayer.GetLV()
    curPlayerPropDict["RealmLV"] = curPlayer.GetOfficialRank()
    curPlayerPropDict["Job"] = curPlayer.GetJob()
    curPlayerPropDict["JobRank"] = PlayerControl.GetJobRank(curPlayer)
    curPlayerPropDict["VIPLV"] = curPlayer.GetVIPLv()
    curPlayerPropDict["Name"] = curPlayer.GetPlayerName()
    curPlayerPropDict["FamilyID"] = curPlayer.GetFamilyID()
    curPlayerPropDict["FamilyName"] = curPlayer.GetFamilyName()
    curPlayerPropDict["FightPower"] = curPlayer.GetFightPower()
    curPlayerPropDict["AppID"] = GameWorld.GetPlayerPlatform(curPlayer)
    #ÏÉħ֮ÕùËùÐèÊôÐÔ
    curPlayerPropDict["MinAtk"] = curPlayer.GetMinAtk()
    curPlayerPropDict["MaxAtk"] = curPlayer.GetMaxAtk()
    curPlayerPropDict["Def"] = curPlayer.GetDef()
    curPlayerPropDict["MaxHP"] = curPlayer.GetMaxHP()
    #ÍÆËÍÌáÐÑ
    curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
    curPlayerPropDict[ChConfig.Def_PDict_NoGeTuiTime] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NoGeTuiTime)
    curPlayerPropDict['GeTuiClientID'] = curPlayer.GetAccountData().GetGeTuiClientID()
    curPlayerPropDict['Time'] = int(time.time())    # ×îºóÒ»´Î·¢Ëͼ´µ±×öÀëÏßʱ¼ä
    
    # ¸÷À๦ÄÜ BOSS´ÎÊý, BOSSÏà¹Ø¶ÔÓ¦B.BossÐÅÏ¢.xlsxµÄCntMark
    # ·âħ̳ʣÓà´ÎÊý
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_SealDemon)
    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_SealDemon)
    curPlayerPropDict['CntMark_%s'%ChConfig.Def_FBMapID_SealDemon] = max(maxCnt - enterCnt, 0)
    # ÊÀ½çBOSSÊ£Óà´ÎÊý
    curPlayerPropDict['CntMark_%s'%ShareDefine.Def_Boss_Func_World] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_World)
    # BOSSÖ®¼ÒÊ£Óà´ÎÊý
    curPlayerPropDict['CntMark_%s'%ShareDefine.Def_Boss_Func_Home] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_Home)
    # ÉñÊÞBOSSÊ£Óà´ÎÊý
    curPlayerPropDict['CntMark_%s'%ShareDefine.Def_Boss_Func_Dogz] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_Dogz)
 
    #-----------
    #×°±¸Êý¾Ý´ò°ü»º´æ
    curEquipItemList = __GetPackEquipCacheList(curPlayer, IPY_GameWorld.rptEquip)
    #-----------
    #À©Õ¹ÊôÐÔ»º´æ
    curPlayerPlusDict = {}
    
    #¸÷Ä£¿éÕ½Á¦
    fightPowerDict = {}
    for mfpType in ShareDefine.ModuleFightPowerTypeList:
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        if fightPower:
            fightPowerDict["%s" % mfpType] = fightPower
    curPlayerPlusDict["FightPowerDict"] = fightPowerDict
    
    #³á°òÐÅÏ¢ÔÚ³á°ò×°±¸Î»¶ÔӦװ±¸ÐÅÏ¢
    
    #²¿Î»Ç¿»¯Êý¾Ý
    curPlayerPlusDict["EquipPartStarLV"] = __GetEquipPartStarLVInfo(curPlayer)
    
    #²¿Î»±¦Ê¯Êý¾Ý
    curPlayerPlusDict["EquipPartStone"] = __GetEquipPartStoneInfo(curPlayer)
    
    #²¿Î»Ï´Á·Êý¾Ý
    curPlayerPlusDict["EquipWash"] = __GetEquipWashInfo(curPlayer)
    
    #Áé³èÊý¾Ý
    curPlayerPlusDict["Pet"] = __GetPetInfo(curPlayer)
    
    #×øÆïÊý¾Ý
    curPlayerPlusDict["Horse"] = __GetHorseInfo(curPlayer)
    
    #ÉñÆ÷Êý¾Ý
    curPlayerPlusDict["GodWeapon"] = __GetGodWeaponInfo(curPlayer)
    
    #·ûÓ¡Êý¾Ý
    curPlayerPlusDict["Rune"] = __GetRuneInfo(curPlayer)
    
    #·¨±¦Êý¾Ý
    curPlayerPlusDict["MagicWeapon"] = __GetMagicWeaponInfo(curPlayer)
    
    #²¿Î»Ì××°Êý¾Ý
    curPlayerPlusDict["EquipPartSuite"] = __GetEquipPartSuiteInfo(curPlayer)
    #»êʯ¡¢µ¤Ò©Ê¹ÓøöÊý
    curPlayerPlusDict["Fruit"] = PlayerAttrFruit.GetAttrFruitEatCntDict(curPlayer)
    
    #-----------
    curPlayerPropData = json.dumps(curPlayerPropDict, ensure_ascii=False)
    curPlayerItemData = json.dumps(curEquipItemList, ensure_ascii=False)
    curPlayerPlusData = json.dumps(__RemoveEmptyDataKey(curPlayerPlusDict), ensure_ascii=False)
    return (curPlayerPropData, curPlayerItemData, curPlayerPlusData)
 
def __RemoveEmptyDataKey(dataDict):
    for key in dataDict.keys():
        if not dataDict[key]:
            dataDict.pop(key)
    return dataDict
 
## ¹«¹²²¿Î»Ç¿»¯ÐǼ¶ÐÅÏ¢{²¿Î»Ë÷Òý:ÐǼ¶, ...}
def __GetEquipPartStarLVInfo(curPlayer):
    pType = IPY_GameWorld.rptEquip # ÔÝʱֻȡװ±¸±³°ü£¬Ö®ºóÓÐÀ©Õ¹ÔÙÐÞ¸Ä
    indexList = ChConfig.Pack_EquipPart_CanPlusStar[pType]
    starLVInfoDict = {}
    for i in indexList:
        starLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
        if starLV:
            starLVInfoDict[i] = starLV
    return starLVInfoDict
 
## ¹«¹²²¿Î»±¦Ê¯ÐÅÏ¢{²¿Î»Ë÷Òý:[±¦Ê¯ID, ...], ...}
def __GetEquipPartStoneInfo(curPlayer):
    stoneInfoDict = {}
    stoneCanPlaceList = Operate_EquipStone.GetAllStoneEquipIndexList() # »ñµÃËùÓпÉÏâǶ±¦Ê¯×°±¸Î»   
    for equipIndex in stoneCanPlaceList:
        stoneIDList = Operate_EquipStone.GetEquipIndexStoneIDList(curPlayer, equipIndex)
        if stoneIDList and stoneIDList.count(0) != len(stoneIDList):
            stoneInfoDict[equipIndex] = stoneIDList
    return stoneInfoDict
 
## ¹«¹²²¿Î»Ï´Á·ÐÅÏ¢[{"Place":²¿Î»Ë÷Òý, "LV":Ï´Á·µÈ¼¶, "Value":[Ï´Á·Öµ1,Ï´Á·Öµ2,... ]}, ...]
def __GetEquipWashInfo(curPlayer):
    stoneInfoList = []
    washPlaceList = Operate_EquipWash.GetAllEquipWashPlace() # »ñÈ¡ËùÓпÉÏ´Á·µÄ×°±¸Î»
    for place in washPlaceList:
        washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % place) + 1
        valueList = []
        hasValue = False
        for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
            value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (place, attrNum))
            if value:
                valueList.append(value)
                hasValue = True
                
        if hasValue:
            stoneInfoList.append({"Place":place, "LV":washLV, "Value":valueList})
    return stoneInfoList
 
 
## ¹«¹²²¿Î»Ì××°µÈ¼¶ÐÅÏ¢{²¿Î»Ë÷Òý:{Ì××°ÀàÐÍ:Ì××°µÈ¼¶,..}, ...}
def __GetEquipPartSuiteInfo(curPlayer):
    suiteInfoDict = {}
    equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
    for equipIndexList in equipSuitTypeDict.values():
        for i in equipIndexList:
            suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
            if suiteInfo:
                suiteInfoDict[i] = suiteInfo
    return suiteInfoDict
 
## Áé³èÐÅÏ¢
def __GetPetInfo(curPlayer):
    petInfo = {}
    petClassLVList = []
    equipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
    for index in xrange(equipPack.GetCount()):
        packItem = equipPack.GetAt(index)
        if not packItem or packItem.IsEmpty():
            continue
        petNPCID = packItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        classLV = packItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
        petClassLVList.append({"id":petNPCID, 'lv':classLV})
        
    petInfo["PetLV"] = petClassLVList
    petInfo["AtkSpeed"] = PlayerControl.GetAtkSpeed(curPlayer)
    return petInfo
 
## ×øÆïÐÅÏ¢
def __GetHorseInfo(curPlayer):
    horseList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetHorseCount()):
        ipyData = ipyDataMgr.GetHorseByIndex(i)
        horseID = ipyData.GetHorseID()
        horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
        if horseLV:
            horseList.append({"id":horseID, 'lv':horseLV})
    return horseList
 
## ÉñÆ÷ÐÅÏ¢
def __GetGodWeaponInfo(curPlayer):
    godWeaponDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
    for gwType in xrange(1, maxType + 1):
        gwLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
        if gwLV:
            godWeaponDict[gwType] = gwLV
    return godWeaponDict
 
## ·ûÓ¡ÐÅÏ¢
def __GetRuneInfo(curPlayer):
    runeDict = {}
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
        runeItemID = ItemControler.GetRuneItemID(runeData)
        runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData)
        runeDict[holeNum] = [runeItemID, runeItemPlusLV]
    return len(runeDict)
 
## ·¨±¦ÐÅÏ¢
def __GetMagicWeaponInfo(curPlayer):
    mwDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetTreasureCount()):
        treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
        magicWeaponID = treasureIpyData.GetID()
        treasureType = treasureIpyData.GetTreasureType()
        if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, magicWeaponID):
            mwDict[treasureType] = mwDict.get(treasureType, 0) + 1
            
    return mwDict
            
## »ñÈ¡Íæ¼Ò±³°üÀàÐÍÀïµÄ×°±¸ÐÅÏ¢»º´æÁбí
def __GetPackEquipCacheList(curPlayer, packType):
    equipPack = curPlayer.GetItemManager().GetPack(packType)
    itemList = []
    for index in xrange(equipPack.GetCount()):
        curEquip = equipPack.GetAt(index)
        if not curEquip or curEquip.IsEmpty():
            continue
        itemDict = {}
        itemDict["ItemIndex"] = curEquip.GetItemPlaceIndex()
        itemDict["ItemID"] = curEquip.GetItemTypeID()
        itemDict["IsBind"] = int(curEquip.GetIsBind())
        itemDict["IsSuite"] = int(curEquip.GetIsSuite())
        userData = curEquip.GetUserData()
        if userData and userData != "{}":
            itemDict["UserData"] = userData
        itemList.append(__RemoveEmptyDataKey(itemDict))
    return itemList
 
 
##//A2 12 ²é¿´Íæ¼ÒÏêϸÐÅÏ¢#tagCMViewPlayerInfo
#  @param curPlayer, tick
#  @return None
def OnCMViewPlayerInfo(index, clientPack, tick):
    GameWorld.DebugLog('ViewCache### OnCMViewPlayerInfo in')
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    findPlayerID = clientPack.PlayerID
    findPlayer = GameWorld.GetPlayerManager().FindPlayerByID(findPlayerID)
    if findPlayer:
        #±¾µØÍ¼Íæ¼ÒÖ±½Ó·µ»Ø
        curPlayerPropData, curPlayerItemData, curPlayerPlusData = GetPlayerCache(findPlayer)
        #GameWorld.DebugLog("PropData=%s" % curPlayerPropData)
        #GameWorld.DebugLog("ItemData=%s" % curPlayerItemData)
        #GameWorld.DebugLog("PlusData=%s" % curPlayerPlusData)
        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
        sendPack.PlayerID = findPlayerID
        sendPack.PropData = curPlayerPropData
        sendPack.PropDataSize = len( sendPack.PropData)
        sendPack.ItemData = curPlayerItemData
        sendPack.ItemDataSize = len(sendPack.ItemData)
        sendPack.PlusData = curPlayerPlusData
        sendPack.PlusDataSize = len(sendPack.PlusData)
        
        GameWorld.DebugLog('ViewCache### OnCMViewPlayerInfo len: %s , sendPack: %s'%(sendPack.GetLength(),sendPack.OutputString()))
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        GameWorld.DebugLog('ViewCache### OnCMViewPlayerInfo Return MapPlayerInfo out')
        return
    #·¢Ë͵½GameServerÈ¥²éѯ
    sendPack = ChMapToGamePyPack.tagMGQueryPlayerCache()
    sendPack.PlayerID = curPlayer.GetPlayerID()
    sendPack.FindPlayerID = findPlayerID
    
    NetPackCommon.SendPyPackToGameServer(sendPack)  
    GameWorld.DebugLog('ViewCache### OnCMViewPlayerInfo SendToGameServer Query out')
    return