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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| # @todo: Òý±¬ÊÓÒ°µÄbuffÖÖ×Ó
| #
| # @author: Alee
| # @date 2018-2-1 ÏÂÎç02:51:53
| # @version 1.0
| #
| # @note:
| #
| #------------------------------------------------------------------------------
| import ChConfig
| import BaseAttack
| import SkillCommon
| import IPY_GameWorld
| import NPCCommon
| #------------------------------------------------------------------------------
|
|
|
| def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
| skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BoomSeedID)
| if not skillEffect:
| return
|
| seedID = skillEffect.GetEffectValue(0) # ÒªÒý±¬µÄÖÖ×ÓID
| if not seedID:
| return
|
| owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
| return BaseAttack.AttackDetonateSeed(attacker, curSkill, seedID, tick, owner)
|
|
|
|