# This file was automatically generated by SWIG (http://www.swig.org).
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# Version 2.0.4
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#
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# Do not make changes to this file unless you know what you are doing--modify
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# the SWIG interface file instead.
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from sys import version_info
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if version_info >= (2,6,0):
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def swig_import_helper():
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from os.path import dirname
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import imp
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fp = None
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try:
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fp, pathname, description = imp.find_module('_IPY_MapServerToGameServer', [dirname(__file__)])
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except ImportError:
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import _IPY_MapServerToGameServer
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return _IPY_MapServerToGameServer
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if fp is not None:
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try:
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_mod = imp.load_module('_IPY_MapServerToGameServer', fp, pathname, description)
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finally:
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fp.close()
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return _mod
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_IPY_MapServerToGameServer = swig_import_helper()
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del swig_import_helper
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else:
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import _IPY_MapServerToGameServer
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del version_info
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try:
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_swig_property = property
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except NameError:
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pass # Python < 2.2 doesn't have 'property'.
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
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if (name == "thisown"): return self.this.own(value)
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if (name == "this"):
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if type(value).__name__ == 'SwigPyObject':
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self.__dict__[name] = value
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return
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method = class_type.__swig_setmethods__.get(name,None)
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if method: return method(self,value)
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if (not static):
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self.__dict__[name] = value
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else:
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raise AttributeError("You cannot add attributes to %s" % self)
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def _swig_setattr(self,class_type,name,value):
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return _swig_setattr_nondynamic(self,class_type,name,value,0)
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def _swig_getattr(self,class_type,name):
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if (name == "thisown"): return self.this.own()
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method = class_type.__swig_getmethods__.get(name,None)
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if method: return method(self)
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raise AttributeError(name)
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def _swig_repr(self):
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try: strthis = "proxy of " + self.this.__repr__()
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except: strthis = ""
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return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
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try:
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_object = object
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_newclass = 1
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except AttributeError:
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class _object : pass
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_newclass = 0
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class SwigPyIterator(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_SwigPyIterator
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__del__ = lambda self : None;
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def value(self): return _IPY_MapServerToGameServer.SwigPyIterator_value(self)
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def incr(self, n = 1): return _IPY_MapServerToGameServer.SwigPyIterator_incr(self, n)
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def decr(self, n = 1): return _IPY_MapServerToGameServer.SwigPyIterator_decr(self, n)
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def distance(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator_distance(self, *args)
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def equal(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator_equal(self, *args)
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def copy(self): return _IPY_MapServerToGameServer.SwigPyIterator_copy(self)
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def next(self): return _IPY_MapServerToGameServer.SwigPyIterator_next(self)
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def __next__(self): return _IPY_MapServerToGameServer.SwigPyIterator___next__(self)
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def previous(self): return _IPY_MapServerToGameServer.SwigPyIterator_previous(self)
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def advance(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator_advance(self, *args)
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def __eq__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___eq__(self, *args)
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def __ne__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___ne__(self, *args)
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def __iadd__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___iadd__(self, *args)
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def __isub__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___isub__(self, *args)
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def __add__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___add__(self, *args)
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def __sub__(self, *args): return _IPY_MapServerToGameServer.SwigPyIterator___sub__(self, *args)
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def __iter__(self): return self
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SwigPyIterator_swigregister = _IPY_MapServerToGameServer.SwigPyIterator_swigregister
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SwigPyIterator_swigregister(SwigPyIterator)
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class IntVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_MapServerToGameServer.IntVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_MapServerToGameServer.IntVector___nonzero__(self)
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def __bool__(self): return _IPY_MapServerToGameServer.IntVector___bool__(self)
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def __len__(self): return _IPY_MapServerToGameServer.IntVector___len__(self)
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def pop(self): return _IPY_MapServerToGameServer.IntVector_pop(self)
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def __getslice__(self, *args): return _IPY_MapServerToGameServer.IntVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_MapServerToGameServer.IntVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_MapServerToGameServer.IntVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_MapServerToGameServer.IntVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_MapServerToGameServer.IntVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_MapServerToGameServer.IntVector___setitem__(self, *args)
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def append(self, *args): return _IPY_MapServerToGameServer.IntVector_append(self, *args)
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def empty(self): return _IPY_MapServerToGameServer.IntVector_empty(self)
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def size(self): return _IPY_MapServerToGameServer.IntVector_size(self)
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def clear(self): return _IPY_MapServerToGameServer.IntVector_clear(self)
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def swap(self, *args): return _IPY_MapServerToGameServer.IntVector_swap(self, *args)
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def get_allocator(self): return _IPY_MapServerToGameServer.IntVector_get_allocator(self)
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def begin(self): return _IPY_MapServerToGameServer.IntVector_begin(self)
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def end(self): return _IPY_MapServerToGameServer.IntVector_end(self)
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def rbegin(self): return _IPY_MapServerToGameServer.IntVector_rbegin(self)
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def rend(self): return _IPY_MapServerToGameServer.IntVector_rend(self)
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def pop_back(self): return _IPY_MapServerToGameServer.IntVector_pop_back(self)
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def erase(self, *args): return _IPY_MapServerToGameServer.IntVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_MapServerToGameServer.new_IntVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_MapServerToGameServer.IntVector_push_back(self, *args)
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def front(self): return _IPY_MapServerToGameServer.IntVector_front(self)
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def back(self): return _IPY_MapServerToGameServer.IntVector_back(self)
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def assign(self, *args): return _IPY_MapServerToGameServer.IntVector_assign(self, *args)
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def resize(self, *args): return _IPY_MapServerToGameServer.IntVector_resize(self, *args)
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def insert(self, *args): return _IPY_MapServerToGameServer.IntVector_insert(self, *args)
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def reserve(self, *args): return _IPY_MapServerToGameServer.IntVector_reserve(self, *args)
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def capacity(self): return _IPY_MapServerToGameServer.IntVector_capacity(self)
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IntVector
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__del__ = lambda self : None;
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IntVector_swigregister = _IPY_MapServerToGameServer.IntVector_swigregister
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IntVector_swigregister(IntVector)
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class DoubleVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_MapServerToGameServer.DoubleVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_MapServerToGameServer.DoubleVector___nonzero__(self)
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def __bool__(self): return _IPY_MapServerToGameServer.DoubleVector___bool__(self)
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def __len__(self): return _IPY_MapServerToGameServer.DoubleVector___len__(self)
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def pop(self): return _IPY_MapServerToGameServer.DoubleVector_pop(self)
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def __getslice__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_MapServerToGameServer.DoubleVector___setitem__(self, *args)
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def append(self, *args): return _IPY_MapServerToGameServer.DoubleVector_append(self, *args)
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def empty(self): return _IPY_MapServerToGameServer.DoubleVector_empty(self)
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def size(self): return _IPY_MapServerToGameServer.DoubleVector_size(self)
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def clear(self): return _IPY_MapServerToGameServer.DoubleVector_clear(self)
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def swap(self, *args): return _IPY_MapServerToGameServer.DoubleVector_swap(self, *args)
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def get_allocator(self): return _IPY_MapServerToGameServer.DoubleVector_get_allocator(self)
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def begin(self): return _IPY_MapServerToGameServer.DoubleVector_begin(self)
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def end(self): return _IPY_MapServerToGameServer.DoubleVector_end(self)
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def rbegin(self): return _IPY_MapServerToGameServer.DoubleVector_rbegin(self)
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def rend(self): return _IPY_MapServerToGameServer.DoubleVector_rend(self)
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def pop_back(self): return _IPY_MapServerToGameServer.DoubleVector_pop_back(self)
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def erase(self, *args): return _IPY_MapServerToGameServer.DoubleVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_MapServerToGameServer.new_DoubleVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_MapServerToGameServer.DoubleVector_push_back(self, *args)
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def front(self): return _IPY_MapServerToGameServer.DoubleVector_front(self)
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def back(self): return _IPY_MapServerToGameServer.DoubleVector_back(self)
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def assign(self, *args): return _IPY_MapServerToGameServer.DoubleVector_assign(self, *args)
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def resize(self, *args): return _IPY_MapServerToGameServer.DoubleVector_resize(self, *args)
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def insert(self, *args): return _IPY_MapServerToGameServer.DoubleVector_insert(self, *args)
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def reserve(self, *args): return _IPY_MapServerToGameServer.DoubleVector_reserve(self, *args)
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def capacity(self): return _IPY_MapServerToGameServer.DoubleVector_capacity(self)
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_DoubleVector
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__del__ = lambda self : None;
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DoubleVector_swigregister = _IPY_MapServerToGameServer.DoubleVector_swigregister
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DoubleVector_swigregister(DoubleVector)
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class PairInt(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
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__repr__ = _swig_repr
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def __init__(self, *args):
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this = _IPY_MapServerToGameServer.new_PairInt(*args)
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try: self.this.append(this)
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except: self.this = this
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__swig_setmethods__["first"] = _IPY_MapServerToGameServer.PairInt_first_set
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__swig_getmethods__["first"] = _IPY_MapServerToGameServer.PairInt_first_get
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if _newclass:first = _swig_property(_IPY_MapServerToGameServer.PairInt_first_get, _IPY_MapServerToGameServer.PairInt_first_set)
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__swig_setmethods__["second"] = _IPY_MapServerToGameServer.PairInt_second_set
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__swig_getmethods__["second"] = _IPY_MapServerToGameServer.PairInt_second_get
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if _newclass:second = _swig_property(_IPY_MapServerToGameServer.PairInt_second_get, _IPY_MapServerToGameServer.PairInt_second_set)
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def __len__(self): return 2
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def __repr__(self): return str((self.first, self.second))
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def __getitem__(self, index):
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if not (index % 2):
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return self.first
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else:
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return self.second
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def __setitem__(self, index, val):
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if not (index % 2):
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self.first = val
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else:
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self.second = val
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_PairInt
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__del__ = lambda self : None;
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PairInt_swigregister = _IPY_MapServerToGameServer.PairInt_swigregister
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PairInt_swigregister(PairInt)
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def GettagGRegisterFBInfo():
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return _IPY_MapServerToGameServer.GettagGRegisterFBInfo()
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GettagGRegisterFBInfo = _IPY_MapServerToGameServer.GettagGRegisterFBInfo
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class IPY_GRegisterFBInfo(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GRegisterFBInfo, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GRegisterFBInfo, name)
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__repr__ = _swig_repr
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def GetDataMapID(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetDataMapID(self)
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def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetLineID(self)
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def GetClientLineID(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetClientLineID(self)
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def GetMaxPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetMaxPlayerCount(self)
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def GetFbInfoLen(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetFbInfoLen(self)
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def GetFbInfo(self): return _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_GetFbInfo(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GRegisterFBInfo()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GRegisterFBInfo
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__del__ = lambda self : None;
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IPY_GRegisterFBInfo_swigregister = _IPY_MapServerToGameServer.IPY_GRegisterFBInfo_swigregister
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IPY_GRegisterFBInfo_swigregister(IPY_GRegisterFBInfo)
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def GettagGFbInfoRefresh():
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return _IPY_MapServerToGameServer.GettagGFbInfoRefresh()
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GettagGFbInfoRefresh = _IPY_MapServerToGameServer.GettagGFbInfoRefresh
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class IPY_GFbInfoRefresh(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFbInfoRefresh, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GFbInfoRefresh, name)
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__repr__ = _swig_repr
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def GetDataMapID(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetDataMapID(self)
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def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetLineID(self)
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def GetClientLineID(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetClientLineID(self)
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def GetPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_GetPlayerCount(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GFbInfoRefresh()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFbInfoRefresh
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__del__ = lambda self : None;
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IPY_GFbInfoRefresh_swigregister = _IPY_MapServerToGameServer.IPY_GFbInfoRefresh_swigregister
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IPY_GFbInfoRefresh_swigregister(IPY_GFbInfoRefresh)
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def GettagGMapServerMsg():
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return _IPY_MapServerToGameServer.GettagGMapServerMsg()
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GettagGMapServerMsg = _IPY_MapServerToGameServer.GettagGMapServerMsg
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class IPY_GMapServerMsg(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapServerMsg, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapServerMsg, name)
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__repr__ = _swig_repr
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def GetMsgLen(self): return _IPY_MapServerToGameServer.IPY_GMapServerMsg_GetMsgLen(self)
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def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GMapServerMsg_GetMsg(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GMapServerMsg()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapServerMsg
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__del__ = lambda self : None;
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IPY_GMapServerMsg_swigregister = _IPY_MapServerToGameServer.IPY_GMapServerMsg_swigregister
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IPY_GMapServerMsg_swigregister(IPY_GMapServerMsg)
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def GettagGMissionPub():
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return _IPY_MapServerToGameServer.GettagGMissionPub()
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GettagGMissionPub = _IPY_MapServerToGameServer.GettagGMissionPub
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class IPY_GMissionPub(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMissionPub, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMissionPub, name)
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__repr__ = _swig_repr
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def GetMissionID(self): return _IPY_MapServerToGameServer.IPY_GMissionPub_GetMissionID(self)
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def GetMissinoPubType(self): return _IPY_MapServerToGameServer.IPY_GMissionPub_GetMissinoPubType(self)
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def GetPubID(self): return _IPY_MapServerToGameServer.IPY_GMissionPub_GetPubID(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GMissionPub()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMissionPub
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__del__ = lambda self : None;
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IPY_GMissionPub_swigregister = _IPY_MapServerToGameServer.IPY_GMissionPub_swigregister
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IPY_GMissionPub_swigregister(IPY_GMissionPub)
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|
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def GettagGPlayerLoadMap():
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return _IPY_MapServerToGameServer.GettagGPlayerLoadMap()
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GettagGPlayerLoadMap = _IPY_MapServerToGameServer.GettagGPlayerLoadMap
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class IPY_GPlayerLoadMap(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GPlayerLoadMap, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GPlayerLoadMap, name)
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__repr__ = _swig_repr
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def GetLoadState(self): return _IPY_MapServerToGameServer.IPY_GPlayerLoadMap_GetLoadState(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GPlayerLoadMap()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GPlayerLoadMap
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__del__ = lambda self : None;
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IPY_GPlayerLoadMap_swigregister = _IPY_MapServerToGameServer.IPY_GPlayerLoadMap_swigregister
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IPY_GPlayerLoadMap_swigregister(IPY_GPlayerLoadMap)
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|
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def GettagGRefreshPlayerName():
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return _IPY_MapServerToGameServer.GettagGRefreshPlayerName()
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GettagGRefreshPlayerName = _IPY_MapServerToGameServer.GettagGRefreshPlayerName
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class IPY_GRefreshPlayerName(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GRefreshPlayerName, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GRefreshPlayerName, name)
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__repr__ = _swig_repr
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def GetName(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerName_GetName(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GRefreshPlayerName()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GRefreshPlayerName
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__del__ = lambda self : None;
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IPY_GRefreshPlayerName_swigregister = _IPY_MapServerToGameServer.IPY_GRefreshPlayerName_swigregister
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IPY_GRefreshPlayerName_swigregister(IPY_GRefreshPlayerName)
|
|
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def GettagGRefreshPlayerProperty():
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return _IPY_MapServerToGameServer.GettagGRefreshPlayerProperty()
|
GettagGRefreshPlayerProperty = _IPY_MapServerToGameServer.GettagGRefreshPlayerProperty
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class IPY_GRefreshPlayerProperty(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GRefreshPlayerProperty, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GRefreshPlayerProperty, name)
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__repr__ = _swig_repr
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def GetType(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_GetType(self)
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def GetValue(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_GetValue(self)
|
def GetValueEx(self): return _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_GetValueEx(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GRefreshPlayerProperty()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GRefreshPlayerProperty
|
__del__ = lambda self : None;
|
IPY_GRefreshPlayerProperty_swigregister = _IPY_MapServerToGameServer.IPY_GRefreshPlayerProperty_swigregister
|
IPY_GRefreshPlayerProperty_swigregister(IPY_GRefreshPlayerProperty)
|
|
|
def GettagMGRefreshPlayerSignature():
|
return _IPY_MapServerToGameServer.GettagMGRefreshPlayerSignature()
|
GettagMGRefreshPlayerSignature = _IPY_MapServerToGameServer.GettagMGRefreshPlayerSignature
|
class IPY_MGRefreshPlayerSignature(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGRefreshPlayerSignature, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MGRefreshPlayerSignature, name)
|
__repr__ = _swig_repr
|
def GetSignature(self): return _IPY_MapServerToGameServer.IPY_MGRefreshPlayerSignature_GetSignature(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_MGRefreshPlayerSignature()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_MGRefreshPlayerSignature
|
__del__ = lambda self : None;
|
IPY_MGRefreshPlayerSignature_swigregister = _IPY_MapServerToGameServer.IPY_MGRefreshPlayerSignature_swigregister
|
IPY_MGRefreshPlayerSignature_swigregister(IPY_MGRefreshPlayerSignature)
|
|
|
def GettagGGeneralPack():
|
return _IPY_MapServerToGameServer.GettagGGeneralPack()
|
GettagGGeneralPack = _IPY_MapServerToGameServer.GettagGGeneralPack
|
class IPY_GGeneralPack(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGeneralPack, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GGeneralPack, name)
|
__repr__ = _swig_repr
|
def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_GGeneralPack_GetDataLen(self)
|
def GetData(self): return _IPY_MapServerToGameServer.IPY_GGeneralPack_GetData(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GGeneralPack()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGeneralPack
|
__del__ = lambda self : None;
|
IPY_GGeneralPack_swigregister = _IPY_MapServerToGameServer.IPY_GGeneralPack_swigregister
|
IPY_GGeneralPack_swigregister(IPY_GGeneralPack)
|
|
|
def GettagGUpdatePlayerNameResult():
|
return _IPY_MapServerToGameServer.GettagGUpdatePlayerNameResult()
|
GettagGUpdatePlayerNameResult = _IPY_MapServerToGameServer.GettagGUpdatePlayerNameResult
|
class IPY_GUpdatePlayerNameResult(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GUpdatePlayerNameResult, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GUpdatePlayerNameResult, name)
|
__repr__ = _swig_repr
|
def GetResult(self): return _IPY_MapServerToGameServer.IPY_GUpdatePlayerNameResult_GetResult(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GUpdatePlayerNameResult()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GUpdatePlayerNameResult
|
__del__ = lambda self : None;
|
IPY_GUpdatePlayerNameResult_swigregister = _IPY_MapServerToGameServer.IPY_GUpdatePlayerNameResult_swigregister
|
IPY_GUpdatePlayerNameResult_swigregister(IPY_GUpdatePlayerNameResult)
|
|
|
def GettagGWorldNotifyStr():
|
return _IPY_MapServerToGameServer.GettagGWorldNotifyStr()
|
GettagGWorldNotifyStr = _IPY_MapServerToGameServer.GettagGWorldNotifyStr
|
class IPY_GWorldNotifyStr(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GWorldNotifyStr, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GWorldNotifyStr, name)
|
__repr__ = _swig_repr
|
def GetMsgInt(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_GetMsgInt(self)
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_GetLen(self)
|
def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_GetMsg(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GWorldNotifyStr()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GWorldNotifyStr
|
__del__ = lambda self : None;
|
IPY_GWorldNotifyStr_swigregister = _IPY_MapServerToGameServer.IPY_GWorldNotifyStr_swigregister
|
IPY_GWorldNotifyStr_swigregister(IPY_GWorldNotifyStr)
|
|
|
def GettagGWorldNotifyCode():
|
return _IPY_MapServerToGameServer.GettagGWorldNotifyCode()
|
GettagGWorldNotifyCode = _IPY_MapServerToGameServer.GettagGWorldNotifyCode
|
class IPY_GWorldNotifyCode(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GWorldNotifyCode, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GWorldNotifyCode, name)
|
__repr__ = _swig_repr
|
def GetCountry(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetCountry(self)
|
def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetLineID(self)
|
def GetRouteIndex(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetRouteIndex(self)
|
def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetFamilyID(self)
|
def GetMsgLen(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetMsgLen(self)
|
def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetMsg(self)
|
def GetParCount(self): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetParCount(self)
|
def GetPars(self, *args): return _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_GetPars(self, *args)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GWorldNotifyCode()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GWorldNotifyCode
|
__del__ = lambda self : None;
|
IPY_GWorldNotifyCode_swigregister = _IPY_MapServerToGameServer.IPY_GWorldNotifyCode_swigregister
|
IPY_GWorldNotifyCode_swigregister(IPY_GWorldNotifyCode)
|
|
|
def GettagGSpeaker():
|
return _IPY_MapServerToGameServer.GettagGSpeaker()
|
GettagGSpeaker = _IPY_MapServerToGameServer.GettagGSpeaker
|
class IPY_GSpeaker(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSpeaker, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GSpeaker, name)
|
__repr__ = _swig_repr
|
def GetType(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetType(self)
|
def GetTextLen(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetTextLen(self)
|
def GetText(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetText(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GSpeaker_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GSpeaker()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSpeaker
|
__del__ = lambda self : None;
|
IPY_GSpeaker_swigregister = _IPY_MapServerToGameServer.IPY_GSpeaker_swigregister
|
IPY_GSpeaker_swigregister(IPY_GSpeaker)
|
|
|
def GettagGTalkBang():
|
return _IPY_MapServerToGameServer.GettagGTalkBang()
|
GettagGTalkBang = _IPY_MapServerToGameServer.GettagGTalkBang
|
class IPY_GTalkBang(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkBang, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkBang, name)
|
__repr__ = _swig_repr
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkBang_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkBang()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkBang
|
__del__ = lambda self : None;
|
IPY_GTalkBang_swigregister = _IPY_MapServerToGameServer.IPY_GTalkBang_swigregister
|
IPY_GTalkBang_swigregister(IPY_GTalkBang)
|
|
|
def GettagGTalkCountry():
|
return _IPY_MapServerToGameServer.GettagGTalkCountry()
|
GettagGTalkCountry = _IPY_MapServerToGameServer.GettagGTalkCountry
|
class IPY_GTalkCountry(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkCountry, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkCountry, name)
|
__repr__ = _swig_repr
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkCountry_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkCountry()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkCountry
|
__del__ = lambda self : None;
|
IPY_GTalkCountry_swigregister = _IPY_MapServerToGameServer.IPY_GTalkCountry_swigregister
|
IPY_GTalkCountry_swigregister(IPY_GTalkCountry)
|
|
|
def GettagGTalkYou():
|
return _IPY_MapServerToGameServer.GettagGTalkYou()
|
GettagGTalkYou = _IPY_MapServerToGameServer.GettagGTalkYou
|
class IPY_GTalkYou(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkYou, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkYou, name)
|
__repr__ = _swig_repr
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkYou_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkYou()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkYou
|
__del__ = lambda self : None;
|
IPY_GTalkYou_swigregister = _IPY_MapServerToGameServer.IPY_GTalkYou_swigregister
|
IPY_GTalkYou_swigregister(IPY_GTalkYou)
|
|
|
def GettagGTalkGong():
|
return _IPY_MapServerToGameServer.GettagGTalkGong()
|
GettagGTalkGong = _IPY_MapServerToGameServer.GettagGTalkGong
|
class IPY_GTalkGong(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkGong, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkGong, name)
|
__repr__ = _swig_repr
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkGong_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkGong()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkGong
|
__del__ = lambda self : None;
|
IPY_GTalkGong_swigregister = _IPY_MapServerToGameServer.IPY_GTalkGong_swigregister
|
IPY_GTalkGong_swigregister(IPY_GTalkGong)
|
|
|
def GettagGTalkMi():
|
return _IPY_MapServerToGameServer.GettagGTalkMi()
|
GettagGTalkMi = _IPY_MapServerToGameServer.GettagGTalkMi
|
class IPY_GTalkMi(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkMi, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkMi, name)
|
__repr__ = _swig_repr
|
def GetTalkType(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetTalkType(self)
|
def GetTargetNameLen(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetTargetNameLen(self)
|
def GetTargetName(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetTargetName(self)
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkMi_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkMi()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkMi
|
__del__ = lambda self : None;
|
IPY_GTalkMi_swigregister = _IPY_MapServerToGameServer.IPY_GTalkMi_swigregister
|
IPY_GTalkMi_swigregister(IPY_GTalkMi)
|
|
|
def GettagGTalkMiFix():
|
return _IPY_MapServerToGameServer.GettagGTalkMiFix()
|
GettagGTalkMiFix = _IPY_MapServerToGameServer.GettagGTalkMiFix
|
class IPY_GTalkMiFix(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkMiFix, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkMiFix, name)
|
__repr__ = _swig_repr
|
def GetTalkType(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetTalkType(self)
|
def GetPlayerID(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetPlayerID(self)
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkMiFix_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkMiFix()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkMiFix
|
__del__ = lambda self : None;
|
IPY_GTalkMiFix_swigregister = _IPY_MapServerToGameServer.IPY_GTalkMiFix_swigregister
|
IPY_GTalkMiFix_swigregister(IPY_GTalkMiFix)
|
|
|
def GettagGTalkDui():
|
return _IPY_MapServerToGameServer.GettagGTalkDui()
|
GettagGTalkDui = _IPY_MapServerToGameServer.GettagGTalkDui
|
class IPY_GTalkDui(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTalkDui, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTalkDui, name)
|
__repr__ = _swig_repr
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetContent(self)
|
def GetExtraValue(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetExtraValue(self)
|
def GetExtras(self): return _IPY_MapServerToGameServer.IPY_GTalkDui_GetExtras(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTalkDui()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTalkDui
|
__del__ = lambda self : None;
|
IPY_GTalkDui_swigregister = _IPY_MapServerToGameServer.IPY_GTalkDui_swigregister
|
IPY_GTalkDui_swigregister(IPY_GTalkDui)
|
|
|
def GettagGAddTruck():
|
return _IPY_MapServerToGameServer.GettagGAddTruck()
|
GettagGAddTruck = _IPY_MapServerToGameServer.GettagGAddTruck
|
class IPY_GAddTruck(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddTruck, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddTruck, name)
|
__repr__ = _swig_repr
|
def GetPlayerID(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetPlayerID(self)
|
def GetTruckState(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetTruckState(self)
|
def GetCountry(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetCountry(self)
|
def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetTruckID(self)
|
def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetMapID(self)
|
def GetNameLen(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetNameLen(self)
|
def GetName(self): return _IPY_MapServerToGameServer.IPY_GAddTruck_GetName(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GAddTruck()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddTruck
|
__del__ = lambda self : None;
|
IPY_GAddTruck_swigregister = _IPY_MapServerToGameServer.IPY_GAddTruck_swigregister
|
IPY_GAddTruck_swigregister(IPY_GAddTruck)
|
|
|
def GettagGTruckRefreshReq():
|
return _IPY_MapServerToGameServer.GettagGTruckRefreshReq()
|
GettagGTruckRefreshReq = _IPY_MapServerToGameServer.GettagGTruckRefreshReq
|
class IPY_GTruckRefreshReq(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckRefreshReq, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckRefreshReq, name)
|
__repr__ = _swig_repr
|
def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckRefreshReq_GetTruckID(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTruckRefreshReq()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckRefreshReq
|
__del__ = lambda self : None;
|
IPY_GTruckRefreshReq_swigregister = _IPY_MapServerToGameServer.IPY_GTruckRefreshReq_swigregister
|
IPY_GTruckRefreshReq_swigregister(IPY_GTruckRefreshReq)
|
|
|
def GettagGDelTruck():
|
return _IPY_MapServerToGameServer.GettagGDelTruck()
|
GettagGDelTruck = _IPY_MapServerToGameServer.GettagGDelTruck
|
class IPY_GDelTruck(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GDelTruck, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GDelTruck, name)
|
__repr__ = _swig_repr
|
def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GDelTruck_GetTruckID(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GDelTruck()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GDelTruck
|
__del__ = lambda self : None;
|
IPY_GDelTruck_swigregister = _IPY_MapServerToGameServer.IPY_GDelTruck_swigregister
|
IPY_GDelTruck_swigregister(IPY_GDelTruck)
|
|
|
def GettagGTruckMapRefresh():
|
return _IPY_MapServerToGameServer.GettagGTruckMapRefresh()
|
GettagGTruckMapRefresh = _IPY_MapServerToGameServer.GettagGTruckMapRefresh
|
class IPY_GTruckMapRefresh(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckMapRefresh, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckMapRefresh, name)
|
__repr__ = _swig_repr
|
def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckMapRefresh_GetTruckID(self)
|
def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GTruckMapRefresh_GetMapID(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTruckMapRefresh()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckMapRefresh
|
__del__ = lambda self : None;
|
IPY_GTruckMapRefresh_swigregister = _IPY_MapServerToGameServer.IPY_GTruckMapRefresh_swigregister
|
IPY_GTruckMapRefresh_swigregister(IPY_GTruckMapRefresh)
|
|
|
def GettagGTruckMsg():
|
return _IPY_MapServerToGameServer.GettagGTruckMsg()
|
GettagGTruckMsg = _IPY_MapServerToGameServer.GettagGTruckMsg
|
class IPY_GTruckMsg(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckMsg, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckMsg, name)
|
__repr__ = _swig_repr
|
def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckMsg_GetTruckID(self)
|
def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GTruckMsg_GetMsg(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTruckMsg()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckMsg
|
__del__ = lambda self : None;
|
IPY_GTruckMsg_swigregister = _IPY_MapServerToGameServer.IPY_GTruckMsg_swigregister
|
IPY_GTruckMsg_swigregister(IPY_GTruckMsg)
|
|
|
def GettagGTruckRefresh():
|
return _IPY_MapServerToGameServer.GettagGTruckRefresh()
|
GettagGTruckRefresh = _IPY_MapServerToGameServer.GettagGTruckRefresh
|
class IPY_GTruckRefresh(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTruckRefresh, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTruckRefresh, name)
|
__repr__ = _swig_repr
|
def GetTruckID(self): return _IPY_MapServerToGameServer.IPY_GTruckRefresh_GetTruckID(self)
|
def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GTruckRefresh_GetMapID(self)
|
def GetTruckState(self): return _IPY_MapServerToGameServer.IPY_GTruckRefresh_GetTruckState(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTruckRefresh()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTruckRefresh
|
__del__ = lambda self : None;
|
IPY_GTruckRefresh_swigregister = _IPY_MapServerToGameServer.IPY_GTruckRefresh_swigregister
|
IPY_GTruckRefresh_swigregister(IPY_GTruckRefresh)
|
|
|
def GettagGGMCmd():
|
return _IPY_MapServerToGameServer.GettagGGMCmd()
|
GettagGGMCmd = _IPY_MapServerToGameServer.GettagGGMCmd
|
class IPY_GGMCmd(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGMCmd, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GGMCmd, name)
|
__repr__ = _swig_repr
|
def GetLen(self): return _IPY_MapServerToGameServer.IPY_GGMCmd_GetLen(self)
|
def GetMsg(self): return _IPY_MapServerToGameServer.IPY_GGMCmd_GetMsg(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GGMCmd()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGMCmd
|
__del__ = lambda self : None;
|
IPY_GGMCmd_swigregister = _IPY_MapServerToGameServer.IPY_GGMCmd_swigregister
|
IPY_GGMCmd_swigregister(IPY_GGMCmd)
|
|
|
def GettagGTreasureDrop():
|
return _IPY_MapServerToGameServer.GettagGTreasureDrop()
|
GettagGTreasureDrop = _IPY_MapServerToGameServer.GettagGTreasureDrop
|
class IPY_GTreasureDrop(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTreasureDrop, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTreasureDrop, name)
|
__repr__ = _swig_repr
|
def GetItemID(self): return _IPY_MapServerToGameServer.IPY_GTreasureDrop_GetItemID(self)
|
def GetItemCount(self): return _IPY_MapServerToGameServer.IPY_GTreasureDrop_GetItemCount(self)
|
def GetDropFunctionType(self): return _IPY_MapServerToGameServer.IPY_GTreasureDrop_GetDropFunctionType(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GTreasureDrop()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTreasureDrop
|
__del__ = lambda self : None;
|
IPY_GTreasureDrop_swigregister = _IPY_MapServerToGameServer.IPY_GTreasureDrop_swigregister
|
IPY_GTreasureDrop_swigregister(IPY_GTreasureDrop)
|
|
|
def GettagGGMToolCommand():
|
return _IPY_MapServerToGameServer.GettagGGMToolCommand()
|
GettagGGMToolCommand = _IPY_MapServerToGameServer.GettagGGMToolCommand
|
class IPY_GGMToolCommand(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGMToolCommand, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GGMToolCommand, name)
|
__repr__ = _swig_repr
|
def GetOrderLen(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetOrderLen(self)
|
def GetOrderId(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetOrderId(self)
|
def GetCmdLen(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetCmdLen(self)
|
def GetCmd(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetCmd(self)
|
def GetUserDataLen(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetUserDataLen(self)
|
def GetUserData(self): return _IPY_MapServerToGameServer.IPY_GGMToolCommand_GetUserData(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GGMToolCommand()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGMToolCommand
|
__del__ = lambda self : None;
|
IPY_GGMToolCommand_swigregister = _IPY_MapServerToGameServer.IPY_GGMToolCommand_swigregister
|
IPY_GGMToolCommand_swigregister(IPY_GGMToolCommand)
|
|
|
def GettagDGDBOperResult():
|
return _IPY_MapServerToGameServer.GettagDGDBOperResult()
|
GettagDGDBOperResult = _IPY_MapServerToGameServer.GettagDGDBOperResult
|
class IPY_DGDBOperResult(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DGDBOperResult, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_DGDBOperResult, name)
|
__repr__ = _swig_repr
|
def GetResult(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetResult(self)
|
def GetResultSetLen(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetResultSetLen(self)
|
def GetResultSet(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetResultSet(self)
|
def GetErrorMsgLen(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetErrorMsgLen(self)
|
def GetErrorMsg(self): return _IPY_MapServerToGameServer.IPY_DGDBOperResult_GetErrorMsg(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_DGDBOperResult()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_DGDBOperResult
|
__del__ = lambda self : None;
|
IPY_DGDBOperResult_swigregister = _IPY_MapServerToGameServer.IPY_DGDBOperResult_swigregister
|
IPY_DGDBOperResult_swigregister(IPY_DGDBOperResult)
|
|
|
def GettagMGBroadcastMergeClient():
|
return _IPY_MapServerToGameServer.GettagMGBroadcastMergeClient()
|
GettagMGBroadcastMergeClient = _IPY_MapServerToGameServer.GettagMGBroadcastMergeClient
|
class IPY_MGBroadcastMergeClient(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGBroadcastMergeClient, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MGBroadcastMergeClient, name)
|
__repr__ = _swig_repr
|
def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_MGBroadcastMergeClient_GetDataLen(self)
|
def GetData(self): return _IPY_MapServerToGameServer.IPY_MGBroadcastMergeClient_GetData(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_MGBroadcastMergeClient()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_MGBroadcastMergeClient
|
__del__ = lambda self : None;
|
IPY_MGBroadcastMergeClient_swigregister = _IPY_MapServerToGameServer.IPY_MGBroadcastMergeClient_swigregister
|
IPY_MGBroadcastMergeClient_swigregister(IPY_MGBroadcastMergeClient)
|
|
|
def GettagMGMergerChildToCenter():
|
return _IPY_MapServerToGameServer.GettagMGMergerChildToCenter()
|
GettagMGMergerChildToCenter = _IPY_MapServerToGameServer.GettagMGMergerChildToCenter
|
class IPY_MGMergerChildToCenter(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MGMergerChildToCenter, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MGMergerChildToCenter, name)
|
__repr__ = _swig_repr
|
def GetDataLen(self): return _IPY_MapServerToGameServer.IPY_MGMergerChildToCenter_GetDataLen(self)
|
def GetData(self): return _IPY_MapServerToGameServer.IPY_MGMergerChildToCenter_GetData(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_MGMergerChildToCenter()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_MGMergerChildToCenter
|
__del__ = lambda self : None;
|
IPY_MGMergerChildToCenter_swigregister = _IPY_MapServerToGameServer.IPY_MGMergerChildToCenter_swigregister
|
IPY_MGMergerChildToCenter_swigregister(IPY_MGMergerChildToCenter)
|
|
|
def GettagLGCrossLoginResult():
|
return _IPY_MapServerToGameServer.GettagLGCrossLoginResult()
|
GettagLGCrossLoginResult = _IPY_MapServerToGameServer.GettagLGCrossLoginResult
|
class IPY_LGCrossLoginResult(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_LGCrossLoginResult, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_LGCrossLoginResult, name)
|
__repr__ = _swig_repr
|
def GetResult(self): return _IPY_MapServerToGameServer.IPY_LGCrossLoginResult_GetResult(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_LGCrossLoginResult()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_LGCrossLoginResult
|
__del__ = lambda self : None;
|
IPY_LGCrossLoginResult_swigregister = _IPY_MapServerToGameServer.IPY_LGCrossLoginResult_swigregister
|
IPY_LGCrossLoginResult_swigregister(IPY_LGCrossLoginResult)
|
|
|
def GettagGCalcFamilyWarResult():
|
return _IPY_MapServerToGameServer.GettagGCalcFamilyWarResult()
|
GettagGCalcFamilyWarResult = _IPY_MapServerToGameServer.GettagGCalcFamilyWarResult
|
class IPY_GCalcFamilyWarResult(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GCalcFamilyWarResult, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GCalcFamilyWarResult, name)
|
__repr__ = _swig_repr
|
def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetFamilyID(self)
|
def GetVSFamilyID(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetVSFamilyID(self)
|
def GetAttackerWin(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetAttackerWin(self)
|
def GetTowerTaken(self): return _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_GetTowerTaken(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GCalcFamilyWarResult()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GCalcFamilyWarResult
|
__del__ = lambda self : None;
|
IPY_GCalcFamilyWarResult_swigregister = _IPY_MapServerToGameServer.IPY_GCalcFamilyWarResult_swigregister
|
IPY_GCalcFamilyWarResult_swigregister(IPY_GCalcFamilyWarResult)
|
|
|
def GettagGFamilyLVUp():
|
return _IPY_MapServerToGameServer.GettagGFamilyLVUp()
|
GettagGFamilyLVUp = _IPY_MapServerToGameServer.GettagGFamilyLVUp
|
class IPY_GFamilyLVUp(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFamilyLVUp, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GFamilyLVUp, name)
|
__repr__ = _swig_repr
|
def GetType(self): return _IPY_MapServerToGameServer.IPY_GFamilyLVUp_GetType(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GFamilyLVUp()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFamilyLVUp
|
__del__ = lambda self : None;
|
IPY_GFamilyLVUp_swigregister = _IPY_MapServerToGameServer.IPY_GFamilyLVUp_swigregister
|
IPY_GFamilyLVUp_swigregister(IPY_GFamilyLVUp)
|
|
|
def GettagGAddFamilyDetail():
|
return _IPY_MapServerToGameServer.GettagGAddFamilyDetail()
|
GettagGAddFamilyDetail = _IPY_MapServerToGameServer.GettagGAddFamilyDetail
|
class IPY_GAddFamilyDetail(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddFamilyDetail, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddFamilyDetail, name)
|
__repr__ = _swig_repr
|
def GetAddFamilyHornor(self): return _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_GetAddFamilyHornor(self)
|
def GetAddFamilyMoney(self): return _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_GetAddFamilyMoney(self)
|
def GetFamilyActiveValue(self): return _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_GetFamilyActiveValue(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GAddFamilyDetail()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddFamilyDetail
|
__del__ = lambda self : None;
|
IPY_GAddFamilyDetail_swigregister = _IPY_MapServerToGameServer.IPY_GAddFamilyDetail_swigregister
|
IPY_GAddFamilyDetail_swigregister(IPY_GAddFamilyDetail)
|
|
|
def GettagGSetPlayerViewFamilyState():
|
return _IPY_MapServerToGameServer.GettagGSetPlayerViewFamilyState()
|
GettagGSetPlayerViewFamilyState = _IPY_MapServerToGameServer.GettagGSetPlayerViewFamilyState
|
class IPY_GSetPlayerViewFamilyState(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSetPlayerViewFamilyState, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GSetPlayerViewFamilyState, name)
|
__repr__ = _swig_repr
|
def GetState(self): return _IPY_MapServerToGameServer.IPY_GSetPlayerViewFamilyState_GetState(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GSetPlayerViewFamilyState()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSetPlayerViewFamilyState
|
__del__ = lambda self : None;
|
IPY_GSetPlayerViewFamilyState_swigregister = _IPY_MapServerToGameServer.IPY_GSetPlayerViewFamilyState_swigregister
|
IPY_GSetPlayerViewFamilyState_swigregister(IPY_GSetPlayerViewFamilyState)
|
|
|
def GettagGSetWatchBillboardState():
|
return _IPY_MapServerToGameServer.GettagGSetWatchBillboardState()
|
GettagGSetWatchBillboardState = _IPY_MapServerToGameServer.GettagGSetWatchBillboardState
|
class IPY_GSetWatchBillboardState(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSetWatchBillboardState, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GSetWatchBillboardState, name)
|
__repr__ = _swig_repr
|
def GetState(self): return _IPY_MapServerToGameServer.IPY_GSetWatchBillboardState_GetState(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GSetWatchBillboardState()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSetWatchBillboardState
|
__del__ = lambda self : None;
|
IPY_GSetWatchBillboardState_swigregister = _IPY_MapServerToGameServer.IPY_GSetWatchBillboardState_swigregister
|
IPY_GSetWatchBillboardState_swigregister(IPY_GSetWatchBillboardState)
|
|
|
def GettagGUpdatePetBillboard():
|
return _IPY_MapServerToGameServer.GettagGUpdatePetBillboard()
|
GettagGUpdatePetBillboard = _IPY_MapServerToGameServer.GettagGUpdatePetBillboard
|
class IPY_GUpdatePetBillboard(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GUpdatePetBillboard, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GUpdatePetBillboard, name)
|
__repr__ = _swig_repr
|
def GetIsDel(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetIsDel(self)
|
def GetPetID(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetID(self)
|
def GetNPCID(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetNPCID(self)
|
def GetOwnerName(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetOwnerName(self)
|
def GetPetType(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetType(self)
|
def GetPetLV(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetLV(self)
|
def GetPetFightPower(self): return _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_GetPetFightPower(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GUpdatePetBillboard()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GUpdatePetBillboard
|
__del__ = lambda self : None;
|
IPY_GUpdatePetBillboard_swigregister = _IPY_MapServerToGameServer.IPY_GUpdatePetBillboard_swigregister
|
IPY_GUpdatePetBillboard_swigregister(IPY_GUpdatePetBillboard)
|
|
|
def GettagGViewAllFamily():
|
return _IPY_MapServerToGameServer.GettagGViewAllFamily()
|
GettagGViewAllFamily = _IPY_MapServerToGameServer.GettagGViewAllFamily
|
class IPY_GViewAllFamily(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GViewAllFamily, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GViewAllFamily, name)
|
__repr__ = _swig_repr
|
def GetType(self): return _IPY_MapServerToGameServer.IPY_GViewAllFamily_GetType(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GViewAllFamily()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GViewAllFamily
|
__del__ = lambda self : None;
|
IPY_GViewAllFamily_swigregister = _IPY_MapServerToGameServer.IPY_GViewAllFamily_swigregister
|
IPY_GViewAllFamily_swigregister(IPY_GViewAllFamily)
|
|
|
def GettagGWatchBillboard():
|
return _IPY_MapServerToGameServer.GettagGWatchBillboard()
|
GettagGWatchBillboard = _IPY_MapServerToGameServer.GettagGWatchBillboard
|
class IPY_GWatchBillboard(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GWatchBillboard, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GWatchBillboard, name)
|
__repr__ = _swig_repr
|
def GetType(self): return _IPY_MapServerToGameServer.IPY_GWatchBillboard_GetType(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GWatchBillboard()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GWatchBillboard
|
__del__ = lambda self : None;
|
IPY_GWatchBillboard_swigregister = _IPY_MapServerToGameServer.IPY_GWatchBillboard_swigregister
|
IPY_GWatchBillboard_swigregister(IPY_GWatchBillboard)
|
|
|
def GettagGAddEnemy():
|
return _IPY_MapServerToGameServer.GettagGAddEnemy()
|
GettagGAddEnemy = _IPY_MapServerToGameServer.GettagGAddEnemy
|
class IPY_GAddEnemy(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddEnemy, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddEnemy, name)
|
__repr__ = _swig_repr
|
def GetEnemyID(self): return _IPY_MapServerToGameServer.IPY_GAddEnemy_GetEnemyID(self)
|
def GetEnemyName(self): return _IPY_MapServerToGameServer.IPY_GAddEnemy_GetEnemyName(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GAddEnemy()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddEnemy
|
__del__ = lambda self : None;
|
IPY_GAddEnemy_swigregister = _IPY_MapServerToGameServer.IPY_GAddEnemy_swigregister
|
IPY_GAddEnemy_swigregister(IPY_GAddEnemy)
|
|
|
def GettagGAddFriendValue():
|
return _IPY_MapServerToGameServer.GettagGAddFriendValue()
|
GettagGAddFriendValue = _IPY_MapServerToGameServer.GettagGAddFriendValue
|
class IPY_GAddFriendValue(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GAddFriendValue, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GAddFriendValue, name)
|
__repr__ = _swig_repr
|
def GetFriendID(self): return _IPY_MapServerToGameServer.IPY_GAddFriendValue_GetFriendID(self)
|
def GetAddValue(self): return _IPY_MapServerToGameServer.IPY_GAddFriendValue_GetAddValue(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GAddFriendValue()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GAddFriendValue
|
__del__ = lambda self : None;
|
IPY_GAddFriendValue_swigregister = _IPY_MapServerToGameServer.IPY_GAddFriendValue_swigregister
|
IPY_GAddFriendValue_swigregister(IPY_GAddFriendValue)
|
|
|
def GettagGFindPlayer():
|
return _IPY_MapServerToGameServer.GettagGFindPlayer()
|
GettagGFindPlayer = _IPY_MapServerToGameServer.GettagGFindPlayer
|
class IPY_GFindPlayer(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFindPlayer, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GFindPlayer, name)
|
__repr__ = _swig_repr
|
def GetQueryType(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetQueryType(self)
|
def GetQueryID(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetQueryID(self)
|
def GetCallNameLen(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCallNameLen(self)
|
def GetCallName(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCallName(self)
|
def GetCmdLen(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCmdLen(self)
|
def GetCmd(self): return _IPY_MapServerToGameServer.IPY_GFindPlayer_GetCmd(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GFindPlayer()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFindPlayer
|
__del__ = lambda self : None;
|
IPY_GFindPlayer_swigregister = _IPY_MapServerToGameServer.IPY_GFindPlayer_swigregister
|
IPY_GFindPlayer_swigregister(IPY_GFindPlayer)
|
|
|
def GettagGMapPlayerPos():
|
return _IPY_MapServerToGameServer.GettagGMapPlayerPos()
|
GettagGMapPlayerPos = _IPY_MapServerToGameServer.GettagGMapPlayerPos
|
class IPY_GMapPlayerPos(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapPlayerPos, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapPlayerPos, name)
|
__repr__ = _swig_repr
|
def GetSrcPlayerID(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetSrcPlayerID(self)
|
def GetQueryType(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetQueryType(self)
|
def GetQueryID(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetQueryID(self)
|
def GetCallNameLen(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetCallNameLen(self)
|
def GetCallName(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetCallName(self)
|
def GetResultNameLen(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetResultNameLen(self)
|
def GetResultName(self): return _IPY_MapServerToGameServer.IPY_GMapPlayerPos_GetResultName(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GMapPlayerPos()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapPlayerPos
|
__del__ = lambda self : None;
|
IPY_GMapPlayerPos_swigregister = _IPY_MapServerToGameServer.IPY_GMapPlayerPos_swigregister
|
IPY_GMapPlayerPos_swigregister(IPY_GMapPlayerPos)
|
|
|
def GettagGCanSendMail():
|
return _IPY_MapServerToGameServer.GettagGCanSendMail()
|
GettagGCanSendMail = _IPY_MapServerToGameServer.GettagGCanSendMail
|
class IPY_GCanSendMail(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GCanSendMail, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GCanSendMail, name)
|
__repr__ = _swig_repr
|
def GetMailID(self): return _IPY_MapServerToGameServer.IPY_GCanSendMail_GetMailID(self)
|
def GetReceverName(self): return _IPY_MapServerToGameServer.IPY_GCanSendMail_GetReceverName(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GCanSendMail()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GCanSendMail
|
__del__ = lambda self : None;
|
IPY_GCanSendMail_swigregister = _IPY_MapServerToGameServer.IPY_GCanSendMail_swigregister
|
IPY_GCanSendMail_swigregister(IPY_GCanSendMail)
|
|
|
def GettagGMailItem():
|
return _IPY_MapServerToGameServer.GettagGMailItem()
|
GettagGMailItem = _IPY_MapServerToGameServer.GettagGMailItem
|
class IPY_GMailItem(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMailItem, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMailItem, name)
|
__repr__ = _swig_repr
|
def GetMailID(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMailID(self)
|
def GetItemID(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemID(self)
|
def GetItemGUID(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemGUID(self)
|
def GetCount(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetCount(self)
|
def GetItemStarLV(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemStarLV(self)
|
def GetIdentifyPar(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetIdentifyPar(self)
|
def GetCurDurg(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetCurDurg(self)
|
def GetMaxDurg(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMaxDurg(self)
|
def GetCanPlaceStoneCount(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetCanPlaceStoneCount(self)
|
def GetItemProperty(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetItemProperty(self)
|
def GetSoulProperty(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetSoulProperty(self)
|
def GetMaker(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMaker(self)
|
def GetMakerName(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetMakerName(self)
|
def GetStone1(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone1(self)
|
def GetStone2(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone2(self)
|
def GetStone3(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone3(self)
|
def GetStone4(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone4(self)
|
def GetStone5(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone5(self)
|
def GetStone6(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone6(self)
|
def GetStone7(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone7(self)
|
def GetStone8(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone8(self)
|
def GetStone9(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetStone9(self)
|
def GetUserDataLen(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetUserDataLen(self)
|
def GetUserData(self): return _IPY_MapServerToGameServer.IPY_GMailItem_GetUserData(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GMailItem()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMailItem
|
__del__ = lambda self : None;
|
IPY_GMailItem_swigregister = _IPY_MapServerToGameServer.IPY_GMailItem_swigregister
|
IPY_GMailItem_swigregister(IPY_GMailItem)
|
|
|
def GettagGSendMail():
|
return _IPY_MapServerToGameServer.GettagGSendMail()
|
GettagGSendMail = _IPY_MapServerToGameServer.GettagGSendMail
|
class IPY_GSendMail(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GSendMail, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GSendMail, name)
|
__repr__ = _swig_repr
|
def GetSenderID(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetSenderID(self)
|
def GetReceverID(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetReceverID(self)
|
def GetMailID(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMailID(self)
|
def GetSenderName(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetSenderName(self)
|
def GetTitle(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetTitle(self)
|
def GetContentLen(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetContentLen(self)
|
def GetContent(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetContent(self)
|
def GetTitleUseSysMessage(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetTitleUseSysMessage(self)
|
def GetContentUseSysMessage(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetContentUseSysMessage(self)
|
def GetMoney(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMoney(self)
|
def GetLetterType(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetLetterType(self)
|
def GetExistTime(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetExistTime(self)
|
def GetMailItemCount(self): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMailItemCount(self)
|
def GetMailItem(self, *args): return _IPY_MapServerToGameServer.IPY_GSendMail_GetMailItem(self, *args)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GSendMail()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GSendMail
|
__del__ = lambda self : None;
|
IPY_GSendMail_swigregister = _IPY_MapServerToGameServer.IPY_GSendMail_swigregister
|
IPY_GSendMail_swigregister(IPY_GSendMail)
|
|
|
def GettagGEndFamilyVS():
|
return _IPY_MapServerToGameServer.GettagGEndFamilyVS()
|
GettagGEndFamilyVS = _IPY_MapServerToGameServer.GettagGEndFamilyVS
|
class IPY_GEndFamilyVS(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GEndFamilyVS, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GEndFamilyVS, name)
|
__repr__ = _swig_repr
|
def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GEndFamilyVS_GetMapID(self)
|
def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GEndFamilyVS_GetFamilyID(self)
|
def GetVSFamilyID(self): return _IPY_MapServerToGameServer.IPY_GEndFamilyVS_GetVSFamilyID(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GEndFamilyVS()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GEndFamilyVS
|
__del__ = lambda self : None;
|
IPY_GEndFamilyVS_swigregister = _IPY_MapServerToGameServer.IPY_GEndFamilyVS_swigregister
|
IPY_GEndFamilyVS_swigregister(IPY_GEndFamilyVS)
|
|
|
def GettagGMapServerState():
|
return _IPY_MapServerToGameServer.GettagGMapServerState()
|
GettagGMapServerState = _IPY_MapServerToGameServer.GettagGMapServerState
|
class IPY_GMapServerState(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapServerState, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapServerState, name)
|
__repr__ = _swig_repr
|
def GetRouteServerIndex(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetRouteServerIndex(self)
|
def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetMapID(self)
|
def GetLineID(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetLineID(self)
|
def GetCurPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetCurPlayerCount(self)
|
def GetMaxPlayerCount(self): return _IPY_MapServerToGameServer.IPY_GMapServerState_GetMaxPlayerCount(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GMapServerState()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapServerState
|
__del__ = lambda self : None;
|
IPY_GMapServerState_swigregister = _IPY_MapServerToGameServer.IPY_GMapServerState_swigregister
|
IPY_GMapServerState_swigregister(IPY_GMapServerState)
|
|
|
def GettagGGetLineState():
|
return _IPY_MapServerToGameServer.GettagGGetLineState()
|
GettagGGetLineState = _IPY_MapServerToGameServer.GettagGGetLineState
|
class IPY_GGetLineState(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GGetLineState, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GGetLineState, name)
|
__repr__ = _swig_repr
|
def GetType(self): return _IPY_MapServerToGameServer.IPY_GGetLineState_GetType(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GGetLineState()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GGetLineState
|
__del__ = lambda self : None;
|
IPY_GGetLineState_swigregister = _IPY_MapServerToGameServer.IPY_GGetLineState_swigregister
|
IPY_GGetLineState_swigregister(IPY_GGetLineState)
|
|
|
def GettagGFamilyWarFB():
|
return _IPY_MapServerToGameServer.GettagGFamilyWarFB()
|
GettagGFamilyWarFB = _IPY_MapServerToGameServer.GettagGFamilyWarFB
|
class IPY_GFamilyWarFB(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GFamilyWarFB, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GFamilyWarFB, name)
|
__repr__ = _swig_repr
|
def GetFamilyID(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetFamilyID(self)
|
def GetFamilyName(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetFamilyName(self)
|
def GetVSFamilyID(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetVSFamilyID(self)
|
def GetVSFamilyName(self): return _IPY_MapServerToGameServer.IPY_GFamilyWarFB_GetVSFamilyName(self)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GFamilyWarFB()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GFamilyWarFB
|
__del__ = lambda self : None;
|
IPY_GFamilyWarFB_swigregister = _IPY_MapServerToGameServer.IPY_GFamilyWarFB_swigregister
|
IPY_GFamilyWarFB_swigregister(IPY_GFamilyWarFB)
|
|
|
def GettagGInitFamilyWarFB():
|
return _IPY_MapServerToGameServer.GettagGInitFamilyWarFB()
|
GettagGInitFamilyWarFB = _IPY_MapServerToGameServer.GettagGInitFamilyWarFB
|
class IPY_GInitFamilyWarFB(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GInitFamilyWarFB, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GInitFamilyWarFB, name)
|
__repr__ = _swig_repr
|
def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_GetMapID(self)
|
def GetFBList(self): return _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_GetFBList(self)
|
def GetFamilyFB(self, *args): return _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_GetFamilyFB(self, *args)
|
def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GInitFamilyWarFB()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GInitFamilyWarFB
|
__del__ = lambda self : None;
|
IPY_GInitFamilyWarFB_swigregister = _IPY_MapServerToGameServer.IPY_GInitFamilyWarFB_swigregister
|
IPY_GInitFamilyWarFB_swigregister(IPY_GInitFamilyWarFB)
|
|
|
def GettagGMapServerRunningState():
|
return _IPY_MapServerToGameServer.GettagGMapServerRunningState()
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GettagGMapServerRunningState = _IPY_MapServerToGameServer.GettagGMapServerRunningState
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class IPY_GMapServerRunningState(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMapServerRunningState, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMapServerRunningState, name)
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__repr__ = _swig_repr
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def GetRouteServerIndex(self): return _IPY_MapServerToGameServer.IPY_GMapServerRunningState_GetRouteServerIndex(self)
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def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GMapServerRunningState_GetMapID(self)
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def GetState(self): return _IPY_MapServerToGameServer.IPY_GMapServerRunningState_GetState(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GMapServerRunningState()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GMapServerRunningState
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__del__ = lambda self : None;
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IPY_GMapServerRunningState_swigregister = _IPY_MapServerToGameServer.IPY_GMapServerRunningState_swigregister
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IPY_GMapServerRunningState_swigregister(IPY_GMapServerRunningState)
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|
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def GettagGOpenAnswerFB():
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return _IPY_MapServerToGameServer.GettagGOpenAnswerFB()
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GettagGOpenAnswerFB = _IPY_MapServerToGameServer.GettagGOpenAnswerFB
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class IPY_GOpenAnswerFB(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GOpenAnswerFB, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GOpenAnswerFB, name)
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__repr__ = _swig_repr
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def GetMapID(self): return _IPY_MapServerToGameServer.IPY_GOpenAnswerFB_GetMapID(self)
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def GetType(self): return _IPY_MapServerToGameServer.IPY_GOpenAnswerFB_GetType(self)
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def __init__(self):
|
this = _IPY_MapServerToGameServer.new_IPY_GOpenAnswerFB()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GOpenAnswerFB
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__del__ = lambda self : None;
|
IPY_GOpenAnswerFB_swigregister = _IPY_MapServerToGameServer.IPY_GOpenAnswerFB_swigregister
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IPY_GOpenAnswerFB_swigregister(IPY_GOpenAnswerFB)
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|
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def GettagGTeamEnterFB():
|
return _IPY_MapServerToGameServer.GettagGTeamEnterFB()
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GettagGTeamEnterFB = _IPY_MapServerToGameServer.GettagGTeamEnterFB
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class IPY_GTeamEnterFB(_object):
|
__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GTeamEnterFB, name, value)
|
__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_GTeamEnterFB, name)
|
__repr__ = _swig_repr
|
def GetIsEnter(self): return _IPY_MapServerToGameServer.IPY_GTeamEnterFB_GetIsEnter(self)
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def __init__(self):
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this = _IPY_MapServerToGameServer.new_IPY_GTeamEnterFB()
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try: self.this.append(this)
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except: self.this = this
|
__swig_destroy__ = _IPY_MapServerToGameServer.delete_IPY_GTeamEnterFB
|
__del__ = lambda self : None;
|
IPY_GTeamEnterFB_swigregister = _IPY_MapServerToGameServer.IPY_GTeamEnterFB_swigregister
|
IPY_GTeamEnterFB_swigregister(IPY_GTeamEnterFB)
|
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# This file is compatible with both classic and new-style classes.
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|
|