hxp
2018-12-26 1deb0b9086974c1205cddee149b88b6974d35ecd
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossRealmPK
#
# @todo:¿ç·þPK¾º¼¼³¡
# @author hxp
# @date 2018-12-21
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þPK¾º¼¼³¡
#
#-------------------------------------------------------------------------------
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerControl
import CrossRealmMsg
import ChPyNetSendPack
import CrossRealmPlayer
import PyGameDataStruct
import PlayerDBGSEvent
import PyDataManager
import NetPackCommon
import IpyGameDataPY
import ShareDefine
import PyGameData
import CommFunc
import ChConfig
 
import datetime
import operator
import random
import time
 
class CrossPKPlayer():
    ## ¿ç·þPKÍæ¼ÒÀà
    
    def __init__(self):
        self.accID = ""
        self.playerID = 0
        self.playerName = ""
        self.playerJob = 0
        self.playerLV = 0
        self.maxHP = 0
        self.fightPower = 0
        self.realmLV = 0
        self.pkScore = 0
        self.danLV = 0
        self.matchTick = 0
        self.cWinCount = 0 # Á¬Ê¤´ÎÊý
        self.ondayScore = 0 # ¹ýÌìʱµÄ»ý·Ö
        self.serverGroupID = 0 # ËùÊô·þÎñÆ÷ID£¬Ò»¸ö·þÎñÆ÷IDÓɶà¸ö·þ×é³É
        self.pkZoneID = 0 # ËùÊôÈüÇøID£¬Ò»¸öÈüÇøÓɶà¸ö·þÎñÆ÷ID×é³É
        self.seasonID = 0 # Èü¼¾ID
        return
    
class CrossPKRoom():
    ## ¿ç·þPK·¿¼äÀà
    
    def __init__(self):
        self.pkZoneID = 0
        self.seasonID = 0
        self.roomID = 0
        self.mapID = 0
        self.openTick = 0 # ¿ª·¿Ê±¼ä
        self.readyTick = 0 # Íæ¼Ò¶¼×¼±¸ºÃµÄʱ¼ä
        self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # Ä¬ÈÏ״̬
        self.roomPlayerIDList = [] # ¶ÔÕ½Íæ¼ÒIDÁбí
        self.readyPlayerIDList = [] # ÒѾ­×¼±¸ºÃµÄÍæ¼ÒIDÁбí
        self.isMapOpen = False # µØÍ¼ÊÇ·ñÒѾ­¿ªÆô¸Ã·¿¼ä£¬Î´¿ªÆôµÄ·¿¼ä³¬Ê±ºó£¬±¾´ÎÆ¥ÅäÊÓΪÎÞЧ£¬ÓÐÍæ¼Ò½øµØÍ¼²Å»á¿ªÆô¸±±¾·ÖÏß
        return
    
#¿ç·þPKÅÅÐаñ¹ÜÀí£¬×¢Òâ¸ÃÀàÖ»´¦ÀíÊý¾ÝÂß¼­£¬¹¦ÄÜÏà¹ØÂß¼­²»ÒªÐ´ÔÚ¸ÃÀ࣬²»È»ÖضÁ½Å±¾²»»áÉúЧ
class CrossPKBillboardManager(object):
    
    DBKEY_CrossPKFinalBillboardData = "CrossPKFinalBillboard_%s_%s" # ÊÇ·ñÊÕµ½ÈüÇøÈü¼¾×îÖÕ°ñµ¥Í¬²½£¬²ÎÊý£¨zoneID, seasonID£©
    
    def __init__(self):
        self.__ZoneSeasonDataList = "ZoneSeasonDataList_%s_%s" # ·ÖÇøÈü¼¾ÅÅÐÐÊý¾ÝÁбí [tagDBCrossPKBillboard, ...]
        self.__ZoneSeasonPlayerOrderDict = "ZoneSeasonPlayerOrderDict_%s_%s" # ·ÖÇøÈü¼¾ÅÅÐÐÊý¾Ý×Öµä {playerID:rank, ...}
        self.__ZoneSeasonList = [] # ·ÖÇøÈü¼¾Áбí [(zoneID, seasonID), ...]
        self.__UnSortZoneSeasonTimeDict = {} # Î´ÅÅÐòµÄ·ÖÇøÈü¼¾ÅÅÐР{(zoneID, seasonID):tick, ...}
        return
    
    def GetCrossPKBillboardInfo(self, zoneID, seasonID, isSort=False):
        ## »ñÈ¡¿ç·þPKÅÅÐаñÐÅÏ¢
        # @return: billboardList, orderDict
        listAttrName = self.__ZoneSeasonDataList % (zoneID, seasonID)
        orderDictAttrName = self.__ZoneSeasonPlayerOrderDict % (zoneID, seasonID)
        if not hasattr(self, listAttrName):
            setattr(self, listAttrName, [])
            setattr(self, orderDictAttrName, {})
            self.__ZoneSeasonList.append((zoneID, seasonID))
        billboardList = getattr(self, listAttrName)
        if isSort:
            self.__PKBillboardSort(zoneID, seasonID, billboardList)
        orderDict = getattr(self, orderDictAttrName)
        return billboardList, orderDict
    
    def __PKBillboardSort(self, zoneID, seasonID, billboardList):
        ## ÅÅÐò
        if (zoneID, seasonID) not in self.__UnSortZoneSeasonTimeDict:
            return
        self.__UnSortZoneSeasonTimeDict.pop((zoneID, seasonID))
        billboardList.sort(key=operator.attrgetter("PKScore", "Time"), reverse=True)
        orderDict = {}
        for order, billboardData in enumerate(billboardList, 1):
            orderDict[billboardData.PlayerID] = order # »º´æÈü¼¾Íæ¼ÒÅÅÃû
        orderDictAttrName = self.__ZoneSeasonPlayerOrderDict % (zoneID, seasonID)
        setattr(self, orderDictAttrName, orderDict)
        GameWorld.DebugLog("¿ç·þPK°ñµ¥ÅÅÐò: zoneID=%s,seasonID=%s,orderDict=%s" % (zoneID, seasonID, orderDict))
        return
    
    def PKBillboardSortByTime(self, tick):
        ## ¶¨Ê±ÅÅÐò
        if not self.__UnSortZoneSeasonTimeDict:
            return
        sortCD = 60 * 1000 # ³¬¹ý1·ÖÖÓÇ¿ÖÆÅÅÐò
        for key, updTick in self.__UnSortZoneSeasonTimeDict.items():
            zoneID, seasonID = key
            if tick - updTick < sortCD:
                continue
            self.GetCrossPKBillboardInfo(zoneID, seasonID, True)
        return
    
    def SetNeedSort(self, zoneID, seasonID):
        if (zoneID, seasonID) not in self.__UnSortZoneSeasonTimeDict:
            self.__UnSortZoneSeasonTimeDict[(zoneID, seasonID)] = GameWorld.GetGameWorld().GetTick()
        return
    
    ## ==================================== ×Ó·þµÄ°ñµ¥Êý¾Ý¹ÜÀí =====================================
    def UpdClientServerPKBillboard(self, zoneID, seasonID, syncBillboardList, isFinalBillboardData):
        ## ÏÈÖ±½ÓÇå³ý±¾·þÊý¾Ý£¬È»ºóÖ±½Ó¸²¸Ç¸üÐÂ
        billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
        billboardList = billboardList[:len(syncBillboardList)] # Ö±½ÓÓñ¾·þÒÔºóµÄÅÅÐÐÊý¾ÝʵÀýclearºó¸²¸Ç¸üУ¬²»×ãµÄ´´½¨ÐÂʵÀý
        orderDict = {} # ÅÅÐÐÐÅÏ¢ÖØÐ¸üÐÂ
        for i, syncData in enumerate(syncBillboardList):
            playerID, playerName, job, fightPower, realmLV, pkScore, danLV, billTime, order = syncData
            if i < len(billboardList):
                billboardData = billboardList[i]
                billboardData.clear()
            else:
                billboardData = PyGameDataStruct.tagDBCrossPKBillboard()
                billboardList.append(billboardData)
            billboardData.ZoneID = zoneID
            billboardData.SeasonID = seasonID
            billboardData.PlayerID = playerID
            billboardData.PlayerName = playerName
            billboardData.Job = job
            billboardData.FightPower = fightPower
            billboardData.RealmLV = realmLV
            billboardData.PKScore = pkScore
            billboardData.DanLV = danLV
            billboardData.Time = billTime
            orderDict[playerID] = order
            
        listAttrName = self.__ZoneSeasonDataList % (zoneID, seasonID)
        orderDictAttrName = self.__ZoneSeasonPlayerOrderDict % (zoneID, seasonID)
        setattr(self, listAttrName, billboardList)
        setattr(self, orderDictAttrName, orderDict)
        dbIsFinalData = PlayerDBGSEvent.GetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID))
        isFinalBillboardData = 1 if isFinalBillboardData else 0
        if dbIsFinalData != isFinalBillboardData:
            PlayerDBGSEvent.SetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID), isFinalBillboardData)
            GameWorld.Log("¸üÐÂ×Ó·þ°ñµ¥Êý¾ÝÊÇ·ñÊÇ×îÖÕ°ñµ¥Êý¾Ý!zoneID=%s,seasonID=%s,isFinalBillboardData=%s" 
                          % (zoneID, seasonID, isFinalBillboardData))
        return billboardList, orderDict
    
    def IsFinalBillboardData(self, zoneID, seasonID):
        ## ×Ó·þµÄÈüÇøÈü¼¾°ñµ¥Êý¾ÝÊÇ·ñ×îÖÕ°ñµ¥Êý¾Ý
        return PlayerDBGSEvent.GetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID))
    
    ## ===========================================================================================
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for zoneID, seasonID in self.__ZoneSeasonList:
            billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
            for billboardData in billboardList:
                cnt += 1
                savaData += billboardData.getBuffer()
                
        GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("LoadCrossPKBillboard cnt :%s" % cnt)
        
        for _ in xrange(cnt):
            billboardData = PyGameDataStruct.tagDBCrossPKBillboard()
            billboardData.clear()
            pos += billboardData.readData(datas, pos, dataslen)
            
            zoneID = billboardData.ZoneID
            seasonID = billboardData.SeasonID
            billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
            billboardList.append(billboardData)
            
        # ÅÅÐò
        for zoneID, seasonID in self.__ZoneSeasonList:
            self.SetNeedSort(zoneID, seasonID)
            billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID, True)[0]
            GameWorld.Log("    zoneID=%s, seasonID=%s, count=%s" % (zoneID, seasonID, len(billboardList)))
            
        return pos
    
def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser):
    ## ¸üпç·þPKÅÅÐаñ£¬¿ç·þ·þÎñÆ÷½áËãµ÷Óã¬×Ó·þ²»µ÷ÓÃ
    
    curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
    if curZoneSeasonID != seasonID:
        GameWorld.ErrLog("²»Êǵ±Ç°Èü¼¾£¬²»¸üÐÂÅÅÐаñ! zoneID=%s,seasonID=%s,curZoneSeasonID=%s" % (zoneID, seasonID, curZoneSeasonID))
        return
    billboardCfg = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKCfg", 1, [])
    if not billboardCfg or len(billboardCfg) != 2:
        GameWorld.ErrLog("¿ç·þ¾º¼¼³¡ÅÅÐаñÅäÖôíÎó£¡")
        return
    maxCount, danLVLimit = billboardCfg
    if maxCount <= 0:
        return
    maxCount = min(2000, maxCount)
    upBillboardList = []
    if winner.danLV >= danLVLimit:
        upBillboardList.append(winner)
    else:
        GameWorld.DebugLog("    ¶Îλ²»×㣬ÎÞ·¨Éϰñ! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
    if loser.danLV >= danLVLimit:
        upBillboardList.append(loser)
    else:
        GameWorld.DebugLog("    ¶Îλ²»×㣬ÎÞ·¨Éϰñ! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
    if not upBillboardList:
        return
    
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
    
    isUpd = False
    curTime = int(time.time())
    billboardTime = max(0, GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00") - curTime) # ÒòΪÏÈÉϰñÅÅÇ°Ãæ£¬ËùÒÔʱ¼ä¼Ç¼ֵµÃ·´¼õ£¬µ¹ÐòÅÅ
    for pkPlayer in upBillboardList:
        playerID = pkPlayer.playerID
        if playerID in orderDict:
            order = orderDict[playerID]
            billboardData = billboardList[order - 1]
            GameWorld.DebugLog("    ÒѾ­ÔÚ°ñµ¥ÉÏ!playerID=%s,order=%s" % (playerID, order), playerID)
        else:
            if len(billboardList) < maxCount:
                newBillboardData = PyGameDataStruct.tagDBCrossPKBillboard()
                billboardList.append(newBillboardData)
                order = len(billboardList)
                GameWorld.DebugLog("    Ìí¼ÓÐÂÉϰñ°ñµ¥!playerID=%s,order=%s" % (playerID, order), playerID)
            else:
                lastBillboardData = billboardList[-1]
                # ·ÖÊýÈç¹û³¬¹ý×îºóÒ»¸ö£¬Ôò¶¥µô×îºóÒ»¸ö
                if lastBillboardData.PKScore >= pkPlayer.pkScore:
                    GameWorld.DebugLog("    PK»ý·Ö²»³¬¹ý×îºóÒ»ÃûÍæ¼Ò£¬ÎÞ·¨Éϰñ! pkScore=%s <= lastPKScore=%s" 
                                       % (pkPlayer.pkScore, lastBillboardData.PKScore), playerID)
                    continue
                order = orderDict.pop(lastBillboardData.PlayerID, len(billboardList))
                GameWorld.DebugLog("    ¶¥µô×îºóÒ»¸ö°ñµ¥!playerID=%s,lastPlayer=%s,lastScore=%s,order=%s" 
                                   % (playerID, lastBillboardData.PlayerID, lastBillboardData.PKScore, order))
                newBillboardData = PyGameDataStruct.tagDBCrossPKBillboard()
                billboardList[-1] = newBillboardData
            billboardData = newBillboardData
            orderDict[playerID] = order
            
        isUpd = True
        # ¸üÐÂÖµ
        billboardData.ZoneID = zoneID
        billboardData.SeasonID = seasonID
        billboardData.PlayerID = playerID
        billboardData.PlayerName = pkPlayer.playerName
        billboardData.Job = pkPlayer.playerJob
        billboardData.FightPower = pkPlayer.fightPower
        billboardData.RealmLV = pkPlayer.realmLV
        billboardData.PKScore = pkPlayer.pkScore
        billboardData.DanLV = pkPlayer.danLV
        billboardData.Time = billboardTime
        GameWorld.Log("    ¸üÐÂPK»ý·ÖÅÅÐаñ: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
        
    # Õ½¶·½áËã¸üаñµ¥ÏȲ»ÅÅÐò£¬Ö»ÉèÖÃÐèÒªÅÅÐò
    if isUpd:
        crossPKBillboardMgr.SetNeedSort(zoneID, seasonID)
        
    # Èç¹ûÆ¥ÅäÒѾ­½áÊø£¬ÇÒûÓÐÕ½¶·Öеķ¿¼äÁË£¬Ôò´¦Àí±¾½×¶ÎÆ¥Åä×ܽáËã
    matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    if not matchState and not PyGameData.g_crossPKRoomDict:
        GameWorld.Log("Æ¥ÅäÒѽáÊø£¬ÇÒµ±Ç°Ã»ÓÐPKÖеķ¿¼äÁË£¡Ö÷¶¯¹ã²¥×Ó·þ×îаñµ¥! ")
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
        if zoneIpyData:
            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
            SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
            
    return
 
#// C0 01 ²é¿´¿ç·þ¾º¼¼³¡Èü¼¾ÅÅÐаñ #tagCGViewCrossPKBillboard
#
#struct    tagCGViewCrossPKBillboard
#{
#    tagHead        Head;
#    BYTE        ZoneID;    // ÈüÇøID    
#    BYTE        SeasonID;    // Èü¼¾ID    
#};
def OnViewCrossPKBillboard(index, clientData, tick):
    ''' ÈüÇøÈü¼¾°ñµ¥Í¬²½¹æÔò£¬ÕâÀïÒÔ¶ą̀¿ç·þ·þÎñÆ÷Ϊ¿¼ÂÇ
            Ã¿Ì¨¿ç·þ·þÎñÆ÷µ¥¶À¹ÜÀí×Ô¼º¹ØÁªµÄ×Ó·þÈüÇø°ñµ¥
                    Ã¿ÈÕÆ¥Åä½áÊø½áËãʱ¼äµãÖ÷¶¯Í¬²½ËùÓÐ×Ó·þ±¾Ì¨¿ç·þ·þÎñÆ÷µÄËùÓÐÈüÇøµ±Ç°Èü¼¾°ñµ¥£¬ÕâÑùÄÜÈ·±£ËùÓÐ×Ó·þµÄÈüÇø°ñµ¥ÊÇ×îеÄ
                    Æ¥ÅäÆÚ¼ä£¬×Ó·þÉèÖÃͬ²½CD£¬Èç¹ûÓÐÍæ¼Ò²éѯ£¬Ôòÿ1·ÖÖÓ¿ÉÏò¿ç·þ·þÎñÆ÷ͬ²½µ±Ç°ÈüÇøÈü¼¾×îаñµ¥ÐÅÏ¢£¬Í¬²½ºó·¢ËÍÍæ¼Ò
                    ·ÇÆ¥ÅäÆÚ¼ä£¬Ö»Òª×Ó·þÓÐÊý¾ÝÔò¿ÉÖ±½Ó·¢Ë͸øÍæ¼Ò£¬Ã»ÓеϰÏò¿ç·þ·þÎñÆ÷ͬ²½ºóÔÙ·¢ËÍÍæ¼Ò
                    ÀúÊ·Èü¼¾£¬ÒòΪÿÈÕ¿ç·þ·þÎñÆ÷¶¼ÓÐÖ÷¶¯¹ã²¥£¬ËùÒÔÀúÊ·Èü¼¾Ö»Òª×Ó·þÓÐÊý¾ÝÔò¿ÉÖ±½Ó·¢Ë͸øÍæ¼Ò£¬Ã»ÓеϰÏò¿ç·þ·þÎñÆ÷ͬ²½ºóÔÙ·¢ËÍÍæ¼Ò
                    Èü¼¾½áÊø »ò ÀúÊ·Èü¼¾ Ö»Òª²»ÊÇ×îÖÕ°ñµ¥Êý¾ÝµÄ£¬ÔòÐèÖ÷¶¯Ïò¿ç·þ·þÎñÆ÷ÇëÇóͬ²½Êý¾ÝºóÔÙ·¢ËÍÍæ¼Ò
                    ²»Í¬¿ç·þ·þÎñÆ÷ÈüÇøµÄ»°ÓÉ¿ç·þ·þÎñÆ÷Ö®¼ä×Ô¼ºÍ¬²½Êý¾Ý£¬×Ó·þÖ»¹ÜÏò×Ô¼ºËùÊô¿ç·þ·þÎñÆ÷ͬ²½Êý¾Ý¼´¿É
                    
            ¿ç·þ·þÎñÆ÷Óë¿ç·þ·þÎñÆ÷Ö®¼äµÄÈüÇø°ñµ¥Í¬²½£¬Í¬²½¹æÔòÀàËÆ×Ó·þÓë¿ç·þ·þÎñÆ÷£¬Ï໥֮¼ä×öºÃÊý¾Ýͬ²½¼´¿É
            Êý¾Ýͬ²½ºóÔÙͬ²½¸÷×ÔËùÓÐ×Ó·þ£¬È·±£×Ó·þÒ²ÊÇ×îÐµģ¬¿É¿¼ÂÇÆ¥Åä½áËã½áÊøÍ¬²½Ò»´Î¼´¿É
            ÕâÑùÍæ¼Ò²é¿´ÆäËü¿ç·þ·þÎñÆ÷ÈüÇøÊý¾Ý¿ÉÄÜ»áÑÓ³ÙÒ»´ÎÆ¥Åä½×¶Î½áËãµÄʱ¼ä£¬±ÈÈçÁ½¸öСʱ£¬Õâ¸öµÈÒÔºóÐèÒª¶ą̀¿ç·þ·þÎñÆ÷ʱÔÙÌÖÂÛ
    '''
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if GameWorld.IsCrossServer():
        return
    playerID = curPlayer.GetPlayerID()
    zoneID, seasonID = clientData.ZoneID, clientData.SeasonID
    tickKey = ChConfig.Def_PlayerKey_ViewCrossPKBillboardTick % (zoneID, seasonID)
    if tick - curPlayer.GetDictByKey(tickKey) < 60000:
        GameWorld.DebugLog("Íæ¼Ò²éѯ¿ç·þPKÅÅÐаñCDÖÐ: zoneID=%s, seasonID=%s" % (zoneID, seasonID), playerID)
        return
    curPlayer.SetDict(tickKey, tick)
    gameWorld = GameWorld.GetGameWorld()
    serverZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
 
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
    isFinalBillboardData = crossPKBillboardMgr.IsFinalBillboardData(zoneID, seasonID)
    
    GameWorld.DebugLog("Íæ¼ÒÇëÇó²é¿´¿ç·þPKÅÅÐаñ: zoneID=%s,seasonID=%s,serverZoneID=%s,isFinalBillboardData=%s" 
                       % (zoneID, seasonID, serverZoneID, isFinalBillboardData))
    
    # ±¾·þÈüÇø
    if zoneID == serverZoneID:
        curSeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
        seasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
        
    # ÆäËûÈüÇø
    else:
        serverTime = GameWorld.GetServerTime()
        curSeasonID = 0
        seasonState = 0
        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
        seasonList = [] if not seasonList else seasonList
        for seasonIpyData in seasonList:
            startDateStr = seasonIpyData.GetStartDate()
            endDateStr = seasonIpyData.GetEndDate()
            endTimeStr = seasonIpyData.GetEndTime()
            
            startDateTime = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
            endDateTime = datetime.datetime.strptime("%s %s:00" % (endDateStr, endTimeStr), ChConfig.TYPE_Time_Format)
            if serverTime < startDateTime:
                break
            if serverTime <= endDateTime:
                curSeasonID = seasonIpyData.GetSeasonID()
                seasonState = 1
            else:
                break
            
    # ²éѯµ±Ç°½øÐÐÖеÄÈü¼¾
    if seasonID == curSeasonID:
        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
        # ·ÇÆ¥ÅäÖеÄ
        if not matchState:
            # ×îÖÕÊý¾Ý or Èü¼¾½øÐÐÖРֱ½Óͬ²½
            if isFinalBillboardData or (seasonState == 1 and billboardList):
                SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
                return
            
        # ÕýÔÚÆ¥ÅäÖеģ¬ÑéÖ¤±¾·þÊý¾Ýͬ²½CD£¬Ôݶ¨1·ÖÖÓͬ²½Ò»´Î
        else:
            syncTickKey = ChConfig.Def_WorldKey_CrossPKBillboardSyncTick % (zoneID, seasonID)
            if matchState and billboardList and tick - gameWorld.GetDictByKey(syncTickKey) < 60000:
                SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
                return
            gameWorld.SetDict(syncTickKey, tick)
            
    # ²éѯÀúÊ·Èü¼¾µÄ
    else:
        # Èç¹ûÊÇ×îÖÕÊý¾ÝÔòÖ±½Óͬ²½
        if isFinalBillboardData and billboardList:
            SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
            return
        
    # ÇëÇó²éѯ¿ç·þ·þÎñÆ÷
    dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "ExData":{"EventName":"View", "PlayerID":playerID}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
    return
 
def MapServer_QueryCrossPKSeasonOrder(curPlayer, msgList):
    ## µØÍ¼·þÎñÆ÷²éÑ¯Íæ¼ÒÈüÇøÈü¼¾PK°ñÅÅÃû
    playerID = curPlayer.GetPlayerID()
    zoneID, seasonID, eventName, eventData = msgList
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID) # ×Ó·þµÄÊý¾ÝÒ»¶¨ÊÇÅÅÍêÐòͬ²½¹ýÀ´µÄ£¬ËùÒÔÕâÀï¾Í²»ÐèÒªÔÙÅÅÐòÁË
    if not billboardList:
        # ±¾·þû°ñµ¥Êý¾Ý£¬²éѯ¿ç·þ·þÎñÆ÷
        # ÇëÇó²éѯ¿ç·þ·þÎñÆ÷
        dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "ExData":{"EventName":eventName, "PlayerID":playerID, "EventData":eventData}}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
        return
    
    order = orderDict.get(playerID, 0)
    sysMsg = str([zoneID, seasonID, eventName, eventData, order])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
    return
 
def ClientServerMsg_PKBillboard(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þÇëÇó²éѯPKÅÅÐаñÐÅÏ¢
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
    exData = msgData.get("ExData", {}) # Ô­Êý¾Ý·µ»Ø×Ó·þ
    SyncPKSyncBillboardToClientServer(zoneID, seasonID, [serverGroupID], exData)
    return
 
def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
    ## Í¬²½ÈüÇøÈü¼¾°ñµ¥µ½×Ó·þ
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict  = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # Í¬²½×Ó·þǰÐè´¥·¢ÅÅÐò
    isFinalBillboardData = False # ÊÇ·ñ×îÖյİñµ¥Êý¾Ý
    gameWorld = GameWorld.GetGameWorld()
    curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
    if seasonID < curZoneSeasonID:
        isFinalBillboardData = True # ÀúÊ·Èü¼¾ÔÚ¿ç·þ·þÎñÆ÷ÖеÄÒ»¶¨ÊÇ×îÖÕ°ñµ¥Êý¾Ý
    elif seasonID == curZoneSeasonID:
        seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
        if seasonState == 2:
            isFinalBillboardData = True # µ±Ç°Èü¼¾ÒѾ­ÊÇÈü¼¾½áËã״̬µÄÁË£¬´ú±íÊÇ×îÖÕ°ñµ¥Êý¾Ý
            
    syncBillboardList = []
    for billboardData in billboardList:
        playerID = billboardData.PlayerID
        playerName = billboardData.PlayerName
        job = billboardData.Job
        fightPower = billboardData.FightPower
        realmLV = billboardData.RealmLV
        pkScore = billboardData.PKScore
        danLV = billboardData.DanLV
        billTime = billboardData.Time
        order = orderDict.get(playerID, 0)
        syncBillboardList.append([playerID, playerName, job, fightPower, realmLV, pkScore, danLV, billTime, order])
        
    syncInfo = [zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSyncBillboard, syncInfo, serverGroupIDList)
    return
 
def CrossServerMsg_PKSyncBillboard(syncInfo):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄÅÅÐаñÐÅÏ¢
    zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
    GameWorld.Log("ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄÅÅÐаñÐÅÏ¢: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" 
                  % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
    
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
    if not exData:
        return
    eventName = exData.get("EventName")
    eventData = exData.get("EventData")
    queryPlayerID = exData.get("PlayerID", 0)
    if not eventName or not queryPlayerID:
        return
    
    queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID)
    if not queryPlayer:
        return
    
    if eventName == "View":        
        SyncCrossPKBillboard(queryPlayer, zoneID, seasonID, billboardList)
    else:
        order = orderDict.get(queryPlayerID, 0)
        sysMsg = str([zoneID, seasonID, eventName, eventData, order])
        queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
        
    return
 
def SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList):
    ## Í¬²½¸øÍæ¼Ò¿ç·þPK°ñµ¥
    billboardInfo = ChPyNetSendPack.tagGCCrossRealmPKBillboardInfo()
    billboardInfo.ZoneID = zoneID
    billboardInfo.SeasonID = seasonID
    billboardInfo.PKBillboardList = []
    for billboardData in billboardList:
        billboardInfoData = ChPyNetSendPack.tagGCCrossRealmPKBillboardData()
        billboardInfoData.PlayerID = billboardData.PlayerID
        billboardInfoData.PlayerName = billboardData.PlayerName
        billboardInfoData.NameLen = len(billboardInfoData.PlayerName)
        billboardInfoData.Job = billboardData.Job
        billboardInfoData.FightPower = billboardData.FightPower
        billboardInfoData.RealmLV = billboardData.RealmLV
        billboardInfoData.PKScore = billboardData.PKScore
        billboardInfoData.DanLV = billboardData.DanLV
        billboardInfo.PKBillboardList.append(billboardInfoData)
    billboardInfo.Count = len(billboardInfo.PKBillboardList)
    NetPackCommon.SendFakePack(curPlayer, billboardInfo)
    return
    
################################################################################
 
def __GetCrossPKZoneSeasonTimeInfo():
    key = "CrossPKZoneSeasonTimeInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    ZoneSeasonTimeInfo = IpyGameDataPY.GetConfigEx(key)
    
    if ZoneSeasonTimeInfo and ZoneSeasonTimeInfo[0] == openServerDay:
        #GameWorld.DebugLog("ÒѾ­¼ÓÔØ¹ý±¾ÈÕ¿ç·þPKÈü¼¾´¦ÀíÐÅÏ¢£¡openServerDay=%s" % openServerDay)
        return ZoneSeasonTimeInfo[1]
    
    GameWorld.Log("¼ÓÔØ¿ç·þPKÈü¼¾Ê±¼äÐÅÏ¢: openServerDay=%s" % (openServerDay))
    
    zoneSeasonTimeDict = {}
    serverTime = GameWorld.GetServerTime()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
        zoneID = zoneIpyData.GetZoneID()
        
        # ¹æ¶¨Ã¿¸öÈüÇøµÄÈü¼¾Ê±¼äÐ谴˳ÐòÅäÖÃ
        seasonIpyDataList = []
        for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
            seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
            if zoneID == seasonIpyData.GetZoneID():
                seasonIpyDataList.append(seasonIpyData)
                
        for i, seasonIpyData in enumerate(seasonIpyDataList):
            seasonID = seasonIpyData.GetSeasonID()
            startDateStr = seasonIpyData.GetStartDate()
            endDateStr = seasonIpyData.GetEndDate()
            endTimeStr = seasonIpyData.GetEndTime()
            
            startDateTime = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
            endDateTime = datetime.datetime.strptime("%s %s:00" % (endDateStr, endTimeStr), ChConfig.TYPE_Time_Format)
            
            # ×îºóÒ»¸öÈü¼¾
            if i == len(seasonIpyDataList) - 1:
                nextSeasonIpyData = None
            else:
                nextSeasonIpyData = seasonIpyDataList[i + 1]
                
            if serverTime < startDateTime:
                GameWorld.Log("    Èü¼¾Î´¿ªÊ¼! zoneID=%s,seasonID=%s,startDateStr=%s,endDateStr=%s" % (zoneID, seasonID, startDateStr, endDateStr))
                break
            
            elif startDateTime <= serverTime <= endDateTime:
                pass
            
            elif endDateTime < serverTime:
                if nextSeasonIpyData:
                    nestStartDateStr = nextSeasonIpyData.GetStartDate()
                    nextStartDateTime = datetime.datetime.strptime("%s 00:00:00" % (nestStartDateStr), ChConfig.TYPE_Time_Format)
                    if serverTime >= nextStartDateTime:
                        GameWorld.Log("    Èü¼¾ÒѹýÆÚ! zoneID=%s,seasonID=%s,startDateStr=%s,endDateStr=%s" % (zoneID, seasonID, startDateStr, endDateStr))
                        continue
                else:
                    pass
                
            else:
                continue
            
            nextSeasonID = 0 if not nextSeasonIpyData else nextSeasonIpyData.GetSeasonID()
            zoneSeasonTimeDict[zoneID] = [seasonIpyData]
            GameWorld.Log("    Èü¼¾»î¶¯ÖÐ! zoneID=%s,seasonID=%s,startDateStr=%s,endDateStr=%s,nextSeasonID=%s" % (zoneID, seasonID, startDateStr, endDateStr, nextSeasonID))
            break
        
    ZoneSeasonTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, zoneSeasonTimeDict])
    GameWorld.Log("¿ç·þPKÈü¼¾Ê±¼äÐÅÏ¢¼ÓÔØÍê±Ï!")
    GameWorld.Log("=============================================================")
    return ZoneSeasonTimeInfo[1]
 
def OnMinuteProcess():
    ## Ã¿·ÖÖÓ´¦Àí
    
    if not GameWorld.IsCrossServer():
        return
    
    zoneSeasonTimeDict = __GetCrossPKZoneSeasonTimeInfo()
    if not zoneSeasonTimeDict:
        return
    
    gameWorld = GameWorld.GetGameWorld()
    serverTime = GameWorld.GetServerTime()
    for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
        if not zoneIpyData:
            continue
        
        curSeasonIpyData = seasonTimeInfo[0]
        if not curSeasonIpyData:
            continue
        
        seasonID = curSeasonIpyData.GetSeasonID()
        startDateStr = curSeasonIpyData.GetStartDate()
        endDateStr = curSeasonIpyData.GetEndDate()
        endTimeStr = curSeasonIpyData.GetEndTime()
        
        startDateTime = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
        endDateTime = datetime.datetime.strptime("%s %s:00" % (endDateStr, endTimeStr), ChConfig.TYPE_Time_Format)
        
        seasonState = 0
        if startDateTime <= serverTime < endDateTime:
            seasonState = 1
        elif serverTime >= endDateTime:
            seasonState = 2
            
        zoneSeasonIDDictName = ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID
        seasonStateDictName = ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID
        dictSeasonID = gameWorld.GetDictByKey(zoneSeasonIDDictName)
        curSeasonState = gameWorld.GetDictByKey(seasonStateDictName)
        if curSeasonState == seasonState and dictSeasonID == seasonID:
            #ÒѾ­ÊÇÕâ¸ö״̬ÁË
            continue
        gameWorld.SetDict(zoneSeasonIDDictName, seasonID)
        gameWorld.SetDict(seasonStateDictName, seasonState)
        GameWorld.Log("¿ç·þPKÈü¼¾×´Ì¬±ä¸ü: zoneID=%s,seasonID=%s,seasonState=%s" % (zoneID, seasonID, seasonState))
        
        serverGroupIDList = zoneIpyData.GetServerGroupIDList()
        # Èü¼¾×ܽáË㣬Ϊȷ±£×Ó·þ°ñµ¥µÄʵʱÐÔ£¬ÕâÀïÐèÔÙͬ²½×Ó·þ×îÖÕ°ñµ¥ÐÅÏ¢£¬ÐèÔÚͬ²½Èü¼¾×´Ì¬Ö®Ç°Í¬²½
        if seasonState == 2:
            SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
            
        # ¹ã²¥µ±Ç°ÈüÇøµÄËùÓÐ×Ó·þ¿ç·þPKÈü¼¾×´Ì¬±ä¸ü
        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
        seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
        
    return
 
def OnCrossRealmPKDailyActionStateChange(isOpen):
    ## ¿ç·þPKÿÈջƥÅä״̬±ä¸ü
    
    if not GameWorld.IsCrossServer():
        return
    
    gameWorld = GameWorld.GetGameWorld()
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen)
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
        zoneID = zoneIpyData.GetZoneID()
        
        # ¹ã²¥µ±Ç°ÈüÇøµÄËùÓÐ×Ó·þ¿ç·þPKÈü¼¾×´Ì¬±ä¸ü
        serverGroupIDList = zoneIpyData.GetServerGroupIDList()
        seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
        seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
        seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":isOpen}
        GameWorld.Log("¿ç·þPKÆ¥Åä״̬±ä¸ü: zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, isOpen))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
        
    return
 
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
    ## ×Ó·þÆô¶¯³É¹¦
    GameWorld.Log("×Ó·þÆô¶¯³É¹¦£¬Í¬²½¸ø×Ó·þ¶ÔÓ¦µÄÈü¼¾ÐÅÏ¢: serverGroupID=%s" % (serverGroupID))
    zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
    if not zoneID:
        GameWorld.Log("    ¸Ã×Ó·þûÓзÖÅäÈüÇø£¬²»Í¬²½!")
        return
    gameWorld = GameWorld.GetGameWorld()
    seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
    seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
    matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
    return
 
def GetCrossPKServerGroupZoneID(serverGroupID):
    ## »ñÈ¡·þÎñÆ÷×éID¶ÔÓ¦µÄ¿ç·þPKËùÊôÈüÇø£¬·µ»Ø0´ú±í¸Ã·þÎñÆ÷ûÓзÖÅäÈüÇø
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
        for groupInfo in zoneIpyData.GetServerGroupIDList():
            if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
                return zoneIpyData.GetZoneID()
    return 0
 
def OnPlayerLogin(curPlayer):
    
    # ±¾·þµÇ¼´¦Àí
    if not GameWorld.IsCrossServer():
        # ±¾·þûÓзÖÅäÈüÇø²»´¦Àí
        if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
            return
        __OnLoginNotifyPKOverInfo(curPlayer)
        
        # Í¬²½ËùÓÐÈüÇøÈü¼¾ÐÅÏ¢
        zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
        zoneSeasonInfo.ZoneList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
            zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
            zoneID = zoneIpyData.GetZoneID()
            zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
            zoneInfo.ZoneID = zoneID
            zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
            zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
            zoneInfo.SeasonList = []
            seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
            seasonList = [] if not seasonList else seasonList
            for seasonIpyData in seasonList:
                seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
                seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
                seasonInfo.StartDate = seasonIpyData.GetStartDate()
                seasonInfo.EndDate = seasonIpyData.GetEndDate()
                seasonInfo.EndTime = seasonIpyData.GetEndTime()
                zoneInfo.SeasonList.append(seasonInfo)
            zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
            zoneSeasonInfo.ZoneList.append(zoneInfo)
        zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
        NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
        
        # Í¬²½±¾·þÈü¼¾×´Ì¬
        gameWorld = GameWorld.GetGameWorld()
        seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
        seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
        seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
        seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
        seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
        NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
        
    # ¿ç·þµÇ¼´¦Àí
    else:
        # ±ÈÈçÑéÖ¤·¿¼äIDÊÇ·ñºÏ·¨
        pass
    
    return
 
## Íæ¼ÒÀëÏß´¦Àí
def OnLeaveServer(curPlayer):    
    # ·¢ËÍÈ¡ÏûÆ¥Åä
    SendCancelCrossRealmPKMatch(curPlayer, "PlayerDisconnect")
    return
 
def IsCrossRealmPKMatchState():
    ## ¿ç·þPKÆ¥ÅäÈüÊÇ·ñ¿ªÆô
    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState \
                                                 % ShareDefine.DailyActionID_CrossReamPK) == ChConfig.Def_Action_Open
 
def SendCancelCrossRealmPKMatch(curPlayer, reason):   
    ## ·¢ËÍÈ¡ÏûÆ¥Åä
    
    # ¿ç·þ·þÎñÆ÷²»´¦Àí
    if GameWorld.IsCrossServer():
        return
    
    # ·Ç»î¶¯Öв»´¦Àí
    if not IsCrossRealmPKMatchState():
        return
    
#    # Èç¹ûÊÇÒªµÇ½µ½¿ç·þ·þÎñÆ÷µÄ£¬²»·¢ËÍÈ¡Ïû
#    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsLoginToMergeServer):
#        GameWorld.DebugLog("±¾´ÎÀëÏßΪҪµÇ½¿ç·þ·þÎñÆ÷µÄ×Ô¶¯ÀëÏßÐÐΪ£¬²»·¢ËÍÈ¡ÏûÆ¥Å䣡", curPlayer.GetPlayerID())
#        curPlayer.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
#        return
 
    vsRoomID = curPlayer.GetVsRoomId()
    if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
        GameWorld.DebugLog("Íæ¼Ò¿ç·þPK״̬£¬²»ÄÜÈ¡ÏûÆ¥Å䣡vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
        return
    
    dataMsg = {"accID":curPlayer.GetAccID(), # Õ˺Å
               "playerID":curPlayer.GetPlayerID(), # Íæ¼ÒID
               "playerName":curPlayer.GetName(), # ¿ç·þ×Ó·þÍæ¼ÒÃû
               "reason":reason, # È¡ÏûÔ­Òò
               "vsRoomID":vsRoomID, # ¶ÔÕ½·¿¼äID
               }
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
    PlayerControl.SetVsRoomId(curPlayer, 0)
    GameWorld.Log("·¢ËÍÈ¡Ïû¿ç·þPKÆ¥Åäµ½¿ç·þ·þÎñÆ÷£ºdataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
    return
 
def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
    ## ÇëÇóÆ¥Åä
    
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("·Ç¿ç·þ·þÎñÆ÷²»´¦Àí¿ç·þPKÆ¥ÅäÇëÇó£¡")
        return
    
    if not IsCrossRealmPKMatchState():
        GameWorld.Log("¿ç·þÆ¥ÅäPK»î¶¯Î´¿ªÆô£¬²»ÔÊÐíÇëÇóÆ¥Å䣡")
        return
    
    seasonID = playerInfoDict["seasonID"] # Èü¼¾ID
    pkZoneID = playerInfoDict["pkZoneID"] # ËùÊôÈüÇø
    accID = playerInfoDict["accID"] # ½ÇÉ«Õ˺Å
    playerID = playerInfoDict["playerID"] # ½ÇÉ«ID
    playerName = playerInfoDict["playerName"] # Íæ¼ÒÃû
    job = playerInfoDict["playerJob"] # Ö°Òµ
    playerLV = playerInfoDict["playerLV"] # Ö°Òµ
    maxHP = playerInfoDict["maxHP"] # Ö°Òµ
    fightPower = playerInfoDict["fightPower"] # Õ½¶·Á¦
    realmLV = playerInfoDict["realmLV"] # ¾³½ç
    pkScore = playerInfoDict["pkScore"] # µ±Ç°»ý·Ö
    danLV = playerInfoDict["danLV"] # µ±Ç°¶Îλ
    cWinCount = playerInfoDict["cWinCount"] # Á¬Ê¤´ÎÊý
    ondayScore = playerInfoDict["ondayScore"] # ¹ýÌìʱµÄ»ý·Ö
    
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
#    if playerID in zoneMatchPlayerList:
#        GameWorld.Log("Íæ¼ÒÕýÔÚÆ¥ÅäÖУ¬ÎÞ·¨Öظ´·¢ÆðÆ¥Å䣡playerID=%s,accID=%s" % (playerID, accID))
#        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
#        return
#    if playerID in PyGameData.g_crossPKPlayerDict:
#        GameWorld.Log("Íæ¼ÒÕýÔÚÕ½¶·ÖУ¬ÎÞ·¨Öظ´·¢ÆðÆ¥Å䣡playerID=%s,accID=%s" % (playerID, accID))
#        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
#        return
    
    pkPlayer = CrossPKPlayer()
    pkPlayer.accID = accID
    pkPlayer.playerID = playerID
    pkPlayer.playerName = playerName
    pkPlayer.playerJob = job
    pkPlayer.playerLV = playerLV
    pkPlayer.maxHP = maxHP
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
    pkPlayer.realmLV = realmLV
    pkPlayer.matchTick = tick
    pkPlayer.cWinCount = cWinCount
    pkPlayer.ondayScore = ondayScore
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = pkZoneID
    pkPlayer.seasonID = seasonID
    PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
    
    # ¼ÓÈëÈüÇøÆ¥ÅäÁбí
    zoneMatchPlayerList.append(playerID)
    PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    
    GameWorld.Log("Íæ¼Ò¼ÓÈëÆ¥Åä: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" 
                  % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
    
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
 
def ClientServerMsg_PKCancel(playerInfoDict, tick):
    ## È¡ÏûÆ¥Åä
    
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("·Ç¿ç·þ·þÎñÆ÷²»´¦ÀíÈ¡Ïû¿ç·þPKÆ¥Å䣡")
        return
    
    # ·Ç»î¶¯Öв»´¦Àí
    if not IsCrossRealmPKMatchState():
        return
    
    accID = playerInfoDict["accID"] # ½ÇÉ«Õ˺Å
    playerID = playerInfoDict["playerID"] # Íæ¼ÒID
    reason = playerInfoDict["reason"] # È¡ÏûÔ­Òò
    vsRoomID = playerInfoDict["vsRoomID"] # ËùÊô¶ÔÕ½·¿¼äID
    if vsRoomID in PyGameData.g_crossPKRoomDict:
        pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
        if pkRoom.isMapOpen or pkRoom.readyTick:
            GameWorld.Log("¿ç·þ¶ÔÕ½·¿¼äÒѾ­¿ªÆôÁËÏß·£¬»òÕßË«·½Êý¾Ý¶¼ÒÑ´«ÊäÍê±Ï£¬²»¿ÉÔÙÈ¡ÏûÆ¥Å䣡vsRoomID=%s" % vsRoomID)
            return
        
    GameWorld.Log("Íæ¼ÒÈ¡ÏûÆ¥Åä: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
    
    pkZoneID = 0
    if playerID in PyGameData.g_crossPKPlayerDict:
        pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
        pkZoneID = pkPlayer.pkZoneID
        GameWorld.Log("    ÒƳýPKÍæ¼Ò: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
        
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    if playerID in zoneMatchPlayerList:
        zoneMatchPlayerList.remove(playerID)
        GameWorld.Log("    ´ÓÆ¥Åä¶ÓÁÐÖÐɾ³ý£¬Æ¥Åä¶ÓÁÐÊ£ÓàÈËÊý=%s" % (len(zoneMatchPlayerList)))
        
    #È¡ÏûËùÓдæÔÚ¸ÃÍæ¼ÒµÄ·¿¼ä£¬×Ó·þ²»Ò»¶¨ÖªµÀÍæ¼Òµ±Ç°×îÐÂËùÊô·¿¼äID£¬ ¹ÊÖ»ÄÜͨ¹ý±éÀúɾ³ýÒѾ­ÎªÍæ¼Ò´´½¨µÄ·¿¼ä
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if playerID not in pkRoom.roomPlayerIDList:
            continue
        
        for roomPlayerID in pkRoom.roomPlayerIDList:
            if roomPlayerID == playerID:
                GameWorld.Log("    ×Ô¼º²»´¦Àí: roomID=%s,playerID=%s" % (roomID, playerID))
                continue
            
            zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
            zoneMatchPlayerList.append(roomPlayerID)
            PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
            GameWorld.Log("    ½«Ö®Ç°Æ¥ÅäµÄ¶ÔÊÖÖØÐ¼ÓÈëÆ¥Åä¶ÓÁÐ: roomID=%s,roomPlayerID=%s,µ±Ç°Æ¥ÅäÈËÊý=%s" 
                          % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
            
        PyGameData.g_crossPKRoomDict.pop(roomID)
        GameWorld.Log("    ÒƳý·¿¼ä: popRoomID=%s" % (roomID))
        break
    
    return
 
def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
    ## Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK
    
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("·Ç¿ç·þ·þÎñÆ÷²»´¦ÀíÈ¡Ïû¿ç·þPKÆ¥Å䣡")
        return
    
    accID = playerInfoDict["accID"] # Íæ¼ÒÕ˺Å
    playerID = playerInfoDict["playerID"] # Íæ¼ÒID
    vsRoomID = playerInfoDict["vsRoomID"] # ËùÊô¶ÔÕ½·¿¼äID
    if playerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK, µ«ÕÒ²»µ½¸Ã¶ÔÕ½Íæ¼ÒÐÅÏ¢£¡vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
        return
    #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
        
    if vsRoomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK, µ«ÕÒ²»µ½¸Ã¶ÔÕ½·¿¼ä(%s)£¡¿ÉÄܶÔÊÖÒÑÈ¡Ïû£¡" % vsRoomID)
        return
    vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
    
    if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
        GameWorld.ErrLog("Íæ¼Ò¿ç·þ¶ÔÕ½Êý¾Ý×¼±¸OK, µ«·¿¼ä״̬·ÇµÈ´ý״̬, state=%s£¡" % vsRoom.roomState)
        return
    
    if playerID not in vsRoom.readyPlayerIDList:
        vsRoom.readyPlayerIDList.append(playerID)
        
    GameWorld.Log("Íæ¼Ò¿ç·þPK×¼±¸Íê±Ï: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
    return
 
def __ReadyOKRoomPlayerProcess(tick):
    ## Íæ¼Ò¿ç·þPKÒÑ×¼±¸ºÃµÄ·¿¼ä´¦Àí
    
    #GameWorld.Log("===ÒÑ×¼±¸ºÃµÄ¶ÔÕ½·¿¼ä´¦Àí===")
    serverGroupIDList = []
    sendReadyOKRoomList = []
    for roomID, vsRoom in PyGameData.g_crossPKRoomDict.items():
        
        # ·ÇµÈ´ý״̬µÄ·¿¼ä²»´¦Àí
        if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
            continue
        
        if not vsRoom.roomPlayerIDList:
            continue
        
        pkZoneID = 0
        isAllReady = True
        roomGroupIDList = []
        readyMemberDict = {} # ÒÑ×¼±¸ºÃµÄÍæ¼ÒÐÅÏ¢
        for roomPlayerID in vsRoom.roomPlayerIDList:
            if roomPlayerID not in vsRoom.readyPlayerIDList or roomPlayerID not in PyGameData.g_crossPKPlayerDict:
                isAllReady = False
                break
            roomPlayer = PyGameData.g_crossPKPlayerDict[roomPlayerID]
            pkZoneID = roomPlayer.pkZoneID
            roomGroupIDList.append(roomPlayer.serverGroupID)
            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, 
                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP}
                    
        if not isAllReady:
            continue
        vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
        vsRoom.readyTick = tick
        GameWorld.Log("    ×¼±¸ºÃµÄ·¿¼ä: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
        
        sendReadyOKRoomList.append([roomID, readyMemberDict])
        serverGroupIDList += roomGroupIDList
        
    # ½«ÒÑ×¼±¸ºÃµÄ·¿¼ä¹ã²¥µ½×Ó·þ
    if sendReadyOKRoomList:
        GameWorld.Log("    ÒÑ×¼±¸ºÃµÄ¶ÔÕ½·¿¼äÊý: %s" % len(sendReadyOKRoomList))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
        
    return
 
def OnPKMatchProcess(tick):
    ## Íæ¼Ò¿ç·þPKÆ¥Å䶨ʱ´¦ÀíÂß¼­
    
    # ·Ç¿ç·þ·þÎñÆ÷²»´¦Àí¿ç·þPKÆ¥ÅäÂß¼­
    if not GameWorld.IsCrossServer():
        return
    
    if not IsCrossRealmPKMatchState():
        return
    
    # ¶¨Ê±¸üÐÂÅÅÐаñ
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    crossPKBillboardMgr.PKBillboardSortByTime(tick)
    
    processTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 1) * 1000
    processTickKey = "PKMatchLastTick"
    lastProcessTick = GameWorld.GetGameWorld().GetDictByKey(processTickKey)
    if tick - lastProcessTick < processTick:
        return
    GameWorld.GetGameWorld().SetDict(processTickKey, tick)
    
    # ´¦Àí³¬Ê±µÄ·¿¼ä
    __DoCheckRoomTimeout(tick)
    # Í¨ÖªÒÑ×¼±¸ºÃµÄ·¿¼äÍæ¼Ò¿É½øÈë¿ç·þ
    __ReadyOKRoomPlayerProcess(tick)
    
    maxGroupCnt = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 2)
    outTimeTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 3) * 1000
    
    # Ã¿¸öÈüÇøµ¥¶ÀÆ¥Åä
    for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
        matchPlayerCount = len(matchPlayerIDList)
        if matchPlayerCount < 2:
            #GameWorld.Log("Æ¥ÅäPKÈËÊý²»×㣬²»´¦Àí£¡pkZoneID=%s, ×ÜÈËÊý:%s" % (pkZoneID, matchPlayerCount))
            continue
        
        GameWorld.Log("¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¿ªÊ¼¿ç·þPKÆ¥Åä(pkZoneID=%s, ×ÜÈËÊý:%s)¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï¡ï" % (pkZoneID, matchPlayerCount))
        
        matchPlayerList = []
        for matchPlayerID in matchPlayerIDList:
            if matchPlayerID not in PyGameData.g_crossPKPlayerDict:
                continue
            matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
        # °´Æ¥Åäʱ¼ä¡¢»ý·ÖÉýÐòÅÅÐò
        matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
        scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
        
        matchPlayerVSList = [] # ³É¹¦Æ¥ÅäÍæ¼Ò¶ÔÕ½Áбí
        
        # ÓÅÏÈÆ¥ÅäµÈ´ý³¬Ê±Íæ¼Ò
        __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
        
        if len(matchPlayerVSList) < maxGroupCnt:
            # ÔÙ°´»ý·Ö¶ÎÆ¥ÅäÍæ¼Ò
            __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
            
        # ¸ø³É¹¦Æ¥ÅäµÄÍæ¼Ò·ÇÅä¶ÔÕ½·¿¼ä
        matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
        __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
        GameWorld.Log("==========Æ¥Åä½áÊø(×ÜÆ¥Åä¶ÓÎé:%s)==========" % len(matchPlayerVSList))
    return
 
 
def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
    '''Æ¥Åä³¬Ê±Íæ¼Ò
        Æ¥ÅäÖеÄÍæ¼Ò°´»ý·ÖÅÅÐò£¬×îºóÒ»¸öĬÈÏÆ¥ÅäÉÏÒ»¸ö£¬µÚÒ»¸öĬÈÏÆ¥ÅäÏÂÒ»¸ö£¬ÆäËûÆ¥Åäǰºó»ý·Ö²î¾ø¶ÔÖµ½ÏСµÄÒ»¸ö
    '''
    GameWorld.Log(" ==ÓÅÏÈÆ¥Å䳬ʱµÈ´ýÍæ¼Ò==×î´óµÈ´ýʱ¼ä:%s, tick=%s" % (outTimeTick, tick))
    GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
    for i, matchPlayer in enumerate(matchTickSortList):        
        # Ö»ÓÐÒ»¸öÍæ¼Ò
        if len(scoreSortList) <= 1:
            GameWorld.Log("    µ±Ç°Íæ¼ÒÊý%s<=1£¬²»ÔÙÆ¥Å䣡" % len(scoreSortList))
            break
        
        if tick - matchPlayer.matchTick < outTimeTick:
            GameWorld.Log("    i=%s,Íæ¼Òδ³¬Ê±£¬²»ÔÙÆ¥Å䣡" % (i))
            break
        
        GameWorld.Log("    i=%s,³¬Ê±Íæ¼Ò, %s-%s=%s >= outTimeTick(%s)" 
                      % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
        # ÒѾ­±»Æ¥Åä×ßÁË
        if matchPlayer not in scoreSortList:
            GameWorld.Log("        ÒѾ­±»Æ¥Åä×ßÁË£¡")
            continue
        
        outTimeIndex = scoreSortList.index(matchPlayer)
        # ×îºóÒ»¸öĬÈÏÆ¥ÅäÉÏÒ»¸ö
        if outTimeIndex == len(scoreSortList) - 1: 
            vsIndex = outTimeIndex - 1
            GameWorld.Log("        ³¬Ê±Íæ¼Ò»ý·ÖÅÅÐòË÷Òý%s,×îºóÒ»¸ö,ĬÈÏÆ¥ÅäÉÏÒ»¸öË÷Òý%s£¡" % (outTimeIndex, vsIndex))
        # µÚÒ»¸öĬÈÏÆ¥ÅäÏÂÒ»¸ö
        elif outTimeIndex == 0:
            vsIndex = outTimeIndex + 1
            GameWorld.Log("        ³¬Ê±Íæ¼Ò»ý·ÖÅÅÐòË÷Òý%s,µÚÒ»¸ö,ĬÈÏÆ¥ÅäÏÂÒ»¸öË÷Òý%s£¡" % (outTimeIndex, vsIndex))
        # ÆäËûÇé¿öÆ¥Åä»ý·Ö½Ï½üµÄÒ»¸ö
        else:
            preIndex = outTimeIndex - 1
            nextIndex = outTimeIndex + 1
            prePlayer = scoreSortList[preIndex]
            nextPlayer = scoreSortList[nextIndex]
            preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
            nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
            vsIndex = preIndex if preDiff <= nextDiff else nextIndex
            GameWorld.Log("        ³¬Ê±Íæ¼Ò»ý·ÖÅÅÐòË÷Òý-»ý·Ö(%s-%s),ÉÏÒ»¸ö(%s-%s),ÏÂÒ»¸ö(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" 
                          % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
                             nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
            
        if outTimeIndex > vsIndex: 
            scoreSortList.pop(outTimeIndex)
            vsPlayer = scoreSortList.pop(vsIndex)
        elif outTimeIndex < vsIndex:
            vsPlayer = scoreSortList.pop(vsIndex)
            scoreSortList.pop(outTimeIndex)
        else:
            continue
        
        # ¼ÓÈë³É¹¦Æ¥ÅäÁбí
        matchPlayerVSList.append([matchPlayer, vsPlayer])
        
    return
 
def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
    ''' Æ¥Åä»ý·Ö·Ö¶ÎÍæ¼Ò
            Æ¥ÅäÖеÄÍæ¼Ò°´¶Îλ»ý·Ö¹é×飬¹é×éºó£¬Ëæ»ú¶Îλ˳Ðò£¬Ã¿¸ö¶Îλ×éÖеÄÍæ¼ÒËæ»úÁ½Á½PK
    '''
    GameWorld.Log(" ==Æ¥Åä»ý·Ö·Ö¶ÎÍæ¼Ò== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
    danPlayerListDict = {} # °´»ý·Ö·Ö¶ÎÁбí·ÖÉ¢Íæ¼Ò
    for matchPlayer in scoreSortList:
        danLV = matchPlayer.danLV
        danPlayerList = danPlayerListDict.get(danLV, [])
        danPlayerList.append(matchPlayer)
        danPlayerListDict[danLV] = danPlayerList
        
    # °´·Ö¶ÎÍæ¼ÒËæ»úÆ¥Åä
    danList = danPlayerListDict.keys()
    random.shuffle(danList) # ´òÂÒ¶Îλ˳Ðò
    
    GameWorld.Log("    »ý·Ö·Ö¶Î¸öÊý: %s, %s" % (len(danList), danList))
    
    # ÈÕÖ¾Êä³ö·Ö×éÃ÷ϸ
    for danLV in danList:
        strList = []
        for player in danPlayerListDict[danLV]:
            strList.append((player.playerID, player.pkScore, player.fightPower))
        GameWorld.Log("        »ý·Ö¶Î×é, danLV=%s, %s" % (danLV, str(strList)))
        
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
        for danLV in danList:
            danPlayerList = danPlayerListDict[danLV]
            danPlayerCount = len(danPlayerList)
            if danPlayerCount < 2:
                GameWorld.Log("    ¶ÎλÈËÊýÉÙÓÚ2¸ö£¬´Ë¶Îλ±¾ÂÖÂÖ¿Õ£¡doCount=%s,danLV=%s" % (doCount, danLV))
                continue
            
            vsIndexList = random.sample(xrange(danPlayerCount), 2) # Ëæ»úÈ¡Á½¸öË÷Òý¶ÔÕ½
            vsIndexList.sort()
            aPlayer = danPlayerList.pop(vsIndexList[1])
            bPlayer = danPlayerList.pop(vsIndexList[0])
            
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.Log("    ³É¹¦Æ¥ÅäÍæ¼Ò: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" 
                          % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
            
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.Log("    ÒѾ­´ïµ½×î´óÆ¥ÅäÊý! ÒÑÆ¥Åä¶ÔÕ½Êý=%s, ²»ÔÙÆ¥Å䣡doCount=%s" % (len(matchPlayerVSList), doCount))
                break
            
        if not isMatchOK:
            GameWorld.Log("    ÒѾ­Ã»ÓÐÂú×ãÆ¥ÅäÌõ¼þµÄÍæ¼Ò! ²»ÔÙÆ¥Å䣡doCount=%s" % (doCount))
            break
        
    return
 
def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
    ## ÉèÖöÔÕ½·¿¼ä
    
    if not matchPlayerVSList:
        return
    
    vsRoomDict = {}
    serverGroupIDList = []
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    
    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
    GameWorld.Log("===¸øÅä¶ÔµÄÍæ¼Ò¿ª·¿¼ä(pkZoneID=%s,Åä¶ÔÊý:%s)===" % (pkZoneID, len(matchPlayerVSList)))
    for aPlayer, bPlayer in matchPlayerVSList:
        
        if not aPlayer or not bPlayer:
            continue
        
        aPlayerID = aPlayer.playerID
        bPlayerID = bPlayer.playerID
        if aPlayerID not in PyGameData.g_crossPKPlayerDict or bPlayerID not in PyGameData.g_crossPKPlayerDict:
            GameWorld.ErrLog("Íæ¼ÒÆ¥ÅäÊý¾ÝÒì³££¡aPlayerID=%s,bPlayerID=%s" % (aPlayerID, bPlayerID))
            continue
        
        roomID = __GetNewRoomID()
        if not roomID:
            GameWorld.ErrLog("ÎÞ·¨´´½¨·¿¼ä£¡¸Ã·¿¼äÒѾ­´æÔÚ£¡PyGameData.g_crossPKRoomID=%s" % PyGameData.g_crossPKRoomID)
            continue
        mapID = random.choice(mapIDList)
        
        newRoom = CrossPKRoom()
        newRoom.pkZoneID = pkZoneID
        newRoom.seasonID = aPlayer.seasonID # ÒòΪƥÔÚÒ»ÆðµÄÍæ¼ÒÒ»¶¨ÊÇͬһÈüÇøÍ¬Ò»Èü¼¾µÄ£¬ËùÒÔËæ±ãȡһ¸öÍæ¼ÒµÄÈü¼¾IDÐÅÏ¢¼´¿É
        newRoom.roomID = roomID
        newRoom.mapID = mapID
        newRoom.openTick = tick
        newRoom.roomPlayerIDList = [aPlayerID, bPlayerID]
        PyGameData.g_crossPKRoomDict[roomID] = newRoom
        
        aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
        GameWorld.Log("    ¿ª·¿:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
        vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
        
        serverGroupIDList.append(aServerGroupID)
        serverGroupIDList.append(bServerGroupID)
        
        # ÒƳýÆ¥Åä¶ÓÁÐ
        if aPlayerID in zoneMatchPlayerList:
            zoneMatchPlayerList.remove(aPlayerID)
        if bPlayerID in zoneMatchPlayerList:
            zoneMatchPlayerList.remove(bPlayerID)
        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
        
    # ½«Æ¥Åä½á¹û¹ã²¥µ½×Ó·þ
    if vsRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchResult, vsRoomDict, serverGroupIDList)
        
    return
 
def __GetNewRoomID():
    ## »ñȡз¿¼äID, ·¿¼äºÅÖ±½Ó×ÔÔö£¬Ò»¶¨²»»áÖØ¸´£¬³ý·Ç×ÔÔöÒ»ÂÖºó·¿¼äID»¹Ã»ÓÐÊÍ·Å
    for _ in xrange(100):
        newRoomID = PyGameData.g_crossPKRoomID + 1
        if newRoomID > 65530:
            newRoomID = 1
        PyGameData.g_crossPKRoomID = newRoomID
        if newRoomID not in PyGameData.g_crossPKRoomDict:
            return newRoomID
    return 0
 
def __DoCheckRoomTimeout(tick):
    ## ´¦Àí³¬Ê±µÄ·¿¼ä
    
    timeoutRoomDict = {}
    serverGroupIDList = []
    roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # Õâ¸öʱ¼ä¾¡Á¿³¤µã£¬Ä¿Ç°ÔÝʱ²»È·¶¨Íæ¼Ò´Ó×¼±¸µ½½øÈëµ½µØÍ¼µÄʱ³¤
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if pkRoom.isMapOpen or not pkRoom.readyTick:
            continue
        if tick - pkRoom.readyTick <= roomTimeout:
            continue
        pkZoneID = pkRoom.pkZoneID
        GameWorld.Log("PK·¿¼äµÈ´ýÍæ¼Ò½øÀ´³¬Ê±£¬Ã»ÓÐÍæ¼Ò½øÀ´£¬¹Ø±Õ¸Ã·¿¼ä£¡pkZoneID=%s,roomID=%s,openTick=%s,readyTick=%s,tick=%s" 
                      % (pkZoneID, roomID, pkRoom.openTick, pkRoom.readyTick, tick))
        roomPlayerInfo = []
        for roomPlayerID in pkRoom.roomPlayerIDList:
            pkPlayer = PyGameData.g_crossPKPlayerDict.pop(roomPlayerID, None)
            if not pkPlayer:
                continue
            serverGroupID = pkPlayer.serverGroupID
            GameWorld.Log("    ÒƳýÍæ¼Ò£¬Íæ¼ÒÐèÖØÐÂÊÖ¶¯Æ¥Å䣬serverGroupID=%s,roomPlayerID=%s" % (serverGroupID, roomPlayerID))
            serverGroupIDList.append(serverGroupID)
            roomPlayerInfo.append([serverGroupID, roomPlayerID])
        timeoutRoomDict[roomID] = roomPlayerInfo
        PyGameData.g_crossPKRoomDict.pop(roomID)
        
    # ½«³¬Ê±·¿¼ä¹ã²¥µ½×Ó·þ
    if timeoutRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
    return
 
def MapServer_CrossPKRoomOpen(msgList):
    roomID = msgList[0]
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK·¿¼ä²»´æÔÚ£¡roomID=%s" % roomID)
        return
    pkRoom = PyGameData.g_crossPKRoomDict[roomID]
    pkRoom.isMapOpen = True
    GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
    return
 
def MapServer_CrossPKOver(infoList):
    ## ÊÕµ½MapServer¸±±¾¿ç·þPK½á¹ûͬ²½
    
    GameWorld.Log("ÊÕµ½MapServer_¿ç·þPKÕ½¶·½á¹û: %s" % str(infoList))
    
    roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
    
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("¿ç·þPK·¿¼äÊý¾Ý²»´æÔÚ£¡roomID=%s" % roomID)
        return
    vsRoom = PyGameData.g_crossPKRoomDict.pop(roomID)
    #vsRoom = PyGameData.g_crossPKRoomDict[roomID]
    roomPlayerIDList = vsRoom.roomPlayerIDList
    if not winnerID and not loserID:
        GameWorld.ErrLog("µØÍ¼Ã»ÓнáËã¿ç·þPKʤ¸ºÍæ¼Ò£¬Ëæ»úÍæ¼Ò»ñʤ!")
        if not roomPlayerIDList or len(roomPlayerIDList) != 2:
            return
        winnerID, loserID = roomPlayerIDList
    elif not loserID:
        for roomPlayerID in roomPlayerIDList:
            if roomPlayerID != winnerID:
                loserID = roomPlayerID
                break
            
    if winnerID not in roomPlayerIDList or loserID not in roomPlayerIDList:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä¼°Íæ¼Ò²»Æ¥Å䣬²»½áË㣡roomID=%s,winnerID=%s,loserID=%s,roomPlayerIDList=%s" 
                         % (roomID, winnerID, loserID, vsRoom.roomPlayerIDList))
        return
    
    if winnerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä»ñÈ¡²»µ½Íæ¼ÒPKÊý¾Ý, roomID=%s,winnerID=%s" % (roomID, winnerID))
        return
    if loserID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä»ñÈ¡²»µ½Íæ¼ÒPKÊý¾Ý, roomID=%s,loserID=%s" % (roomID, loserID))
        return
    
    winner = PyGameData.g_crossPKPlayerDict.pop(winnerID)
    loser = PyGameData.g_crossPKPlayerDict.pop(loserID)
    #winner = PyGameData.g_crossPKPlayerDict[winnerID]
    #loser = PyGameData.g_crossPKPlayerDict[loserID]
    zoneID = vsRoom.pkZoneID
    seasonID = vsRoom.seasonID
    
    cWinCount = winner.cWinCount
    winnerScore, loserScore = winner.pkScore, loser.pkScore
    winnerDanLV, loserDanLV = winner.danLV, loser.danLV
    winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # ½ñÈÕÒÑ»ñµÃ»ý·Ö£¬Õý»ý·Ö
    
    GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
    GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
    
    winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
    loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
    if not winIpyData or not loseIpyData:
        GameWorld.ErrLog("¿ç·þPK·¿¼ä¶ÎλÊý¾ÝÒì³£! roomID=%s,winnerDanLV=%s,loserDanLV=%s" % (roomID, winnerDanLV, loserDanLV))
        
    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # Ê¤¸º±£µ×·Ö
    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # Ê¤·½¸½¼Ó·Ö
    lExScore = 0
    
    winnerAddScore = wBaseScore + wExScore
    loserAddScore = lBaseScore + lExScore
    
    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # Ã¿ÈÕ»ñµÃ»ý·ÖÉÏÏÞ£¬0Ϊ²»ÏÞÖÆ
    if dayMaxScore:
        if winnerAddScore > 0:
            winnerAddScore = min(dayMaxScore - winnerDayScore, winnerAddScore)
        if loserAddScore > 0:
            loserAddScore = min(dayMaxScore - loserDayScore, loserAddScore)
    
    winner.pkScore += winnerAddScore
    loser.pkScore += loserAddScore
    
    winner.cWinCount += 1
    loser.cWinCount = 0
    
    if winIpyData and winIpyData.GetLVUpScore() and winner.pkScore >= winIpyData.GetLVUpScore():
        winner.danLV += 1
            
    if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
        loser.danLV += 1
        
    GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
    GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
    
    # ¸üÐÂÅÅÐаñ
    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
    
    timeStr = GameWorld.GetCurrentDataTimeStr()
    playerOverDict = {}
    # Í¨Öª¿Í»§¶ËÕ½¶·½á¹û
    for playerID in [winnerID, loserID]:
        if playerID == winnerID:
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
                winner.serverGroupID, winner.pkScore, winner.danLV, winner.cWinCount, winnerAddScore, loser.playerID, loser.playerName
        else:
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
                loser.serverGroupID, loser.pkScore, loser.danLV, loser.cWinCount, loserAddScore, winner.playerID, winner.playerName
                
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        notifyState = True if player else False
        
        playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
                                    + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        if not player:
            continue
        
        overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
        overPack.TimeStr = timeStr
        overPack.OverType = overType
        overPack.WinnerID = winnerID
        overPack.RoundWinnerID = roundWinnerIDList
        overPack.RoundCount = len(overPack.RoundWinnerID)
        overPack.AddScore = addScore
        overPack.Score = pkScore
        overPack.DanLV = danLV
        overPack.CWinCnt = cWinCount
        overPack.TagName = tagPlayerName
        overPack.TagNameLen = len(overPack.TagName)
        NetPackCommon.SendFakePack(player, overPack)
        
        GameWorld.Log("ͬ²½Íæ¼ÒPK½á¹û: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" 
                      % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
        
    serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
    GameWorld.Log("ͬ²½×Ó·þÕ½¶·½á¹û: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
                  % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # Í¬²½×Ó·þ
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    return
 
##================================== ÒÔÏÂÊÇ×Ó·þÂß¼­ ==========================================
 
def OnMapServerInitOK():
    # Í¨ÖªµØÍ¼·þÎñÆ÷״̬
    
    if GameWorld.IsCrossServer():
        return
    
    gameWorld = GameWorld.GetGameWorld()
    zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    seasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    seasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
    return
 
def CrossServerMsg_PKSeasonInfo(seasonInfo):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄÈü¼¾ÐÅÏ¢
    #seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
    GameWorld.Log("ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄÈü¼¾ÐÅÏ¢...")
    if not seasonInfo:
        return
    zoneID = seasonInfo.get("ZoneID", 0)
    seasonID = seasonInfo.get("SeasonID", 0)
    seasonState = seasonInfo.get("SeasonState", 0)
    matchState = seasonInfo.get("MatchState", 0)
    GameWorld.Log("    zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
    if not zoneID:
        return
    
    gameWorld = GameWorld.GetGameWorld()
    curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
    
    if curSeasonState == 1 and seasonState == 2:
        PlayerControl.WorldNotify(0, "NotifySeasonOver")
        
    # Í¨ÖªµØÍ¼·þÎñÆ÷״̬
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
    
    # ¹ã²¥Íæ¼ÒÈü¼¾Ïà¹Ø×´Ì¬±ä¸ü
    seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
    seasonStatePack.ZoneID = zoneID
    seasonStatePack.SeasonID = seasonID
    seasonStatePack.SeasonState = seasonState
    seasonStatePack.MatchState = matchState
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if curPlayer == None or not curPlayer.GetInitOK():
            continue
        NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
    return
 
def CrossServerMsg_PKMatchReqRet(retInfo):
    ## ¿ç·þPKÆ¥ÅäÇëÇó½á¹û
    playerID, result = retInfo
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    if result == -2:
        PlayerControl.NotifyCode(curPlayer, "InCrossPKing")
        return
    
    if result == 1:
        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
        
    return
 
def CrossServerMsg_PKMatchResult(vsRoomDict):
    ## ¿ç·þPKÆ¥Åä½á¹û
    curServerGroupID = GameWorld.GetServerGroupID()
    actionType = ShareDefine.Def_CrossAction_PK
    mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
    GameWorld.Log("=== ÊÕµ½PKÆ¥Åä½á¹û´¦Àí  === curServerGroupID=%s" % curServerGroupID)
    if not mapPosList:
        GameWorld.ErrLog("ûÓÐÅäÖöÔÕ½µØÍ¼½øÈë×ø±ê£¡")
        return
    
    for roomID, roomInfo in vsRoomDict.items():
        mapID, playerList = roomInfo
        GameWorld.Log("    roomID=%s,playerList=%s" % (roomID, playerList))
        for i, playerInfo in enumerate(playerList):
            serverGroupID, playerID = playerInfo
            if serverGroupID != curServerGroupID:
                GameWorld.DebugLog("        ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("        Íæ¼Ò²»ÔÚÏß, playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("        Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
                continue
            PlayerControl.SetVsRoomId(player, roomID, True)
            # Í¨ÖªµØÍ¼Íæ¼ÒÆ¥Åä³É¹¦, ÉÏ´«Êý¾Ý, ×¼±¸½øÈë¿ç·þ·þÎñÆ÷
            posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
            CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
            
    return
 
def CrossServerMsg_PKReadyOKRoomList(readyOKRoomList):
    ## ×Ó·þ½ÓÊÕÍæ¼ÒÒÑ×¼±¸ºÃµÄPK·¿¼äÐÅÏ¢, ´Ë·¿¼äÀïµÄÍæ¼Ò¿É´«ËͽøÈë¿ç·þ
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===ÊÕµ½¿ç·þ·þÎñÆ÷֪ͨÒÑ×¼±¸ºÃµÄ¶ÔÕ½PK·¿¼äÐÅÏ¢´¦Àí=== curServerGroupID=%s" % curServerGroupID)
    # serverGroupID, playerName, playerJob
    
    for roomID, readyMemberDict in readyOKRoomList:
        for playerID, playerInfo in readyMemberDict.items():
            serverGroupID = playerInfo["ServerGroupID"]
            playerName = playerInfo["Name"]
            
            if serverGroupID != curServerGroupID:
                GameWorld.DebugLog("    ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                continue
            
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("    Íæ¼Ò²»ÔÚÏß , playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("    Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
                continue
            player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 1)
            
            matchPlayer = ChPyNetSendPack.tagGCCrossRealmPKMatchPlayer()
            for readyPlayerID, readyPlayerInfo in readyMemberDict.items():
                if readyPlayerID != playerID:
                    matchPlayer.PlayerID = readyPlayerID
                    matchPlayer.PlayerName = readyPlayerInfo["Name"]
                    matchPlayer.NameLen = len(matchPlayer.PlayerName)
                    matchPlayer.Job = readyPlayerInfo["Job"]
                    matchPlayer.LV = readyPlayerInfo["LV"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
                    break
                
            PlayerControl.SetCrossRealmState(player, 1)
            
            # Í¨ÖªÆ¥Åä³É¹¦£¬¿É½øÈë¿ç·þ
            matchOKPack = ChPyNetSendPack.tagGCCrossRealmPKMatchOK()
            matchOKPack.RoomID = roomID
            matchOKPack.PlayerName = playerName
            matchOKPack.NameLen = len(matchOKPack.PlayerName)
            matchOKPack.MatchPlayer = [matchPlayer]
            matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
            NetPackCommon.SendFakePack(player, matchOKPack)
            GameWorld.Log("    Í¨ÖªÍæ¼Ò½øÈë¿ç·þPK¶ÔÕ½·¿¼ä! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
            
    return
 
def CrossServerMsg_PKTimeoutRoomList(timeoutRoomDict):
    ## ×Ó·þ½ÓÊÕÒѳ¬Ê±µÄPK·¿¼äÐÅÏ¢, ´Ë·¿¼äÀïµÄÍæ¼ÒÖØÖÿç·þ״̬
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===ÊÕµ½¿ç·þ·þÎñÆ÷֪ͨÒѳ¬Ê±µÄ¶ÔÕ½PK·¿¼äÐÅÏ¢´¦Àí=== curServerGroupID=%s" % curServerGroupID)
    
    for roomID, roomPlayerInfo in timeoutRoomDict.items():
        if not roomPlayerInfo:
            continue
        serverGroupID, playerID = roomPlayerInfo
        
        if serverGroupID != curServerGroupID:
            GameWorld.DebugLog("    ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
            continue
        
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            GameWorld.DebugLog("    Íæ¼Ò²»ÔÚÏß , playerID=%s" % (playerID))
            continue
        if PlayerControl.GetIsTJG(player):
            GameWorld.DebugLog("    Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
            continue
        playerVSRoomID = player.GetVsRoomId()
        if playerVSRoomID and playerVSRoomID != roomID:
            GameWorld.DebugLog("    ·¿¼äID²»Í¬, playerID=%s" % (playerID))
            continue
        player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
        PlayerControl.SetCrossRealmState(player, 0)
        
    return
 
def CrossServerMsg_PKOverInfo(playerOverDict):
    ## ×Ó·þ½ÓÊÕ¿ç·þPK½á¹ûÐÅÏ¢
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þPK½á¹û=== curServerGroupID=%s" % curServerGroupID)
    
    for playerID, overInfo in playerOverDict.items():
        roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState = overInfo
        if serverGroupID != curServerGroupID:
            GameWorld.DebugLog("    ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
            continue
        
        sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player or PlayerControl.GetIsTJG(player):
            GameWorld.Log("    Íæ¼Ò²»ÔÚÏß »òÍÑ»úÖУ¬ÏÈ»º´æ£¬Íæ¼ÒÉÏÏߺóÔÙͬ²½£¬playerID=%s" % (playerID))
            PyGameData.g_crossPKUnNotifyOverInfo[playerID] = sendMapOverInfo
            continue
        
        sysMsg = str(sendMapOverInfo)
        player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
        GameWorld.Log("֪ͨµØÍ¼¿ç·þPK½áËã: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
                      % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
    return
 
def __OnLoginNotifyPKOverInfo(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_crossPKUnNotifyOverInfo:
        return
    overInfo = PyGameData.g_crossPKUnNotifyOverInfo.pop(playerID)
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    sysMsg = str(overInfo)
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
    GameWorld.Log("Íæ¼ÒÉÏÏß֪ͨµØÍ¼Î´½áËãµÄ¿ç·þPK½áËã: mapID=%s,overInfo=%s" % (curPlayer.GetMapID(), overInfo), playerID)
    return