# This file was automatically generated by SWIG (http://www.swig.org).
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# Version 2.0.4
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#
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# Do not make changes to this file unless you know what you are doing--modify
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# the SWIG interface file instead.
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from sys import version_info
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if version_info >= (2,6,0):
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def swig_import_helper():
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from os.path import dirname
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import imp
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fp = None
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try:
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fp, pathname, description = imp.find_module('_IPY_GameObj', [dirname(__file__)])
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except ImportError:
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import _IPY_GameObj
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return _IPY_GameObj
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if fp is not None:
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try:
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_mod = imp.load_module('_IPY_GameObj', fp, pathname, description)
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finally:
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fp.close()
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return _mod
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_IPY_GameObj = swig_import_helper()
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del swig_import_helper
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else:
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import _IPY_GameObj
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del version_info
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try:
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_swig_property = property
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except NameError:
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pass # Python < 2.2 doesn't have 'property'.
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
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if (name == "thisown"): return self.this.own(value)
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if (name == "this"):
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if type(value).__name__ == 'SwigPyObject':
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self.__dict__[name] = value
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return
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method = class_type.__swig_setmethods__.get(name,None)
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if method: return method(self,value)
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if (not static):
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self.__dict__[name] = value
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else:
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raise AttributeError("You cannot add attributes to %s" % self)
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def _swig_setattr(self,class_type,name,value):
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return _swig_setattr_nondynamic(self,class_type,name,value,0)
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def _swig_getattr(self,class_type,name):
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if (name == "thisown"): return self.this.own()
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method = class_type.__swig_getmethods__.get(name,None)
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if method: return method(self)
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raise AttributeError(name)
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def _swig_repr(self):
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try: strthis = "proxy of " + self.this.__repr__()
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except: strthis = ""
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return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
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try:
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_object = object
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_newclass = 1
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except AttributeError:
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class _object : pass
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_newclass = 0
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class SwigPyIterator(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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__swig_destroy__ = _IPY_GameObj.delete_SwigPyIterator
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__del__ = lambda self : None;
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def value(self): return _IPY_GameObj.SwigPyIterator_value(self)
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def incr(self, n = 1): return _IPY_GameObj.SwigPyIterator_incr(self, n)
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def decr(self, n = 1): return _IPY_GameObj.SwigPyIterator_decr(self, n)
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def distance(self, *args): return _IPY_GameObj.SwigPyIterator_distance(self, *args)
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def equal(self, *args): return _IPY_GameObj.SwigPyIterator_equal(self, *args)
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def copy(self): return _IPY_GameObj.SwigPyIterator_copy(self)
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def next(self): return _IPY_GameObj.SwigPyIterator_next(self)
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def __next__(self): return _IPY_GameObj.SwigPyIterator___next__(self)
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def previous(self): return _IPY_GameObj.SwigPyIterator_previous(self)
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def advance(self, *args): return _IPY_GameObj.SwigPyIterator_advance(self, *args)
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def __eq__(self, *args): return _IPY_GameObj.SwigPyIterator___eq__(self, *args)
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def __ne__(self, *args): return _IPY_GameObj.SwigPyIterator___ne__(self, *args)
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def __iadd__(self, *args): return _IPY_GameObj.SwigPyIterator___iadd__(self, *args)
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def __isub__(self, *args): return _IPY_GameObj.SwigPyIterator___isub__(self, *args)
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def __add__(self, *args): return _IPY_GameObj.SwigPyIterator___add__(self, *args)
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def __sub__(self, *args): return _IPY_GameObj.SwigPyIterator___sub__(self, *args)
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def __iter__(self): return self
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SwigPyIterator_swigregister = _IPY_GameObj.SwigPyIterator_swigregister
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SwigPyIterator_swigregister(SwigPyIterator)
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class IntVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameObj.IntVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameObj.IntVector___nonzero__(self)
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def __bool__(self): return _IPY_GameObj.IntVector___bool__(self)
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def __len__(self): return _IPY_GameObj.IntVector___len__(self)
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def pop(self): return _IPY_GameObj.IntVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameObj.IntVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameObj.IntVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameObj.IntVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameObj.IntVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameObj.IntVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameObj.IntVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameObj.IntVector_append(self, *args)
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def empty(self): return _IPY_GameObj.IntVector_empty(self)
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def size(self): return _IPY_GameObj.IntVector_size(self)
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def clear(self): return _IPY_GameObj.IntVector_clear(self)
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def swap(self, *args): return _IPY_GameObj.IntVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameObj.IntVector_get_allocator(self)
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def begin(self): return _IPY_GameObj.IntVector_begin(self)
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def end(self): return _IPY_GameObj.IntVector_end(self)
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def rbegin(self): return _IPY_GameObj.IntVector_rbegin(self)
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def rend(self): return _IPY_GameObj.IntVector_rend(self)
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def pop_back(self): return _IPY_GameObj.IntVector_pop_back(self)
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def erase(self, *args): return _IPY_GameObj.IntVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameObj.new_IntVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameObj.IntVector_push_back(self, *args)
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def front(self): return _IPY_GameObj.IntVector_front(self)
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def back(self): return _IPY_GameObj.IntVector_back(self)
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def assign(self, *args): return _IPY_GameObj.IntVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameObj.IntVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameObj.IntVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameObj.IntVector_reserve(self, *args)
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def capacity(self): return _IPY_GameObj.IntVector_capacity(self)
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__swig_destroy__ = _IPY_GameObj.delete_IntVector
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__del__ = lambda self : None;
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IntVector_swigregister = _IPY_GameObj.IntVector_swigregister
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IntVector_swigregister(IntVector)
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class DoubleVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameObj.DoubleVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameObj.DoubleVector___nonzero__(self)
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def __bool__(self): return _IPY_GameObj.DoubleVector___bool__(self)
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def __len__(self): return _IPY_GameObj.DoubleVector___len__(self)
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def pop(self): return _IPY_GameObj.DoubleVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameObj.DoubleVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameObj.DoubleVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameObj.DoubleVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameObj.DoubleVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameObj.DoubleVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameObj.DoubleVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameObj.DoubleVector_append(self, *args)
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def empty(self): return _IPY_GameObj.DoubleVector_empty(self)
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def size(self): return _IPY_GameObj.DoubleVector_size(self)
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def clear(self): return _IPY_GameObj.DoubleVector_clear(self)
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def swap(self, *args): return _IPY_GameObj.DoubleVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameObj.DoubleVector_get_allocator(self)
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def begin(self): return _IPY_GameObj.DoubleVector_begin(self)
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def end(self): return _IPY_GameObj.DoubleVector_end(self)
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def rbegin(self): return _IPY_GameObj.DoubleVector_rbegin(self)
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def rend(self): return _IPY_GameObj.DoubleVector_rend(self)
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def pop_back(self): return _IPY_GameObj.DoubleVector_pop_back(self)
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def erase(self, *args): return _IPY_GameObj.DoubleVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameObj.new_DoubleVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameObj.DoubleVector_push_back(self, *args)
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def front(self): return _IPY_GameObj.DoubleVector_front(self)
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def back(self): return _IPY_GameObj.DoubleVector_back(self)
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def assign(self, *args): return _IPY_GameObj.DoubleVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameObj.DoubleVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameObj.DoubleVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameObj.DoubleVector_reserve(self, *args)
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def capacity(self): return _IPY_GameObj.DoubleVector_capacity(self)
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__swig_destroy__ = _IPY_GameObj.delete_DoubleVector
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__del__ = lambda self : None;
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DoubleVector_swigregister = _IPY_GameObj.DoubleVector_swigregister
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DoubleVector_swigregister(DoubleVector)
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class PairInt(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
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__repr__ = _swig_repr
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def __init__(self, *args):
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this = _IPY_GameObj.new_PairInt(*args)
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try: self.this.append(this)
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except: self.this = this
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__swig_setmethods__["first"] = _IPY_GameObj.PairInt_first_set
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__swig_getmethods__["first"] = _IPY_GameObj.PairInt_first_get
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if _newclass:first = _swig_property(_IPY_GameObj.PairInt_first_get, _IPY_GameObj.PairInt_first_set)
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__swig_setmethods__["second"] = _IPY_GameObj.PairInt_second_set
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__swig_getmethods__["second"] = _IPY_GameObj.PairInt_second_get
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if _newclass:second = _swig_property(_IPY_GameObj.PairInt_second_get, _IPY_GameObj.PairInt_second_set)
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def __len__(self): return 2
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def __repr__(self): return str((self.first, self.second))
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def __getitem__(self, index):
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if not (index % 2):
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return self.first
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else:
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return self.second
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def __setitem__(self, index, val):
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if not (index % 2):
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self.first = val
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else:
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self.second = val
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__swig_destroy__ = _IPY_GameObj.delete_PairInt
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__del__ = lambda self : None;
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PairInt_swigregister = _IPY_GameObj.PairInt_swigregister
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PairInt_swigregister(PairInt)
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import IPY_PlayerDefine
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import IPY_ServerDefine
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class IPY_PlayerHurtValue(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerHurtValue, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerHurtValue, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameObj.new_IPY_PlayerHurtValue()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerHurtValue
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetInstance(self, *args)
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def GetValueID(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetValueID(self)
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def GetValueType(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetValueType(self)
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def GetHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetHurtValue(self)
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def SetValueID(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetValueID(self, *args)
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def SetHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetHurtValue(self, *args)
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def SetValueType(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetValueType(self, *args)
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def Clear(self): return _IPY_GameObj.IPY_PlayerHurtValue_Clear(self)
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IPY_PlayerHurtValue_swigregister = _IPY_GameObj.IPY_PlayerHurtValue_swigregister
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IPY_PlayerHurtValue_swigregister(IPY_PlayerHurtValue)
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class IPY_PlayerHurtList(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerHurtList, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerHurtList, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameObj.new_IPY_PlayerHurtList()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerHurtList
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_SetInstance(self, *args)
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def AddHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_AddHurtValue(self, *args)
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def FindHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_FindHurtValue(self, *args)
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def GetMaxHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtList_GetMaxHurtValue(self)
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def Sort(self): return _IPY_GameObj.IPY_PlayerHurtList_Sort(self)
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def Clear(self): return _IPY_GameObj.IPY_PlayerHurtList_Clear(self)
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def GetHurtCount(self): return _IPY_GameObj.IPY_PlayerHurtList_GetHurtCount(self)
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def GetHurtAt(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_GetHurtAt(self, *args)
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def GetLastTimeHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtList_GetLastTimeHurtValue(self)
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IPY_PlayerHurtList_swigregister = _IPY_GameObj.IPY_PlayerHurtList_swigregister
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IPY_PlayerHurtList_swigregister(IPY_PlayerHurtList)
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class IPY_HurtObj(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_HurtObj, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_HurtObj, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameObj.new_IPY_HurtObj()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameObj.delete_IPY_HurtObj
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__del__ = lambda self : None;
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def GetObjType(self): return _IPY_GameObj.IPY_HurtObj_GetObjType(self)
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def GetObjID(self): return _IPY_GameObj.IPY_HurtObj_GetObjID(self)
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def GetAttackType(self): return _IPY_GameObj.IPY_HurtObj_GetAttackType(self)
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def GetHurtHP(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHP(self)
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def GetHurtHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHPEx(self)
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def GetCurHP(self): return _IPY_GameObj.IPY_HurtObj_GetCurHP(self)
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def GetCurHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetCurHPEx(self)
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def SetObjType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjType(self, *args)
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def SetObjID(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjID(self, *args)
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def SetAttackType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetAttackType(self, *args)
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def SetHurtHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetHurtHP(self, *args)
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def SetCurHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHP(self, *args)
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def Clear(self): return _IPY_GameObj.IPY_HurtObj_Clear(self)
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IPY_HurtObj_swigregister = _IPY_GameObj.IPY_HurtObj_swigregister
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IPY_HurtObj_swigregister(IPY_HurtObj)
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class IPY_HurtList(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_HurtList, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_HurtList, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameObj.new_IPY_HurtList()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameObj.delete_IPY_HurtList
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__del__ = lambda self : None;
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def Clear(self): return _IPY_GameObj.IPY_HurtList_Clear(self)
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def AddHurt(self, *args): return _IPY_GameObj.IPY_HurtList_AddHurt(self, *args)
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def GetHurtCount(self): return _IPY_GameObj.IPY_HurtList_GetHurtCount(self)
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def GetHurtAt(self, *args): return _IPY_GameObj.IPY_HurtList_GetHurtAt(self, *args)
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IPY_HurtList_swigregister = _IPY_GameObj.IPY_HurtList_swigregister
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IPY_HurtList_swigregister(IPY_HurtList)
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class IPY_Buff(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Buff, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_Buff, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameObj.new_IPY_Buff()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameObj.delete_IPY_Buff
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameObj.IPY_Buff_SetInstance(self, *args)
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def GetProcessInterval(self): return _IPY_GameObj.IPY_Buff_GetProcessInterval(self)
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def SetProcessInterval(self, *args): return _IPY_GameObj.IPY_Buff_SetProcessInterval(self, *args)
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def SetCalcStartTick(self, *args): return _IPY_GameObj.IPY_Buff_SetCalcStartTick(self, *args)
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def GetRemainTime(self): return _IPY_GameObj.IPY_Buff_GetRemainTime(self)
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def SetRemainTime(self, *args): return _IPY_GameObj.IPY_Buff_SetRemainTime(self, *args)
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def GetCalcStartTick(self): return _IPY_GameObj.IPY_Buff_GetCalcStartTick(self)
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def GetSkill(self): return _IPY_GameObj.IPY_Buff_GetSkill(self)
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def SetSkillID(self, *args): return _IPY_GameObj.IPY_Buff_SetSkillID(self, *args)
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def SetBuffID(self, *args): return _IPY_GameObj.IPY_Buff_SetBuffID(self, *args)
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def GetBuffID(self): return _IPY_GameObj.IPY_Buff_GetBuffID(self)
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def GetValue(self): return _IPY_GameObj.IPY_Buff_GetValue(self)
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def SetValue(self, *args): return _IPY_GameObj.IPY_Buff_SetValue(self, *args)
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def GetValue1(self): return _IPY_GameObj.IPY_Buff_GetValue1(self)
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def SetValue1(self, *args): return _IPY_GameObj.IPY_Buff_SetValue1(self, *args)
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def GetValue2(self): return _IPY_GameObj.IPY_Buff_GetValue2(self)
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def SetValue2(self, *args): return _IPY_GameObj.IPY_Buff_SetValue2(self, *args)
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def GetLayer(self): return _IPY_GameObj.IPY_Buff_GetLayer(self)
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def SetLayer(self, *args): return _IPY_GameObj.IPY_Buff_SetLayer(self, *args)
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def GetOwnerID(self): return _IPY_GameObj.IPY_Buff_GetOwnerID(self)
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def SetOwnerID(self, *args): return _IPY_GameObj.IPY_Buff_SetOwnerID(self, *args)
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def GetOwnerType(self): return _IPY_GameObj.IPY_Buff_GetOwnerType(self)
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def SetOwnerType(self, *args): return _IPY_GameObj.IPY_Buff_SetOwnerType(self, *args)
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IPY_Buff_swigregister = _IPY_GameObj.IPY_Buff_swigregister
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IPY_Buff_swigregister(IPY_Buff)
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class IPY_BuffStateManager(_object):
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__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BuffStateManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_BuffStateManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_BuffStateManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_BuffStateManager
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_BuffStateManager_SetInstance(self, *args)
|
def GetBuffCount(self): return _IPY_GameObj.IPY_BuffStateManager_GetBuffCount(self)
|
def GetBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetBuff(self, *args)
|
def AddBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddBuff(self, *args)
|
def Sync_RefreshBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_Sync_RefreshBuff(self, *args)
|
def AddBuffEx(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddBuffEx(self, *args)
|
def Sync_AddBuffEx(self): return _IPY_GameObj.IPY_BuffStateManager_Sync_AddBuffEx(self)
|
def DeleteBuffByIndex(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteBuffByIndex(self, *args)
|
def DeleteBuffByTypeID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteBuffByTypeID(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_BuffStateManager_Clear(self)
|
def FindBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindBuff(self, *args)
|
def FindBuffEx(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindBuffEx(self, *args)
|
def ClearEffects(self): return _IPY_GameObj.IPY_BuffStateManager_ClearEffects(self)
|
def GetEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffect(self, *args)
|
def GetEffectPlusValue(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectPlusValue(self, *args)
|
def GetEffectFromSkillID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectFromSkillID(self, *args)
|
def GetEffectOwnerID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectOwnerID(self, *args)
|
def GetEffectOwnerType(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectOwnerType(self, *args)
|
def GetEffectCount(self): return _IPY_GameObj.IPY_BuffStateManager_GetEffectCount(self)
|
def FindEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindEffect(self, *args)
|
def AddEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddEffect(self, *args)
|
def DeleteEffectByIndex(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteEffectByIndex(self, *args)
|
def DeleteEffectByEffectID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteEffectByEffectID(self, *args)
|
def Sync_Buff(self): return _IPY_GameObj.IPY_BuffStateManager_Sync_Buff(self)
|
IPY_BuffStateManager_swigregister = _IPY_GameObj.IPY_BuffStateManager_swigregister
|
IPY_BuffStateManager_swigregister(IPY_BuffStateManager)
|
|
class IPY_GameObj(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameObj, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameObj, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_GameObj()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_GameObj
|
__del__ = lambda self : None;
|
def SetObjInstance(self, *args): return _IPY_GameObj.IPY_GameObj_SetObjInstance(self, *args)
|
def GetBaseInstance(self): return _IPY_GameObj.IPY_GameObj_GetBaseInstance(self)
|
def GetPosX(self): return _IPY_GameObj.IPY_GameObj_GetPosX(self)
|
def GetPosY(self): return _IPY_GameObj.IPY_GameObj_GetPosY(self)
|
def GetDestPosX(self): return _IPY_GameObj.IPY_GameObj_GetDestPosX(self)
|
def GetDestPosY(self): return _IPY_GameObj.IPY_GameObj_GetDestPosY(self)
|
def SetDestPos(self, *args): return _IPY_GameObj.IPY_GameObj_SetDestPos(self, *args)
|
def GetStartPosX(self): return _IPY_GameObj.IPY_GameObj_GetStartPosX(self)
|
def GetStartPosY(self): return _IPY_GameObj.IPY_GameObj_GetStartPosY(self)
|
def GetSpeed(self): return _IPY_GameObj.IPY_GameObj_GetSpeed(self)
|
def GetGameObjType(self): return _IPY_GameObj.IPY_GameObj_GetGameObjType(self)
|
def GetSight(self): return _IPY_GameObj.IPY_GameObj_GetSight(self)
|
def GetID(self): return _IPY_GameObj.IPY_GameObj_GetID(self)
|
def GetIndex(self): return _IPY_GameObj.IPY_GameObj_GetIndex(self)
|
def GetHP(self): return _IPY_GameObj.IPY_GameObj_GetHP(self)
|
def GetHPEx(self): return _IPY_GameObj.IPY_GameObj_GetHPEx(self)
|
def Move(self, *args): return _IPY_GameObj.IPY_GameObj_Move(self, *args)
|
def ChangePos(self, *args): return _IPY_GameObj.IPY_GameObj_ChangePos(self, *args)
|
def StopMove(self): return _IPY_GameObj.IPY_GameObj_StopMove(self)
|
def GetInSightObjCount(self): return _IPY_GameObj.IPY_GameObj_GetInSightObjCount(self)
|
def GetInSightObjByIndex(self, *args): return _IPY_GameObj.IPY_GameObj_GetInSightObjByIndex(self, *args)
|
def SetCurMoveType(self, *args): return _IPY_GameObj.IPY_GameObj_SetCurMoveType(self, *args)
|
def GetCurMoveType(self): return _IPY_GameObj.IPY_GameObj_GetCurMoveType(self)
|
def IsAlive(self): return _IPY_GameObj.IPY_GameObj_IsAlive(self)
|
def GetDictByKey(self, *args): return _IPY_GameObj.IPY_GameObj_GetDictByKey(self, *args)
|
def SetDict(self, *args): return _IPY_GameObj.IPY_GameObj_SetDict(self, *args)
|
def ClearAllTick(self): return _IPY_GameObj.IPY_GameObj_ClearAllTick(self)
|
def SetTickTypeCount(self, *args): return _IPY_GameObj.IPY_GameObj_SetTickTypeCount(self, *args)
|
def GetTickTypeCount(self): return _IPY_GameObj.IPY_GameObj_GetTickTypeCount(self)
|
def GetTickByType(self, *args): return _IPY_GameObj.IPY_GameObj_GetTickByType(self, *args)
|
def SetTickByType(self, *args): return _IPY_GameObj.IPY_GameObj_SetTickByType(self, *args)
|
def IsEmpty(self): return _IPY_GameObj.IPY_GameObj_IsEmpty(self)
|
def SetVisible(self, *args): return _IPY_GameObj.IPY_GameObj_SetVisible(self, *args)
|
def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)
|
def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)
|
def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)
|
def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args)
|
def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self)
|
def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)
|
def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)
|
def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)
|
def UpdatePosByTick(self, *args): return _IPY_GameObj.IPY_GameObj_UpdatePosByTick(self, *args)
|
def SetSight(self, *args): return _IPY_GameObj.IPY_GameObj_SetSight(self, *args)
|
def SetIsDefVisible(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsDefVisible(self, *args)
|
def GetIsDefVisible(self): return _IPY_GameObj.IPY_GameObj_GetIsDefVisible(self)
|
def AddAllianceSight(self, *args): return _IPY_GameObj.IPY_GameObj_AddAllianceSight(self, *args)
|
def DeleteAllianceSightByIndex(self, *args): return _IPY_GameObj.IPY_GameObj_DeleteAllianceSightByIndex(self, *args)
|
def GetAllianceSightAt(self, *args): return _IPY_GameObj.IPY_GameObj_GetAllianceSightAt(self, *args)
|
def GetAllianceSightCount(self): return _IPY_GameObj.IPY_GameObj_GetAllianceSightCount(self)
|
IPY_GameObj_swigregister = _IPY_GameObj.IPY_GameObj_swigregister
|
IPY_GameObj_swigregister(IPY_GameObj)
|
|
class IPY_MapItem(IPY_GameObj):
|
__swig_setmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapItem, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MapItem, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_MapItem()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_MapItem
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_MapItem_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_MapItem_GetInstance(self)
|
def GetItem(self): return _IPY_GameObj.IPY_MapItem_GetItem(self)
|
def SetDropItem(self, *args): return _IPY_GameObj.IPY_MapItem_SetDropItem(self, *args)
|
def GetPosX(self): return _IPY_GameObj.IPY_MapItem_GetPosX(self)
|
def GetPosY(self): return _IPY_GameObj.IPY_MapItem_GetPosY(self)
|
def SetPos(self, *args): return _IPY_GameObj.IPY_MapItem_SetPos(self, *args)
|
def GetDropTick(self): return _IPY_GameObj.IPY_MapItem_GetDropTick(self)
|
def Disappear(self): return _IPY_GameObj.IPY_MapItem_Disappear(self)
|
def SetOwnerID(self, *args): return _IPY_GameObj.IPY_MapItem_SetOwnerID(self, *args)
|
def GetOwnerID(self): return _IPY_GameObj.IPY_MapItem_GetOwnerID(self)
|
def SetOwnerType(self, *args): return _IPY_GameObj.IPY_MapItem_SetOwnerType(self, *args)
|
def GetOwnerType(self): return _IPY_GameObj.IPY_MapItem_GetOwnerType(self)
|
def SetByObj(self, *args): return _IPY_GameObj.IPY_MapItem_SetByObj(self, *args)
|
def GetByObjType(self): return _IPY_GameObj.IPY_MapItem_GetByObjType(self)
|
def GetByObjID(self): return _IPY_GameObj.IPY_MapItem_GetByObjID(self)
|
def GetRemainTick(self, *args): return _IPY_GameObj.IPY_MapItem_GetRemainTick(self, *args)
|
def GetUserData(self): return _IPY_GameObj.IPY_MapItem_GetUserData(self)
|
def SetUserData(self, *args): return _IPY_GameObj.IPY_MapItem_SetUserData(self, *args)
|
IPY_MapItem_swigregister = _IPY_GameObj.IPY_MapItem_swigregister
|
IPY_MapItem_swigregister(IPY_MapItem)
|
|
class IPY_MapItemManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapItemManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MapItemManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_MapItemManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_MapItemManager
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_MapItemManager_SetInstance(self, *args)
|
def AddDropItem(self, *args): return _IPY_GameObj.IPY_MapItemManager_AddDropItem(self, *args)
|
def DeleteDropItem(self, *args): return _IPY_GameObj.IPY_MapItemManager_DeleteDropItem(self, *args)
|
def GetPoolItemByIndex(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetPoolItemByIndex(self, *args)
|
def GetItemByID(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetItemByID(self, *args)
|
def GetItemPoolCount(self): return _IPY_GameObj.IPY_MapItemManager_GetItemPoolCount(self)
|
def GetMapItemByIndex(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetMapItemByIndex(self, *args)
|
def GetMapItemCount(self): return _IPY_GameObj.IPY_MapItemManager_GetMapItemCount(self)
|
def GetProtectTime(self): return _IPY_GameObj.IPY_MapItemManager_GetProtectTime(self)
|
def SetProtectTime(self, *args): return _IPY_GameObj.IPY_MapItemManager_SetProtectTime(self, *args)
|
IPY_MapItemManager_swigregister = _IPY_GameObj.IPY_MapItemManager_swigregister
|
IPY_MapItemManager_swigregister(IPY_MapItemManager)
|
|
class IPY_BattleFormationData(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BattleFormationData, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_BattleFormationData, name)
|
def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
|
__repr__ = _swig_repr
|
def GetFormationID(self): return _IPY_GameObj.IPY_BattleFormationData_GetFormationID(self)
|
def GetPlayerID(self): return _IPY_GameObj.IPY_BattleFormationData_GetPlayerID(self)
|
def GetIsActive(self): return _IPY_GameObj.IPY_BattleFormationData_GetIsActive(self)
|
def GetLV(self): return _IPY_GameObj.IPY_BattleFormationData_GetLV(self)
|
def GetPos1(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos1(self)
|
def GetPos2(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos2(self)
|
def GetPos3(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos3(self)
|
def GetPos4(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos4(self)
|
def GetPos5(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos5(self)
|
def SetIsActive(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetIsActive(self, *args)
|
def SetLV(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetLV(self, *args)
|
def SetPos1(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos1(self, *args)
|
def SetPos2(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos2(self, *args)
|
def SetPos3(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos3(self, *args)
|
def SetPos4(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos4(self, *args)
|
def SetPos5(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos5(self, *args)
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_BattleFormationData
|
__del__ = lambda self : None;
|
IPY_BattleFormationData_swigregister = _IPY_GameObj.IPY_BattleFormationData_swigregister
|
IPY_BattleFormationData_swigregister(IPY_BattleFormationData)
|
|
class IPY_BattleFormation(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BattleFormation, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_BattleFormation, name)
|
def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
|
__repr__ = _swig_repr
|
def Clear(self): return _IPY_GameObj.IPY_BattleFormation_Clear(self)
|
def AddFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_AddFormation(self, *args)
|
def GetFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_GetFormation(self, *args)
|
def DeleteFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_DeleteFormation(self, *args)
|
def Count(self): return _IPY_GameObj.IPY_BattleFormation_Count(self)
|
def At(self, *args): return _IPY_GameObj.IPY_BattleFormation_At(self, *args)
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_BattleFormation
|
__del__ = lambda self : None;
|
IPY_BattleFormation_swigregister = _IPY_GameObj.IPY_BattleFormation_swigregister
|
IPY_BattleFormation_swigregister(IPY_BattleFormation)
|
|
class IPY_GMOper(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMOper, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMOper, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_GMOper()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_GMOper
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_GMOper_SetInstance(self, *args)
|
def GetPlayerID(self): return _IPY_GameObj.IPY_GMOper_GetPlayerID(self)
|
def GetOper(self): return _IPY_GameObj.IPY_GMOper_GetOper(self)
|
def GetStartTime(self): return _IPY_GameObj.IPY_GMOper_GetStartTime(self)
|
def GetEndTime(self): return _IPY_GameObj.IPY_GMOper_GetEndTime(self)
|
def GetGMAccID(self): return _IPY_GameObj.IPY_GMOper_GetGMAccID(self)
|
def SetPlayerID(self, *args): return _IPY_GameObj.IPY_GMOper_SetPlayerID(self, *args)
|
def SetOper(self, *args): return _IPY_GameObj.IPY_GMOper_SetOper(self, *args)
|
def SetStartTime(self): return _IPY_GameObj.IPY_GMOper_SetStartTime(self)
|
def SetLastTime(self, *args): return _IPY_GameObj.IPY_GMOper_SetLastTime(self, *args)
|
def SetGMAccID(self, *args): return _IPY_GameObj.IPY_GMOper_SetGMAccID(self, *args)
|
def GetMsg(self): return _IPY_GameObj.IPY_GMOper_GetMsg(self)
|
def SetMsg(self, *args): return _IPY_GameObj.IPY_GMOper_SetMsg(self, *args)
|
IPY_GMOper_swigregister = _IPY_GameObj.IPY_GMOper_swigregister
|
IPY_GMOper_swigregister(IPY_GMOper)
|
|
class IPY_GMOperManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMOperManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GMOperManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_GMOperManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_GMOperManager
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_GMOperManager_SetInstance(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_GMOperManager_Clear(self)
|
def AddGMOper(self, *args): return _IPY_GameObj.IPY_GMOperManager_AddGMOper(self, *args)
|
def GetCount(self): return _IPY_GameObj.IPY_GMOperManager_GetCount(self)
|
def GetAt(self, *args): return _IPY_GameObj.IPY_GMOperManager_GetAt(self, *args)
|
def DeleteOper(self, *args): return _IPY_GameObj.IPY_GMOperManager_DeleteOper(self, *args)
|
def Sync_SaveToDB(self): return _IPY_GameObj.IPY_GMOperManager_Sync_SaveToDB(self)
|
IPY_GMOperManager_swigregister = _IPY_GameObj.IPY_GMOperManager_swigregister
|
IPY_GMOperManager_swigregister(IPY_GMOperManager)
|
|
class IPY_MissionDescription(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MissionDescription, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MissionDescription, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_MissionDescription()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_MissionDescription
|
__del__ = lambda self : None;
|
def GetSendPack(self): return _IPY_GameObj.IPY_MissionDescription_GetSendPack(self)
|
def Clear(self): return _IPY_GameObj.IPY_MissionDescription_Clear(self)
|
def SetMissionID(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionID(self, *args)
|
def SetNPCID(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetNPCID(self, *args)
|
def SetLV(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetLV(self, *args)
|
def SetMissionType(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionType(self, *args)
|
def SetName(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetName(self, *args)
|
def SetMissionState(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionState(self, *args)
|
def SetDesc(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetDesc(self, *args)
|
def AddMissionInfo(self, *args): return _IPY_GameObj.IPY_MissionDescription_AddMissionInfo(self, *args)
|
def AddPlayerMissionLight(self, *args): return _IPY_GameObj.IPY_MissionDescription_AddPlayerMissionLight(self, *args)
|
def SetCompleteState(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetCompleteState(self, *args)
|
def SetCanDelete(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetCanDelete(self, *args)
|
def SetColorLV(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetColorLV(self, *args)
|
def GetColorLV(self): return _IPY_GameObj.IPY_MissionDescription_GetColorLV(self)
|
IPY_MissionDescription_swigregister = _IPY_GameObj.IPY_MissionDescription_swigregister
|
IPY_MissionDescription_swigregister(IPY_MissionDescription)
|
|
class IPY_MissionDesc(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MissionDesc, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MissionDesc, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_MissionDesc()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_MissionDesc
|
__del__ = lambda self : None;
|
def GetSendPack(self): return _IPY_GameObj.IPY_MissionDesc_GetSendPack(self)
|
def Clear(self): return _IPY_GameObj.IPY_MissionDesc_Clear(self)
|
def GetMissionID(self): return _IPY_GameObj.IPY_MissionDesc_GetMissionID(self)
|
def GetMissionState(self): return _IPY_GameObj.IPY_MissionDesc_GetMissionState(self)
|
def GetDiscriptionIndex(self): return _IPY_GameObj.IPY_MissionDesc_GetDiscriptionIndex(self)
|
def SetMissionID(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetMissionID(self, *args)
|
def SetMissionState(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetMissionState(self, *args)
|
def SetDiscriptionIndex(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetDiscriptionIndex(self, *args)
|
IPY_MissionDesc_swigregister = _IPY_GameObj.IPY_MissionDesc_swigregister
|
IPY_MissionDesc_swigregister(IPY_MissionDesc)
|
|
class IPY_PlayerShopItem(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerShopItem, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerShopItem, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_PlayerShopItem()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerShopItem
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetInstance(self, *args)
|
def GetItemIndex(self): return _IPY_GameObj.IPY_PlayerShopItem_GetItemIndex(self)
|
def SetItemIndex(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetItemIndex(self, *args)
|
def SetGold(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetGold(self, *args)
|
def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetGoldPaper(self, *args)
|
def SetSilver(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetSilver(self, *args)
|
def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetSilverPaper(self, *args)
|
def GetGold(self): return _IPY_GameObj.IPY_PlayerShopItem_GetGold(self)
|
def GetGoldPaper(self): return _IPY_GameObj.IPY_PlayerShopItem_GetGoldPaper(self)
|
def GetSilver(self): return _IPY_GameObj.IPY_PlayerShopItem_GetSilver(self)
|
def GetSilverPaper(self): return _IPY_GameObj.IPY_PlayerShopItem_GetSilverPaper(self)
|
IPY_PlayerShopItem_swigregister = _IPY_GameObj.IPY_PlayerShopItem_swigregister
|
IPY_PlayerShopItem_swigregister(IPY_PlayerShopItem)
|
|
class IPY_PlayerShop(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerShop, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerShop, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_PlayerShop()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerShop
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetInstance(self, *args)
|
def GetShopName(self): return _IPY_GameObj.IPY_PlayerShop_GetShopName(self)
|
def GetShopLV(self): return _IPY_GameObj.IPY_PlayerShop_GetShopLV(self)
|
def SetShopName(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetShopName(self, *args)
|
def SetShopLV(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetShopLV(self, *args)
|
def GetIsStartShop(self): return _IPY_GameObj.IPY_PlayerShop_GetIsStartShop(self)
|
def SetIsStartShop(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetIsStartShop(self, *args)
|
def GetIsWatchingShop(self): return _IPY_GameObj.IPY_PlayerShop_GetIsWatchingShop(self)
|
def SetIsWatchingShop(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetIsWatchingShop(self, *args)
|
def AddSellItem(self, *args): return _IPY_GameObj.IPY_PlayerShop_AddSellItem(self, *args)
|
def GetSellItemAt(self, *args): return _IPY_GameObj.IPY_PlayerShop_GetSellItemAt(self, *args)
|
def GetSellCount(self): return _IPY_GameObj.IPY_PlayerShop_GetSellCount(self)
|
def DeleteShopItem(self, *args): return _IPY_GameObj.IPY_PlayerShop_DeleteShopItem(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_PlayerShop_Clear(self)
|
def AddWatchPlayer(self, *args): return _IPY_GameObj.IPY_PlayerShop_AddWatchPlayer(self, *args)
|
def DeleteWatchPlayer(self, *args): return _IPY_GameObj.IPY_PlayerShop_DeleteWatchPlayer(self, *args)
|
def ClearWatchPlayer(self): return _IPY_GameObj.IPY_PlayerShop_ClearWatchPlayer(self)
|
def GetWatchPlayersCount(self): return _IPY_GameObj.IPY_PlayerShop_GetWatchPlayersCount(self)
|
def GetWatchPlayersAt(self, *args): return _IPY_GameObj.IPY_PlayerShop_GetWatchPlayersAt(self, *args)
|
IPY_PlayerShop_swigregister = _IPY_GameObj.IPY_PlayerShop_swigregister
|
IPY_PlayerShop_swigregister(IPY_PlayerShop)
|
|
class IPY_PlayerExam(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerExam, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerExam, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_PlayerExam()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerExam
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetInstance(self, *args)
|
def GetCurrentAnswer(self): return _IPY_GameObj.IPY_PlayerExam_GetCurrentAnswer(self)
|
def GetRightAnswer(self): return _IPY_GameObj.IPY_PlayerExam_GetRightAnswer(self)
|
def GetCombo(self): return _IPY_GameObj.IPY_PlayerExam_GetCombo(self)
|
def GetMark(self): return _IPY_GameObj.IPY_PlayerExam_GetMark(self)
|
def GetIsExaming(self): return _IPY_GameObj.IPY_PlayerExam_GetIsExaming(self)
|
def GetSubjectIndex(self): return _IPY_GameObj.IPY_PlayerExam_GetSubjectIndex(self)
|
def SetCurrentAnswer(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetCurrentAnswer(self, *args)
|
def SetRightAnswer(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetRightAnswer(self, *args)
|
def SetCombo(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetCombo(self, *args)
|
def SetMark(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetMark(self, *args)
|
def SetIsExaming(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetIsExaming(self, *args)
|
def SetSubjectIndex(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSubjectIndex(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_PlayerExam_Clear(self)
|
def SetSubject(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSubject(self, *args)
|
def GetSubject(self): return _IPY_GameObj.IPY_PlayerExam_GetSubject(self)
|
def AddOption(self, *args): return _IPY_GameObj.IPY_PlayerExam_AddOption(self, *args)
|
def GetOption(self, *args): return _IPY_GameObj.IPY_PlayerExam_GetOption(self, *args)
|
def GetOptionCount(self): return _IPY_GameObj.IPY_PlayerExam_GetOptionCount(self)
|
def ClearOption(self): return _IPY_GameObj.IPY_PlayerExam_ClearOption(self)
|
def GetBillboardIndex(self): return _IPY_GameObj.IPY_PlayerExam_GetBillboardIndex(self)
|
def SetBillboardIndex(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetBillboardIndex(self, *args)
|
def SetSendSubjectTick(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSendSubjectTick(self, *args)
|
def GetSendSubjectTick(self): return _IPY_GameObj.IPY_PlayerExam_GetSendSubjectTick(self)
|
def GetExamLibName(self): return _IPY_GameObj.IPY_PlayerExam_GetExamLibName(self)
|
def SetExamLibName(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetExamLibName(self, *args)
|
def SetUseHelpTime(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetUseHelpTime(self, *args)
|
def GetUseHelpTime(self): return _IPY_GameObj.IPY_PlayerExam_GetUseHelpTime(self)
|
def SetUseDoubleMarkTime(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetUseDoubleMarkTime(self, *args)
|
def GetUseDoubleMarkTime(self): return _IPY_GameObj.IPY_PlayerExam_GetUseDoubleMarkTime(self)
|
def SetIsUseDoubleMark(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetIsUseDoubleMark(self, *args)
|
def GetIsUseDoubleMark(self): return _IPY_GameObj.IPY_PlayerExam_GetIsUseDoubleMark(self)
|
def SetAnswerSubjectTick(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetAnswerSubjectTick(self, *args)
|
def GetAnswerSubjectTick(self): return _IPY_GameObj.IPY_PlayerExam_GetAnswerSubjectTick(self)
|
IPY_PlayerExam_swigregister = _IPY_GameObj.IPY_PlayerExam_swigregister
|
IPY_PlayerExam_swigregister(IPY_PlayerExam)
|
|
class IPY_TradeList(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TradeList, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_TradeList, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_TradeList()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_TradeList
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_TradeList_SetInstance(self, *args)
|
def SetTradeListCount(self, *args): return _IPY_GameObj.IPY_TradeList_SetTradeListCount(self, *args)
|
def AddItem(self, *args): return _IPY_GameObj.IPY_TradeList_AddItem(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_TradeList_Clear(self)
|
def DeleteByIndex(self, *args): return _IPY_GameObj.IPY_TradeList_DeleteByIndex(self, *args)
|
def GetPutInCount(self): return _IPY_GameObj.IPY_TradeList_GetPutInCount(self)
|
def GetTradeItem(self, *args): return _IPY_GameObj.IPY_TradeList_GetTradeItem(self, *args)
|
def GetTradeItemCount(self): return _IPY_GameObj.IPY_TradeList_GetTradeItemCount(self)
|
def SetGold(self, *args): return _IPY_GameObj.IPY_TradeList_SetGold(self, *args)
|
def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_TradeList_SetGoldPaper(self, *args)
|
def SetSilver(self, *args): return _IPY_GameObj.IPY_TradeList_SetSilver(self, *args)
|
def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_TradeList_SetSilverPaper(self, *args)
|
def GetGold(self): return _IPY_GameObj.IPY_TradeList_GetGold(self)
|
def GetGoldPaper(self): return _IPY_GameObj.IPY_TradeList_GetGoldPaper(self)
|
def GetSilver(self): return _IPY_GameObj.IPY_TradeList_GetSilver(self)
|
def GetSilverPaper(self): return _IPY_GameObj.IPY_TradeList_GetSilverPaper(self)
|
IPY_TradeList_swigregister = _IPY_GameObj.IPY_TradeList_swigregister
|
IPY_TradeList_swigregister(IPY_TradeList)
|
|
class IPY_RoleMission(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RoleMission, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_RoleMission, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_RoleMission()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_RoleMission
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_RoleMission_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_RoleMission_GetInstance(self)
|
def GetState(self): return _IPY_GameObj.IPY_RoleMission_GetState(self)
|
def SetState(self, *args): return _IPY_GameObj.IPY_RoleMission_SetState(self, *args)
|
def SetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SetProperty(self, *args)
|
def AddProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_AddProperty(self, *args)
|
def DelProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_DelProperty(self, *args)
|
def SubProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SubProperty(self, *args)
|
def GetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_GetProperty(self, *args)
|
def ClearProperty(self): return _IPY_GameObj.IPY_RoleMission_ClearProperty(self)
|
def GetPropertyCount(self): return _IPY_GameObj.IPY_RoleMission_GetPropertyCount(self)
|
def GetPropertyNameByIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_GetPropertyNameByIndex(self, *args)
|
def GetPropertyValueByIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_GetPropertyValueByIndex(self, *args)
|
def GetMissionState(self): return _IPY_GameObj.IPY_RoleMission_GetMissionState(self)
|
def SetMissionState(self, *args): return _IPY_GameObj.IPY_RoleMission_SetMissionState(self, *args)
|
def GetMissionID(self): return _IPY_GameObj.IPY_RoleMission_GetMissionID(self)
|
def SetMissionID(self, *args): return _IPY_GameObj.IPY_RoleMission_SetMissionID(self, *args)
|
def GetDescriptionIndex(self): return _IPY_GameObj.IPY_RoleMission_GetDescriptionIndex(self)
|
def SetDescriptionIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_SetDescriptionIndex(self, *args)
|
def Notify_AllProperty(self): return _IPY_GameObj.IPY_RoleMission_Notify_AllProperty(self)
|
IPY_RoleMission_swigregister = _IPY_GameObj.IPY_RoleMission_swigregister
|
IPY_RoleMission_swigregister(IPY_RoleMission)
|
|
class IPY_TalkMsg(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TalkMsg, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_TalkMsg, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_TalkMsg()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_TalkMsg
|
__del__ = lambda self : None;
|
def SetMsg(self, *args): return _IPY_GameObj.IPY_TalkMsg_SetMsg(self, *args)
|
def AddAnswer(self, *args): return _IPY_GameObj.IPY_TalkMsg_AddAnswer(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_TalkMsg_Clear(self)
|
def GetMsg(self): return _IPY_GameObj.IPY_TalkMsg_GetMsg(self)
|
def GetAnswers(self): return _IPY_GameObj.IPY_TalkMsg_GetAnswers(self)
|
def GetAnswerCount(self): return _IPY_GameObj.IPY_TalkMsg_GetAnswerCount(self)
|
def GetMsgPar(self): return _IPY_GameObj.IPY_TalkMsg_GetMsgPar(self)
|
IPY_TalkMsg_swigregister = _IPY_GameObj.IPY_TalkMsg_swigregister
|
IPY_TalkMsg_swigregister(IPY_TalkMsg)
|
|
class IPY_RoleRepeatEvent(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RoleRepeatEvent, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_RoleRepeatEvent, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_RoleRepeatEvent()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_RoleRepeatEvent
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_RoleRepeatEvent_SetInstance(self, *args)
|
def GetEventID(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetEventID(self)
|
def GetEventName(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetEventName(self)
|
def GetClearType(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetClearType(self)
|
def GetRepeatTime(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetRepeatTime(self)
|
def GetCurrentTime(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetCurrentTime(self)
|
def SetCurrentTime(self, *args): return _IPY_GameObj.IPY_RoleRepeatEvent_SetCurrentTime(self, *args)
|
IPY_RoleRepeatEvent_swigregister = _IPY_GameObj.IPY_RoleRepeatEvent_swigregister
|
IPY_RoleRepeatEvent_swigregister(IPY_RoleRepeatEvent)
|
|
class IPY_Friend(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Friend, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_Friend, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_Friend()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_Friend
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_Friend_SetInstance(self, *args)
|
def GetFriendID(self): return _IPY_GameObj.IPY_Friend_GetFriendID(self)
|
def GetFriendValue(self): return _IPY_GameObj.IPY_Friend_GetFriendValue(self)
|
def GetFriendLV(self): return _IPY_GameObj.IPY_Friend_GetFriendLV(self)
|
def SetFriendID(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendID(self, *args)
|
def SetFriendValue(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendValue(self, *args)
|
def SetFriendLV(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendLV(self, *args)
|
IPY_Friend_swigregister = _IPY_GameObj.IPY_Friend_swigregister
|
IPY_Friend_swigregister(IPY_Friend)
|
|
class IPY_Player(IPY_GameObj):
|
__swig_setmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Player, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_Player, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_Player()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_Player
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_Player_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_Player_GetInstance(self)
|
def Sync_DoubleExpTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_DoubleExpTime(self, *args)
|
def GetPetMgr(self): return _IPY_GameObj.IPY_Player_GetPetMgr(self)
|
def SetSpeed(self, *args): return _IPY_GameObj.IPY_Player_SetSpeed(self, *args)
|
def GetAccountData(self): return _IPY_GameObj.IPY_Player_GetAccountData(self)
|
def GetAccID(self): return _IPY_GameObj.IPY_Player_GetAccID(self)
|
def GetPlayerID(self): return _IPY_GameObj.IPY_Player_GetPlayerID(self)
|
def GetPlayerName(self): return _IPY_GameObj.IPY_Player_GetPlayerName(self)
|
def GetName(self): return _IPY_GameObj.IPY_Player_GetName(self)
|
def GetSex(self): return _IPY_GameObj.IPY_Player_GetSex(self)
|
def GetFace(self): return _IPY_GameObj.IPY_Player_GetFace(self)
|
def GetJob(self): return _IPY_GameObj.IPY_Player_GetJob(self)
|
def GetReincarnationLv(self): return _IPY_GameObj.IPY_Player_GetReincarnationLv(self)
|
def GetLV(self): return _IPY_GameObj.IPY_Player_GetLV(self)
|
def GetLVEx(self): return _IPY_GameObj.IPY_Player_GetLVEx(self)
|
def GetLV2(self): return _IPY_GameObj.IPY_Player_GetLV2(self)
|
def GetExpPoint(self): return _IPY_GameObj.IPY_Player_GetExpPoint(self)
|
def GetTotalExp(self): return _IPY_GameObj.IPY_Player_GetTotalExp(self)
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def GetFamilyID(self): return _IPY_GameObj.IPY_Player_GetFamilyID(self)
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def GetCountry(self): return _IPY_GameObj.IPY_Player_GetCountry(self)
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def GetPKValue(self): return _IPY_GameObj.IPY_Player_GetPKValue(self)
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def GetTeamHornor(self): return _IPY_GameObj.IPY_Player_GetTeamHornor(self)
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def GetFamilyHornor(self): return _IPY_GameObj.IPY_Player_GetFamilyHornor(self)
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def GetFamilyActiveValue(self): return _IPY_GameObj.IPY_Player_GetFamilyActiveValue(self)
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def GetCountryHornor(self): return _IPY_GameObj.IPY_Player_GetCountryHornor(self)
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def GetCountryLastWeekHornor(self): return _IPY_GameObj.IPY_Player_GetCountryLastWeekHornor(self)
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def GetMate(self): return _IPY_GameObj.IPY_Player_GetMate(self)
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def GetGold(self): return _IPY_GameObj.IPY_Player_GetGold(self)
|
def GetGoldPaper(self): return _IPY_GameObj.IPY_Player_GetGoldPaper(self)
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def GetSilver(self): return _IPY_GameObj.IPY_Player_GetSilver(self)
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def GetSilverPaper(self): return _IPY_GameObj.IPY_Player_GetSilverPaper(self)
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def GetFightPoint(self): return _IPY_GameObj.IPY_Player_GetFightPoint(self)
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def GetHappyPoint(self): return _IPY_GameObj.IPY_Player_GetHappyPoint(self)
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def GetMapID(self): return _IPY_GameObj.IPY_Player_GetMapID(self)
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def GetPosX(self): return _IPY_GameObj.IPY_Player_GetPosX(self)
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def GetPosY(self): return _IPY_GameObj.IPY_Player_GetPosY(self)
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def GetState(self): return _IPY_GameObj.IPY_Player_GetState(self)
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def GetMaxHP(self): return _IPY_GameObj.IPY_Player_GetMaxHP(self)
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def GetMaxHPEx(self): return _IPY_GameObj.IPY_Player_GetMaxHPEx(self)
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def GetHP(self): return _IPY_GameObj.IPY_Player_GetHP(self)
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def GetHPEx(self): return _IPY_GameObj.IPY_Player_GetHPEx(self)
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def GetMaxMP(self): return _IPY_GameObj.IPY_Player_GetMaxMP(self)
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def GetMP(self): return _IPY_GameObj.IPY_Player_GetMP(self)
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def GetXP(self): return _IPY_GameObj.IPY_Player_GetXP(self)
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def GetFightPetExpRate(self): return _IPY_GameObj.IPY_Player_GetFightPetExpRate(self)
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def GetFightExpRate(self): return _IPY_GameObj.IPY_Player_GetFightExpRate(self)
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def GetGameEventExpRate(self): return _IPY_GameObj.IPY_Player_GetGameEventExpRate(self)
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def GetFreePoint(self): return _IPY_GameObj.IPY_Player_GetFreePoint(self)
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def GetFreeSkillPoint(self): return _IPY_GameObj.IPY_Player_GetFreeSkillPoint(self)
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def GetSTR(self): return _IPY_GameObj.IPY_Player_GetSTR(self)
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def GetPNE(self): return _IPY_GameObj.IPY_Player_GetPNE(self)
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def GetPHY(self): return _IPY_GameObj.IPY_Player_GetPHY(self)
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def GetCON(self): return _IPY_GameObj.IPY_Player_GetCON(self)
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def GetDef(self): return _IPY_GameObj.IPY_Player_GetDef(self)
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def GetMinAtk(self): return _IPY_GameObj.IPY_Player_GetMinAtk(self)
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def GetMaxAtk(self): return _IPY_GameObj.IPY_Player_GetMaxAtk(self)
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def GetMAtkMin(self): return _IPY_GameObj.IPY_Player_GetMAtkMin(self)
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def GetMAtkMax(self): return _IPY_GameObj.IPY_Player_GetMAtkMax(self)
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def GetMDef(self): return _IPY_GameObj.IPY_Player_GetMDef(self)
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def GetHit(self): return _IPY_GameObj.IPY_Player_GetHit(self)
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def GetPoisionAtk(self): return _IPY_GameObj.IPY_Player_GetPoisionAtk(self)
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def GetFireAtk(self): return _IPY_GameObj.IPY_Player_GetFireAtk(self)
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def GetIceAtk(self): return _IPY_GameObj.IPY_Player_GetIceAtk(self)
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def GetThunderAtk(self): return _IPY_GameObj.IPY_Player_GetThunderAtk(self)
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def GetWindAtk(self): return _IPY_GameObj.IPY_Player_GetWindAtk(self)
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def GetPoisionDef(self): return _IPY_GameObj.IPY_Player_GetPoisionDef(self)
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def GetFireDef(self): return _IPY_GameObj.IPY_Player_GetFireDef(self)
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def GetIceDef(self): return _IPY_GameObj.IPY_Player_GetIceDef(self)
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def GetThunderDef(self): return _IPY_GameObj.IPY_Player_GetThunderDef(self)
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def GetWindDef(self): return _IPY_GameObj.IPY_Player_GetWindDef(self)
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def GetMiss(self): return _IPY_GameObj.IPY_Player_GetMiss(self)
|
def GetSuperHit(self): return _IPY_GameObj.IPY_Player_GetSuperHit(self)
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def GetAccState(self): return _IPY_GameObj.IPY_Player_GetAccState(self)
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def GetGMLevel(self): return _IPY_GameObj.IPY_Player_GetGMLevel(self)
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def GetPlayerType(self): return _IPY_GameObj.IPY_Player_GetPlayerType(self)
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def GetTelLockState(self): return _IPY_GameObj.IPY_Player_GetTelLockState(self)
|
def GetCreateRoleTime(self): return _IPY_GameObj.IPY_Player_GetCreateRoleTime(self)
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def SetMAtkMin(self, *args): return _IPY_GameObj.IPY_Player_SetMAtkMin(self, *args)
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def SetMAtkMax(self, *args): return _IPY_GameObj.IPY_Player_SetMAtkMax(self, *args)
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def SetMDef(self, *args): return _IPY_GameObj.IPY_Player_SetMDef(self, *args)
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def SetHit(self, *args): return _IPY_GameObj.IPY_Player_SetHit(self, *args)
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def SetPoisionAtk(self, *args): return _IPY_GameObj.IPY_Player_SetPoisionAtk(self, *args)
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def SetFireAtk(self, *args): return _IPY_GameObj.IPY_Player_SetFireAtk(self, *args)
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def SetIceAtk(self, *args): return _IPY_GameObj.IPY_Player_SetIceAtk(self, *args)
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def SetThunderAtk(self, *args): return _IPY_GameObj.IPY_Player_SetThunderAtk(self, *args)
|
def SetWindAtk(self, *args): return _IPY_GameObj.IPY_Player_SetWindAtk(self, *args)
|
def SetPoisionDef(self, *args): return _IPY_GameObj.IPY_Player_SetPoisionDef(self, *args)
|
def SetFireDef(self, *args): return _IPY_GameObj.IPY_Player_SetFireDef(self, *args)
|
def SetIceDef(self, *args): return _IPY_GameObj.IPY_Player_SetIceDef(self, *args)
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def SetThunderDef(self, *args): return _IPY_GameObj.IPY_Player_SetThunderDef(self, *args)
|
def SetWindDef(self, *args): return _IPY_GameObj.IPY_Player_SetWindDef(self, *args)
|
def SetSex(self, *args): return _IPY_GameObj.IPY_Player_SetSex(self, *args)
|
def ChangeAdult(self, *args): return _IPY_GameObj.IPY_Player_ChangeAdult(self, *args)
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def SetJob(self, *args): return _IPY_GameObj.IPY_Player_SetJob(self, *args)
|
def SetReincarnationLv(self, *args): return _IPY_GameObj.IPY_Player_SetReincarnationLv(self, *args)
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def SetLV(self, *args): return _IPY_GameObj.IPY_Player_SetLV(self, *args)
|
def SetLVEx(self, *args): return _IPY_GameObj.IPY_Player_SetLVEx(self, *args)
|
def SetLV2(self, *args): return _IPY_GameObj.IPY_Player_SetLV2(self, *args)
|
def SetExpPoint(self, *args): return _IPY_GameObj.IPY_Player_SetExpPoint(self, *args)
|
def SetTotalExp(self, *args): return _IPY_GameObj.IPY_Player_SetTotalExp(self, *args)
|
def SetFamilyID(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyID(self, *args)
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def SetCountry(self, *args): return _IPY_GameObj.IPY_Player_SetCountry(self, *args)
|
def SetPKValue(self, *args): return _IPY_GameObj.IPY_Player_SetPKValue(self, *args)
|
def SetTeamHornor(self, *args): return _IPY_GameObj.IPY_Player_SetTeamHornor(self, *args)
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def SetFamilyHornor(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyHornor(self, *args)
|
def SetFamilyActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyActiveValue(self, *args)
|
def SetCountryHornor(self, *args): return _IPY_GameObj.IPY_Player_SetCountryHornor(self, *args)
|
def SetCountryLastWeekHornor(self, *args): return _IPY_GameObj.IPY_Player_SetCountryLastWeekHornor(self, *args)
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def SetMate(self, *args): return _IPY_GameObj.IPY_Player_SetMate(self, *args)
|
def SetGold(self, *args): return _IPY_GameObj.IPY_Player_SetGold(self, *args)
|
def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_Player_SetGoldPaper(self, *args)
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def SetSilver(self, *args): return _IPY_GameObj.IPY_Player_SetSilver(self, *args)
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def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_Player_SetSilverPaper(self, *args)
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def SetFightPoint(self, *args): return _IPY_GameObj.IPY_Player_SetFightPoint(self, *args)
|
def SetHappyPoint(self, *args): return _IPY_GameObj.IPY_Player_SetHappyPoint(self, *args)
|
def SetState(self, *args): return _IPY_GameObj.IPY_Player_SetState(self, *args)
|
def SetMaxHP(self, *args): return _IPY_GameObj.IPY_Player_SetMaxHP(self, *args)
|
def SetHP(self, *args): return _IPY_GameObj.IPY_Player_SetHP(self, *args)
|
def SetMaxMP(self, *args): return _IPY_GameObj.IPY_Player_SetMaxMP(self, *args)
|
def SetMP(self, *args): return _IPY_GameObj.IPY_Player_SetMP(self, *args)
|
def SetXP(self, *args): return _IPY_GameObj.IPY_Player_SetXP(self, *args)
|
def SetFreePoint(self, *args): return _IPY_GameObj.IPY_Player_SetFreePoint(self, *args)
|
def SetFightPetExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFightPetExpRate(self, *args)
|
def SetFightExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFightExpRate(self, *args)
|
def SetGameEventExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetGameEventExpRate(self, *args)
|
def SetFreeSkillPoint(self, *args): return _IPY_GameObj.IPY_Player_SetFreeSkillPoint(self, *args)
|
def SetSTR(self, *args): return _IPY_GameObj.IPY_Player_SetSTR(self, *args)
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def SetPNE(self, *args): return _IPY_GameObj.IPY_Player_SetPNE(self, *args)
|
def SetPHY(self, *args): return _IPY_GameObj.IPY_Player_SetPHY(self, *args)
|
def SetCON(self, *args): return _IPY_GameObj.IPY_Player_SetCON(self, *args)
|
def SetDef(self, *args): return _IPY_GameObj.IPY_Player_SetDef(self, *args)
|
def SetMinAtk(self, *args): return _IPY_GameObj.IPY_Player_SetMinAtk(self, *args)
|
def SetMaxAtk(self, *args): return _IPY_GameObj.IPY_Player_SetMaxAtk(self, *args)
|
def SetMiss(self, *args): return _IPY_GameObj.IPY_Player_SetMiss(self, *args)
|
def SetSuperHit(self, *args): return _IPY_GameObj.IPY_Player_SetSuperHit(self, *args)
|
def SetAccState(self, *args): return _IPY_GameObj.IPY_Player_SetAccState(self, *args)
|
def SetGMLevel(self, *args): return _IPY_GameObj.IPY_Player_SetGMLevel(self, *args)
|
def SetPlayerType(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerType(self, *args)
|
def GameServer_SyncPlayerType(self): return _IPY_GameObj.IPY_Player_GameServer_SyncPlayerType(self)
|
def SetSuperHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetSuperHitRate(self, *args)
|
def GetSuperHitRate(self): return _IPY_GameObj.IPY_Player_GetSuperHitRate(self)
|
def GetFightPK(self): return _IPY_GameObj.IPY_Player_GetFightPK(self)
|
def SendPropertyRefresh(self, *args): return _IPY_GameObj.IPY_Player_SendPropertyRefresh(self, *args)
|
def SendGameServerRefreshState(self, *args): return _IPY_GameObj.IPY_Player_SendGameServerRefreshState(self, *args)
|
def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_Player_SetAbnormalState(self, *args)
|
def GetAbnormalState(self): return _IPY_GameObj.IPY_Player_GetAbnormalState(self)
|
def ForbiddenItemTypeList_Clear(self): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Clear(self)
|
def ForbiddenItemTypeList_Append(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Append(self, *args)
|
def ForbiddenItemTypeList_Delete(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Delete(self, *args)
|
def ForbiddenItemTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_IndexOf(self, *args)
|
def ForbiddenItemTypeList_Count(self): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Count(self)
|
def ForbiddenItemTypeList_At(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_At(self, *args)
|
def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Clear(self)
|
def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Append(self, *args)
|
def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Delete(self, *args)
|
def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_IndexOf(self, *args)
|
def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Count(self)
|
def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_At(self, *args)
|
def SetPlayerChangeLine(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerChangeLine(self, *args)
|
def ResetWorldPosReq(self, *args): return _IPY_GameObj.IPY_Player_ResetWorldPosReq(self, *args)
|
def DoResetWorldPosAndClear(self): return _IPY_GameObj.IPY_Player_DoResetWorldPosAndClear(self)
|
def InitPos(self, *args): return _IPY_GameObj.IPY_Player_InitPos(self, *args)
|
def ResetPos(self, *args): return _IPY_GameObj.IPY_Player_ResetPos(self, *args)
|
def StopMove(self): return _IPY_GameObj.IPY_Player_StopMove(self)
|
def IsMoving(self): return _IPY_GameObj.IPY_Player_IsMoving(self)
|
def Reborn(self, *args): return _IPY_GameObj.IPY_Player_Reborn(self, *args)
|
def SetPlayerAction(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerAction(self, *args)
|
def GetPlayerAction(self): return _IPY_GameObj.IPY_Player_GetPlayerAction(self)
|
def GetPlayerLastAction(self): return _IPY_GameObj.IPY_Player_GetPlayerLastAction(self)
|
def GetPlayerActionTick(self): return _IPY_GameObj.IPY_Player_GetPlayerActionTick(self)
|
def GetPlayerAttackTick(self): return _IPY_GameObj.IPY_Player_GetPlayerAttackTick(self)
|
def SetActionObj(self, *args): return _IPY_GameObj.IPY_Player_SetActionObj(self, *args)
|
def GetActionObj(self): return _IPY_GameObj.IPY_Player_GetActionObj(self)
|
def GetActionPlayer(self): return _IPY_GameObj.IPY_Player_GetActionPlayer(self)
|
def BaseAttack(self, *args): return _IPY_GameObj.IPY_Player_BaseAttack(self, *args)
|
def GetSkillManager(self): return _IPY_GameObj.IPY_Player_GetSkillManager(self)
|
def GetSummonCount(self): return _IPY_GameObj.IPY_Player_GetSummonCount(self)
|
def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_Player_GetSummonNPCAt(self, *args)
|
def SummonNewNPC(self): return _IPY_GameObj.IPY_Player_SummonNewNPC(self)
|
def FindSummonByID(self, *args): return _IPY_GameObj.IPY_Player_FindSummonByID(self, *args)
|
def SummonTruck(self): return _IPY_GameObj.IPY_Player_SummonTruck(self)
|
def GetItemManager(self): return _IPY_GameObj.IPY_Player_GetItemManager(self)
|
def PickupItem(self, *args): return _IPY_GameObj.IPY_Player_PickupItem(self, *args)
|
def BeginEvent(self, isEventLock = False): return _IPY_GameObj.IPY_Player_BeginEvent(self, isEventLock)
|
def BeginSpecialEvent(self, *args): return _IPY_GameObj.IPY_Player_BeginSpecialEvent(self, *args)
|
def ExitEvent(self): return _IPY_GameObj.IPY_Player_ExitEvent(self)
|
def Talk(self, *args): return _IPY_GameObj.IPY_Player_Talk(self, *args)
|
def TalkMessage(self, *args): return _IPY_GameObj.IPY_Player_TalkMessage(self, *args)
|
def TalkPic(self, *args): return _IPY_GameObj.IPY_Player_TalkPic(self, *args)
|
def TalkInfo(self, *args): return _IPY_GameObj.IPY_Player_TalkInfo(self, *args)
|
def BeginShop(self, *args): return _IPY_GameObj.IPY_Player_BeginShop(self, *args)
|
def BeginShopEx(self, *args): return _IPY_GameObj.IPY_Player_BeginShopEx(self, *args)
|
def ShopResult(self, *args): return _IPY_GameObj.IPY_Player_ShopResult(self, *args)
|
def Kick(self, *args): return _IPY_GameObj.IPY_Player_Kick(self, *args)
|
def GetBaseSTR(self): return _IPY_GameObj.IPY_Player_GetBaseSTR(self)
|
def GetBasePNE(self): return _IPY_GameObj.IPY_Player_GetBasePNE(self)
|
def GetBasePHY(self): return _IPY_GameObj.IPY_Player_GetBasePHY(self)
|
def GetBaseCON(self): return _IPY_GameObj.IPY_Player_GetBaseCON(self)
|
def SetBaseSTR(self, *args): return _IPY_GameObj.IPY_Player_SetBaseSTR(self, *args)
|
def SetBasePNE(self, *args): return _IPY_GameObj.IPY_Player_SetBasePNE(self, *args)
|
def SetBasePHY(self, *args): return _IPY_GameObj.IPY_Player_SetBasePHY(self, *args)
|
def SetBaseCON(self, *args): return _IPY_GameObj.IPY_Player_SetBaseCON(self, *args)
|
def SetItemCD(self, *args): return _IPY_GameObj.IPY_Player_SetItemCD(self, *args)
|
def GetItemCDStartTime(self, *args): return _IPY_GameObj.IPY_Player_GetItemCDStartTime(self, *args)
|
def IsAlive(self): return _IPY_GameObj.IPY_Player_IsAlive(self)
|
def View_UseSkill(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkill(self, *args)
|
def View_UseSkillAttack(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkillAttack(self, *args)
|
def View_FaBaoUseSkillAttack(self, *args): return _IPY_GameObj.IPY_Player_View_FaBaoUseSkillAttack(self, *args)
|
def View_UseSkillPos(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkillPos(self, *args)
|
def View_PlayerBattle(self, *args): return _IPY_GameObj.IPY_Player_View_PlayerBattle(self, *args)
|
def GetBuffState(self): return _IPY_GameObj.IPY_Player_GetBuffState(self)
|
def GetProcessBuffState(self): return _IPY_GameObj.IPY_Player_GetProcessBuffState(self)
|
def GetDeBuffState(self): return _IPY_GameObj.IPY_Player_GetDeBuffState(self)
|
def GetProcessDeBuffState(self): return _IPY_GameObj.IPY_Player_GetProcessDeBuffState(self)
|
def GetAura(self): return _IPY_GameObj.IPY_Player_GetAura(self)
|
def GetActionBuffManager(self): return _IPY_GameObj.IPY_Player_GetActionBuffManager(self)
|
def GetIncBuff(self): return _IPY_GameObj.IPY_Player_GetIncBuff(self)
|
def GetEquipBuff(self): return _IPY_GameObj.IPY_Player_GetEquipBuff(self)
|
def GetMapBuff(self): return _IPY_GameObj.IPY_Player_GetMapBuff(self)
|
def GetPassiveBuf(self): return _IPY_GameObj.IPY_Player_GetPassiveBuf(self)
|
def GetMoveCount(self): return _IPY_GameObj.IPY_Player_GetMoveCount(self)
|
def SetMoveCount(self, *args): return _IPY_GameObj.IPY_Player_SetMoveCount(self, *args)
|
def GetMoveDistDiff(self): return _IPY_GameObj.IPY_Player_GetMoveDistDiff(self)
|
def SetMoveDistDiff(self, *args): return _IPY_GameObj.IPY_Player_SetMoveDistDiff(self, *args)
|
def MoveFail(self): return _IPY_GameObj.IPY_Player_MoveFail(self)
|
def GMAnswer(self, *args): return _IPY_GameObj.IPY_Player_GMAnswer(self, *args)
|
def SeeOtherPlayer(self, *args): return _IPY_GameObj.IPY_Player_SeeOtherPlayer(self, *args)
|
def PlayerClickOtherNPCDetail(self, *args): return _IPY_GameObj.IPY_Player_PlayerClickOtherNPCDetail(self, *args)
|
def DebugAnswer(self, *args): return _IPY_GameObj.IPY_Player_DebugAnswer(self, *args)
|
def FindMission(self, *args): return _IPY_GameObj.IPY_Player_FindMission(self, *args)
|
def GetMissionCount(self): return _IPY_GameObj.IPY_Player_GetMissionCount(self)
|
def AddMission(self, *args): return _IPY_GameObj.IPY_Player_AddMission(self, *args)
|
def DelMission(self, *args): return _IPY_GameObj.IPY_Player_DelMission(self, *args)
|
def GetMissionByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetMissionByIndex(self, *args)
|
def Notify(self, *args): return _IPY_GameObj.IPY_Player_Notify(self, *args)
|
def BigNotify(self, *args): return _IPY_GameObj.IPY_Player_BigNotify(self, *args)
|
def NomalDictAddProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictAddProperty(self, *args)
|
def NomalDictDelProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictDelProperty(self, *args)
|
def NomalDictGetProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictGetProperty(self, *args)
|
def ClearNomalDict(self, Type = 0): return _IPY_GameObj.IPY_Player_ClearNomalDict(self, Type)
|
def ClearAllNomalDict(self): return _IPY_GameObj.IPY_Player_ClearAllNomalDict(self)
|
def GetDienstgradManager(self): return _IPY_GameObj.IPY_Player_GetDienstgradManager(self)
|
def GetBattleFormationMgr(self): return _IPY_GameObj.IPY_Player_GetBattleFormationMgr(self)
|
def GetRestoreTime(self): return _IPY_GameObj.IPY_Player_GetRestoreTime(self)
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def SetRestoreTime(self, *args): return _IPY_GameObj.IPY_Player_SetRestoreTime(self, *args)
|
def Sit(self): return _IPY_GameObj.IPY_Player_Sit(self)
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def Stand(self): return _IPY_GameObj.IPY_Player_Stand(self)
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def WaitEvent(self, *args): return _IPY_GameObj.IPY_Player_WaitEvent(self, *args)
|
def GetWaitEvent(self): return _IPY_GameObj.IPY_Player_GetWaitEvent(self)
|
def GetCurrentMissionID(self): return _IPY_GameObj.IPY_Player_GetCurrentMissionID(self)
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def SetCurrentQuestNode(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentQuestNode(self, *args)
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def GetCurrentQuestNode(self): return _IPY_GameObj.IPY_Player_GetCurrentQuestNode(self)
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def SetLastBattleTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastBattleTick(self, *args)
|
def GetLastBattleTick(self): return _IPY_GameObj.IPY_Player_GetLastBattleTick(self)
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def SetCurrentXMLNode(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentXMLNode(self, *args)
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def GetCurrentXMLNode(self): return _IPY_GameObj.IPY_Player_GetCurrentXMLNode(self)
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def Sync_UseItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_UseItem(self, *args)
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def DoDisconnect(self, *args): return _IPY_GameObj.IPY_Player_DoDisconnect(self, *args)
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def GetUseSkill(self): return _IPY_GameObj.IPY_Player_GetUseSkill(self)
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def GetUseSkillTagID(self): return _IPY_GameObj.IPY_Player_GetUseSkillTagID(self)
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def GetUseSkillTagType(self): return _IPY_GameObj.IPY_Player_GetUseSkillTagType(self)
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def GetUseSkillPosX(self): return _IPY_GameObj.IPY_Player_GetUseSkillPosX(self)
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def GetUseSkillPosY(self): return _IPY_GameObj.IPY_Player_GetUseSkillPosY(self)
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def SetUseSkill(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkill(self, *args)
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def SetUseSkillTagID(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillTagID(self, *args)
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def SetUseSkillTagType(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillTagType(self, *args)
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def SetUseSkillPosX(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillPosX(self, *args)
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def SetUseSkillPosY(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillPosY(self, *args)
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def ClearUseSkillRec(self): return _IPY_GameObj.IPY_Player_ClearUseSkillRec(self)
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def SetAutoAtk(self, *args): return _IPY_GameObj.IPY_Player_SetAutoAtk(self, *args)
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def GetAutoAtkType(self): return _IPY_GameObj.IPY_Player_GetAutoAtkType(self)
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def GetAutoSkillID(self): return _IPY_GameObj.IPY_Player_GetAutoSkillID(self)
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def ClearAutoAtk(self): return _IPY_GameObj.IPY_Player_ClearAutoAtk(self)
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def SetSetting(self, *args): return _IPY_GameObj.IPY_Player_SetSetting(self, *args)
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def ChangeEquip(self, *args): return _IPY_GameObj.IPY_Player_ChangeEquip(self, *args)
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def Sync_UnEquipItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_UnEquipItem(self, *args)
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def SetMoveType(self, *args): return _IPY_GameObj.IPY_Player_SetMoveType(self, *args)
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def GetMoveType(self): return _IPY_GameObj.IPY_Player_GetMoveType(self)
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def SetBaseSpeed(self, *args): return _IPY_GameObj.IPY_Player_SetBaseSpeed(self, *args)
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def GetBaseSpeed(self): return _IPY_GameObj.IPY_Player_GetBaseSpeed(self)
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def SetPlayerTradeState(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerTradeState(self, *args)
|
def GetPlayerTradeState(self): return _IPY_GameObj.IPY_Player_GetPlayerTradeState(self)
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def SetAttackTick(self, *args): return _IPY_GameObj.IPY_Player_SetAttackTick(self, *args)
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def SetHPRestoreSetting(self, *args): return _IPY_GameObj.IPY_Player_SetHPRestoreSetting(self, *args)
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def SetMPRestoreSetting(self, *args): return _IPY_GameObj.IPY_Player_SetMPRestoreSetting(self, *args)
|
def GetHPRestoreSetting(self): return _IPY_GameObj.IPY_Player_GetHPRestoreSetting(self)
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def GetMPRestoreSetting(self): return _IPY_GameObj.IPY_Player_GetMPRestoreSetting(self)
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def SetAutoFight(self, *args): return _IPY_GameObj.IPY_Player_SetAutoFight(self, *args)
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def GetAutoFight(self): return _IPY_GameObj.IPY_Player_GetAutoFight(self)
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def SetEquipedAutoItem(self, *args): return _IPY_GameObj.IPY_Player_SetEquipedAutoItem(self, *args)
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def GetEquipedAutoItem(self): return _IPY_GameObj.IPY_Player_GetEquipedAutoItem(self)
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def PlayerClickOtherPlayerDetail(self, *args): return _IPY_GameObj.IPY_Player_PlayerClickOtherPlayerDetail(self, *args)
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def SetProcessEquipDurgTick(self, *args): return _IPY_GameObj.IPY_Player_SetProcessEquipDurgTick(self, *args)
|
def GetProcessEquipDurgTick(self): return _IPY_GameObj.IPY_Player_GetProcessEquipDurgTick(self)
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def SetEquipAtkDist(self, *args): return _IPY_GameObj.IPY_Player_SetEquipAtkDist(self, *args)
|
def GetEquipAtkDist(self): return _IPY_GameObj.IPY_Player_GetEquipAtkDist(self)
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def SetDead(self, killID = 0, killerType = 0): return _IPY_GameObj.IPY_Player_SetDead(self, killID, killerType)
|
def Jump(self, *args): return _IPY_GameObj.IPY_Player_Jump(self, *args)
|
def GetCanMove(self): return _IPY_GameObj.IPY_Player_GetCanMove(self)
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def SetCanMove(self, *args): return _IPY_GameObj.IPY_Player_SetCanMove(self, *args)
|
def GetTradeList(self): return _IPY_GameObj.IPY_Player_GetTradeList(self)
|
def StartTrade(self, *args): return _IPY_GameObj.IPY_Player_StartTrade(self, *args)
|
def EndTrade(self, *args): return _IPY_GameObj.IPY_Player_EndTrade(self, *args)
|
def SetTradeLock(self, *args): return _IPY_GameObj.IPY_Player_SetTradeLock(self, *args)
|
def TradeMsg(self, *args): return _IPY_GameObj.IPY_Player_TradeMsg(self, *args)
|
def AddRequest(self, *args): return _IPY_GameObj.IPY_Player_AddRequest(self, *args)
|
def GetRequestCount(self): return _IPY_GameObj.IPY_Player_GetRequestCount(self)
|
def GetRequestID(self, *args): return _IPY_GameObj.IPY_Player_GetRequestID(self, *args)
|
def GetRequestType(self, *args): return _IPY_GameObj.IPY_Player_GetRequestType(self, *args)
|
def GetRequestTick(self, *args): return _IPY_GameObj.IPY_Player_GetRequestTick(self, *args)
|
def GetRequestMaxTick(self, *args): return _IPY_GameObj.IPY_Player_GetRequestMaxTick(self, *args)
|
def DeleteRequest(self, *args): return _IPY_GameObj.IPY_Player_DeleteRequest(self, *args)
|
def RequestWarn(self, *args): return _IPY_GameObj.IPY_Player_RequestWarn(self, *args)
|
def ClearRequest(self): return _IPY_GameObj.IPY_Player_ClearRequest(self)
|
def SetEventState(self, *args): return _IPY_GameObj.IPY_Player_SetEventState(self, *args)
|
def GetEventState(self): return _IPY_GameObj.IPY_Player_GetEventState(self)
|
def GetAbsorbHP(self): return _IPY_GameObj.IPY_Player_GetAbsorbHP(self)
|
def GetAbsorbHPPercent(self): return _IPY_GameObj.IPY_Player_GetAbsorbHPPercent(self)
|
def GetAbsorbMP(self): return _IPY_GameObj.IPY_Player_GetAbsorbMP(self)
|
def GetAbsorbMPPercent(self): return _IPY_GameObj.IPY_Player_GetAbsorbMPPercent(self)
|
def GetRebound(self): return _IPY_GameObj.IPY_Player_GetRebound(self)
|
def GetReboundPercent(self): return _IPY_GameObj.IPY_Player_GetReboundPercent(self)
|
def GetAbsorbMask(self): return _IPY_GameObj.IPY_Player_GetAbsorbMask(self)
|
def GetHurtHPAbsorb(self): return _IPY_GameObj.IPY_Player_GetHurtHPAbsorb(self)
|
def SetAbsorbHP(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbHP(self, *args)
|
def SetAbsorbHPPercent(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbHPPercent(self, *args)
|
def SetAbsorbMP(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMP(self, *args)
|
def SetAbsorbMPPercent(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMPPercent(self, *args)
|
def SetRebound(self, *args): return _IPY_GameObj.IPY_Player_SetRebound(self, *args)
|
def SetReboundPercent(self, *args): return _IPY_GameObj.IPY_Player_SetReboundPercent(self, *args)
|
def SetAbsorbMask(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMask(self, *args)
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def SetHurtHPAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetHurtHPAbsorb(self, *args)
|
def GetIgnoreDef(self): return _IPY_GameObj.IPY_Player_GetIgnoreDef(self)
|
def GetDefanceAbsorb(self): return _IPY_GameObj.IPY_Player_GetDefanceAbsorb(self)
|
def GetAtkAbsorb(self): return _IPY_GameObj.IPY_Player_GetAtkAbsorb(self)
|
def SetIgnoreDef(self, *args): return _IPY_GameObj.IPY_Player_SetIgnoreDef(self, *args)
|
def SetDefanceAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetDefanceAbsorb(self, *args)
|
def SetAtkAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetAtkAbsorb(self, *args)
|
def SetAtkInterval(self, *args): return _IPY_GameObj.IPY_Player_SetAtkInterval(self, *args)
|
def GetAtkInterval(self): return _IPY_GameObj.IPY_Player_GetAtkInterval(self)
|
def ClearBattleEffect(self): return _IPY_GameObj.IPY_Player_ClearBattleEffect(self)
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def BroadCastAll(self, *args): return _IPY_GameObj.IPY_Player_BroadCastAll(self, *args)
|
def ChatQing(self, *args): return _IPY_GameObj.IPY_Player_ChatQing(self, *args)
|
def ChatArea(self, *args): return _IPY_GameObj.IPY_Player_ChatArea(self, *args)
|
def ChatGong(self, *args): return _IPY_GameObj.IPY_Player_ChatGong(self, *args)
|
def ChatTeam(self, *args): return _IPY_GameObj.IPY_Player_ChatTeam(self, *args)
|
def ChatFamily(self, *args): return _IPY_GameObj.IPY_Player_ChatFamily(self, *args)
|
def ChatCountry(self, *args): return _IPY_GameObj.IPY_Player_ChatCountry(self, *args)
|
def ChatMiByID(self, *args): return _IPY_GameObj.IPY_Player_ChatMiByID(self, *args)
|
def ChatMiByName(self, *args): return _IPY_GameObj.IPY_Player_ChatMiByName(self, *args)
|
def SetLastChatTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastChatTick(self, *args)
|
def GetLastChatTick(self): return _IPY_GameObj.IPY_Player_GetLastChatTick(self)
|
def SetLastChatContent(self, *args): return _IPY_GameObj.IPY_Player_SetLastChatContent(self, *args)
|
def GetLastChatContent(self): return _IPY_GameObj.IPY_Player_GetLastChatContent(self)
|
def SetMaxChannelCount(self, *args): return _IPY_GameObj.IPY_Player_SetMaxChannelCount(self, *args)
|
def GetMaxChannelCount(self): return _IPY_GameObj.IPY_Player_GetMaxChannelCount(self)
|
def SetTalkTick(self, *args): return _IPY_GameObj.IPY_Player_SetTalkTick(self, *args)
|
def GetTalkTick(self, *args): return _IPY_GameObj.IPY_Player_GetTalkTick(self, *args)
|
def SetTalkCount(self, *args): return _IPY_GameObj.IPY_Player_SetTalkCount(self, *args)
|
def GetTalkCount(self, *args): return _IPY_GameObj.IPY_Player_GetTalkCount(self, *args)
|
def GetIdentifyManager(self): return _IPY_GameObj.IPY_Player_GetIdentifyManager(self)
|
def GetGamblingManager(self): return _IPY_GameObj.IPY_Player_GetGamblingManager(self)
|
def GetStoneBreakManager(self): return _IPY_GameObj.IPY_Player_GetStoneBreakManager(self)
|
def GetOfflineMinutes(self): return _IPY_GameObj.IPY_Player_GetOfflineMinutes(self)
|
def SetOfflineMinutes(self, *args): return _IPY_GameObj.IPY_Player_SetOfflineMinutes(self, *args)
|
def Syn_OfflineTimeRefresh(self, *args): return _IPY_GameObj.IPY_Player_Syn_OfflineTimeRefresh(self, *args)
|
def Syn_OfflineTimeQueryResult(self): return _IPY_GameObj.IPY_Player_Syn_OfflineTimeQueryResult(self)
|
def GetLogoffTime(self): return _IPY_GameObj.IPY_Player_GetLogoffTime(self)
|
def SetLogoffTime(self, *args): return _IPY_GameObj.IPY_Player_SetLogoffTime(self, *args)
|
def SetLoginTime(self, *args): return _IPY_GameObj.IPY_Player_SetLoginTime(self, *args)
|
def GetLoginTime(self): return _IPY_GameObj.IPY_Player_GetLoginTime(self)
|
def GetRepeatEvent(self, *args): return _IPY_GameObj.IPY_Player_GetRepeatEvent(self, *args)
|
def GetRepeatCount(self): return _IPY_GameObj.IPY_Player_GetRepeatCount(self)
|
def GetRepeatEventAt(self, *args): return _IPY_GameObj.IPY_Player_GetRepeatEventAt(self, *args)
|
def ClearRepeat(self): return _IPY_GameObj.IPY_Player_ClearRepeat(self)
|
def SetBasePlayerType(self, *args): return _IPY_GameObj.IPY_Player_SetBasePlayerType(self, *args)
|
def GetBasePlayerType(self): return _IPY_GameObj.IPY_Player_GetBasePlayerType(self)
|
def GetBackpackLV(self): return _IPY_GameObj.IPY_Player_GetBackpackLV(self)
|
def GetWarehouseLV(self): return _IPY_GameObj.IPY_Player_GetWarehouseLV(self)
|
def GetTeamID(self): return _IPY_GameObj.IPY_Player_GetTeamID(self)
|
def SetBackpackLV(self, *args): return _IPY_GameObj.IPY_Player_SetBackpackLV(self, *args)
|
def SetWarehouseLV(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseLV(self, *args)
|
def SetTeamID(self, *args): return _IPY_GameObj.IPY_Player_SetTeamID(self, *args)
|
def SetTeamLV(self, *args): return _IPY_GameObj.IPY_Player_SetTeamLV(self, *args)
|
def GetTeamLV(self): return _IPY_GameObj.IPY_Player_GetTeamLV(self)
|
def GetTeam(self): return _IPY_GameObj.IPY_Player_GetTeam(self)
|
def SetTeam(self, *args): return _IPY_GameObj.IPY_Player_SetTeam(self, *args)
|
def SetMapLoadOK(self, *args): return _IPY_GameObj.IPY_Player_SetMapLoadOK(self, *args)
|
def GetMapLoadOK(self): return _IPY_GameObj.IPY_Player_GetMapLoadOK(self)
|
def ChangeHPView(self, *args): return _IPY_GameObj.IPY_Player_ChangeHPView(self, *args)
|
def SetPersistBuffTick(self, *args): return _IPY_GameObj.IPY_Player_SetPersistBuffTick(self, *args)
|
def GetPersistBuffTick(self): return _IPY_GameObj.IPY_Player_GetPersistBuffTick(self)
|
def SetInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetInitOK(self, *args)
|
def GetInitOK(self): return _IPY_GameObj.IPY_Player_GetInitOK(self)
|
def BalanceServer_PlayerLoginInitOK(self): return _IPY_GameObj.IPY_Player_BalanceServer_PlayerLoginInitOK(self)
|
def BalanceServer_PlayerChangeMapInitOK(self): return _IPY_GameObj.IPY_Player_BalanceServer_PlayerChangeMapInitOK(self)
|
def GetTruckID(self): return _IPY_GameObj.IPY_Player_GetTruckID(self)
|
def GetHorseLV(self): return _IPY_GameObj.IPY_Player_GetHorseLV(self)
|
def GetTruckRemainTime(self): return _IPY_GameObj.IPY_Player_GetTruckRemainTime(self)
|
def GetTruckState(self): return _IPY_GameObj.IPY_Player_GetTruckState(self)
|
def GetTruckMoney(self): return _IPY_GameObj.IPY_Player_GetTruckMoney(self)
|
def GetTruckMoneyType(self): return _IPY_GameObj.IPY_Player_GetTruckMoneyType(self)
|
def GetTruckCalcStartTime(self): return _IPY_GameObj.IPY_Player_GetTruckCalcStartTime(self)
|
def SetTruckID(self, *args): return _IPY_GameObj.IPY_Player_SetTruckID(self, *args)
|
def SetHorseLV(self, *args): return _IPY_GameObj.IPY_Player_SetHorseLV(self, *args)
|
def SetTruckRemainTime(self, *args): return _IPY_GameObj.IPY_Player_SetTruckRemainTime(self, *args)
|
def SetTruckState(self, *args): return _IPY_GameObj.IPY_Player_SetTruckState(self, *args)
|
def SetTruckMoney(self, *args): return _IPY_GameObj.IPY_Player_SetTruckMoney(self, *args)
|
def SetTruckMoneyType(self, *args): return _IPY_GameObj.IPY_Player_SetTruckMoneyType(self, *args)
|
def SetTruckCalcStartTime(self, *args): return _IPY_GameObj.IPY_Player_SetTruckCalcStartTime(self, *args)
|
def GetTruckEventID(self): return _IPY_GameObj.IPY_Player_GetTruckEventID(self)
|
def SetTruckEventID(self, *args): return _IPY_GameObj.IPY_Player_SetTruckEventID(self, *args)
|
def SetPickupDist(self, *args): return _IPY_GameObj.IPY_Player_SetPickupDist(self, *args)
|
def GetPickupDist(self): return _IPY_GameObj.IPY_Player_GetPickupDist(self)
|
def SetCanAttack(self, *args): return _IPY_GameObj.IPY_Player_SetCanAttack(self, *args)
|
def GetCanAttack(self): return _IPY_GameObj.IPY_Player_GetCanAttack(self)
|
def SetTruck(self, *args): return _IPY_GameObj.IPY_Player_SetTruck(self, *args)
|
def GetTruck(self): return _IPY_GameObj.IPY_Player_GetTruck(self)
|
def SetTeamHPMPSyncTick(self, *args): return _IPY_GameObj.IPY_Player_SetTeamHPMPSyncTick(self, *args)
|
def GetTeamHPMPSyncTick(self): return _IPY_GameObj.IPY_Player_GetTeamHPMPSyncTick(self)
|
def SetPosInfoTick(self, *args): return _IPY_GameObj.IPY_Player_SetPosInfoTick(self, *args)
|
def GetPosInfoTick(self): return _IPY_GameObj.IPY_Player_GetPosInfoTick(self)
|
def BeginRefreshState(self): return _IPY_GameObj.IPY_Player_BeginRefreshState(self)
|
def EndRefreshState(self): return _IPY_GameObj.IPY_Player_EndRefreshState(self)
|
def GameServer_GMCmd(self, *args): return _IPY_GameObj.IPY_Player_GameServer_GMCmd(self, *args)
|
def GameServer_RefreshTruckReq(self): return _IPY_GameObj.IPY_Player_GameServer_RefreshTruckReq(self)
|
def GetWarehousePsw(self): return _IPY_GameObj.IPY_Player_GetWarehousePsw(self)
|
def GetWarehouseLocked(self): return _IPY_GameObj.IPY_Player_GetWarehouseLocked(self)
|
def GetOpenWarehouseCount(self): return _IPY_GameObj.IPY_Player_GetOpenWarehouseCount(self)
|
def GetHaveWarehousePsw(self): return _IPY_GameObj.IPY_Player_GetHaveWarehousePsw(self)
|
def SetWarehousePsw(self, *args): return _IPY_GameObj.IPY_Player_SetWarehousePsw(self, *args)
|
def SetWarehouseLocked(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseLocked(self, *args)
|
def SetOpenWarehouseCount(self, *args): return _IPY_GameObj.IPY_Player_SetOpenWarehouseCount(self, *args)
|
def SetHaveWarehousePsw(self, *args): return _IPY_GameObj.IPY_Player_SetHaveWarehousePsw(self, *args)
|
def SetWarehouseState(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseState(self, *args)
|
def GetWarehouseState(self): return _IPY_GameObj.IPY_Player_GetWarehouseState(self)
|
def SetWarehouseGold(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseGold(self, *args)
|
def GetWarehouseGold(self): return _IPY_GameObj.IPY_Player_GetWarehouseGold(self)
|
def SetWarehouseSilver(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseSilver(self, *args)
|
def GetWarehouseSilver(self): return _IPY_GameObj.IPY_Player_GetWarehouseSilver(self)
|
def Sync_WarehouseItem(self): return _IPY_GameObj.IPY_Player_Sync_WarehouseItem(self)
|
def Frm_OpenWarehouse(self): return _IPY_GameObj.IPY_Player_Frm_OpenWarehouse(self)
|
def Frm_InputWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_InputWarehousePsw(self)
|
def Frm_ChangeWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_ChangeWarehousePsw(self)
|
def Frm_WarehouseMsg(self, *args): return _IPY_GameObj.IPY_Player_Frm_WarehouseMsg(self, *args)
|
def Frm_SetWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_SetWarehousePsw(self)
|
def GetCarryerNPC(self): return _IPY_GameObj.IPY_Player_GetCarryerNPC(self)
|
def SetCarryerNPC(self, *args): return _IPY_GameObj.IPY_Player_SetCarryerNPC(self, *args)
|
def EndLoadMap(self): return _IPY_GameObj.IPY_Player_EndLoadMap(self)
|
def Sync_RideHorse(self): return _IPY_GameObj.IPY_Player_Sync_RideHorse(self)
|
def Sync_GetoffHorse(self): return _IPY_GameObj.IPY_Player_Sync_GetoffHorse(self)
|
def GetPlayerVehicle(self): return _IPY_GameObj.IPY_Player_GetPlayerVehicle(self)
|
def SetPlayerVehicle(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerVehicle(self, *args)
|
def GetAttackMode(self): return _IPY_GameObj.IPY_Player_GetAttackMode(self)
|
def SetAttackMode(self, *args): return _IPY_GameObj.IPY_Player_SetAttackMode(self, *args)
|
def GetPlayerNameColor(self): return _IPY_GameObj.IPY_Player_GetPlayerNameColor(self)
|
def SetPlayerNameColor(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerNameColor(self, *args)
|
def SendToBServerServerInitOK(self): return _IPY_GameObj.IPY_Player_SendToBServerServerInitOK(self)
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def Sync_GetOnTruck(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetOnTruck(self, *args)
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def Sync_TruckMsg(self, *args): return _IPY_GameObj.IPY_Player_Sync_TruckMsg(self, *args)
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def ClearSummon(self): return _IPY_GameObj.IPY_Player_ClearSummon(self)
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def GetUseGoldType(self): return _IPY_GameObj.IPY_Player_GetUseGoldType(self)
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def GetUseSilverType(self): return _IPY_GameObj.IPY_Player_GetUseSilverType(self)
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def SetUseGoldType(self, *args): return _IPY_GameObj.IPY_Player_SetUseGoldType(self, *args)
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def SetUseSilverType(self, *args): return _IPY_GameObj.IPY_Player_SetUseSilverType(self, *args)
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def SetLastChangeEquipTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastChangeEquipTick(self, *args)
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def GetLastChangeEquipTick(self): return _IPY_GameObj.IPY_Player_GetLastChangeEquipTick(self)
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def Sync_ItemCount(self, *args): return _IPY_GameObj.IPY_Player_Sync_ItemCount(self, *args)
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def GetResetItemTick(self): return _IPY_GameObj.IPY_Player_GetResetItemTick(self)
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def SetResetItemTick(self, *args): return _IPY_GameObj.IPY_Player_SetResetItemTick(self, *args)
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def IsBattleState(self): return _IPY_GameObj.IPY_Player_IsBattleState(self)
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def SetBattleState(self, *args): return _IPY_GameObj.IPY_Player_SetBattleState(self, *args)
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def GetBattleState(self): return _IPY_GameObj.IPY_Player_GetBattleState(self)
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def GetAngryNPCCount(self): return _IPY_GameObj.IPY_Player_GetAngryNPCCount(self)
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def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetAngryNPCByIndex(self, *args)
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def View_ShowPlayerFace(self, *args): return _IPY_GameObj.IPY_Player_View_ShowPlayerFace(self, *args)
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def SetShowFaceTick(self, *args): return _IPY_GameObj.IPY_Player_SetShowFaceTick(self, *args)
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def GetShowFaceTick(self): return _IPY_GameObj.IPY_Player_GetShowFaceTick(self)
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def View_StartGameEvent(self, *args): return _IPY_GameObj.IPY_Player_View_StartGameEvent(self, *args)
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def SetGameEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetGameEventTick(self, *args)
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def GetGameEventTick(self): return _IPY_GameObj.IPY_Player_GetGameEventTick(self)
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def SetPlayerGameEvent(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerGameEvent(self, *args)
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def GetPlayerGameEvent(self): return _IPY_GameObj.IPY_Player_GetPlayerGameEvent(self)
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def GetDanceEventTick(self): return _IPY_GameObj.IPY_Player_GetDanceEventTick(self)
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def SetDanceEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetDanceEventTick(self, *args)
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def GetFishEventTick(self): return _IPY_GameObj.IPY_Player_GetFishEventTick(self)
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def SetFishEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetFishEventTick(self, *args)
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def GetRebornMapID(self): return _IPY_GameObj.IPY_Player_GetRebornMapID(self)
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def GetRebornPosX(self): return _IPY_GameObj.IPY_Player_GetRebornPosX(self)
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def GetRebornPosY(self): return _IPY_GameObj.IPY_Player_GetRebornPosY(self)
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def SetRebornMapID(self, *args): return _IPY_GameObj.IPY_Player_SetRebornMapID(self, *args)
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def SetRebornPosX(self, *args): return _IPY_GameObj.IPY_Player_SetRebornPosX(self, *args)
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def SetRebornPosY(self, *args): return _IPY_GameObj.IPY_Player_SetRebornPosY(self, *args)
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def GetFBRebornMapID(self): return _IPY_GameObj.IPY_Player_GetFBRebornMapID(self)
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def GetFBRebornPosX(self): return _IPY_GameObj.IPY_Player_GetFBRebornPosX(self)
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def GetFBRebornPosY(self): return _IPY_GameObj.IPY_Player_GetFBRebornPosY(self)
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def SetFBRebornMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornMapID(self, *args)
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def SetFBRebornPosX(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornPosX(self, *args)
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def SetFBRebornPosY(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornPosY(self, *args)
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def NotifyCode(self, *args): return _IPY_GameObj.IPY_Player_NotifyCode(self, *args)
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def Sync_PrepareBegin(self): return _IPY_GameObj.IPY_Player_Sync_PrepareBegin(self)
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def Sync_PrepareEnd(self): return _IPY_GameObj.IPY_Player_Sync_PrepareEnd(self)
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def GetPrepareState(self): return _IPY_GameObj.IPY_Player_GetPrepareState(self)
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def SetPrepareState(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareState(self, *args)
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def GetPrepareTime(self): return _IPY_GameObj.IPY_Player_GetPrepareTime(self)
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def SetPrepareTime(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareTime(self, *args)
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def GetPrepareID(self): return _IPY_GameObj.IPY_Player_GetPrepareID(self)
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def SetPrepareID(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareID(self, *args)
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def NotifyMiddle(self, *args): return _IPY_GameObj.IPY_Player_NotifyMiddle(self, *args)
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def Sync_ClientPlayerLogin(self): return _IPY_GameObj.IPY_Player_Sync_ClientPlayerLogin(self)
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def Sync_SetWorldPos(self, *args): return _IPY_GameObj.IPY_Player_Sync_SetWorldPos(self, *args)
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def SetHaveGameBuff(self, *args): return _IPY_GameObj.IPY_Player_SetHaveGameBuff(self, *args)
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def GetHaveGameBuff(self): return _IPY_GameObj.IPY_Player_GetHaveGameBuff(self)
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def Frm_Open(self, *args): return _IPY_GameObj.IPY_Player_Frm_Open(self, *args)
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def OpenBubble(self, *args): return _IPY_GameObj.IPY_Player_OpenBubble(self, *args)
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def View_PlayerUseFastRestore(self, *args): return _IPY_GameObj.IPY_Player_View_PlayerUseFastRestore(self, *args)
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def Sync_GameEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_GameEventResult(self, *args)
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def Sync_GetItemView(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetItemView(self, *args)
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def Sync_ExpGetView(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpGetView(self, *args)
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def Sync_DelItemView(self, *args): return _IPY_GameObj.IPY_Player_Sync_DelItemView(self, *args)
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def Sync_GetPlayerInfoFail(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetPlayerInfoFail(self, *args)
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def Notify_PackResetOK(self): return _IPY_GameObj.IPY_Player_Notify_PackResetOK(self)
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def Notify_PickupItemResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_PickupItemResult(self, *args)
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def SetComposeItemState(self, *args): return _IPY_GameObj.IPY_Player_SetComposeItemState(self, *args)
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def GetComposeItemState(self): return _IPY_GameObj.IPY_Player_GetComposeItemState(self)
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def Notify_GetExpView(self, *args): return _IPY_GameObj.IPY_Player_Notify_GetExpView(self, *args)
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def InitChangeMapPlayerSummonInfo(self): return _IPY_GameObj.IPY_Player_InitChangeMapPlayerSummonInfo(self)
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def GetLastMapPlayerVehicle(self): return _IPY_GameObj.IPY_Player_GetLastMapPlayerVehicle(self)
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def GetLastMapPlayerRidehorseState(self): return _IPY_GameObj.IPY_Player_GetLastMapPlayerRidehorseState(self)
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def Sync_GameServer_MapID(self): return _IPY_GameObj.IPY_Player_Sync_GameServer_MapID(self)
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def Sync_TruckPosInfo(self): return _IPY_GameObj.IPY_Player_Sync_TruckPosInfo(self)
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def Notify_AttackFail(self, *args): return _IPY_GameObj.IPY_Player_Notify_AttackFail(self, *args)
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def GetAreaType(self): return _IPY_GameObj.IPY_Player_GetAreaType(self)
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def SetAreaType(self, *args): return _IPY_GameObj.IPY_Player_SetAreaType(self, *args)
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def GameServer_SetLoadMapState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetLoadMapState(self, *args)
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def GetLastOnlineReplyTick(self): return _IPY_GameObj.IPY_Player_GetLastOnlineReplyTick(self)
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def GetOnlineReplyCount(self): return _IPY_GameObj.IPY_Player_GetOnlineReplyCount(self)
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def GetTotalOnlineReplyTick(self): return _IPY_GameObj.IPY_Player_GetTotalOnlineReplyTick(self)
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def SetLastOnlineReplyTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastOnlineReplyTick(self, *args)
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def SetOnlineReplyCount(self, *args): return _IPY_GameObj.IPY_Player_SetOnlineReplyCount(self, *args)
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def SetTotalOnlineReplyTick(self, *args): return _IPY_GameObj.IPY_Player_SetTotalOnlineReplyTick(self, *args)
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def GetPing(self): return _IPY_GameObj.IPY_Player_GetPing(self)
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def Notify_SpecialEventResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_SpecialEventResult(self, *args)
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def GetDamReduce(self): return _IPY_GameObj.IPY_Player_GetDamReduce(self)
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def SetDamReduce(self, *args): return _IPY_GameObj.IPY_Player_SetDamReduce(self, *args)
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def GetMDamReduce(self): return _IPY_GameObj.IPY_Player_GetMDamReduce(self)
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def SetMDamReduce(self, *args): return _IPY_GameObj.IPY_Player_SetMDamReduce(self, *args)
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def SetEventHaveFixItem(self, *args): return _IPY_GameObj.IPY_Player_SetEventHaveFixItem(self, *args)
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def GetEventHaveFixItem(self): return _IPY_GameObj.IPY_Player_GetEventHaveFixItem(self)
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def Notify_ItemPutFail(self, *args): return _IPY_GameObj.IPY_Player_Notify_ItemPutFail(self, *args)
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def GetFromMapID(self): return _IPY_GameObj.IPY_Player_GetFromMapID(self)
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def GetFromPosX(self): return _IPY_GameObj.IPY_Player_GetFromPosX(self)
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def GetFromPosY(self): return _IPY_GameObj.IPY_Player_GetFromPosY(self)
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def GetFromCopyMapID(self): return _IPY_GameObj.IPY_Player_GetFromCopyMapID(self)
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def SetFromMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFromMapID(self, *args)
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def SetFromPosX(self, *args): return _IPY_GameObj.IPY_Player_SetFromPosX(self, *args)
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def SetFromPosY(self, *args): return _IPY_GameObj.IPY_Player_SetFromPosY(self, *args)
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def SetFromCopyMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFromCopyMapID(self, *args)
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def SetFromLineID(self, *args): return _IPY_GameObj.IPY_Player_SetFromLineID(self, *args)
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def GetFromLineID(self): return _IPY_GameObj.IPY_Player_GetFromLineID(self)
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def GetCopyMapID(self): return _IPY_GameObj.IPY_Player_GetCopyMapID(self)
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def SetCopyMapID(self, *args): return _IPY_GameObj.IPY_Player_SetCopyMapID(self, *args)
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def GetClientLineID(self): return _IPY_GameObj.IPY_Player_GetClientLineID(self)
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def GetLineID(self): return _IPY_GameObj.IPY_Player_GetLineID(self)
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def GetChangeMapTakeTruck(self): return _IPY_GameObj.IPY_Player_GetChangeMapTakeTruck(self)
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def SetChangeMapTakeTruck(self, *args): return _IPY_GameObj.IPY_Player_SetChangeMapTakeTruck(self, *args)
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def Frm_InputFamilyName(self): return _IPY_GameObj.IPY_Player_Frm_InputFamilyName(self)
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def GameServer_SetPlayerViewFamilyState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetPlayerViewFamilyState(self, *args)
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def GetViewFamilyState(self): return _IPY_GameObj.IPY_Player_GetViewFamilyState(self)
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def SetFamilyName(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyName(self, *args)
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def GetFamilyName(self): return _IPY_GameObj.IPY_Player_GetFamilyName(self)
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def Notify_FamilyNameRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyNameRefresh(self)
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def GetWeekOnlineTime(self): return _IPY_GameObj.IPY_Player_GetWeekOnlineTime(self)
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def SetWeekOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetWeekOnlineTime(self, *args)
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def GetLastWeekOnlineTime(self): return _IPY_GameObj.IPY_Player_GetLastWeekOnlineTime(self)
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def SetLastWeekOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetLastWeekOnlineTime(self, *args)
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def GetLoginTick(self): return _IPY_GameObj.IPY_Player_GetLoginTick(self)
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def SetLoginTick(self, *args): return _IPY_GameObj.IPY_Player_SetLoginTick(self, *args)
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def GameServer_ViewAllFamily(self): return _IPY_GameObj.IPY_Player_GameServer_ViewAllFamily(self)
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def View_FamilyInfoRefresh(self): return _IPY_GameObj.IPY_Player_View_FamilyInfoRefresh(self)
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def GetTotalSTR(self): return _IPY_GameObj.IPY_Player_GetTotalSTR(self)
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def GetTotalPNE(self): return _IPY_GameObj.IPY_Player_GetTotalPNE(self)
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def GetTotalPHY(self): return _IPY_GameObj.IPY_Player_GetTotalPHY(self)
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def GetTotalCON(self): return _IPY_GameObj.IPY_Player_GetTotalCON(self)
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def SetTotalSTR(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSTR(self, *args)
|
def SetTotalPNE(self, *args): return _IPY_GameObj.IPY_Player_SetTotalPNE(self, *args)
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def SetTotalPHY(self, *args): return _IPY_GameObj.IPY_Player_SetTotalPHY(self, *args)
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def SetTotalCON(self, *args): return _IPY_GameObj.IPY_Player_SetTotalCON(self, *args)
|
def GameServer_SetWatchBillboardState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetWatchBillboardState(self, *args)
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def GetWatchBillboardState(self): return _IPY_GameObj.IPY_Player_GetWatchBillboardState(self)
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def GameServer_WatchBillboard(self, *args): return _IPY_GameObj.IPY_Player_GameServer_WatchBillboard(self, *args)
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def GameServer_AddFamilyDetail(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddFamilyDetail(self, *args)
|
def GameServer_LVUpFamily(self): return _IPY_GameObj.IPY_Player_GameServer_LVUpFamily(self)
|
def GetLastWeekFamilyActiveValue(self): return _IPY_GameObj.IPY_Player_GetLastWeekFamilyActiveValue(self)
|
def SetLastWeekFamilyActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetLastWeekFamilyActiveValue(self, *args)
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def GetFamilyLastWeekActiveValue(self): return _IPY_GameObj.IPY_Player_GetFamilyLastWeekActiveValue(self)
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def SetFamilyLastWeekActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyLastWeekActiveValue(self, *args)
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def GetLastKillTick(self): return _IPY_GameObj.IPY_Player_GetLastKillTick(self)
|
def SetLastKillTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastKillTick(self, *args)
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def GetKillCount(self): return _IPY_GameObj.IPY_Player_GetKillCount(self)
|
def SetKillCount(self, *args): return _IPY_GameObj.IPY_Player_SetKillCount(self, *args)
|
def GetMultiKillCount(self): return _IPY_GameObj.IPY_Player_GetMultiKillCount(self)
|
def SetMultiKillCount(self, *args): return _IPY_GameObj.IPY_Player_SetMultiKillCount(self, *args)
|
def GetLastTimeBattleState(self): return _IPY_GameObj.IPY_Player_GetLastTimeBattleState(self)
|
def SetLastTimeBattleState(self, *args): return _IPY_GameObj.IPY_Player_SetLastTimeBattleState(self, *args)
|
def GetPlayerHurtList(self): return _IPY_GameObj.IPY_Player_GetPlayerHurtList(self)
|
def GetTotalSoulPropretyLV(self): return _IPY_GameObj.IPY_Player_GetTotalSoulPropretyLV(self)
|
def SetTotalSoulPropretyLV(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSoulPropretyLV(self, *args)
|
def GetFightPower(self): return _IPY_GameObj.IPY_Player_GetFightPower(self)
|
def GetFightPowerEx(self): return _IPY_GameObj.IPY_Player_GetFightPowerEx(self)
|
def SetFightPower(self, *args): return _IPY_GameObj.IPY_Player_SetFightPower(self, *args)
|
def GetSlashRate(self): return _IPY_GameObj.IPY_Player_GetSlashRate(self)
|
def SetSlashRate(self, *args): return _IPY_GameObj.IPY_Player_SetSlashRate(self, *args)
|
def GetSlashValue(self): return _IPY_GameObj.IPY_Player_GetSlashValue(self)
|
def SetSlashValue(self, *args): return _IPY_GameObj.IPY_Player_SetSlashValue(self, *args)
|
def GetSlashPer(self): return _IPY_GameObj.IPY_Player_GetSlashPer(self)
|
def SetSlashPer(self, *args): return _IPY_GameObj.IPY_Player_SetSlashPer(self, *args)
|
def GetFamilyLV(self): return _IPY_GameObj.IPY_Player_GetFamilyLV(self)
|
def SetFamilyLV(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyLV(self, *args)
|
def GetFriendAt(self, *args): return _IPY_GameObj.IPY_Player_GetFriendAt(self, *args)
|
def GetFriendCount(self): return _IPY_GameObj.IPY_Player_GetFriendCount(self)
|
def FindFriend(self, *args): return _IPY_GameObj.IPY_Player_FindFriend(self, *args)
|
def AddFriend(self, *args): return _IPY_GameObj.IPY_Player_AddFriend(self, *args)
|
def ClearFriend(self): return _IPY_GameObj.IPY_Player_ClearFriend(self)
|
def GameServer_AddFriendValue(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddFriendValue(self, *args)
|
def GameServer_AddEnemy(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddEnemy(self, *args)
|
def SetPlayerRidehorseState(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerRidehorseState(self, *args)
|
def GetPlayerRidehorseState(self): return _IPY_GameObj.IPY_Player_GetPlayerRidehorseState(self)
|
def GetHPRestorePer(self): return _IPY_GameObj.IPY_Player_GetHPRestorePer(self)
|
def SetHPRestorePer(self, *args): return _IPY_GameObj.IPY_Player_SetHPRestorePer(self, *args)
|
def GetMPRestorePer(self): return _IPY_GameObj.IPY_Player_GetMPRestorePer(self)
|
def SetMPRestorePer(self, *args): return _IPY_GameObj.IPY_Player_SetMPRestorePer(self, *args)
|
def AddChangeMapTakeCreateNPC(self, *args): return _IPY_GameObj.IPY_Player_AddChangeMapTakeCreateNPC(self, *args)
|
def ClearChangeMapTakeCreateNPC(self): return _IPY_GameObj.IPY_Player_ClearChangeMapTakeCreateNPC(self)
|
def GetChangeMapTakeNPCCount(self): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCCount(self)
|
def GetChangeMapTakeNPCIDByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCIDByIndex(self, *args)
|
def GetChangeMapTakeNPCCountByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCCountByIndex(self, *args)
|
def GetForbiddenResetItem(self): return _IPY_GameObj.IPY_Player_GetForbiddenResetItem(self)
|
def SetForbiddenResetItem(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenResetItem(self, *args)
|
def GetPlayerEditMail(self): return _IPY_GameObj.IPY_Player_GetPlayerEditMail(self)
|
def GetPlayerMail(self): return _IPY_GameObj.IPY_Player_GetPlayerMail(self)
|
def GameServer_CanSendMailReq(self, *args): return _IPY_GameObj.IPY_Player_GameServer_CanSendMailReq(self, *args)
|
def GameServer_SendMail(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SendMail(self, *args)
|
def Sync_GMMail(self): return _IPY_GameObj.IPY_Player_Sync_GMMail(self)
|
def Sync_AllMail(self): return _IPY_GameObj.IPY_Player_Sync_AllMail(self)
|
def Sync_CurrentMail(self, *args): return _IPY_GameObj.IPY_Player_Sync_CurrentMail(self, *args)
|
def DataServer_GetMailListReq(self): return _IPY_GameObj.IPY_Player_DataServer_GetMailListReq(self)
|
def DataServer_GetMailDetailReq(self, *args): return _IPY_GameObj.IPY_Player_DataServer_GetMailDetailReq(self, *args)
|
def GetWaitingForDBMailType(self): return _IPY_GameObj.IPY_Player_GetWaitingForDBMailType(self)
|
def SetWaitingForDBMailType(self, *args): return _IPY_GameObj.IPY_Player_SetWaitingForDBMailType(self, *args)
|
def GetHaveSetEventLock(self): return _IPY_GameObj.IPY_Player_GetHaveSetEventLock(self)
|
def SetHaveSetEventLock(self, *args): return _IPY_GameObj.IPY_Player_SetHaveSetEventLock(self, *args)
|
def GetCurrentMailFromDataServer(self): return _IPY_GameObj.IPY_Player_GetCurrentMailFromDataServer(self)
|
def DataServer_SetMailType(self, *args): return _IPY_GameObj.IPY_Player_DataServer_SetMailType(self, *args)
|
def DataServer_ClearMailMoney(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ClearMailMoney(self, *args)
|
def DataServer_ClearMailItem(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ClearMailItem(self, *args)
|
def DataServer_DeleteMail(self, *args): return _IPY_GameObj.IPY_Player_DataServer_DeleteMail(self, *args)
|
def DataServer_ReturnLetter(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ReturnLetter(self, *args)
|
def DataServer_SetMailLetterType(self, *args): return _IPY_GameObj.IPY_Player_DataServer_SetMailLetterType(self, *args)
|
def Sync_MailTypeChange(self, *args): return _IPY_GameObj.IPY_Player_Sync_MailTypeChange(self, *args)
|
def Sync_MailDisappear(self, *args): return _IPY_GameObj.IPY_Player_Sync_MailDisappear(self, *args)
|
def Sync_RecvMailItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_RecvMailItem(self, *args)
|
def Sync_RecvMailMoney(self, *args): return _IPY_GameObj.IPY_Player_Sync_RecvMailMoney(self, *args)
|
def GameServer_UseSpeaker(self, *args): return _IPY_GameObj.IPY_Player_GameServer_UseSpeaker(self, *args)
|
def GetIP(self): return _IPY_GameObj.IPY_Player_GetIP(self)
|
def GameServer_TeamEnterFB(self, *args): return _IPY_GameObj.IPY_Player_GameServer_TeamEnterFB(self, *args)
|
def SetPowerLV(self, *args): return _IPY_GameObj.IPY_Player_SetPowerLV(self, *args)
|
def GetPowerLV(self): return _IPY_GameObj.IPY_Player_GetPowerLV(self)
|
def GetPlayerExam(self): return _IPY_GameObj.IPY_Player_GetPlayerExam(self)
|
def Sync_PlayerSubject(self): return _IPY_GameObj.IPY_Player_Sync_PlayerSubject(self)
|
def Sync_BeginExam(self, *args): return _IPY_GameObj.IPY_Player_Sync_BeginExam(self, *args)
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def Sync_EndExam(self, *args): return _IPY_GameObj.IPY_Player_Sync_EndExam(self, *args)
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def Sync_SubjectResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_SubjectResult(self, *args)
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def Sync_ExamAnswerOK(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExamAnswerOK(self, *args)
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def Sync_TimeTick(self, *args): return _IPY_GameObj.IPY_Player_Sync_TimeTick(self, *args)
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def Sync_AddTimeTick(self, *args): return _IPY_GameObj.IPY_Player_Sync_AddTimeTick(self, *args)
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def GetPlayerShop(self): return _IPY_GameObj.IPY_Player_GetPlayerShop(self)
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def View_StartShop(self): return _IPY_GameObj.IPY_Player_View_StartShop(self)
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def Sync_WatchShop(self, *args): return _IPY_GameObj.IPY_Player_Sync_WatchShop(self, *args)
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def View_CloseShop(self): return _IPY_GameObj.IPY_Player_View_CloseShop(self)
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def Sync_ShopItem(self): return _IPY_GameObj.IPY_Player_Sync_ShopItem(self)
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def View_BuyShopItemToAllShopBuyer(self, *args): return _IPY_GameObj.IPY_Player_View_BuyShopItemToAllShopBuyer(self, *args)
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def GetIsHideMask(self): return _IPY_GameObj.IPY_Player_GetIsHideMask(self)
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def SetIsHideMask(self, *args): return _IPY_GameObj.IPY_Player_SetIsHideMask(self, *args)
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def DataServer_GetPlayerMailState(self): return _IPY_GameObj.IPY_Player_DataServer_GetPlayerMailState(self)
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def Sync_PlayerMission(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerMission(self, *args)
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def Sync_PlayerMissionDesc(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerMissionDesc(self, *args)
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def GetDayProcessGameEventCount(self): return _IPY_GameObj.IPY_Player_GetDayProcessGameEventCount(self)
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def SetDayProcessGameEventCount(self, *args): return _IPY_GameObj.IPY_Player_SetDayProcessGameEventCount(self, *args)
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def GetIsFirstLoginInMap(self): return _IPY_GameObj.IPY_Player_GetIsFirstLoginInMap(self)
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def DataServer_Rec(self, *args): return _IPY_GameObj.IPY_Player_DataServer_Rec(self, *args)
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def SetOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetOnlineTime(self, *args)
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def GetOnlineTime(self): return _IPY_GameObj.IPY_Player_GetOnlineTime(self)
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def SetFaceDir(self, *args): return _IPY_GameObj.IPY_Player_SetFaceDir(self, *args)
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def GetFaceDir(self): return _IPY_GameObj.IPY_Player_GetFaceDir(self)
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def GameServer_LineState(self): return _IPY_GameObj.IPY_Player_GameServer_LineState(self)
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def SetIsNeedProcess(self, *args): return _IPY_GameObj.IPY_Player_SetIsNeedProcess(self, *args)
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def GetIsNeedProcess(self): return _IPY_GameObj.IPY_Player_GetIsNeedProcess(self)
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def GameServer_QueryPlayerByID(self, *args): return _IPY_GameObj.IPY_Player_GameServer_QueryPlayerByID(self, *args)
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def GetGMOperManager(self): return _IPY_GameObj.IPY_Player_GetGMOperManager(self)
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def GetIsConfronting(self): return _IPY_GameObj.IPY_Player_GetIsConfronting(self)
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def SetIsConfronting(self, *args): return _IPY_GameObj.IPY_Player_SetIsConfronting(self, *args)
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def SetForbiddenSyncClientState(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenSyncClientState(self, *args)
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def GetGMForbidenFight(self): return _IPY_GameObj.IPY_Player_GetGMForbidenFight(self)
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def SetGMForbidenFight(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenFight(self, *args)
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def GetGMForbidenTalk(self): return _IPY_GameObj.IPY_Player_GetGMForbidenTalk(self)
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def SetGMForbidenTalk(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenTalk(self, *args)
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def SetCurrentFBProperty(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentFBProperty(self, *args)
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def GetIsLoginOff(self): return _IPY_GameObj.IPY_Player_GetIsLoginOff(self)
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def IsPlayerInPermitIP(self): return _IPY_GameObj.IPY_Player_IsPlayerInPermitIP(self)
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def GetPlayerKillPlayerCountInTime(self, *args): return _IPY_GameObj.IPY_Player_GetPlayerKillPlayerCountInTime(self, *args)
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def AddPlayerKillListInTime(self, *args): return _IPY_GameObj.IPY_Player_AddPlayerKillListInTime(self, *args)
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def ClearPlayerKillListInTime(self): return _IPY_GameObj.IPY_Player_ClearPlayerKillListInTime(self)
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def IsAdult(self): return _IPY_GameObj.IPY_Player_IsAdult(self)
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def GetFamilyMemberLV(self): return _IPY_GameObj.IPY_Player_GetFamilyMemberLV(self)
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def SetFamilyMemberLV(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyMemberLV(self, *args)
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def Notify_FamilyMemberLVRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyMemberLVRefresh(self)
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def GetFacePic(self): return _IPY_GameObj.IPY_Player_GetFacePic(self)
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def SetFacePic(self, *args): return _IPY_GameObj.IPY_Player_SetFacePic(self, *args)
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def Notify_FamilyWarTime(self, *args): return _IPY_GameObj.IPY_Player_Notify_FamilyWarTime(self, *args)
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def Notify_TruckPosQuery(self, *args): return _IPY_GameObj.IPY_Player_Notify_TruckPosQuery(self, *args)
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def Sync_PackItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_PackItem(self, *args)
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def GameServer_MissionPub(self, *args): return _IPY_GameObj.IPY_Player_GameServer_MissionPub(self, *args)
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def Sync_MoveFail(self, *args): return _IPY_GameObj.IPY_Player_Sync_MoveFail(self, *args)
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def Sync_Move(self, *args): return _IPY_GameObj.IPY_Player_Sync_Move(self, *args)
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def Sync_StoreItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_StoreItem(self, *args)
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def GetCoin(self): return _IPY_GameObj.IPY_Player_GetCoin(self)
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def DataServer_GetCoinReq(self): return _IPY_GameObj.IPY_Player_DataServer_GetCoinReq(self)
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def DataServer_CoinChangeReq(self, *args): return _IPY_GameObj.IPY_Player_DataServer_CoinChangeReq(self, *args)
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def Frm_FBHelp(self, *args): return _IPY_GameObj.IPY_Player_Frm_FBHelp(self, *args)
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def Frm_FBEnd(self, *args): return _IPY_GameObj.IPY_Player_Frm_FBEnd(self, *args)
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def GetIsPresentee(self): return _IPY_GameObj.IPY_Player_GetIsPresentee(self)
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def GetBillboardLV(self): return _IPY_GameObj.IPY_Player_GetBillboardLV(self)
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def DataServer_GetBillboardLV(self): return _IPY_GameObj.IPY_Player_DataServer_GetBillboardLV(self)
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def DataServer_GetPrize(self): return _IPY_GameObj.IPY_Player_DataServer_GetPrize(self)
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def SetAddCoins(self, *args): return _IPY_GameObj.IPY_Player_SetAddCoins(self, *args)
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def GetAddCoins(self): return _IPY_GameObj.IPY_Player_GetAddCoins(self)
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def GameServer_DelTruck(self): return _IPY_GameObj.IPY_Player_GameServer_DelTruck(self)
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def GetClientMoveTick(self): return _IPY_GameObj.IPY_Player_GetClientMoveTick(self)
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def SetClientMoveTick(self, *args): return _IPY_GameObj.IPY_Player_SetClientMoveTick(self, *args)
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def Sync_ClientTick(self): return _IPY_GameObj.IPY_Player_Sync_ClientTick(self)
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def PushSaveData(self): return _IPY_GameObj.IPY_Player_PushSaveData(self)
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def Sync_FbSystemMessage(self, *args): return _IPY_GameObj.IPY_Player_Sync_FbSystemMessage(self, *args)
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def Sync_ShowFbBillboard(self): return _IPY_GameObj.IPY_Player_Sync_ShowFbBillboard(self)
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def Interface_SaveCard(self, *args): return _IPY_GameObj.IPY_Player_Interface_SaveCard(self, *args)
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def Interface_GoldRec(self, *args): return _IPY_GameObj.IPY_Player_Interface_GoldRec(self, *args)
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def ChangeAction(self, *args): return _IPY_GameObj.IPY_Player_ChangeAction(self, *args)
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def SetPlayerActionTick(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerActionTick(self, *args)
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def Interface_SendGMLetter(self, *args): return _IPY_GameObj.IPY_Player_Interface_SendGMLetter(self, *args)
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def DataServer_CheckPrizeItem(self): return _IPY_GameObj.IPY_Player_DataServer_CheckPrizeItem(self)
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def DataServer_GetExpiation(self, count = 1): return _IPY_GameObj.IPY_Player_DataServer_GetExpiation(self, count)
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def DataServer_GetExpiationCount(self): return _IPY_GameObj.IPY_Player_DataServer_GetExpiationCount(self)
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def GetExpiationCount(self): return _IPY_GameObj.IPY_Player_GetExpiationCount(self)
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def GetExpiationAt(self, *args): return _IPY_GameObj.IPY_Player_GetExpiationAt(self, *args)
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def ClearExpiation(self): return _IPY_GameObj.IPY_Player_ClearExpiation(self)
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def DataServer_GetPetExpiation(self): return _IPY_GameObj.IPY_Player_DataServer_GetPetExpiation(self)
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def DataServer_GetPetExpiationCount(self): return _IPY_GameObj.IPY_Player_DataServer_GetPetExpiationCount(self)
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def GetPetExpiationCount(self): return _IPY_GameObj.IPY_Player_GetPetExpiationCount(self)
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def GetPetExpiationAt(self, *args): return _IPY_GameObj.IPY_Player_GetPetExpiationAt(self, *args)
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def ClearPetExpiation(self): return _IPY_GameObj.IPY_Player_ClearPetExpiation(self)
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def GetPrepareIndex(self): return _IPY_GameObj.IPY_Player_GetPrepareIndex(self)
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def SetPrepareIndex(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareIndex(self, *args)
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def Sync_FaBaoTiLianResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_FaBaoTiLianResult(self, *args)
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def GetResetWorldPosAskTick(self): return _IPY_GameObj.IPY_Player_GetResetWorldPosAskTick(self)
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def Sync_ForgetWarehousePswTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_ForgetWarehousePswTime(self, *args)
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def Sync_StoreItemRecord(self, *args): return _IPY_GameObj.IPY_Player_Sync_StoreItemRecord(self, *args)
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def Sync_OneKeyChangeEquipResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_OneKeyChangeEquipResult(self, *args)
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def Sync_FabaoMergeResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_FabaoMergeResult(self, *args)
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def Sync_LegendMergeResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_LegendMergeResult(self, *args)
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def Notify_FamilyInfoRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyInfoRefresh(self)
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def GetReboundReducePercent(self): return _IPY_GameObj.IPY_Player_GetReboundReducePercent(self)
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def SetReboundReducePercent(self, *args): return _IPY_GameObj.IPY_Player_SetReboundReducePercent(self, *args)
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def Sync_ClearMissionDict(self, *args): return _IPY_GameObj.IPY_Player_Sync_ClearMissionDict(self, *args)
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def SetFaBaoExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFaBaoExpRate(self, *args)
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def GetFaBaoExpRate(self): return _IPY_GameObj.IPY_Player_GetFaBaoExpRate(self)
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def View_DownHorse(self): return _IPY_GameObj.IPY_Player_View_DownHorse(self)
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def Sync_MakeItemAnswer(self, *args): return _IPY_GameObj.IPY_Player_Sync_MakeItemAnswer(self, *args)
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def AddScreenDirection(self, *args): return _IPY_GameObj.IPY_Player_AddScreenDirection(self, *args)
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def ClearScreenDirection(self): return _IPY_GameObj.IPY_Player_ClearScreenDirection(self)
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def GetScreenDirectionCount(self): return _IPY_GameObj.IPY_Player_GetScreenDirectionCount(self)
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def Sync_ScreenDirection(self): return _IPY_GameObj.IPY_Player_Sync_ScreenDirection(self)
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def SetFriendFavor(self, *args): return _IPY_GameObj.IPY_Player_SetFriendFavor(self, *args)
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def GetFriendFavor(self): return _IPY_GameObj.IPY_Player_GetFriendFavor(self)
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def SetTeamPrivity(self, *args): return _IPY_GameObj.IPY_Player_SetTeamPrivity(self, *args)
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def GetTeamPrivity(self): return _IPY_GameObj.IPY_Player_GetTeamPrivity(self)
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def View_InputFamilyContributeFrm(self): return _IPY_GameObj.IPY_Player_View_InputFamilyContributeFrm(self)
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def View_XiHongMing(self): return _IPY_GameObj.IPY_Player_View_XiHongMing(self)
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def Sync_ChatArea(self, *args): return _IPY_GameObj.IPY_Player_Sync_ChatArea(self, *args)
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def Sync_ChatBattlefield(self, *args): return _IPY_GameObj.IPY_Player_Sync_ChatBattlefield(self, *args)
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def SetGameServerInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetGameServerInitOK(self, *args)
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def GetGameServerInitOK(self): return _IPY_GameObj.IPY_Player_GetGameServerInitOK(self)
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def GetAttackTargetPosX(self): return _IPY_GameObj.IPY_Player_GetAttackTargetPosX(self)
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def GetAttackTargetPosY(self): return _IPY_GameObj.IPY_Player_GetAttackTargetPosY(self)
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def SetAttackTargetPos(self, *args): return _IPY_GameObj.IPY_Player_SetAttackTargetPos(self, *args)
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def ReincarnationOK(self, *args): return _IPY_GameObj.IPY_Player_ReincarnationOK(self, *args)
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def FightAssistantSystemRespond(self, *args): return _IPY_GameObj.IPY_Player_FightAssistantSystemRespond(self, *args)
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def SetEnergy(self, *args): return _IPY_GameObj.IPY_Player_SetEnergy(self, *args)
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def GetEnergy(self): return _IPY_GameObj.IPY_Player_GetEnergy(self)
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def Sync_EnergyRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_EnergyRefresh(self, *args)
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def GetFightAssistantSystemStart(self): return _IPY_GameObj.IPY_Player_GetFightAssistantSystemStart(self)
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def SetFightAssistantSystemStart(self, *args): return _IPY_GameObj.IPY_Player_SetFightAssistantSystemStart(self, *args)
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def GetReceivedSalary(self): return _IPY_GameObj.IPY_Player_GetReceivedSalary(self)
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def SetReceivedSalary(self, *args): return _IPY_GameObj.IPY_Player_SetReceivedSalary(self, *args)
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def Sync_SalaryDetail(self, *args): return _IPY_GameObj.IPY_Player_Sync_SalaryDetail(self, *args)
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def GetEquipShowSwitch(self): return _IPY_GameObj.IPY_Player_GetEquipShowSwitch(self)
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def SetEquipShowSwitch(self, *args): return _IPY_GameObj.IPY_Player_SetEquipShowSwitch(self, *args)
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def GetLuckValue(self): return _IPY_GameObj.IPY_Player_GetLuckValue(self)
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def SetLuckValue(self, *args): return _IPY_GameObj.IPY_Player_SetLuckValue(self, *args)
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def GetExAttr1(self): return _IPY_GameObj.IPY_Player_GetExAttr1(self)
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def SetExAttr1(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr1(self, *args)
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def GetExAttr2(self): return _IPY_GameObj.IPY_Player_GetExAttr2(self)
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def SetExAttr2(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr2(self, *args)
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def GetExAttr3(self): return _IPY_GameObj.IPY_Player_GetExAttr3(self)
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def SetExAttr3(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr3(self, *args)
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def GetExAttr4(self): return _IPY_GameObj.IPY_Player_GetExAttr4(self)
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def SetExAttr4(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr4(self, *args)
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def GetExAttr5(self): return _IPY_GameObj.IPY_Player_GetExAttr5(self)
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def SetExAttr5(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr5(self, *args)
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def GetExAttr6(self): return _IPY_GameObj.IPY_Player_GetExAttr6(self)
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def SetExAttr6(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr6(self, *args)
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def GetExAttr7(self): return _IPY_GameObj.IPY_Player_GetExAttr7(self)
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def SetExAttr7(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr7(self, *args)
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def GetExAttr8(self): return _IPY_GameObj.IPY_Player_GetExAttr8(self)
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def SetExAttr8(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr8(self, *args)
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def GetExAttr9(self): return _IPY_GameObj.IPY_Player_GetExAttr9(self)
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def SetExAttr9(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr9(self, *args)
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def GetExAttr10(self): return _IPY_GameObj.IPY_Player_GetExAttr10(self)
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def SetExAttr10(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr10(self, *args)
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def GetExAttr11(self): return _IPY_GameObj.IPY_Player_GetExAttr11(self)
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def SetExAttr11(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr11(self, *args)
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def GetExAttr12(self): return _IPY_GameObj.IPY_Player_GetExAttr12(self)
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def SetExAttr12(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr12(self, *args)
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def GetExAttr13(self): return _IPY_GameObj.IPY_Player_GetExAttr13(self)
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def SetExAttr13(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr13(self, *args)
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def GetExAttr14(self): return _IPY_GameObj.IPY_Player_GetExAttr14(self)
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def SetExAttr14(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr14(self, *args)
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def GetExAttr15(self): return _IPY_GameObj.IPY_Player_GetExAttr15(self)
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def SetExAttr15(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr15(self, *args)
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def GetExAttr16(self): return _IPY_GameObj.IPY_Player_GetExAttr16(self)
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def SetExAttr16(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr16(self, *args)
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def GetExAttr17(self): return _IPY_GameObj.IPY_Player_GetExAttr17(self)
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def SetExAttr17(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr17(self, *args)
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def GetExAttr18(self): return _IPY_GameObj.IPY_Player_GetExAttr18(self)
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def SetExAttr18(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr18(self, *args)
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def GetExAttr19(self): return _IPY_GameObj.IPY_Player_GetExAttr19(self)
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def SetExAttr19(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr19(self, *args)
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def GetExAttr20(self): return _IPY_GameObj.IPY_Player_GetExAttr20(self)
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def SetExAttr20(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr20(self, *args)
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def GetFaction(self): return _IPY_GameObj.IPY_Player_GetFaction(self)
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def SetFaction(self, *args): return _IPY_GameObj.IPY_Player_SetFaction(self, *args)
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def GetInfamyValue(self): return _IPY_GameObj.IPY_Player_GetInfamyValue(self)
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def SetInfamyValue(self, *args): return _IPY_GameObj.IPY_Player_SetInfamyValue(self, *args)
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def GetOfficialRank(self): return _IPY_GameObj.IPY_Player_GetOfficialRank(self)
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def SetOfficialRank(self, *args): return _IPY_GameObj.IPY_Player_SetOfficialRank(self, *args)
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def GetProficiencyRate(self): return _IPY_GameObj.IPY_Player_GetProficiencyRate(self)
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def SetProficiencyRate(self, *args): return _IPY_GameObj.IPY_Player_SetProficiencyRate(self, *args)
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def GetFamilyMoney(self): return _IPY_GameObj.IPY_Player_GetFamilyMoney(self)
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def SetFamilyMoney(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyMoney(self, *args)
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def SetPerExp(self, *args): return _IPY_GameObj.IPY_Player_SetPerExp(self, *args)
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def GetPerExp(self): return _IPY_GameObj.IPY_Player_GetPerExp(self)
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def SetIsCloseFriendLabel(self, *args): return _IPY_GameObj.IPY_Player_SetIsCloseFriendLabel(self, *args)
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def GetIsCloseFriendLabel(self): return _IPY_GameObj.IPY_Player_GetIsCloseFriendLabel(self)
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def SetIsFindByLabel(self, *args): return _IPY_GameObj.IPY_Player_SetIsFindByLabel(self, *args)
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def GetIsFindByLabel(self): return _IPY_GameObj.IPY_Player_GetIsFindByLabel(self)
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def GetChangeCoinPointTotal(self): return _IPY_GameObj.IPY_Player_GetChangeCoinPointTotal(self)
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def GetPrizeCoinPointTotal(self): return _IPY_GameObj.IPY_Player_GetPrizeCoinPointTotal(self)
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def SetChangeCoinPointTotal(self, *args): return _IPY_GameObj.IPY_Player_SetChangeCoinPointTotal(self, *args)
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def GetVIPLv(self): return _IPY_GameObj.IPY_Player_GetVIPLv(self)
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def SetVIPLv(self, *args): return _IPY_GameObj.IPY_Player_SetVIPLv(self, *args)
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def Rec_ChangeCoinLog(self, *args): return _IPY_GameObj.IPY_Player_Rec_ChangeCoinLog(self, *args)
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def GetVIPLvForPhone(self): return _IPY_GameObj.IPY_Player_GetVIPLvForPhone(self)
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def SetVIPLvForPhone(self, *args): return _IPY_GameObj.IPY_Player_SetVIPLvForPhone(self, *args)
|
def GetPhoneVIPStartTime(self): return _IPY_GameObj.IPY_Player_GetPhoneVIPStartTime(self)
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def GetPhoneVIPEndTime(self): return _IPY_GameObj.IPY_Player_GetPhoneVIPEndTime(self)
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def SetPhoneVIPStartTime(self): return _IPY_GameObj.IPY_Player_SetPhoneVIPStartTime(self)
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def SetPhoneVIPLastTime(self, *args): return _IPY_GameObj.IPY_Player_SetPhoneVIPLastTime(self, *args)
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def SetOperateInfo(self, *args): return _IPY_GameObj.IPY_Player_SetOperateInfo(self, *args)
|
def GetOperateInfo(self): return _IPY_GameObj.IPY_Player_GetOperateInfo(self)
|
def GetOperate(self): return _IPY_GameObj.IPY_Player_GetOperate(self)
|
def GetServerID(self): return _IPY_GameObj.IPY_Player_GetServerID(self)
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def GetSkillAtkRate(self): return _IPY_GameObj.IPY_Player_GetSkillAtkRate(self)
|
def GetLuckyHitRate(self): return _IPY_GameObj.IPY_Player_GetLuckyHitRate(self)
|
def GetLuckyHitVal(self): return _IPY_GameObj.IPY_Player_GetLuckyHitVal(self)
|
def GetGreatHitRate(self): return _IPY_GameObj.IPY_Player_GetGreatHitRate(self)
|
def GetGreatHitVal(self): return _IPY_GameObj.IPY_Player_GetGreatHitVal(self)
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def GetKillBackHP(self): return _IPY_GameObj.IPY_Player_GetKillBackHP(self)
|
def GetKillBackMP(self): return _IPY_GameObj.IPY_Player_GetKillBackMP(self)
|
def GetDamageReduceRate(self): return _IPY_GameObj.IPY_Player_GetDamageReduceRate(self)
|
def GetDamageBackRate(self): return _IPY_GameObj.IPY_Player_GetDamageBackRate(self)
|
def GetGoldFoundRate(self): return _IPY_GameObj.IPY_Player_GetGoldFoundRate(self)
|
def GetIgnoreDefRate(self): return _IPY_GameObj.IPY_Player_GetIgnoreDefRate(self)
|
def GetBattleValEx1(self): return _IPY_GameObj.IPY_Player_GetBattleValEx1(self)
|
def GetBattleValEx2(self): return _IPY_GameObj.IPY_Player_GetBattleValEx2(self)
|
def GetBattleValEx3(self): return _IPY_GameObj.IPY_Player_GetBattleValEx3(self)
|
def GetBattleValEx4(self): return _IPY_GameObj.IPY_Player_GetBattleValEx4(self)
|
def GetBattleValEx5(self): return _IPY_GameObj.IPY_Player_GetBattleValEx5(self)
|
def SetSkillAtkRate(self, *args): return _IPY_GameObj.IPY_Player_SetSkillAtkRate(self, *args)
|
def SetLuckyHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetLuckyHitRate(self, *args)
|
def SetLuckyHitVal(self, *args): return _IPY_GameObj.IPY_Player_SetLuckyHitVal(self, *args)
|
def SetGreatHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetGreatHitRate(self, *args)
|
def SetGreatHitVal(self, *args): return _IPY_GameObj.IPY_Player_SetGreatHitVal(self, *args)
|
def SetKillBackHP(self, *args): return _IPY_GameObj.IPY_Player_SetKillBackHP(self, *args)
|
def SetKillBackMP(self, *args): return _IPY_GameObj.IPY_Player_SetKillBackMP(self, *args)
|
def SetDamageReduceRate(self, *args): return _IPY_GameObj.IPY_Player_SetDamageReduceRate(self, *args)
|
def SetDamageBackRate(self, *args): return _IPY_GameObj.IPY_Player_SetDamageBackRate(self, *args)
|
def SetGoldFoundRate(self, *args): return _IPY_GameObj.IPY_Player_SetGoldFoundRate(self, *args)
|
def SetIgnoreDefRate(self, *args): return _IPY_GameObj.IPY_Player_SetIgnoreDefRate(self, *args)
|
def SetBattleValEx1(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx1(self, *args)
|
def SetBattleValEx2(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx2(self, *args)
|
def SetBattleValEx3(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx3(self, *args)
|
def SetBattleValEx4(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx4(self, *args)
|
def SetBattleValEx5(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx5(self, *args)
|
def Sync_RoleIntimateGoodyBagInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_RoleIntimateGoodyBagInfo(self, *args)
|
def Notify_GetNewGuyCountBackwardsAwardResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_GetNewGuyCountBackwardsAwardResult(self, *args)
|
def Frm_ShowNewGuyCountBackwards(self, *args): return _IPY_GameObj.IPY_Player_Frm_ShowNewGuyCountBackwards(self, *args)
|
def Sync_CurExpRate(self, *args): return _IPY_GameObj.IPY_Player_Sync_CurExpRate(self, *args)
|
def GetChangeMapErrorCode(self): return _IPY_GameObj.IPY_Player_GetChangeMapErrorCode(self)
|
def Sync_FBSpecilSkillState(self, *args): return _IPY_GameObj.IPY_Player_Sync_FBSpecilSkillState(self, *args)
|
def Notify_ProductionState(self, *args): return _IPY_GameObj.IPY_Player_Notify_ProductionState(self, *args)
|
def Sync_NPCShout(self, *args): return _IPY_GameObj.IPY_Player_Sync_NPCShout(self, *args)
|
def SendFakePack(self, *args): return _IPY_GameObj.IPY_Player_SendFakePack(self, *args)
|
def NotifyAll(self, *args): return _IPY_GameObj.IPY_Player_NotifyAll(self, *args)
|
def Sync_PrestigeRewardState(self, *args): return _IPY_GameObj.IPY_Player_Sync_PrestigeRewardState(self, *args)
|
def GetRouteServerInitOK(self): return _IPY_GameObj.IPY_Player_GetRouteServerInitOK(self)
|
def SetRouteServerInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetRouteServerInitOK(self, *args)
|
def Sync_PlayerBeRecalledInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerBeRecalledInfo(self, *args)
|
def Sync_PlayerComboCnt(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerComboCnt(self, *args)
|
def Sync_StartTeacherEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartTeacherEventResult(self, *args)
|
def Sync_StopTeacherEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopTeacherEventResult(self, *args)
|
def ClearFBEventListPack(self): return _IPY_GameObj.IPY_Player_ClearFBEventListPack(self)
|
def AddFBEventInfo(self, *args): return _IPY_GameObj.IPY_Player_AddFBEventInfo(self, *args)
|
def Sync_FBEventList(self): return _IPY_GameObj.IPY_Player_Sync_FBEventList(self)
|
def Sync_StartFBEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartFBEventResult(self, *args)
|
def Sync_StopFBEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopFBEventResult(self, *args)
|
def Sync_FBEventStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_FBEventStateRefresh(self, *args)
|
def Sync_ExpTaskInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpTaskInfo(self, *args)
|
def Sync_StartExpTaskResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartExpTaskResult(self, *args)
|
def Sync_StopExpTaskResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopExpTaskResult(self, *args)
|
def Sync_ExpTaskStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpTaskStateRefresh(self, *args)
|
def Sync_StartStarMissionResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartStarMissionResult(self, *args)
|
def Sync_StopStarMissionResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopStarMissionResult(self, *args)
|
def Sync_StarMissionStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_StarMissionStateRefresh(self, *args)
|
def Sync_RefreshPresentInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_RefreshPresentInfo(self, *args)
|
def Sync_RetrievePresentResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_RetrievePresentResult(self, *args)
|
def Sync_EventMsg(self, *args): return _IPY_GameObj.IPY_Player_Sync_EventMsg(self, *args)
|
def Sync_PhoneVIPRemainTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_PhoneVIPRemainTime(self, *args)
|
def SetVsRoomId(self, *args): return _IPY_GameObj.IPY_Player_SetVsRoomId(self, *args)
|
def GetVsRoomId(self): return _IPY_GameObj.IPY_Player_GetVsRoomId(self)
|
def GetModelMark(self): return _IPY_GameObj.IPY_Player_GetModelMark(self)
|
def SetModelMark(self, *args): return _IPY_GameObj.IPY_Player_SetModelMark(self, *args)
|
def SetMapTransferUserData(self, *args): return _IPY_GameObj.IPY_Player_SetMapTransferUserData(self, *args)
|
def GetMapTransferUserData(self): return _IPY_GameObj.IPY_Player_GetMapTransferUserData(self)
|
def SetLastOrderId(self, *args): return _IPY_GameObj.IPY_Player_SetLastOrderId(self, *args)
|
def GetLastOrderId(self): return _IPY_GameObj.IPY_Player_GetLastOrderId(self)
|
def SendCashResultAnswer(self, *args): return _IPY_GameObj.IPY_Player_SendCashResultAnswer(self, *args)
|
def GetQueryNewGuyCardState(self): return _IPY_GameObj.IPY_Player_GetQueryNewGuyCardState(self)
|
def GetNewGuyCardID(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardID(self)
|
def GetNewGuyCardIsUsed(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardIsUsed(self)
|
def GetNewGuyCardUserData(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardUserData(self)
|
def GetNewGuyCardCardType(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardCardType(self)
|
def GetNewGuyCardValidTime(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardValidTime(self)
|
def SendQueryNewGuyCardState(self, *args): return _IPY_GameObj.IPY_Player_SendQueryNewGuyCardState(self, *args)
|
def SendUpdateNewGuyCardState(self, *args): return _IPY_GameObj.IPY_Player_SendUpdateNewGuyCardState(self, *args)
|
def GetOrderID(self): return _IPY_GameObj.IPY_Player_GetOrderID(self)
|
def GetOrderInfo(self): return _IPY_GameObj.IPY_Player_GetOrderInfo(self)
|
def GetOrderAmount(self): return _IPY_GameObj.IPY_Player_GetOrderAmount(self)
|
def SendDBFinishRecharge(self, *args): return _IPY_GameObj.IPY_Player_SendDBFinishRecharge(self, *args)
|
def SendDBQueryRecharge(self): return _IPY_GameObj.IPY_Player_SendDBQueryRecharge(self)
|
def GetMergePlayerData(self): return _IPY_GameObj.IPY_Player_GetMergePlayerData(self)
|
def SendMergeRegisterPlayer(self, selectMapID = 0, selectDataMapID = 0, selectCopyMapID = 0,
|
selectPosX = 0, selectPosY = 0): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayer(self, selectMapID, selectDataMapID, selectCopyMapID, selectPosX,
|
selectPosY)
|
def SendMergeRegisterPlayerAfterChange(self, *args): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayerAfterChange(self, *args)
|
def SendMergePlayerData(self, *args): return _IPY_GameObj.IPY_Player_SendMergePlayerData(self, *args)
|
def SendMergeQueryNewAccount(self): return _IPY_GameObj.IPY_Player_SendMergeQueryNewAccount(self)
|
def SetPlayerName(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerName(self, *args)
|
def UpdatePlayerNameResult(self, *args): return _IPY_GameObj.IPY_Player_UpdatePlayerNameResult(self, *args)
|
IPY_Player_swigregister = _IPY_GameObj.IPY_Player_swigregister
|
IPY_Player_swigregister(IPY_Player)
|
|
class IPY_PlayerManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_PlayerManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerManager
|
__del__ = lambda self : None;
|
def UpdatePlayerNameIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_UpdatePlayerNameIndex(self, *args)
|
def GetPlayerByIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_GetPlayerByIndex(self, *args)
|
def GetPlayerCount(self): return _IPY_GameObj.IPY_PlayerManager_GetPlayerCount(self)
|
def OnlineCount(self): return _IPY_GameObj.IPY_PlayerManager_OnlineCount(self)
|
def OnlineAt(self, *args): return _IPY_GameObj.IPY_PlayerManager_OnlineAt(self, *args)
|
def FindPlayerByID(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByID(self, *args)
|
def FindPlayerByName(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByName(self, *args)
|
def FindPlayerByAccID(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByAccID(self, *args)
|
def SetMaxPlayerCount(self, *args): return _IPY_GameObj.IPY_PlayerManager_SetMaxPlayerCount(self, *args)
|
def GetActivePlayerByIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_GetActivePlayerByIndex(self, *args)
|
def GetActivePlayerCount(self): return _IPY_GameObj.IPY_PlayerManager_GetActivePlayerCount(self)
|
def ProcessAllPlayerMailOnDay(self): return _IPY_GameObj.IPY_PlayerManager_ProcessAllPlayerMailOnDay(self)
|
def IsPlayerCanLogin(self): return _IPY_GameObj.IPY_PlayerManager_IsPlayerCanLogin(self)
|
def BroadcastCountry_NotifyCode(self, *args): return _IPY_GameObj.IPY_PlayerManager_BroadcastCountry_NotifyCode(self, *args)
|
def GameServer_QueryPlayerResult(self, *args): return _IPY_GameObj.IPY_PlayerManager_GameServer_QueryPlayerResult(self, *args)
|
IPY_PlayerManager_swigregister = _IPY_GameObj.IPY_PlayerManager_swigregister
|
IPY_PlayerManager_swigregister(IPY_PlayerManager)
|
|
class IPY_MapCopyPlayerManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapCopyPlayerManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_MapCopyPlayerManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_MapCopyPlayerManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_MapCopyPlayerManager
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetInstance(self, *args)
|
def UpdatePlayerNameIndex(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_UpdatePlayerNameIndex(self, *args)
|
def FindPlayerByID(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_FindPlayerByID(self, *args)
|
def FindPlayerByName(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_FindPlayerByName(self, *args)
|
def GetPlayerCount(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerCount(self)
|
def GetPlayerByIndex(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerByIndex(self, *args)
|
def GetPlayerExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerExam(self)
|
def GetMaxPlayerCount(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetMaxPlayerCount(self)
|
def SetMaxPlayerCount(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetMaxPlayerCount(self, *args)
|
def SortExamPlayerAndBroadcastAll(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SortExamPlayerAndBroadcastAll(self, *args)
|
def Broadcast_SubjectToAllPlayer(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_SubjectToAllPlayer(self)
|
def Broadcast_BeginExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_BeginExam(self)
|
def Broadcast_EndExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_EndExam(self)
|
def BroadcastFB_NotifyCode(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_BroadcastFB_NotifyCode(self, *args)
|
def SetSendSubjectTick(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetSendSubjectTick(self, *args)
|
def GetSendSubjectTick(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetSendSubjectTick(self)
|
IPY_MapCopyPlayerManager_swigregister = _IPY_GameObj.IPY_MapCopyPlayerManager_swigregister
|
IPY_MapCopyPlayerManager_swigregister(IPY_MapCopyPlayerManager)
|
|
class IPY_NPCAngrityValue(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCAngrityValue, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCAngrityValue, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_NPCAngrityValue()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_NPCAngrityValue
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetInstance(self, *args)
|
def GetObjID(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjID(self)
|
def GetObjType(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjType(self)
|
def GetAngryValue(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValue(self)
|
def GetAngryValueEx(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValueEx(self)
|
def GetIsDisable(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetIsDisable(self)
|
def SetObjID(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjID(self, *args)
|
def SetObjType(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjType(self, *args)
|
def SetAngryValue(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetAngryValue(self, *args)
|
def SetIsDisable(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetIsDisable(self, *args)
|
IPY_NPCAngrityValue_swigregister = _IPY_GameObj.IPY_NPCAngrityValue_swigregister
|
IPY_NPCAngrityValue_swigregister(IPY_NPCAngrityValue)
|
|
class IPY_NPCAngry(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCAngry, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCAngry, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_NPCAngry()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_NPCAngry
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCAngry_SetInstance(self, *args)
|
def Init(self, *args): return _IPY_GameObj.IPY_NPCAngry_Init(self, *args)
|
def AddAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_AddAngry(self, *args)
|
def DeleteAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_DeleteAngry(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_NPCAngry_Clear(self)
|
def Resort(self, *args): return _IPY_GameObj.IPY_NPCAngry_Resort(self, *args)
|
def GetLastResortTick(self): return _IPY_GameObj.IPY_NPCAngry_GetLastResortTick(self)
|
def SetLastResortTick(self, *args): return _IPY_GameObj.IPY_NPCAngry_SetLastResortTick(self, *args)
|
def GetAngryCount(self): return _IPY_GameObj.IPY_NPCAngry_GetAngryCount(self)
|
def GetAngryValueTag(self, *args): return _IPY_GameObj.IPY_NPCAngry_GetAngryValueTag(self, *args)
|
def FindNPCAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_FindNPCAngry(self, *args)
|
IPY_NPCAngry_swigregister = _IPY_GameObj.IPY_NPCAngry_swigregister
|
IPY_NPCAngry_swigregister(IPY_NPCAngry)
|
|
class IPY_DropItemProperty(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DropItemProperty, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_DropItemProperty, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_DropItemProperty()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_DropItemProperty
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetInstance(self, *args)
|
def GetItemID(self): return _IPY_GameObj.IPY_DropItemProperty_GetItemID(self)
|
def GetDropProperty(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropProperty(self)
|
def GetDropTime(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropTime(self)
|
def GetDropTick(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropTick(self)
|
def SetDropTick(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetDropTick(self, *args)
|
def GetIsDrop(self): return _IPY_GameObj.IPY_DropItemProperty_GetIsDrop(self)
|
def SetIsDrop(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetIsDrop(self, *args)
|
IPY_DropItemProperty_swigregister = _IPY_GameObj.IPY_DropItemProperty_swigregister
|
IPY_DropItemProperty_swigregister(IPY_DropItemProperty)
|
|
class IPY_NPC(IPY_GameObj):
|
__swig_setmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPC, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_NPC, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_NPC()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_NPC
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_NPC_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_NPC_GetInstance(self)
|
def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Clear(self)
|
def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Append(self, *args)
|
def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Delete(self, *args)
|
def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_IndexOf(self, *args)
|
def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Count(self)
|
def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_At(self, *args)
|
def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_NPC_SetAbnormalState(self, *args)
|
def GetAbnormalState(self): return _IPY_GameObj.IPY_NPC_GetAbnormalState(self)
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def GetNPCAngry(self): return _IPY_GameObj.IPY_NPC_GetNPCAngry(self)
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def GetRefreshPosCount(self): return _IPY_GameObj.IPY_NPC_GetRefreshPosCount(self)
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def GetPatrolPosCount(self): return _IPY_GameObj.IPY_NPC_GetPatrolPosCount(self)
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def GetRefreshPosAt(self, *args): return _IPY_GameObj.IPY_NPC_GetRefreshPosAt(self, *args)
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def GetPatrolPosAt(self, *args): return _IPY_GameObj.IPY_NPC_GetPatrolPosAt(self, *args)
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def Init(self, *args): return _IPY_GameObj.IPY_NPC_Init(self, *args)
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def IsAlive(self): return _IPY_GameObj.IPY_NPC_IsAlive(self)
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def GetName(self): return _IPY_GameObj.IPY_NPC_GetName(self)
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def GetLV(self): return _IPY_GameObj.IPY_NPC_GetLV(self)
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def GetCountry(self): return _IPY_GameObj.IPY_NPC_GetCountry(self)
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def GetBaseMinAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseMinAtk(self)
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def GetBaseMaxAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseMaxAtk(self)
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def GetBaseDef(self): return _IPY_GameObj.IPY_NPC_GetBaseDef(self)
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def GetBaseMAtkMin(self): return _IPY_GameObj.IPY_NPC_GetBaseMAtkMin(self)
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def GetBaseMAtkMax(self): return _IPY_GameObj.IPY_NPC_GetBaseMAtkMax(self)
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def GetBaseMDef(self): return _IPY_GameObj.IPY_NPC_GetBaseMDef(self)
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def GetBaseHit(self): return _IPY_GameObj.IPY_NPC_GetBaseHit(self)
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def GetBasePoisionAtk(self): return _IPY_GameObj.IPY_NPC_GetBasePoisionAtk(self)
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def GetBaseFireAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseFireAtk(self)
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def GetBaseIceAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseIceAtk(self)
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def GetBaseThunderAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseThunderAtk(self)
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def GetBaseWindAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseWindAtk(self)
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def GetBasePoisionDef(self): return _IPY_GameObj.IPY_NPC_GetBasePoisionDef(self)
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def GetBaseFireDef(self): return _IPY_GameObj.IPY_NPC_GetBaseFireDef(self)
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def GetBaseIceDef(self): return _IPY_GameObj.IPY_NPC_GetBaseIceDef(self)
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def GetBaseThunderDef(self): return _IPY_GameObj.IPY_NPC_GetBaseThunderDef(self)
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def GetBaseWindDef(self): return _IPY_GameObj.IPY_NPC_GetBaseWindDef(self)
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def GetBaseAtkInterval(self): return _IPY_GameObj.IPY_NPC_GetBaseAtkInterval(self)
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def GetBaseMissRate(self): return _IPY_GameObj.IPY_NPC_GetBaseMissRate(self)
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def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_NPC_GetBaseSuperHiteRate(self)
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def GetBaseMaxHP(self): return _IPY_GameObj.IPY_NPC_GetBaseMaxHP(self)
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def GetBaseHPRestore(self): return _IPY_GameObj.IPY_NPC_GetBaseHPRestore(self)
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def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_NPC_GetBaseOrgSpeed(self)
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def GetMoveType(self): return _IPY_GameObj.IPY_NPC_GetMoveType(self)
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def GetAtkDist(self): return _IPY_GameObj.IPY_NPC_GetAtkDist(self)
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def GetAtkType(self): return _IPY_GameObj.IPY_NPC_GetAtkType(self)
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def GetSight(self): return _IPY_GameObj.IPY_NPC_GetSight(self)
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def GetMoveArea(self): return _IPY_GameObj.IPY_NPC_GetMoveArea(self)
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def GetAttentionRefreshID(self): return _IPY_GameObj.IPY_NPC_GetAttentionRefreshID(self)
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def GetEventArea(self): return _IPY_GameObj.IPY_NPC_GetEventArea(self)
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def GetIsBoss(self): return _IPY_GameObj.IPY_NPC_GetIsBoss(self)
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def GetExp(self): return _IPY_GameObj.IPY_NPC_GetExp(self)
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def GetAIType(self): return _IPY_GameObj.IPY_NPC_GetAIType(self)
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def GetSP(self): return _IPY_GameObj.IPY_NPC_GetSP(self)
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def GetType(self): return _IPY_GameObj.IPY_NPC_GetType(self)
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def GetFunctionType(self): return _IPY_GameObj.IPY_NPC_GetFunctionType(self)
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def GetHPRestore(self): return _IPY_GameObj.IPY_NPC_GetHPRestore(self)
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def GetHurtType(self): return _IPY_GameObj.IPY_NPC_GetHurtType(self)
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def GetCanAttack(self): return _IPY_GameObj.IPY_NPC_GetCanAttack(self)
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def SetCanAttack(self, *args): return _IPY_GameObj.IPY_NPC_SetCanAttack(self, *args)
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def GetRestoreTime(self): return _IPY_GameObj.IPY_NPC_GetRestoreTime(self)
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def SetRestoreTime(self, *args): return _IPY_GameObj.IPY_NPC_SetRestoreTime(self, *args)
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def GetID(self): return _IPY_GameObj.IPY_NPC_GetID(self)
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def GetCurLV(self): return _IPY_GameObj.IPY_NPC_GetCurLV(self)
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def GetHP(self): return _IPY_GameObj.IPY_NPC_GetHP(self)
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def GetHPEx(self): return _IPY_GameObj.IPY_NPC_GetHPEx(self)
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def GetCurAction(self): return _IPY_GameObj.IPY_NPC_GetCurAction(self)
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def GetLastAction(self): return _IPY_GameObj.IPY_NPC_GetLastAction(self)
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def GetActionTick(self): return _IPY_GameObj.IPY_NPC_GetActionTick(self)
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def GetAttackTick(self): return _IPY_GameObj.IPY_NPC_GetAttackTick(self)
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def GetPosX(self): return _IPY_GameObj.IPY_NPC_GetPosX(self)
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def GetPosY(self): return _IPY_GameObj.IPY_NPC_GetPosY(self)
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def GetCurMoveType(self): return _IPY_GameObj.IPY_NPC_GetCurMoveType(self)
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def GetCurPatrolIndex(self): return _IPY_GameObj.IPY_NPC_GetCurPatrolIndex(self)
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def SetCurLV(self, *args): return _IPY_GameObj.IPY_NPC_SetCurLV(self, *args)
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def SetHP(self, *args): return _IPY_GameObj.IPY_NPC_SetHP(self, *args)
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def SetCurAction(self, *args): return _IPY_GameObj.IPY_NPC_SetCurAction(self, *args)
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def SetActionTick(self, *args): return _IPY_GameObj.IPY_NPC_SetActionTick(self, *args)
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def SetAttackTick(self, *args): return _IPY_GameObj.IPY_NPC_SetAttackTick(self, *args)
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def ResetPos(self, *args): return _IPY_GameObj.IPY_NPC_ResetPos(self, *args)
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def SetCurMoveType(self, *args): return _IPY_GameObj.IPY_NPC_SetCurMoveType(self, *args)
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def SetCurPatrolIndex(self, *args): return _IPY_GameObj.IPY_NPC_SetCurPatrolIndex(self, *args)
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def GetRefreshID(self): return _IPY_GameObj.IPY_NPC_GetRefreshID(self)
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def GetNPCID(self): return _IPY_GameObj.IPY_NPC_GetNPCID(self)
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def GetMapID(self): return _IPY_GameObj.IPY_NPC_GetMapID(self)
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def GetRefreshType(self): return _IPY_GameObj.IPY_NPC_GetRefreshType(self)
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def GetRefreshPos(self): return _IPY_GameObj.IPY_NPC_GetRefreshPos(self)
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def GetRefreshTotal(self): return _IPY_GameObj.IPY_NPC_GetRefreshTotal(self)
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def GetRefreshCount(self): return _IPY_GameObj.IPY_NPC_GetRefreshCount(self)
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def GetRefreshTimeType(self): return _IPY_GameObj.IPY_NPC_GetRefreshTimeType(self)
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def GetRefreshTime(self): return _IPY_GameObj.IPY_NPC_GetRefreshTime(self)
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def GetStartTime(self): return _IPY_GameObj.IPY_NPC_GetStartTime(self)
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def GetEndTime(self): return _IPY_GameObj.IPY_NPC_GetEndTime(self)
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def GetPatrolPos(self): return _IPY_GameObj.IPY_NPC_GetPatrolPos(self)
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def GetMinStopTime(self): return _IPY_GameObj.IPY_NPC_GetMinStopTime(self)
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def GetMaxStopTime(self): return _IPY_GameObj.IPY_NPC_GetMaxStopTime(self)
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def Reborn(self, *args): return _IPY_GameObj.IPY_NPC_Reborn(self, *args)
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def BaseAttack(self, *args): return _IPY_GameObj.IPY_NPC_BaseAttack(self, *args)
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def NotifyAppear(self): return _IPY_GameObj.IPY_NPC_NotifyAppear(self)
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def NotifyAll(self, *args): return _IPY_GameObj.IPY_NPC_NotifyAll(self, *args)
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def GetAttentionCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionCount(self)
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def GetBuffState(self): return _IPY_GameObj.IPY_NPC_GetBuffState(self)
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def GetProcessBuffState(self): return _IPY_GameObj.IPY_NPC_GetProcessBuffState(self)
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def GetDeBuffState(self): return _IPY_GameObj.IPY_NPC_GetDeBuffState(self)
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def GetProcessDeBuffState(self): return _IPY_GameObj.IPY_NPC_GetProcessDeBuffState(self)
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def GetAura(self): return _IPY_GameObj.IPY_NPC_GetAura(self)
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def GetActionBuffManager(self): return _IPY_GameObj.IPY_NPC_GetActionBuffManager(self)
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def GetPlayerHurtList(self): return _IPY_GameObj.IPY_NPC_GetPlayerHurtList(self)
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def SetDead(self, *args): return _IPY_GameObj.IPY_NPC_SetDead(self, *args)
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def View_UseSkill(self, *args): return _IPY_GameObj.IPY_NPC_View_UseSkill(self, *args)
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def View_UseSkillAttack(self, *args): return _IPY_GameObj.IPY_NPC_View_UseSkillAttack(self, *args)
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def SetHPRestore(self, *args): return _IPY_GameObj.IPY_NPC_SetHPRestore(self, *args)
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def SetOrgSpeed(self, *args): return _IPY_GameObj.IPY_NPC_SetOrgSpeed(self, *args)
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def GetOrgSpeed(self): return _IPY_GameObj.IPY_NPC_GetOrgSpeed(self)
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def GetSpeed(self): return _IPY_GameObj.IPY_NPC_GetSpeed(self)
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def SetSpeed(self, *args): return _IPY_GameObj.IPY_NPC_SetSpeed(self, *args)
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def ResetNPCBattleState(self): return _IPY_GameObj.IPY_NPC_ResetNPCBattleState(self)
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def AddSummonCount(self, *args): return _IPY_GameObj.IPY_NPC_AddSummonCount(self, *args)
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def SetSummonCount(self, *args): return _IPY_GameObj.IPY_NPC_SetSummonCount(self, *args)
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def GetSummonCount(self): return _IPY_GameObj.IPY_NPC_GetSummonCount(self)
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def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_NPC_GetSummonNPCAt(self, *args)
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def FindSummonByID(self, *args): return _IPY_GameObj.IPY_NPC_FindSummonByID(self, *args)
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def GetMaxHP(self): return _IPY_GameObj.IPY_NPC_GetMaxHP(self)
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def GetMaxHPEx(self): return _IPY_GameObj.IPY_NPC_GetMaxHPEx(self)
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def GetMaxMP(self): return _IPY_GameObj.IPY_NPC_GetMaxMP(self)
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def GetMinAtk(self): return _IPY_GameObj.IPY_NPC_GetMinAtk(self)
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def GetMaxAtk(self): return _IPY_GameObj.IPY_NPC_GetMaxAtk(self)
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def GetDef(self): return _IPY_GameObj.IPY_NPC_GetDef(self)
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def GetMAtkMin(self): return _IPY_GameObj.IPY_NPC_GetMAtkMin(self)
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def GetMAtkMax(self): return _IPY_GameObj.IPY_NPC_GetMAtkMax(self)
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def GetMDef(self): return _IPY_GameObj.IPY_NPC_GetMDef(self)
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def GetHit(self): return _IPY_GameObj.IPY_NPC_GetHit(self)
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def GetPoisionAtk(self): return _IPY_GameObj.IPY_NPC_GetPoisionAtk(self)
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def GetFireAtk(self): return _IPY_GameObj.IPY_NPC_GetFireAtk(self)
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def GetIceAtk(self): return _IPY_GameObj.IPY_NPC_GetIceAtk(self)
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def GetThunderAtk(self): return _IPY_GameObj.IPY_NPC_GetThunderAtk(self)
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def GetWindAtk(self): return _IPY_GameObj.IPY_NPC_GetWindAtk(self)
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def GetPoisionDef(self): return _IPY_GameObj.IPY_NPC_GetPoisionDef(self)
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def GetFireDef(self): return _IPY_GameObj.IPY_NPC_GetFireDef(self)
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def GetIceDef(self): return _IPY_GameObj.IPY_NPC_GetIceDef(self)
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def GetThunderDef(self): return _IPY_GameObj.IPY_NPC_GetThunderDef(self)
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def GetWindDef(self): return _IPY_GameObj.IPY_NPC_GetWindDef(self)
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def GetMiss(self): return _IPY_GameObj.IPY_NPC_GetMiss(self)
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def GetSuperHit(self): return _IPY_GameObj.IPY_NPC_GetSuperHit(self)
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def GetSuperHitRate(self): return _IPY_GameObj.IPY_NPC_GetSuperHitRate(self)
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def GetAbsorbHP(self): return _IPY_GameObj.IPY_NPC_GetAbsorbHP(self)
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def GetAbsorbHPPercent(self): return _IPY_GameObj.IPY_NPC_GetAbsorbHPPercent(self)
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def GetAbsorbMP(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMP(self)
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def GetAbsorbMPPercent(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMPPercent(self)
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def GetRebound(self): return _IPY_GameObj.IPY_NPC_GetRebound(self)
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def GetReboundPercent(self): return _IPY_GameObj.IPY_NPC_GetReboundPercent(self)
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def GetAbsorbMask(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMask(self)
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def GetHurtHPAbsorb(self): return _IPY_GameObj.IPY_NPC_GetHurtHPAbsorb(self)
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def GetIgnoreDef(self): return _IPY_GameObj.IPY_NPC_GetIgnoreDef(self)
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def GetDefanceAbsorb(self): return _IPY_GameObj.IPY_NPC_GetDefanceAbsorb(self)
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def GetAtkAbsorb(self): return _IPY_GameObj.IPY_NPC_GetAtkAbsorb(self)
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def GetAtkInterval(self): return _IPY_GameObj.IPY_NPC_GetAtkInterval(self)
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def SetMinAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetMinAtk(self, *args)
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def SetMaxAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxAtk(self, *args)
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def SetDef(self, *args): return _IPY_GameObj.IPY_NPC_SetDef(self, *args)
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def SetMAtkMin(self, *args): return _IPY_GameObj.IPY_NPC_SetMAtkMin(self, *args)
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def SetMAtkMax(self, *args): return _IPY_GameObj.IPY_NPC_SetMAtkMax(self, *args)
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def SetMDef(self, *args): return _IPY_GameObj.IPY_NPC_SetMDef(self, *args)
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def SetHit(self, *args): return _IPY_GameObj.IPY_NPC_SetHit(self, *args)
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def SetPoisionAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetPoisionAtk(self, *args)
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def SetFireAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetFireAtk(self, *args)
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def SetIceAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetIceAtk(self, *args)
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def SetThunderAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderAtk(self, *args)
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def SetWindAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetWindAtk(self, *args)
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def SetPoisionDef(self, *args): return _IPY_GameObj.IPY_NPC_SetPoisionDef(self, *args)
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def SetFireDef(self, *args): return _IPY_GameObj.IPY_NPC_SetFireDef(self, *args)
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def SetIceDef(self, *args): return _IPY_GameObj.IPY_NPC_SetIceDef(self, *args)
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def SetThunderDef(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderDef(self, *args)
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def SetWindDef(self, *args): return _IPY_GameObj.IPY_NPC_SetWindDef(self, *args)
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def SetMaxHP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHP(self, *args)
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def SetMaxMP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxMP(self, *args)
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def SetMiss(self, *args): return _IPY_GameObj.IPY_NPC_SetMiss(self, *args)
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def SetSuperHit(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHit(self, *args)
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def SetSuperHitRate(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHitRate(self, *args)
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def SetAbsorbHP(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbHP(self, *args)
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def SetAbsorbHPPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbHPPercent(self, *args)
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def SetAbsorbMP(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMP(self, *args)
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def SetAbsorbMPPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMPPercent(self, *args)
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def SetRebound(self, *args): return _IPY_GameObj.IPY_NPC_SetRebound(self, *args)
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def SetReboundPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetReboundPercent(self, *args)
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def SetAbsorbMask(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMask(self, *args)
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def SetHurtHPAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetHurtHPAbsorb(self, *args)
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def SetIgnoreDef(self, *args): return _IPY_GameObj.IPY_NPC_SetIgnoreDef(self, *args)
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def SetDefanceAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetDefanceAbsorb(self, *args)
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def SetAtkAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetAtkAbsorb(self, *args)
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def SetAtkInterval(self, *args): return _IPY_GameObj.IPY_NPC_SetAtkInterval(self, *args)
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def ClearBattleEffect(self): return _IPY_GameObj.IPY_NPC_ClearBattleEffect(self)
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def GetSkillManager(self): return _IPY_GameObj.IPY_NPC_GetSkillManager(self)
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def GetUseSkillTick(self): return _IPY_GameObj.IPY_NPC_GetUseSkillTick(self)
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def SetUseSkillTick(self, *args): return _IPY_GameObj.IPY_NPC_SetUseSkillTick(self, *args)
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def AddCarryPlayer(self, *args): return _IPY_GameObj.IPY_NPC_AddCarryPlayer(self, *args)
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def PutDownPlayer(self, *args): return _IPY_GameObj.IPY_NPC_PutDownPlayer(self, *args)
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def PutDownAllPlayer(self): return _IPY_GameObj.IPY_NPC_PutDownAllPlayer(self)
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def GetCarryCount(self): return _IPY_GameObj.IPY_NPC_GetCarryCount(self)
|
def GetCarryByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetCarryByIndex(self, *args)
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def GetGameNPCObjType(self): return _IPY_GameObj.IPY_NPC_GetGameNPCObjType(self)
|
def ClearSummon(self): return _IPY_GameObj.IPY_NPC_ClearSummon(self)
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def SetIsNeedProcess(self, *args): return _IPY_GameObj.IPY_NPC_SetIsNeedProcess(self, *args)
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def GetIsNeedProcess(self): return _IPY_GameObj.IPY_NPC_GetIsNeedProcess(self)
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def ChangeHPView(self, *args): return _IPY_GameObj.IPY_NPC_ChangeHPView(self, *args)
|
def GetAttentionPlayersCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionPlayersCount(self)
|
def GetAttentionPlayerByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAttentionPlayerByIndex(self, *args)
|
def Notify_HP(self): return _IPY_GameObj.IPY_NPC_Notify_HP(self)
|
def Notify_MaxHP(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHP(self)
|
def GetAngryNPCCount(self): return _IPY_GameObj.IPY_NPC_GetAngryNPCCount(self)
|
def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAngryNPCByIndex(self, *args)
|
def GetDamReduce(self): return _IPY_GameObj.IPY_NPC_GetDamReduce(self)
|
def SetDamReduce(self, *args): return _IPY_GameObj.IPY_NPC_SetDamReduce(self, *args)
|
def GetMDamReduce(self): return _IPY_GameObj.IPY_NPC_GetMDamReduce(self)
|
def SetMDamReduce(self, *args): return _IPY_GameObj.IPY_NPC_SetMDamReduce(self, *args)
|
def GetSlashRate(self): return _IPY_GameObj.IPY_NPC_GetSlashRate(self)
|
def SetSlashRate(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashRate(self, *args)
|
def GetSlashValue(self): return _IPY_GameObj.IPY_NPC_GetSlashValue(self)
|
def SetSlashValue(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashValue(self, *args)
|
def GetSlashPer(self): return _IPY_GameObj.IPY_NPC_GetSlashPer(self)
|
def SetSlashPer(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashPer(self, *args)
|
def GetHPRestorePer(self): return _IPY_GameObj.IPY_NPC_GetHPRestorePer(self)
|
def SetHPRestorePer(self, *args): return _IPY_GameObj.IPY_NPC_SetHPRestorePer(self, *args)
|
def GetMPRestorePer(self): return _IPY_GameObj.IPY_NPC_GetMPRestorePer(self)
|
def SetMPRestorePer(self, *args): return _IPY_GameObj.IPY_NPC_SetMPRestorePer(self, *args)
|
def GetCanDrop(self): return _IPY_GameObj.IPY_NPC_GetCanDrop(self)
|
def GetNPCDrop(self): return _IPY_GameObj.IPY_NPC_GetNPCDrop(self)
|
def GetCurRefreshPointIndex(self): return _IPY_GameObj.IPY_NPC_GetCurRefreshPointIndex(self)
|
def SetCurRefreshPointIndex(self, *args): return _IPY_GameObj.IPY_NPC_SetCurRefreshPointIndex(self, *args)
|
def ChangeAction(self, *args): return _IPY_GameObj.IPY_NPC_ChangeAction(self, *args)
|
def GetReboundReducePercent(self): return _IPY_GameObj.IPY_NPC_GetReboundReducePercent(self)
|
def SetReboundReducePercent(self, *args): return _IPY_GameObj.IPY_NPC_SetReboundReducePercent(self, *args)
|
def Sync_NPCShout(self, *args): return _IPY_GameObj.IPY_NPC_Sync_NPCShout(self, *args)
|
def SetModelMark(self, *args): return _IPY_GameObj.IPY_NPC_SetModelMark(self, *args)
|
def GetModelMark(self): return _IPY_GameObj.IPY_NPC_GetModelMark(self)
|
IPY_NPC_swigregister = _IPY_GameObj.IPY_NPC_swigregister
|
IPY_NPC_swigregister(IPY_NPC)
|
|
class IPY_CustomNPCRefresh(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_CustomNPCRefresh, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_CustomNPCRefresh, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_CustomNPCRefresh()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_CustomNPCRefresh
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_SetInstance(self, *args)
|
def GetCount(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetCount(self)
|
def GetAt(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_GetAt(self, *args)
|
def Refresh(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_Refresh(self, *args)
|
def GetRefreshMark(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetRefreshMark(self)
|
def GetDeleteTick(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetDeleteTick(self)
|
def GetRefreshTick(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetRefreshTick(self)
|
def SetRefreshTick(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_SetRefreshTick(self, *args)
|
def GetNewBornNPCCount(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetNewBornNPCCount(self)
|
def GetNewBornNPCAt(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_GetNewBornNPCAt(self, *args)
|
IPY_CustomNPCRefresh_swigregister = _IPY_GameObj.IPY_CustomNPCRefresh_swigregister
|
IPY_CustomNPCRefresh_swigregister(IPY_CustomNPCRefresh)
|
|
class IPY_NPCDrop(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCDrop, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCDrop, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_NPCDrop()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_NPCDrop
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetInstance(self, *args)
|
def AddDropItem(self, *args): return _IPY_GameObj.IPY_NPCDrop_AddDropItem(self, *args)
|
def SetItemDropTypeCount(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetItemDropTypeCount(self, *args)
|
def GetDropItemCountByType(self, *args): return _IPY_GameObj.IPY_NPCDrop_GetDropItemCountByType(self, *args)
|
def GetDropItemByIndex(self, *args): return _IPY_GameObj.IPY_NPCDrop_GetDropItemByIndex(self, *args)
|
def GetNPCData(self): return _IPY_GameObj.IPY_NPCDrop_GetNPCData(self)
|
def IsInited(self): return _IPY_GameObj.IPY_NPCDrop_IsInited(self)
|
def SetInited(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetInited(self, *args)
|
def DropByRateItemCount(self): return _IPY_GameObj.IPY_NPCDrop_DropByRateItemCount(self)
|
def DropByRateItemByIndex(self, *args): return _IPY_GameObj.IPY_NPCDrop_DropByRateItemByIndex(self, *args)
|
def GetSkillBookShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSkillBookShowTick(self)
|
def GetStoneShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetStoneShowTick(self)
|
def GetTreasureShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetTreasureShowTick(self)
|
def GetSuperDrop1ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop1ShowTick(self)
|
def GetSuperDrop2ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop2ShowTick(self)
|
def GetSuperDrop3ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop3ShowTick(self)
|
def SetSkillBookShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSkillBookShowTick(self, *args)
|
def SetStoneShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetStoneShowTick(self, *args)
|
def SetTreasureShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetTreasureShowTick(self, *args)
|
def SetSuperDrop1ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop1ShowTick(self, *args)
|
def SetSuperDrop2ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop2ShowTick(self, *args)
|
def SetSuperDrop3ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop3ShowTick(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_NPCDrop_Clear(self)
|
def GetIsSkillBookShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSkillBookShow(self)
|
def GetIsStoneShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsStoneShow(self)
|
def GetIsTreasureShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsTreasureShow(self)
|
def GetIsSuperDrop1Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop1Show(self)
|
def GetIsSuperDrop2Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop2Show(self)
|
def GetIsSuperDrop3Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop3Show(self)
|
def SetIsSkillBookShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSkillBookShow(self, *args)
|
def SetIsStoneShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsStoneShow(self, *args)
|
def SetIsTreasureShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsTreasureShow(self, *args)
|
def SetIsSuperDrop1Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop1Show(self, *args)
|
def SetIsSuperDrop2Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop2Show(self, *args)
|
def SetIsSuperDrop3Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop3Show(self, *args)
|
IPY_NPCDrop_swigregister = _IPY_GameObj.IPY_NPCDrop_swigregister
|
IPY_NPCDrop_swigregister(IPY_NPCDrop)
|
|
class IPY_GameNPCManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameNPCManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameNPCManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_GameNPCManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_GameNPCManager
|
__del__ = lambda self : None;
|
def GetPetCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetPetCount(self)
|
def GetPetAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetPetAt(self, *args)
|
def FindPetByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindPetByID(self, *args)
|
def GetNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndex(self, *args)
|
def GetNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCount(self)
|
def GetNPCByIndexByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndexByGWIndex(self, *args)
|
def GetNPCCountByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCountByGWIndex(self, *args)
|
def GetActiveNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCByIndex(self, *args)
|
def GetActiveNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCCount(self)
|
def FindNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindNPCByID(self, *args)
|
def GetNormalNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNormalNPCCount(self)
|
def GetNormalNPCAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNormalNPCAt(self, *args)
|
def GetBossCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetBossCount(self)
|
def GetBossAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetBossAt(self, *args)
|
def GetSummonNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetSummonNPCCount(self)
|
def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetSummonNPCAt(self, *args)
|
def FindSummonNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindSummonNPCByID(self, *args)
|
def AddPlayerSummonNPC(self): return _IPY_GameObj.IPY_GameNPCManager_AddPlayerSummonNPC(self)
|
def FindTruckByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindTruckByID(self, *args)
|
def GetTruckCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetTruckCount(self)
|
def GetTruckAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetTruckAt(self, *args)
|
def AddPlayerTruck(self, *args): return _IPY_GameObj.IPY_GameNPCManager_AddPlayerTruck(self, *args)
|
def GetCustomNPCRefreshCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetCustomNPCRefreshCount(self)
|
def GetCustomNPCRefreshAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetCustomNPCRefreshAt(self, *args)
|
def FindDropByNPCTypeID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindDropByNPCTypeID(self, *args)
|
def GetNPCDropCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCDropCount(self)
|
def GetNPCDrop(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCDrop(self, *args)
|
def FindGameNPCByNPCID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindGameNPCByNPCID(self, *args)
|
IPY_GameNPCManager_swigregister = _IPY_GameObj.IPY_GameNPCManager_swigregister
|
IPY_GameNPCManager_swigregister(IPY_GameNPCManager)
|
|
class IPY_AllFbNPCManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_AllFbNPCManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_AllFbNPCManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_AllFbNPCManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_AllFbNPCManager
|
__del__ = lambda self : None;
|
def FindTruckByID(self, *args): return _IPY_GameObj.IPY_AllFbNPCManager_FindTruckByID(self, *args)
|
def GetTruckCount(self): return _IPY_GameObj.IPY_AllFbNPCManager_GetTruckCount(self)
|
def GetTruckAt(self, *args): return _IPY_GameObj.IPY_AllFbNPCManager_GetTruckAt(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_AllFbNPCManager_Clear(self)
|
IPY_AllFbNPCManager_swigregister = _IPY_GameObj.IPY_AllFbNPCManager_swigregister
|
IPY_AllFbNPCManager_swigregister(IPY_AllFbNPCManager)
|
|
class IPY_SummonNPC(IPY_NPC):
|
__swig_setmethods__ = {}
|
for _s in [IPY_NPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_SummonNPC, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_NPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_SummonNPC, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_SummonNPC()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_SummonNPC
|
__del__ = lambda self : None;
|
def SetSummonInstance(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSummonInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_SummonNPC_GetInstance(self)
|
def GetNPCInterface(self): return _IPY_GameObj.IPY_SummonNPC_GetNPCInterface(self)
|
def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Clear(self)
|
def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Append(self, *args)
|
def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Delete(self, *args)
|
def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_IndexOf(self, *args)
|
def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Count(self)
|
def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_At(self, *args)
|
def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAbnormalState(self, *args)
|
def GetAbnormalState(self): return _IPY_GameObj.IPY_SummonNPC_GetAbnormalState(self)
|
def SetType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetType(self, *args)
|
def SetNPCTypeID(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetNPCTypeID(self, *args)
|
def SetFunctionType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetFunctionType(self, *args)
|
def Reborn(self, *args): return _IPY_GameObj.IPY_SummonNPC_Reborn(self, *args)
|
def SetBornTime(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBornTime(self, *args)
|
def GetBornTime(self): return _IPY_GameObj.IPY_SummonNPC_GetBornTime(self)
|
def SetLastTime(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetLastTime(self, *args)
|
def GetLastTime(self): return _IPY_GameObj.IPY_SummonNPC_GetLastTime(self)
|
def GetOwner(self): return _IPY_GameObj.IPY_SummonNPC_GetOwner(self)
|
def SetOwner(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetOwner(self, *args)
|
def SetLV(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetLV(self, *args)
|
def SetCountry(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetCountry(self, *args)
|
def SetBaseMinAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMinAtk(self, *args)
|
def SetBaseMaxAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMaxAtk(self, *args)
|
def SetBaseDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseDef(self, *args)
|
def SetBaseMAtkMin(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMAtkMin(self, *args)
|
def SetBaseMAtkMax(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMAtkMax(self, *args)
|
def SetBaseMDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMDef(self, *args)
|
def SetBaseHit(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseHit(self, *args)
|
def SetBasePoisionAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBasePoisionAtk(self, *args)
|
def SetBaseFireAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseFireAtk(self, *args)
|
def SetBaseIceAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseIceAtk(self, *args)
|
def SetBaseThunderAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseThunderAtk(self, *args)
|
def SetBaseWindAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseWindAtk(self, *args)
|
def SetBasePoisionDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBasePoisionDef(self, *args)
|
def SetBaseFireDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseFireDef(self, *args)
|
def SetBaseIceDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseIceDef(self, *args)
|
def SetBaseThunderDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseThunderDef(self, *args)
|
def SetBaseWindDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseWindDef(self, *args)
|
def SetBaseAtkInterval(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseAtkInterval(self, *args)
|
def SetBaseMissRate(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMissRate(self, *args)
|
def SetBaseSuperHiteRate(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseSuperHiteRate(self, *args)
|
def SetBaseOrgSpeed(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseOrgSpeed(self, *args)
|
def SetMoveType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetMoveType(self, *args)
|
def SetAtkDist(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAtkDist(self, *args)
|
def SetSkill1(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill1(self, *args)
|
def SetSkill2(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill2(self, *args)
|
def SetSkill3(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill3(self, *args)
|
def SetSkill4(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill4(self, *args)
|
def SetSkill5(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill5(self, *args)
|
def SetAtkType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAtkType(self, *args)
|
def SetSight(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSight(self, *args)
|
def SetMoveArea(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetMoveArea(self, *args)
|
def SetAttentionRefreshID(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAttentionRefreshID(self, *args)
|
def SetBaseHPRestore(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseHPRestore(self, *args)
|
def SetEventArea(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetEventArea(self, *args)
|
def SetIsBoss(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetIsBoss(self, *args)
|
def SetExp(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetExp(self, *args)
|
def SetAIType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAIType(self, *args)
|
def SetSP(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSP(self, *args)
|
def SetBaseMaxHP(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMaxHP(self, *args)
|
def GetLV(self): return _IPY_GameObj.IPY_SummonNPC_GetLV(self)
|
def GetCountry(self): return _IPY_GameObj.IPY_SummonNPC_GetCountry(self)
|
def GetBaseMinAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMinAtk(self)
|
def GetBaseMaxAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxAtk(self)
|
def GetBaseDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseDef(self)
|
def GetBaseMAtkMin(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMAtkMin(self)
|
def GetBaseMAtkMax(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMAtkMax(self)
|
def GetBaseMDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMDef(self)
|
def GetBaseHit(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHit(self)
|
def GetBasePoisionAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBasePoisionAtk(self)
|
def GetBaseFireAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseFireAtk(self)
|
def GetBaseIceAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseIceAtk(self)
|
def GetBaseThunderAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseThunderAtk(self)
|
def GetBaseWindAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseWindAtk(self)
|
def GetBasePoisionDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBasePoisionDef(self)
|
def GetBaseFireDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseFireDef(self)
|
def GetBaseIceDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseIceDef(self)
|
def GetBaseThunderDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseThunderDef(self)
|
def GetBaseWindDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseWindDef(self)
|
def GetBaseAtkInterval(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseAtkInterval(self)
|
def GetBaseMissRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMissRate(self)
|
def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseSuperHiteRate(self)
|
def GetBaseMaxHP(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHP(self)
|
def GetBaseMaxHPEx(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHPEx(self)
|
def GetBaseHPRestore(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHPRestore(self)
|
def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseOrgSpeed(self)
|
def GetMoveType(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveType(self)
|
def GetAtkDist(self): return _IPY_GameObj.IPY_SummonNPC_GetAtkDist(self)
|
def GetAtkType(self): return _IPY_GameObj.IPY_SummonNPC_GetAtkType(self)
|
def GetSight(self): return _IPY_GameObj.IPY_SummonNPC_GetSight(self)
|
def GetMoveArea(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveArea(self)
|
def GetAttentionRefreshID(self): return _IPY_GameObj.IPY_SummonNPC_GetAttentionRefreshID(self)
|
def GetEventArea(self): return _IPY_GameObj.IPY_SummonNPC_GetEventArea(self)
|
def GetIsBoss(self): return _IPY_GameObj.IPY_SummonNPC_GetIsBoss(self)
|
def GetExp(self): return _IPY_GameObj.IPY_SummonNPC_GetExp(self)
|
def GetAIType(self): return _IPY_GameObj.IPY_SummonNPC_GetAIType(self)
|
def GetSP(self): return _IPY_GameObj.IPY_SummonNPC_GetSP(self)
|
def GetType(self): return _IPY_GameObj.IPY_SummonNPC_GetType(self)
|
def GetFunctionType(self): return _IPY_GameObj.IPY_SummonNPC_GetFunctionType(self)
|
def SetDead(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetDead(self, *args)
|
def NotifyAppear(self): return _IPY_GameObj.IPY_SummonNPC_NotifyAppear(self)
|
def GetAttackObj(self): return _IPY_GameObj.IPY_SummonNPC_GetAttackObj(self)
|
def SetAttackObj(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAttackObj(self, *args)
|
IPY_SummonNPC_swigregister = _IPY_GameObj.IPY_SummonNPC_swigregister
|
IPY_SummonNPC_swigregister(IPY_SummonNPC)
|
|
class IPY_Truck(IPY_SummonNPC):
|
__swig_setmethods__ = {}
|
for _s in [IPY_SummonNPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Truck, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_SummonNPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_Truck, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_Truck()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_Truck
|
__del__ = lambda self : None;
|
def SetTruckInstance(self, *args): return _IPY_GameObj.IPY_Truck_SetTruckInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_Truck_GetInstance(self)
|
def SetDead(self, *args): return _IPY_GameObj.IPY_Truck_SetDead(self, *args)
|
def GameServer_Sync_TruckAppear(self): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckAppear(self)
|
def GameServer_Sync_TruckState(self, *args): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckState(self, *args)
|
def GameServer_Sync_TruckMapID(self): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckMapID(self)
|
def Disappear(self): return _IPY_GameObj.IPY_Truck_Disappear(self)
|
def SetLastUnderAttackNotifyTick(self, *args): return _IPY_GameObj.IPY_Truck_SetLastUnderAttackNotifyTick(self, *args)
|
def GetLastUnderAttackNotifyTick(self): return _IPY_GameObj.IPY_Truck_GetLastUnderAttackNotifyTick(self)
|
def GameServer_TruckMsg(self, *args): return _IPY_GameObj.IPY_Truck_GameServer_TruckMsg(self, *args)
|
def SetMoney(self, *args): return _IPY_GameObj.IPY_Truck_SetMoney(self, *args)
|
def GetMoney(self): return _IPY_GameObj.IPY_Truck_GetMoney(self)
|
def SetMoneyType(self, *args): return _IPY_GameObj.IPY_Truck_SetMoneyType(self, *args)
|
def GetMoneyType(self): return _IPY_GameObj.IPY_Truck_GetMoneyType(self)
|
def SetOwnerID(self, *args): return _IPY_GameObj.IPY_Truck_SetOwnerID(self, *args)
|
def GetOwnerID(self): return _IPY_GameObj.IPY_Truck_GetOwnerID(self)
|
def SetMode(self, *args): return _IPY_GameObj.IPY_Truck_SetMode(self, *args)
|
def GetMode(self): return _IPY_GameObj.IPY_Truck_GetMode(self)
|
def SetName(self, *args): return _IPY_GameObj.IPY_Truck_SetName(self, *args)
|
def GetIsDisappear(self): return _IPY_GameObj.IPY_Truck_GetIsDisappear(self)
|
def SetIsDisappear(self, *args): return _IPY_GameObj.IPY_Truck_SetIsDisappear(self, *args)
|
IPY_Truck_swigregister = _IPY_GameObj.IPY_Truck_swigregister
|
IPY_Truck_swigregister(IPY_Truck)
|
|
class tagIPY_RolePet(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, tagIPY_RolePet, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, tagIPY_RolePet, name)
|
__repr__ = _swig_repr
|
__swig_setmethods__["PetID"] = _IPY_GameObj.tagIPY_RolePet_PetID_set
|
__swig_getmethods__["PetID"] = _IPY_GameObj.tagIPY_RolePet_PetID_get
|
if _newclass:PetID = _swig_property(_IPY_GameObj.tagIPY_RolePet_PetID_get, _IPY_GameObj.tagIPY_RolePet_PetID_set)
|
__swig_setmethods__["PlayerID"] = _IPY_GameObj.tagIPY_RolePet_PlayerID_set
|
__swig_getmethods__["PlayerID"] = _IPY_GameObj.tagIPY_RolePet_PlayerID_get
|
if _newclass:PlayerID = _swig_property(_IPY_GameObj.tagIPY_RolePet_PlayerID_get, _IPY_GameObj.tagIPY_RolePet_PlayerID_set)
|
__swig_setmethods__["NPCID"] = _IPY_GameObj.tagIPY_RolePet_NPCID_set
|
__swig_getmethods__["NPCID"] = _IPY_GameObj.tagIPY_RolePet_NPCID_get
|
if _newclass:NPCID = _swig_property(_IPY_GameObj.tagIPY_RolePet_NPCID_get, _IPY_GameObj.tagIPY_RolePet_NPCID_set)
|
__swig_setmethods__["Name"] = _IPY_GameObj.tagIPY_RolePet_Name_set
|
__swig_getmethods__["Name"] = _IPY_GameObj.tagIPY_RolePet_Name_get
|
if _newclass:Name = _swig_property(_IPY_GameObj.tagIPY_RolePet_Name_get, _IPY_GameObj.tagIPY_RolePet_Name_set)
|
__swig_setmethods__["Friendliness"] = _IPY_GameObj.tagIPY_RolePet_Friendliness_set
|
__swig_getmethods__["Friendliness"] = _IPY_GameObj.tagIPY_RolePet_Friendliness_get
|
if _newclass:Friendliness = _swig_property(_IPY_GameObj.tagIPY_RolePet_Friendliness_get, _IPY_GameObj.tagIPY_RolePet_Friendliness_set)
|
__swig_setmethods__["Exp"] = _IPY_GameObj.tagIPY_RolePet_Exp_set
|
__swig_getmethods__["Exp"] = _IPY_GameObj.tagIPY_RolePet_Exp_get
|
if _newclass:Exp = _swig_property(_IPY_GameObj.tagIPY_RolePet_Exp_get, _IPY_GameObj.tagIPY_RolePet_Exp_set)
|
__swig_setmethods__["HPTalent"] = _IPY_GameObj.tagIPY_RolePet_HPTalent_set
|
__swig_getmethods__["HPTalent"] = _IPY_GameObj.tagIPY_RolePet_HPTalent_get
|
if _newclass:HPTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_HPTalent_get, _IPY_GameObj.tagIPY_RolePet_HPTalent_set)
|
__swig_setmethods__["MPTalent"] = _IPY_GameObj.tagIPY_RolePet_MPTalent_set
|
__swig_getmethods__["MPTalent"] = _IPY_GameObj.tagIPY_RolePet_MPTalent_get
|
if _newclass:MPTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MPTalent_get, _IPY_GameObj.tagIPY_RolePet_MPTalent_set)
|
__swig_setmethods__["PhysicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_set
|
__swig_getmethods__["PhysicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_get
|
if _newclass:PhysicAtkTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_get, _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_set)
|
__swig_setmethods__["MagicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_set
|
__swig_getmethods__["MagicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_get
|
if _newclass:MagicAtkTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_get, _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_set)
|
__swig_setmethods__["PhysicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_set
|
__swig_getmethods__["PhysicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_get
|
if _newclass:PhysicDefTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_get, _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_set)
|
__swig_setmethods__["MagicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_set
|
__swig_getmethods__["MagicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_get
|
if _newclass:MagicDefTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MagicDefTalent_get, _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_set)
|
__swig_setmethods__["BindType"] = _IPY_GameObj.tagIPY_RolePet_BindType_set
|
__swig_getmethods__["BindType"] = _IPY_GameObj.tagIPY_RolePet_BindType_get
|
if _newclass:BindType = _swig_property(_IPY_GameObj.tagIPY_RolePet_BindType_get, _IPY_GameObj.tagIPY_RolePet_BindType_set)
|
__swig_setmethods__["STR"] = _IPY_GameObj.tagIPY_RolePet_STR_set
|
__swig_getmethods__["STR"] = _IPY_GameObj.tagIPY_RolePet_STR_get
|
if _newclass:STR = _swig_property(_IPY_GameObj.tagIPY_RolePet_STR_get, _IPY_GameObj.tagIPY_RolePet_STR_set)
|
__swig_setmethods__["PNE"] = _IPY_GameObj.tagIPY_RolePet_PNE_set
|
__swig_getmethods__["PNE"] = _IPY_GameObj.tagIPY_RolePet_PNE_get
|
if _newclass:PNE = _swig_property(_IPY_GameObj.tagIPY_RolePet_PNE_get, _IPY_GameObj.tagIPY_RolePet_PNE_set)
|
__swig_setmethods__["PHY"] = _IPY_GameObj.tagIPY_RolePet_PHY_set
|
__swig_getmethods__["PHY"] = _IPY_GameObj.tagIPY_RolePet_PHY_get
|
if _newclass:PHY = _swig_property(_IPY_GameObj.tagIPY_RolePet_PHY_get, _IPY_GameObj.tagIPY_RolePet_PHY_set)
|
__swig_setmethods__["CON"] = _IPY_GameObj.tagIPY_RolePet_CON_set
|
__swig_getmethods__["CON"] = _IPY_GameObj.tagIPY_RolePet_CON_get
|
if _newclass:CON = _swig_property(_IPY_GameObj.tagIPY_RolePet_CON_get, _IPY_GameObj.tagIPY_RolePet_CON_set)
|
__swig_setmethods__["Pos"] = _IPY_GameObj.tagIPY_RolePet_Pos_set
|
__swig_getmethods__["Pos"] = _IPY_GameObj.tagIPY_RolePet_Pos_get
|
if _newclass:Pos = _swig_property(_IPY_GameObj.tagIPY_RolePet_Pos_get, _IPY_GameObj.tagIPY_RolePet_Pos_set)
|
__swig_setmethods__["DailyTrainCnt"] = _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_set
|
__swig_getmethods__["DailyTrainCnt"] = _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_get
|
if _newclass:DailyTrainCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_get, _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_set)
|
__swig_setmethods__["RemainTrainTime"] = _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_set
|
__swig_getmethods__["RemainTrainTime"] = _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_get
|
if _newclass:RemainTrainTime = _swig_property(_IPY_GameObj.tagIPY_RolePet_RemainTrainTime_get, _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_set)
|
__swig_setmethods__["UseCreatorDrugCnt"] = _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_set
|
__swig_getmethods__["UseCreatorDrugCnt"] = _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_get
|
if _newclass:UseCreatorDrugCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_get, _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_set)
|
__swig_setmethods__["LeftPoints"] = _IPY_GameObj.tagIPY_RolePet_LeftPoints_set
|
__swig_getmethods__["LeftPoints"] = _IPY_GameObj.tagIPY_RolePet_LeftPoints_get
|
if _newclass:LeftPoints = _swig_property(_IPY_GameObj.tagIPY_RolePet_LeftPoints_get, _IPY_GameObj.tagIPY_RolePet_LeftPoints_set)
|
__swig_setmethods__["AIMode"] = _IPY_GameObj.tagIPY_RolePet_AIMode_set
|
__swig_getmethods__["AIMode"] = _IPY_GameObj.tagIPY_RolePet_AIMode_get
|
if _newclass:AIMode = _swig_property(_IPY_GameObj.tagIPY_RolePet_AIMode_get, _IPY_GameObj.tagIPY_RolePet_AIMode_set)
|
__swig_setmethods__["IsBattle"] = _IPY_GameObj.tagIPY_RolePet_IsBattle_set
|
__swig_getmethods__["IsBattle"] = _IPY_GameObj.tagIPY_RolePet_IsBattle_get
|
if _newclass:IsBattle = _swig_property(_IPY_GameObj.tagIPY_RolePet_IsBattle_get, _IPY_GameObj.tagIPY_RolePet_IsBattle_set)
|
__swig_setmethods__["BattlePower"] = _IPY_GameObj.tagIPY_RolePet_BattlePower_set
|
__swig_getmethods__["BattlePower"] = _IPY_GameObj.tagIPY_RolePet_BattlePower_get
|
if _newclass:BattlePower = _swig_property(_IPY_GameObj.tagIPY_RolePet_BattlePower_get, _IPY_GameObj.tagIPY_RolePet_BattlePower_set)
|
__swig_setmethods__["IncreateSkillCnt"] = _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_set
|
__swig_getmethods__["IncreateSkillCnt"] = _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_get
|
if _newclass:IncreateSkillCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_get, _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_set)
|
__swig_setmethods__["TrainType"] = _IPY_GameObj.tagIPY_RolePet_TrainType_set
|
__swig_getmethods__["TrainType"] = _IPY_GameObj.tagIPY_RolePet_TrainType_get
|
if _newclass:TrainType = _swig_property(_IPY_GameObj.tagIPY_RolePet_TrainType_get, _IPY_GameObj.tagIPY_RolePet_TrainType_set)
|
__swig_setmethods__["PetIndex"] = _IPY_GameObj.tagIPY_RolePet_PetIndex_set
|
__swig_getmethods__["PetIndex"] = _IPY_GameObj.tagIPY_RolePet_PetIndex_get
|
if _newclass:PetIndex = _swig_property(_IPY_GameObj.tagIPY_RolePet_PetIndex_get, _IPY_GameObj.tagIPY_RolePet_PetIndex_set)
|
def __init__(self):
|
this = _IPY_GameObj.new_tagIPY_RolePet()
|
try: self.this.append(this)
|
except: self.this = this
|
def Clear(self): return _IPY_GameObj.tagIPY_RolePet_Clear(self)
|
__swig_destroy__ = _IPY_GameObj.delete_tagIPY_RolePet
|
__del__ = lambda self : None;
|
tagIPY_RolePet_swigregister = _IPY_GameObj.tagIPY_RolePet_swigregister
|
tagIPY_RolePet_swigregister(tagIPY_RolePet)
|
|
class tagIPY_PetBattleProp(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, tagIPY_PetBattleProp, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, tagIPY_PetBattleProp, name)
|
__repr__ = _swig_repr
|
__swig_setmethods__["STR"] = _IPY_GameObj.tagIPY_PetBattleProp_STR_set
|
__swig_getmethods__["STR"] = _IPY_GameObj.tagIPY_PetBattleProp_STR_get
|
if _newclass:STR = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_STR_get, _IPY_GameObj.tagIPY_PetBattleProp_STR_set)
|
__swig_setmethods__["PNE"] = _IPY_GameObj.tagIPY_PetBattleProp_PNE_set
|
__swig_getmethods__["PNE"] = _IPY_GameObj.tagIPY_PetBattleProp_PNE_get
|
if _newclass:PNE = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_PNE_get, _IPY_GameObj.tagIPY_PetBattleProp_PNE_set)
|
__swig_setmethods__["PHY"] = _IPY_GameObj.tagIPY_PetBattleProp_PHY_set
|
__swig_getmethods__["PHY"] = _IPY_GameObj.tagIPY_PetBattleProp_PHY_get
|
if _newclass:PHY = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_PHY_get, _IPY_GameObj.tagIPY_PetBattleProp_PHY_set)
|
__swig_setmethods__["CON"] = _IPY_GameObj.tagIPY_PetBattleProp_CON_set
|
__swig_getmethods__["CON"] = _IPY_GameObj.tagIPY_PetBattleProp_CON_get
|
if _newclass:CON = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_CON_get, _IPY_GameObj.tagIPY_PetBattleProp_CON_set)
|
def __init__(self):
|
this = _IPY_GameObj.new_tagIPY_PetBattleProp()
|
try: self.this.append(this)
|
except: self.this = this
|
def ReadData(self, *args): return _IPY_GameObj.tagIPY_PetBattleProp_ReadData(self, *args)
|
def Clear(self): return _IPY_GameObj.tagIPY_PetBattleProp_Clear(self)
|
def GetLength(self): return _IPY_GameObj.tagIPY_PetBattleProp_GetLength(self)
|
def GetBuffer(self, Key = 0): return _IPY_GameObj.tagIPY_PetBattleProp_GetBuffer(self, Key)
|
__swig_destroy__ = _IPY_GameObj.delete_tagIPY_PetBattleProp
|
__del__ = lambda self : None;
|
tagIPY_PetBattleProp_swigregister = _IPY_GameObj.tagIPY_PetBattleProp_swigregister
|
tagIPY_PetBattleProp_swigregister(tagIPY_PetBattleProp)
|
|
class IPY_RolePet(IPY_SummonNPC):
|
__swig_setmethods__ = {}
|
for _s in [IPY_SummonNPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RolePet, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_SummonNPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_RolePet, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_RolePet()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_RolePet
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_RolePet_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_RolePet_GetInstance(self)
|
def GetPassiveBuf(self): return _IPY_GameObj.IPY_RolePet_GetPassiveBuf(self)
|
def GetIsSummon(self): return _IPY_GameObj.IPY_RolePet_GetIsSummon(self)
|
def SetLastSummonTick(self, *args): return _IPY_GameObj.IPY_RolePet_SetLastSummonTick(self, *args)
|
def GetLastSummonTick(self): return _IPY_GameObj.IPY_RolePet_GetLastSummonTick(self)
|
def GetPetData(self): return _IPY_GameObj.IPY_RolePet_GetPetData(self)
|
def IsTraining(self): return _IPY_GameObj.IPY_RolePet_IsTraining(self)
|
def SetTraining(self, *args): return _IPY_GameObj.IPY_RolePet_SetTraining(self, *args)
|
def SetRolePet(self, *args): return _IPY_GameObj.IPY_RolePet_SetRolePet(self, *args)
|
def GetRolePet(self): return _IPY_GameObj.IPY_RolePet_GetRolePet(self)
|
def SetBattleProp(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleProp(self, *args)
|
def GetBattleProp(self): return _IPY_GameObj.IPY_RolePet_GetBattleProp(self)
|
def GetSkillAtkRate(self): return _IPY_GameObj.IPY_RolePet_GetSkillAtkRate(self)
|
def GetLuckyHitRate(self): return _IPY_GameObj.IPY_RolePet_GetLuckyHitRate(self)
|
def GetLuckyHitVal(self): return _IPY_GameObj.IPY_RolePet_GetLuckyHitVal(self)
|
def GetGreatHitRate(self): return _IPY_GameObj.IPY_RolePet_GetGreatHitRate(self)
|
def GetGreatHitVal(self): return _IPY_GameObj.IPY_RolePet_GetGreatHitVal(self)
|
def GetKillBackHP(self): return _IPY_GameObj.IPY_RolePet_GetKillBackHP(self)
|
def GetKillBackMP(self): return _IPY_GameObj.IPY_RolePet_GetKillBackMP(self)
|
def GetDamageReduceRate(self): return _IPY_GameObj.IPY_RolePet_GetDamageReduceRate(self)
|
def GetDamageBackRate(self): return _IPY_GameObj.IPY_RolePet_GetDamageBackRate(self)
|
def GetGoldFoundRate(self): return _IPY_GameObj.IPY_RolePet_GetGoldFoundRate(self)
|
def GetIgnoreDefRate(self): return _IPY_GameObj.IPY_RolePet_GetIgnoreDefRate(self)
|
def GetBattleValEx1(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx1(self)
|
def GetBattleValEx2(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx2(self)
|
def GetBattleValEx3(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx3(self)
|
def GetBattleValEx4(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx4(self)
|
def GetBattleValEx5(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx5(self)
|
def SetSkillAtkRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetSkillAtkRate(self, *args)
|
def SetLuckyHitRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetLuckyHitRate(self, *args)
|
def SetLuckyHitVal(self, *args): return _IPY_GameObj.IPY_RolePet_SetLuckyHitVal(self, *args)
|
def SetGreatHitRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetGreatHitRate(self, *args)
|
def SetGreatHitVal(self, *args): return _IPY_GameObj.IPY_RolePet_SetGreatHitVal(self, *args)
|
def SetKillBackHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetKillBackHP(self, *args)
|
def SetKillBackMP(self, *args): return _IPY_GameObj.IPY_RolePet_SetKillBackMP(self, *args)
|
def SetDamageReduceRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetDamageReduceRate(self, *args)
|
def SetDamageBackRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetDamageBackRate(self, *args)
|
def SetGoldFoundRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetGoldFoundRate(self, *args)
|
def SetIgnoreDefRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetIgnoreDefRate(self, *args)
|
def SetBattleValEx1(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx1(self, *args)
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def SetBattleValEx2(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx2(self, *args)
|
def SetBattleValEx3(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx3(self, *args)
|
def SetBattleValEx4(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx4(self, *args)
|
def SetBattleValEx5(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx5(self, *args)
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def Sync_PetInfo(self): return _IPY_GameObj.IPY_RolePet_Sync_PetInfo(self)
|
def Sync_SkillList(self): return _IPY_GameObj.IPY_RolePet_Sync_SkillList(self)
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def Sync_RefreshProp(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_RefreshProp(self, *args)
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def View_PetDetail(self, *args): return _IPY_GameObj.IPY_RolePet_View_PetDetail(self, *args)
|
def Sync_PetAppear(self): return _IPY_GameObj.IPY_RolePet_Sync_PetAppear(self)
|
def Sync_PetRenameResult(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_PetRenameResult(self, *args)
|
def Sync_PetTrainingStart(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingStart(self, *args)
|
def Sync_PetTrainingEnd(self): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingEnd(self)
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def SetMaxHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetMaxHP(self, *args)
|
def GetMaxHP(self): return _IPY_GameObj.IPY_RolePet_GetMaxHP(self)
|
def GetMaxHPEx(self): return _IPY_GameObj.IPY_RolePet_GetMaxHPEx(self)
|
def GetGrade(self): return _IPY_GameObj.IPY_RolePet_GetGrade(self)
|
def GetLeftPoints(self): return _IPY_GameObj.IPY_RolePet_GetLeftPoints(self)
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def SetGrade(self, *args): return _IPY_GameObj.IPY_RolePet_SetGrade(self, *args)
|
def SetLeftPoints(self, *args): return _IPY_GameObj.IPY_RolePet_SetLeftPoints(self, *args)
|
def Summon(self, *args): return _IPY_GameObj.IPY_RolePet_Summon(self, *args)
|
def SetDead(self, *args): return _IPY_GameObj.IPY_RolePet_SetDead(self, *args)
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def GetQualityLV(self): return _IPY_GameObj.IPY_RolePet_GetQualityLV(self)
|
def SetQualityLV(self, *args): return _IPY_GameObj.IPY_RolePet_SetQualityLV(self, *args)
|
def GetAIMode(self): return _IPY_GameObj.IPY_RolePet_GetAIMode(self)
|
def SetAIMode(self, *args): return _IPY_GameObj.IPY_RolePet_SetAIMode(self, *args)
|
def GetIsBattle(self): return _IPY_GameObj.IPY_RolePet_GetIsBattle(self)
|
def SetIsBattle(self, *args): return _IPY_GameObj.IPY_RolePet_SetIsBattle(self, *args)
|
def GetBattlePower(self): return _IPY_GameObj.IPY_RolePet_GetBattlePower(self)
|
def SetBattlePower(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattlePower(self, *args)
|
def GetIncreateSkillCnt(self): return _IPY_GameObj.IPY_RolePet_GetIncreateSkillCnt(self)
|
def SetIncreateSkillCnt(self, *args): return _IPY_GameObj.IPY_RolePet_SetIncreateSkillCnt(self, *args)
|
def GetTrainType(self): return _IPY_GameObj.IPY_RolePet_GetTrainType(self)
|
def SetTrainType(self, *args): return _IPY_GameObj.IPY_RolePet_SetTrainType(self, *args)
|
def GetUseSkill(self): return _IPY_GameObj.IPY_RolePet_GetUseSkill(self)
|
def SetUseSkill(self, *args): return _IPY_GameObj.IPY_RolePet_SetUseSkill(self, *args)
|
def GetRolePetPackIndex(self): return _IPY_GameObj.IPY_RolePet_GetRolePetPackIndex(self)
|
IPY_RolePet_swigregister = _IPY_GameObj.IPY_RolePet_swigregister
|
IPY_RolePet_swigregister(IPY_RolePet)
|
|
class IPY_RolePetMgr(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RolePetMgr, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_RolePetMgr, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_RolePetMgr()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_RolePetMgr
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_RolePetMgr_SetInstance(self, *args)
|
def PetList_Cnt(self): return _IPY_GameObj.IPY_RolePetMgr_PetList_Cnt(self)
|
def PetList_At(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_At(self, *args)
|
def PetList_Find(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Find(self, *args)
|
def PetList_Add(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Add(self, *args)
|
def PetList_Delete(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Delete(self, *args)
|
def PetList_SetFree(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_SetFree(self, *args)
|
def GetFightPet(self): return _IPY_GameObj.IPY_RolePetMgr_GetFightPet(self)
|
def GameServer_UpdatePetBillboard(self, *args): return _IPY_GameObj.IPY_RolePetMgr_GameServer_UpdatePetBillboard(self, *args)
|
IPY_RolePetMgr_swigregister = _IPY_GameObj.IPY_RolePetMgr_swigregister
|
IPY_RolePetMgr_swigregister(IPY_RolePetMgr)
|
|
class IPY_GameFlyObj(IPY_GameObj):
|
__swig_setmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFlyObj, name, value)
|
__swig_getmethods__ = {}
|
for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFlyObj, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_GameFlyObj()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_GameFlyObj
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_GameFlyObj_GetInstance(self)
|
def GetTypeID(self): return _IPY_GameObj.IPY_GameFlyObj_GetTypeID(self)
|
def GetSize(self): return _IPY_GameObj.IPY_GameFlyObj_GetSize(self)
|
def IsBombOnArrive(self): return _IPY_GameObj.IPY_GameFlyObj_IsBombOnArrive(self)
|
def IsDisapperaredOnHit(self): return _IPY_GameObj.IPY_GameFlyObj_IsDisapperaredOnHit(self)
|
def SetBaseInfoByTypeID(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetBaseInfoByTypeID(self, *args)
|
def GetGameObjType(self): return _IPY_GameObj.IPY_GameFlyObj_GetGameObjType(self)
|
def GetID(self): return _IPY_GameObj.IPY_GameFlyObj_GetID(self)
|
def GetOwner(self): return _IPY_GameObj.IPY_GameFlyObj_GetOwner(self)
|
def SetOwner(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetOwner(self, *args)
|
def SetCollodeCnt(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetCollodeCnt(self, *args)
|
def GetCollideCnt(self): return _IPY_GameObj.IPY_GameFlyObj_GetCollideCnt(self)
|
def SetStartPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetStartPos(self, *args)
|
def GetStartPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetStartPosX(self)
|
def GetStartPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetStartPosY(self)
|
def SetDestPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetDestPos(self, *args)
|
def GetDestPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetDestPosX(self)
|
def GetDestPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetDestPosY(self)
|
def SetPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetPos(self, *args)
|
def GetPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetPosX(self)
|
def GetPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetPosY(self)
|
def IsEmpty(self): return _IPY_GameObj.IPY_GameFlyObj_IsEmpty(self)
|
def IsMoving(self): return _IPY_GameObj.IPY_GameFlyObj_IsMoving(self)
|
def Clear(self): return _IPY_GameObj.IPY_GameFlyObj_Clear(self)
|
def Move(self, *args): return _IPY_GameObj.IPY_GameFlyObj_Move(self, *args)
|
def GetUserData(self): return _IPY_GameObj.IPY_GameFlyObj_GetUserData(self)
|
def SetUserData(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetUserData(self, *args)
|
def GetAttactObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObj_GetAttactObjByIndex(self, *args)
|
def GetAttactListCount(self): return _IPY_GameObj.IPY_GameFlyObj_GetAttactListCount(self)
|
IPY_GameFlyObj_swigregister = _IPY_GameObj.IPY_GameFlyObj_swigregister
|
IPY_GameFlyObj_swigregister(IPY_GameFlyObj)
|
|
class IPY_GameFlyObjManager(_object):
|
__swig_setmethods__ = {}
|
__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFlyObjManager, name, value)
|
__swig_getmethods__ = {}
|
__getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFlyObjManager, name)
|
__repr__ = _swig_repr
|
def __init__(self):
|
this = _IPY_GameObj.new_IPY_GameFlyObjManager()
|
try: self.this.append(this)
|
except: self.this = this
|
__swig_destroy__ = _IPY_GameObj.delete_IPY_GameFlyObjManager
|
__del__ = lambda self : None;
|
def SetInstance(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_SetInstance(self, *args)
|
def GetInstance(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetInstance(self)
|
def AddGameFlyObj(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_AddGameFlyObj(self, *args)
|
def DeleteGameFlyObj(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_DeleteGameFlyObj(self, *args)
|
def Clear(self): return _IPY_GameObj.IPY_GameFlyObjManager_Clear(self)
|
def GetPoolObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetPoolObjByIndex(self, *args)
|
def GetPoolCount(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetPoolCount(self)
|
def GetFlyObjByID(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjByID(self, *args)
|
def GetFlyObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjByIndex(self, *args)
|
def GetFlyObjCount(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjCount(self)
|
IPY_GameFlyObjManager_swigregister = _IPY_GameObj.IPY_GameFlyObjManager_swigregister
|
IPY_GameFlyObjManager_swigregister(IPY_GameFlyObjManager)
|
|
# This file is compatible with both classic and new-style classes.
|
|
|