hxp
2018-12-26 1deb0b9086974c1205cddee149b88b6974d35ecd
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package PlayerXMZZ
#
# @todo:ÏÉħ֮Õù
# @author xdh
# @date 2017-12-07
# @version 1.1
#
#
# ÏêϸÃèÊö: ÏÉħ֮Õù
# @change: "2018-07-09 14:30" xdh Ã¿³¡ÌØÊâ´ÎÊý°´ÊÀ½çµÈ¼¶¶ÔÓ¦Õ½Á¦·¶Î§À´Ëæ»ú¶ÔÊÖ
#---------------------------------------------------------------------
"""Version = 2018-07-09 14:30"""
 
import GameWorld
import ShareDefine
import IpyGameDataPY
import PlayerDBGSEvent
import PlayerCompensation
import ChPyNetSendPack
import NetPackCommon
import ChConfig
import PyGameDataStruct
import CommFunc
import PyDataManager
import PlayerControl
import PlayerViewCache
import FormulaControl
import PlayerUniversalGameRec
 
import random
import json
import math
 
RecType = ShareDefine.Def_UniversalGameRecType_XMZZStageRecord
RecType1 = ShareDefine.Def_UniversalGameRecType_XMZZPKInfoRecord
#strValue3 {ͶעË÷Òý:½á¹û,..}
g_playerPowerDict = {} #Íæ¼ÒÕ½Á¦»º´æ
g_historyPKDict = {} #ÀúÊ·¶ÔÊÖID»º´æ
 
(
Bet_StartTime, #Ͷע¿ªÊ¼Ê±¼ä
Bet_EndTime, #Ͷע½áÊøÊ±¼ä
Bet_ResultTime, #Ͷע½áËãʱ¼ä
Bet_NeedMoney, #ͶעÐèҪǮ
) = range(4)
 
(
Faction_0, #δ·ÖÅä
Faction_1, #ÏÉ×å
Faction_2, #ħ×å
) = range(0, 3)
 
(
Def_Faction1Win, #ÏÉ×åʤÀû
Def_Faction2Win, #ħ×åʤÀû
Def_Dogfall #ƽ¾Ö
) = range(1, 4)
 
 
## ·þÎñÆ÷¿ªÆôʱ¼ì²é
def OnGameServerInitOK():
    fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_XMZZ
    gameWorld = GameWorld.GetGameWorld()
    isAtCPing = gameWorld.GetDictByKey(fbFuncStateKey) != 0
        
    
    hasSendAward = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver) #ÊÇ·ñ½áËã¹ý
    
    if not isAtCPing and not hasSendAward: #»î¶¯Î´¿ªÆô²¢ÇÒδ½áËã
        PyDataManager.GetXMZZManager().GiveXMZZAward()
    
    return
 
def OnXMZZOnLogin(curPlayer):
    #Íæ¼ÒµÇ¼
    PyDataManager.GetXMZZManager().NotifyXMZZInfo(curPlayer)
    PyDataManager.GetXMZZManager().NotifyXMZZSelfInfo(curPlayer)
    PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, RecType1)
    
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_XMZZ:
        PyDataManager.GetXMZZManager().SyncXMZZFightInfo(curPlayer)
    return
 
def XMZZOndayEx():
    #¹ýÌì
    global g_playerPowerDict
    global g_historyPKDict
    PyDataManager.GetXMZZManager().ResetXMZZ()
    g_playerPowerDict = {} #Íæ¼ÒÕ½Á¦»º´æ
    g_historyPKDict = {} #ÀúÊ·¶ÔÊÖID»º´æ
    return
 
## ÏÉħ֮Õù»î¶¯×´Ì¬±ä¸ü
#  @param curPlayer
#  @param isOpen
#  @return
def OnXMZZStateChange(dictName, value):
        
    DoBetResultSaveLogic()
    
    if value == 0: #»î¶¯½áÊø
        PyDataManager.GetXMZZManager().GiveXMZZAward()
    
    
    #hasSendAward = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver) #ÊÇ·ñ½áËã¹ý
#    if value == 1 and hasSendAward:
#        PyDataManager.GetXMZZManager().ResetXMZZ()
    return
 
 
def OnXMZZBet(curPlayer, msgInfo):
    ## ÏÉħ֮ÕùͶע
    betIndex, betResult, needMoney = msgInfo
    fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_XMZZ
    gameWorld = GameWorld.GetGameWorld()
    if gameWorld.GetDictByKey(fbFuncStateKey) == 0:
        return
    
    #¼Ç¼Ͷע
    result = PyDataManager.GetXMZZManager().AddBetRecord(curPlayer, betIndex, betResult, needMoney)
    if result:
        return [needMoney]
    
def DoBetResultSaveLogic():
    #ÏÉħ֮ÕùѺע½áËã 
    betTimeDict = IpyGameDataPY.GetFuncEvalCfg('XMZZBetCfg')
    if not betTimeDict:
        return
    curResult = PyDataManager.GetXMZZManager().GetXMZZCurResult()
    #curTime = str(GameWorld.GetServerTime())[11:16]
    curTime = GameWorld.GetServerTime()
    curHour, curMinute = curTime.hour, curTime.minute
    GameWorld.DebugLog('    ÏÉħ֮ÕùѺע½áËã  curTime=%s, curResult=%s' % (curTime, curResult))
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(RecType)
    if recordList.Count() <= 0:
        recData = recordList.AddRec()
        resutlDict = {}
        recData.SetStrValue3(str(resutlDict))
    else:
        recData = recordList.At(0)
        resutlDict = eval(recData.GetStrValue3())
                
 
    for betIndex, info in betTimeDict.items():
        hour, minute = info[Bet_ResultTime].split(':')
        if abs(curHour*60+curMinute - (int(hour)*60+int(minute))) <= 1:
            if betIndex not in resutlDict:
                resutlDict[betIndex] = curResult
                recData.SetStrValue3(str(resutlDict))
                GameWorld.DebugLog('    ÏÉħ֮Õù½×¶Î³É¼¨¼Ç¼£¡ betIndex=%s'%betIndex)
                if int(betIndex) in [1,2,3]:
                    if curResult == Def_Dogfall:
                        SavePKRecord('XMZZ_DrawStage', [betIndex], True)
                    else:
                        SavePKRecord('XMZZ_LeadingStage', [betIndex, curResult], True)
#                else:
#                    if curResult != Def_Dogfall:
#                        PyDataManager.GetXMZZManager().SavePKRecord('XMZZ_Victory', [curResult], True)
#                    else:
#                        PyDataManager.GetXMZZManager().SavePKRecord('XMZZ_Draw', [], True)
                PyDataManager.GetXMZZManager().NotifyXMZZInfo()
    return
 
 
#// AC 01 ÏÉħ֮Õù±¨Ãû #tagCGJoinXMZZ
#
#struct    tagCGJoinXMZZ
#{
#    tagHead        Head;
#};
## ·ÖÅäÕóÓª 
def OnJoinXMZZ(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PyDataManager.GetXMZZManager().DoAllocationFaction(curPlayer)
    return
 
#// AC 02 ÏÉħ֮ÕùÕ½¶·½áÊø #tagCGXMZZOver
#
#struct    tagCGXMZZOver
#{
#    tagHead        Head;
#    BYTE        IsWin; //ÊÇ·ñʤÀû
#    BYTE        HPPer; //Ê£ÓàѪÁ¿°Ù·Ö±È
#};
def OnXMZZPKOver(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    isWin = clientData.IsWin
    isEnd = clientData.IsEnd
    HPPer = clientData.HPPer
    vsName = clientData.VSName
    #¼ÆËãÔö¼Ó»ý·Ö
    XMZZPKOver(curPlayer, vsName, isWin, isEnd, HPPer)
    return
 
def XMZZStartFight(curPlayer, msgInfo):
    ##¿ªÊ¼Õ½¶·
    isStart = msgInfo[0]
    if isStart:#±¾¾Ö¸Õ¿ªÊ¼ÔòÇå³ýÁ¬Ê¤¼Ç¼
        PyDataManager.GetXMZZManager().ResetConWinRecord(curPlayer)
        
    #ɸѡ¶ÔÊÖ
    isOK = RandomBattler(curPlayer)
    if isOK and isStart:
        return True
    return 
 
 
 
 
def OnGetXMZZWinPrize(curPlayer, msgList):
    ##ÁìÈ¡ÏÉħ֮ÕùʤÀû³¡Êý½±Àø
    prizeEx = msgList[0]
    result = PyDataManager.GetXMZZManager().GetWinCntPrize(curPlayer, prizeEx)
    if not result:
        return
    return [prizeEx]
 
 
# ÏÉħ֮Õù¹ÜÀí
class XMZZManager(object):
       
    def __init__(self):
        self.XMZZPlayerDict = {}     # {playerid:data, ...} PyGameDataStruct.tagDBPySealDemonRecord
        self.XMZZFactionDict = {Faction_1:[0, 0], Faction_2:[0, 0]}    # {faction:[»ý·Ö, ÈËÊý]}
        self.XMZZTopScore = 0 #»ý·ÖÍõ»ý·Ö
        self.XMZZTopPlayerName = '' #»ý·ÖÍõÃû
        self.vsPlayerIDDict = {} #µ±Ç°¶ÔÊÖID
        return
 
    def ResetConWinRecord(self, curPlayer):
        ##ÖØÖÃÁ¬Ê¤
        playerID = curPlayer.GetID()
        if playerID not in self.XMZZPlayerDict:
            return
        self.XMZZPlayerDict[playerID].ConWinCnt = 0
        return
    
    def GetXMZZPKCnt(self, curPlayer):
        ##»ñÈ¡ÒÑPK³¡´Î
        playerID = curPlayer.GetID()
        if playerID not in self.XMZZPlayerDict:
            return 0
        return self.XMZZPlayerDict[playerID].WinCnt + self.XMZZPlayerDict[playerID].LoseCnt
    
    def GetPlayerXMZZFaction(self, playerID):
        ##»ñÈ¡Íæ¼ÒËùÊôÕóÓª
        if playerID not in self.XMZZPlayerDict:
            return Faction_0
        return self.XMZZPlayerDict[playerID].Faction
    
    
    def SyncXMZZFightInfo(self, curPlayer):
        playerID = curPlayer.GetPlayerID()
        if playerID not in self.vsPlayerIDDict:
            return
        pkPlayerID = self.vsPlayerIDDict[playerID]
        curCache = PlayerViewCache.ViewCacheMgr.FindCache(pkPlayerID)
        if not curCache:
            return
        PropData, ItemData = curCache.GetPropData(), curCache.GetItemData()
        
        packData = ChPyNetSendPack.tagGCXMZZFightInfo()
        packData.Clear()
        packData.PlayerID = pkPlayerID
        packData.PropData = PropData
        packData.PropDataSize = len(packData.PropData)
        packData.ItemData = ItemData
        packData.ItemDataSize = len(packData.ItemData)
        NetPackCommon.SendFakePack(curPlayer, packData)
        return
    
    def MapServer_XMZZPKInfo(self, curPlayer, overInfo, vsPlayerInfo):
        # Í¨ÖªMapServer PKÐÅÏ¢
        result = str([overInfo, vsPlayerInfo])
        curPlayer.MapServer_QueryPlayerResult(0, 0, "XMZZPKInfo", result, len(result))
        return
    
    def AddBetRecord(self, curPlayer, betIndex, betResult, needMoney):
        ##ÐÂÔöѺע¼Ç¼
        playerID = curPlayer.GetID()
        if playerID not in self.XMZZPlayerDict:
            GameWorld.DebugLog('    ÏÉħ֮Õùδ·ÖÅäÕóÓªµÄ²»ÄÜѺע', playerID)
            return
        betInfoDict = eval(self.XMZZPlayerDict[playerID].BetRecord) #{¾º²ÂË÷Òý:[ѺעÄÄ·½Ê¤,ѺÁ˶àÉÙÇ®]}
 
        if betIndex in betInfoDict:
            GameWorld.DebugLog('    ÏÉħ֮ÕùÒÑѺע¹ý¸ÃÂÖ´ÎbetIndex=%s' % betIndex, playerID)
            #ÒÑѺע¹ý¸ÃÂÖ´Î
            return
        GameWorld.DebugLog('    ÏÉħ֮ÕùѺע³É¹¦betIndex=%s,betResult=%s' % (betIndex, betResult), playerID)
        betInfoDict[betIndex] = [betResult, needMoney]
        self.XMZZPlayerDict[playerID].BetRecord = str(betInfoDict)
        self.XMZZPlayerDict[playerID].Len = len(str(betInfoDict))
        self.NotifyXMZZSelfInfo(curPlayer)
        return 1
    
    def GetStageResultRecord(self):
        #»ñÈ¡½×¶Î±È·ÖÇé¿ö
        universalRecMgr = GameWorld.GetUniversalRecMgr()
        recordList = universalRecMgr.GetTypeList(RecType)
        if recordList.Count() <= 0:
            resutlDict = {}
        else:
            recData = recordList.At(0)
            resutlDict = eval(recData.GetStrValue3())
        return resutlDict
    
    def BetOverLogic(self):
        #Ѻע½áËã
        resutlDict = self.GetStageResultRecord()
        
        betTimeDict = IpyGameDataPY.GetFuncEvalCfg('XMZZBetCfg')
        
        for playerID, XMZZData in self.XMZZPlayerDict.items():
            betInfoDict = eval(XMZZData.BetRecord)
            if not betInfoDict:
                continue
            paramList = [] #Óʼþ²ÎÊý
            totalGiveMoney = 0 #Í­Ç®
            for betID in [0]: #ÔÝдËÀ˳Ðò
                if str(betID) not in betTimeDict:
                    GameWorld.ErrLog('XMZZBetCfg Ñº×¢Ë÷ÒýÅäÖÃÒì³££¡')
                    return
                if betID not in betInfoDict:
                    #δͶע
                    paramList += [0, 0]
                else:
                    betSide, needMoney = betInfoDict[betID]
                    
                    if str(betID) in resutlDict: #¸ÃÂÖ´ÎÓÐʤ¸º¼Ç¼ÔòÕý³£½áËã,·ñÔòÍË»ØÑº×¢Ç®
                        curResult = resutlDict[str(betID)]
                       
                        isRight = int(betSide == curResult) #ÊÇ·ñѺע¶ÔÁË
                        getMoney = needMoney * 2 if isRight else needMoney / 2
                        totalGiveMoney += getMoney
                        paramList += [isRight + 1, getMoney]
                    else:
                        totalGiveMoney += needMoney
                        paramList += [3, needMoney]
                    
            PlayerCompensation.SendMailByKey('XMZZBet', [playerID], [], paramList, silver=totalGiveMoney)
            GameWorld.DebugLog('    ÏÉħ֮ÕùѺע½áËã paramList=%s,totalGiveMoney=%s' % (paramList, totalGiveMoney), playerID)
        return
    
    def GetXMZZCurResult(self):
        #»ñÈ¡µ±Ç°±È·ÖÇé¿ö
        faction_1_Score = self.XMZZFactionDict.get(Faction_1, [0, 0])[0]
        faction_2_Score = self.XMZZFactionDict.get(Faction_2, [0, 0])[0]
        if faction_1_Score > faction_2_Score:
            result = Def_Faction1Win
        elif faction_1_Score == faction_2_Score:
            result = Def_Dogfall
        else:
            result = Def_Faction2Win
        return result
    
    def DoAllocationFaction(self, curPlayer):
        #·ÖÅäÕóÓª
        fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_XMZZ
        if GameWorld.GetGameWorld().GetDictByKey(fbFuncStateKey) == 0:
            GameWorld.DebugLog('ÏÉħ֮Õù±¨Ãû »î¶¯Î´¿ªÆô£¡')
            return
        
        curPlayerID = curPlayer.GetID()
        if curPlayerID in self.XMZZPlayerDict:
            GameWorld.DebugLog('·ÖÅäÏÉħ֮ÕùÕóÓª ÒÑ·ÖÅä¹ý£¡', curPlayerID)
            #ÒÑ·ÖÅä¹ý
            return True
        Faction_1_Cnt = self.XMZZFactionDict.get(Faction_1, [0, 0])[1]
        Faction_2_Cnt = self.XMZZFactionDict.get(Faction_2, [0, 0])[1]
        if Faction_1_Cnt < Faction_2_Cnt:
            result = Faction_1
        else:
            result = Faction_2
        self.XMZZFactionDict[result][1] += 1
        
        GameWorld.DebugLog('·ÖÅäÏÉħ֮ÕùÕóÓª result=%s' % result, curPlayerID)
        
        record = PyGameDataStruct.tagDBPyXMZZ()
        record.clear()
        record.PlayerID = curPlayerID
        record.Name = curPlayer.GetName() 
        record.Faction = result
        record.BetRecord = '{}'
        record.Len = len(record.BetRecord)
        self.XMZZPlayerDict[curPlayerID] = record
        
        
        #֪ͨ¿Í»§¶Ë
        self.NotifyXMZZSelfInfo(curPlayer)
        self.NotifyXMZZInfo(curPlayer)
        return True
    
    def GetWinCntPrize(self, curPlayer, getWinCnt):
        #ÁìȡʤÀû³¡´Î½±Àø
        playerID = curPlayer.GetID()
        if playerID not in self.XMZZPlayerDict:
            GameWorld.DebugLog('ÏÉħ֮ÕùÁìȡʤÀû³¡´Î½±Àø  Î´±¨Ãû²Î¼Ó£¡', playerID)
            return
        if getWinCnt > self.XMZZPlayerDict[playerID].WinCnt:
            GameWorld.DebugLog('ÏÉħ֮ÕùÁìȡʤÀû³¡´Î½±Àø  Ê¤³¡Êý²»×ã getWinCnt=%s£¡' % getWinCnt, playerID)
            return
        winCntAwardDict = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 1, {})
        if str(getWinCnt) not in winCntAwardDict:
            GameWorld.DebugLog('ÏÉħ֮ÕùÁìȡʤÀû³¡´Î½±Àø  Î´ÅäÖøó¡´Î½±Àø getWinCnt=%s£¡' % getWinCnt, playerID)
            return
        keyList = [int(cnt) for cnt in winCntAwardDict.keys()]
        keyList.sort()
        index = keyList.index(getWinCnt)
        #ÊÇ·ñÒÑÁìÈ¡
        awardRecord = self.XMZZPlayerDict[playerID].WinAwardRecord
        
        if awardRecord & pow(2, index):
            GameWorld.DebugLog('ÏÉħ֮ÕùÁìȡʤÀû³¡´Î½±Àø  ÒÑÁìÈ¡¸Ã½±Àø getWinCnt=%s£¡' % getWinCnt, playerID)
            #ÒÑÁìÈ¡¸Ã½±Àø
            return
        self.XMZZPlayerDict[playerID].WinAwardRecord = awardRecord | pow(2, index)
        self.NotifyXMZZSelfInfo(curPlayer)
        return 1
    
    def GiveXMZZAward(self):
        ##»î¶¯½áÊø¸ø½±Àø
        if not self.XMZZPlayerDict:
            return
        hasSendAward = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver) #ÊÇ·ñ½áËã¹ý
        if hasSendAward:
            GameWorld.DebugLog('    GiveXMZZAward ÒѾ­½áËã¹ý£¡')
            return
        
        winCntAwardDict = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 1, {})
        winCntList = [int(cnt) for cnt in winCntAwardDict.keys()]
        winCntList.sort()
        topScorePlayerID = 0
        topScore = 0
        Faction_1_IDList = [] #ÏÉ×åÕóÓªÍæ¼Ò
        Faction_2_IDList = [] #ħ×åÕóÓªÍæ¼Ò
        for playerID, XMZZData in self.XMZZPlayerDict.items():
            curWinCnt = XMZZData.WinCnt
            winCntAwardRecord = XMZZData.WinAwardRecord
            score = XMZZData.Score
            faction = XMZZData.Faction
            #ʤÀû³¡´Î½±ÀøÓʼþ²¹·¢
            if curWinCnt >= winCntList[0]:
                winCntAwardList = []
                for i, winCnt in enumerate(winCntList):
                    if curWinCnt < winCnt:
                        break
                    if winCntAwardRecord & pow(2, i):
                        continue
                    winCntAwardRecord |= pow(2, i)
                    winCntAwardList += winCntAwardDict[str(winCnt)]
                if winCntAwardList:
                    XMZZData.WinAwardRecord = winCntAwardRecord #¸üмǼ
                    PlayerCompensation.SendMailByKey('XMZZWinCnt', [playerID], winCntAwardList, [curWinCnt])
            if score > topScore:
                topScorePlayerID = playerID
                topScore = score
            if faction == Faction_1:
                Faction_1_IDList.append(playerID)
            else:
                Faction_2_IDList.append(playerID)
            
        
        
        #µÚÒ»»ý·Ö½±Àø
        if topScorePlayerID:
            topScoreAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 2)
            if topScoreAward:
                PlayerCompensation.SendMailByKey('XMZZTopScore', [topScorePlayerID], topScoreAward, [topScore])
                SavePKRecord('XMZZ_FirstPlace', [self.XMZZTopPlayerName, self.XMZZTopScore], False)
        
        #Ѻע½±Àø
        self.BetOverLogic()
        
        #ÕóÓª½±Àø
        winAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 3)
        LoseAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 4)
        dogfallAward = IpyGameDataPY.GetFuncCfg('XMZZAward', 5)
        result = self.GetXMZZCurResult()
        if result == Faction_1:
            SavePKRecord('XMZZ_Victory', [result], True)          
            PlayerCompensation.SendMailByKey('XMZZWin', Faction_1_IDList, winAward)
            PlayerCompensation.SendMailByKey('XMZZLose', Faction_2_IDList, LoseAward)
        elif result == Faction_2:
            SavePKRecord('XMZZ_Victory', [result], True)
            PlayerCompensation.SendMailByKey('XMZZWin', Faction_2_IDList, winAward)
            PlayerCompensation.SendMailByKey('XMZZLose', Faction_1_IDList, LoseAward)
        else: #ƽ¾Ö Ë«·½ÕóÓª»ý·Ö´ïµ½1000»ý·ÖʱÉúЧ
            XMZZDogFallLimit = IpyGameDataPY.GetFuncCfg('XMZZDogFallLimit')
            faction_1_Score = self.XMZZFactionDict.get(Faction_1, [0, 0])[0]
            faction_2_Score = self.XMZZFactionDict.get(Faction_2, [0, 0])[0]
            if faction_1_Score + faction_2_Score >= XMZZDogFallLimit:
                SavePKRecord('XMZZ_Draw', [], True)
                
                PlayerCompensation.SendMailByKey('XMZZDogfall', Faction_2_IDList + Faction_1_IDList, [], goldPaper=dogfallAward)
        
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver, 1)
        self.NotifyXMZZInfo()
        return
    
    def ResetXMZZ(self):
        #ÖØÖÃ
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver, 0)
        self.XMZZPlayerDict = {}
        self.XMZZFactionDict = {Faction_1:[0, 0], Faction_2:[0, 0]}
        self.XMZZTopPlayerName = ''
        self.XMZZTopScore = 0
        self.vsPlayerIDDict = {}
        GameWorld.GetUniversalRecMgr().Delete(RecType)
        GameWorld.GetUniversalRecMgr().Delete(RecType1)
        PlayerUniversalGameRec.SendUniversalGameRecInfo(None, RecType1)
        playerManager = GameWorld.GetPlayerManager()
        for i in range(0, playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(i)
            if curPlayer == None or not curPlayer.GetInitOK():
                continue
            self.NotifyXMZZSelfInfo(curPlayer, True)
        self.NotifyXMZZInfo()
        return
    
    def NotifyXMZZSelfInfo(self, curPlayer, isReset=False):
        ##×Ô¼ºÏà¹ØÊý¾Ý
        playerID = curPlayer.GetID()
        if not isReset and playerID not in self.XMZZPlayerDict:
            return
        xmzzData = self.XMZZPlayerDict.get(playerID)
        packData = ChPyNetSendPack.tagGCXMZZSelfInfo()
        packData.Clear()
        if xmzzData:
            packData.Faction = xmzzData.Faction
            packData.Score = xmzzData.Score
            packData.WinCnt = xmzzData.WinCnt
            packData.WinCntAwardRecord = xmzzData.WinAwardRecord
            betInfoDict = eval(xmzzData.BetRecord) #{¾º²ÂË÷Òý:[ѺעÄÄ·½Ê¤,ѺÁ˶àÉÙÇ®]}
            packData.BetRecord = json.dumps(betInfoDict, ensure_ascii=False)
            packData.Len = len(packData.BetRecord)
        NetPackCommon.SendFakePack(curPlayer, packData)
        return
    
    def NotifyXMZZInfo(self, curPlayer=None):
        #»î¶¯Ïà¹ØÊý¾Ý
        packData = ChPyNetSendPack.tagGCXMZZInfo()
        packData.Clear()
        #resutlDict = self.GetStageResultRecord()
        #packData.StageRecord = json.dumps(resutlDict, ensure_ascii=False)
        #packData.Len = len(packData.StageRecord)
        packData.Score1 = self.XMZZFactionDict[Faction_1][0]
        packData.Score2 = self.XMZZFactionDict[Faction_2][0]
        packData.TopScore = self.XMZZTopScore
        packData.TopName = self.XMZZTopPlayerName
        
        if curPlayer:
            NetPackCommon.SendFakePack(curPlayer, packData)
        else:
            playerManager = GameWorld.GetPlayerManager()
            for playerID in self.XMZZPlayerDict.keys():
                notifyPlayer = playerManager.FindPlayerByID(playerID)
                if notifyPlayer == None:
                    continue
                if PlayerControl.GetIsTJG(notifyPlayer):
                    continue
 
                NetPackCommon.SendFakePack(notifyPlayer, packData)
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for XMZZData in self.XMZZPlayerDict.values():
            cnt += 1
            savaData += XMZZData.getBuffer()
                
        GameWorld.Log("SaveXMZZ cnt :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("LoadXMZZ cnt :%s" % cnt)
        
        self.XMZZPlayerDict = {}
        self.XMZZFactionDict = {Faction_1:[0, 0], Faction_2:[0, 0]}
        self.XMZZTopScore = 0
        self.XMZZTopPlayerName = ''
        for _ in xrange(cnt):
            data = PyGameDataStruct.tagDBPyXMZZ()
            data.clear()
            pos += data.readData(datas, pos, dataslen)
            playerID = data.PlayerID
            self.XMZZPlayerDict[playerID] = data
            faction = data.Faction
            score = data.Score
            self.XMZZFactionDict[faction][0] += score
            self.XMZZFactionDict[faction][1] += 1
            if score > self.XMZZTopScore:
                self.XMZZTopScore = score
                self.XMZZTopPlayerName = data.Name
        return pos
 
 
def RandomBattler(curPlayer, overInfo=[]):
    #ɸѡ¶ÔÊÖ ¸ù¾ÝÁ¬Ê¤´ÎÊýÒ»¶¨¼¸ÂÊËæ»úµ½¸ß¼¶»úÆ÷ÈË£¬·ñÔòÿ5¸öµÄµÚ1¸öµÍÓÚ×Ô¼ºÕ½Á¦ ÏÈ´ÓС·¶Î§Ëæ»ú£¬ÔÙ´ó·¶Î§Ëæ»ú£¬Ã»ÓÐÔòÓÃNPC
    global g_playerPowerDict
    global g_historyPKDict
    myPlayerID = curPlayer.GetID()
    GameWorld.DebugLog('    ÏÉħ֮Õù¿ªÊ¼É¸Ñ¡¶ÔÊÖ', myPlayerID)
    XMZZManager = PyDataManager.GetXMZZManager()
    XMZZPlayerDict = XMZZManager.XMZZPlayerDict
    
    if myPlayerID not in XMZZPlayerDict:
        GameWorld.DebugLog("    ÏÉħ֮Õùϵͳ×Ô¶¯±¨Ãû!", myPlayerID)
        if not XMZZManager.DoAllocationFaction(curPlayer):
            GameWorld.DebugLog('    ÏÉħ֮Õùɸѡ¶ÔÊÖ, ÏµÍ³×Ô¶¯±¨Ãûʧ°Ü£¡£¡', myPlayerID)
            return
        
    pkPlayerID = 0 # Ä¬Èϵͼ¶»úÆ÷ÈË
    isRobotNPC = True
    pkDataDict = {}
    conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #²ÎÊý
    XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate'))
    XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2))
    XMZZNPCByLVPowerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange', 2)
    isByLVPower = conWinCnt + 1 in XMZZNPCByLVPowerList #ÊÇ·ñ°´µÈ¼¶±íÕ½Á¦À´Ëæ»ú·¶Î§
    if GameWorld.CanHappen(XMZZSuperNPCRate):
        GameWorld.DebugLog('    É¸Ñ¡¶ÔÊÖ  ³¬¼¶»úÆ÷ÈË XMZZSuperNPCRate=%s' % (XMZZSuperNPCRate))
        pkPlayerID = 2
    
    elif not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
        GameWorld.DebugLog('    É¸Ñ¡¶ÔÊÖ  ¸ß¼¶»úÆ÷ÈË XMZZSpecialNPCRate=%s' % (XMZZSpecialNPCRate))
        #»úÆ÷ÈËID¹æÔò: ID´Ó0~n, n²»´óÓÚ»úÆ÷ÈËIDÁÐ±í³¤¶È, IDÔ½´ó»úÆ÷ÈËÔ½¸ß¼¶£¬¸ù¾Ý²ß»®ÐèÇó×ÔÔö
        #¸ß¼¶»úÆ÷ÈË
        pkPlayerID = 1
    else:
        historyPKList = g_historyPKDict.get(myPlayerID, [])
        myFaction = XMZZManager.GetPlayerXMZZFaction(myPlayerID)
        if isByLVPower:
            worldLv = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
            ipyData = IpyGameDataPY.GetIpyGameData('PlayerLV', worldLv)
            myPower = ipyData.GetReFightPower() if ipyData else curPlayer.GetFightPower() 
        else:
            myPower = curPlayer.GetFightPower()
        XMZZPKPowerRange = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange')
        minPower1, maxPower1 = myPower * (100 - XMZZPKPowerRange[0][0]) / 100, myPower * (100 + XMZZPKPowerRange[0][1]) / 100
        minPower2, maxPower2 = myPower * (100 - XMZZPKPowerRange[1][0]) / 100, myPower * (100 + XMZZPKPowerRange[1][1]) / 100
        underList1, aboveList1 = [], [] #С·¶Î§
        underList2, aboveList2 = [], [] #´ó·¶Î§
        
        ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
        for i in xrange(ViewCacheMgr.GetCount()):
            curCache = ViewCacheMgr.At(i)
            itemData = PlayerViewCache.GetItemData(curCache)
            if not itemData:
                #ûÓÐ×°±¸ÐÅÏ¢
                continue
            playerID = curCache.GetPlayerID()
            
            if myPlayerID == playerID:
                #²»ºÍ×Ô¼ºpk
                continue
            if XMZZManager.GetPlayerXMZZFaction(playerID) == myFaction:
                #ͬÕóÓªµÄ²»PK
                continue
            if playerID in historyPKList:
                #ÒÑÆ¥Åä¹ýµÄÌø¹ý
                continue
            
            if playerID in g_playerPowerDict:
                power = g_playerPowerDict[playerID]
            else:
                propDataDict = eval(curCache.GetPropData())
                power = propDataDict.get('FightPower', 0)
                g_playerPowerDict[playerID] = power
            
            pkDataDict[playerID] = [curCache.GetPropData(), curCache.GetItemData()]
            #GameWorld.DebugLog('    É¸Ñ¡¶ÔÊÖ playerID=%s,power=%s' % (playerID, power))
            if minPower1 < power < myPower:
                underList1.append(playerID)
            if myPower < power < maxPower1:
                aboveList1.append(playerID)
            if minPower2 < power < myPower:
                underList2.append(playerID)
            if myPower < power < maxPower2:
                aboveList2.append(playerID)
        GameWorld.DebugLog('    É¸Ñ¡¶ÔÊÖ myPower=%s,underList1=%s, aboveList1=%s,underList2=%s, aboveList2=%s' % (myPower, underList1, aboveList1, underList2, aboveList2), myPlayerID)
 
        if conWinCnt % 5 == 0 or conWinCnt <= IpyGameDataPY.GetFuncCfg('XMZZPKPowerRange', 3): #ÿ5¸öÆ¥ÅäÕ½Á¦µÍµÄ¶ÔÊÖ
            if underList1:
                pkPlayerID = underList1[0]
            elif underList2:
                pkPlayerID = underList2[0]
            
        else:
            if underList1 + aboveList1:
                pkPlayerID = random.choice(underList1 + aboveList1)
            elif underList2 + aboveList2:
                pkPlayerID = random.choice(underList2 + aboveList2)
            elif historyPKList:
                pkPlayerID = random.choice(historyPKList)
                #ÖØÖÃÀúÊ·PK¶ÔÊÖ
                g_historyPKDict[myPlayerID] = []
                
        if pkPlayerID:
            isRobotNPC = False
            
    if isRobotNPC:
        #»úÆ÷ÈË, Ö°ÒµËæ»ú
        openJob = IpyGameDataPY.GetFuncEvalCfg("OpenJob")
        PropData = str({"Job":random.choice(openJob), "LV":curPlayer.GetLV()})
        ItemData = "" # Ç°¶Ë×Ô¼º¸ù¾ÝÖ°Òµ¼°NPCµÈ¼¶´¦Àí
    else:
        if myPlayerID in g_historyPKDict:
            g_historyPKDict[myPlayerID].append(pkPlayerID)
        else:
            g_historyPKDict[myPlayerID] = [pkPlayerID]
            
        PropData, ItemData = pkDataDict.get(pkPlayerID, ["", ""])
    XMZZManager.vsPlayerIDDict[myPlayerID] = pkPlayerID
 
    GameWorld.DebugLog('   ÏÉħ֮ÕùÆ¥Åä¶ÔÊÖÐÅÏ¢ pkPlayerID=%s, PropData=%s, overInfo=%s' % (pkPlayerID, PropData, overInfo), myPlayerID)
    
    #֪ͨǰ¶Ë
    packData = ChPyNetSendPack.tagGCXMZZFightInfo()
    packData.Clear()
    packData.PlayerID = pkPlayerID
    packData.PropData = PropData
    packData.PropDataSize = len(packData.PropData)
    packData.ItemData = ItemData
    packData.ItemDataSize = len(packData.ItemData)
    NetPackCommon.SendFakePack(curPlayer, packData)
    
    #֪ͨµØÍ¼
    pkPlayerPropData = {}
    if PropData:
        pkPlayerPropData = eval(PropData)
    else:
        GameWorld.ErrLog("ÏÉħ֮ÕùûÓÐÆ¥Åäµ½¶ÔÊÖÐÅÏ¢£¡fightPower=%s" % curPlayer.GetFightPower(), myPlayerID)
    vsPlayerInfo = [pkPlayerID, pkPlayerPropData]
    XMZZManager.MapServer_XMZZPKInfo(curPlayer, overInfo, vsPlayerInfo)
    return True
 
 
def SavePKRecord(sysMark,paramList=[], isSys=False):
    #PKÐÅÏ¢¼Ç¼
    if isSys:
        PlayerControl.WorldNotify(0, sysMark, paramList)
    maxCnt = IpyGameDataPY.GetFuncCfg('XMZZPKRecord', 2)
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(RecType1)
    if recordList.Count() >= maxCnt:
        recordList.Delete(0)
    
    
    paramList = [str(param) for param in paramList]
    strValue3 = '|'.join(paramList)
         
    recData = recordList.AddRec()
    recData.SetStrValue1(sysMark)
    recData.SetStrValue3(strValue3)
    #֪ͨ
    #PlayerUniversalGameRec.SendUniversalGameRecInfo(None, RecType1)
    return
 
def XMZZPKOver(curPlayer, vsName, isWin=True, isEnd=False, HPPer=100):
    #PK½áÊø£¬¸üнá¹û»ý·Ö
    playerID = curPlayer.GetID()
    XMZZManager = PyDataManager.GetXMZZManager()
    if playerID not in XMZZManager.XMZZPlayerDict:
        return False
    
    hasSendAward = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver) #ÊÇ·ñ½áËã¹ý
    if hasSendAward:
        GameWorld.DebugLog('    XMZZPKOver ÒѾ­½áËã¹ý£¡')
        result = [isWin, True, 0, 0, XMZZManager.XMZZPlayerDict[playerID].ConWinCnt]
        XMZZManager.MapServer_XMZZPKInfo(curPlayer, result, [])
        return False
    
    if playerID not in XMZZManager.vsPlayerIDDict:
        GameWorld.DebugLog('    XMZZPKOver Ã»ÓжÔÊÖ self.vsPlayerIDDict=%s'%XMZZManager.vsPlayerIDDict, playerID)
        return False
    XMZZManager.vsPlayerIDDict.pop(playerID)
    
    oldConWinCnt = XMZZManager.XMZZPlayerDict[playerID].ConWinCnt
    needRecordConCntList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKRecord')
    if isWin:
        XMZZManager.XMZZPlayerDict[playerID].WinCnt += 1
        XMZZManager.XMZZPlayerDict[playerID].ConWinCnt += 1
    else:
        XMZZManager.XMZZPlayerDict[playerID].LoseCnt += 1
        #self.XMZZPlayerDict[playerID].ConWinCnt = 0 ÊäÁËÖ±½Ó½áËãÍ˳ö£¬ËùÒÔ´Ë´¦²»ÖØÖÃ
        
    
    conWinCnt = XMZZManager.XMZZPlayerDict[playerID].ConWinCnt
    addPerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKAward')
    addPerIndex = min(max(0, conWinCnt - 1), len(addPerList)-1)
    addPer = addPerList[addPerIndex] #Á¬Ê¤Ôö¼ÓµÄ°Ù·Ö±È
    if isWin:
        winAddScoreFormula = IpyGameDataPY.GetFuncCompileCfg('XMZZPKAward', 2)
        addScore = eval(winAddScoreFormula)
        #Á¬Ê¤¼Ç¼
        if conWinCnt in needRecordConCntList:
            SavePKRecord('XMZZ_Streak', [curPlayer.GetName(), vsName, conWinCnt, addScore])
        #Á¬Ê¤³É¾Í
        PlayerControl.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XMZZConWin, 1, [conWinCnt])
    else:
        failAddScoreFormula = IpyGameDataPY.GetFuncCompileCfg('XMZZPKAward', 3)
        addScore = eval(failAddScoreFormula)
        if oldConWinCnt in needRecordConCntList:
            SavePKRecord('XMZZ_ShutDown', [vsName, curPlayer.GetName(), oldConWinCnt])
 
    #·¢ÖÁµØÍ¼½áËã
    result = [isWin, isEnd, addScore, addPer, conWinCnt]
    
    XMZZManager.XMZZPlayerDict[playerID].Score += addScore
    if XMZZManager.XMZZPlayerDict[playerID].Score > XMZZManager.XMZZTopScore:
        #»ý·ÖÍõ±ä¸ü
        XMZZManager.XMZZTopScore = XMZZManager.XMZZPlayerDict[playerID].Score
        XMZZManager.XMZZTopPlayerName = XMZZManager.XMZZPlayerDict[playerID].Name
        
    faction = XMZZManager.XMZZPlayerDict[playerID].Faction
    XMZZManager.XMZZFactionDict[faction][0] += addScore
        
    #֪ͨ
    XMZZManager.NotifyXMZZInfo()
    XMZZManager.NotifyXMZZSelfInfo(curPlayer)
    
    if not isEnd:
        #Æ¥ÅäÏÂÒ»¸ö¶ÔÊÖ
        RandomBattler(curPlayer, result)
    else:
        XMZZManager.MapServer_XMZZPKInfo(curPlayer, result, [])
    GameWorld.DebugLog("¸üÐÂÏÉħ֮Õù»ý·Ö playerID=%s,addScore=%s,addPer=%s,faction=%s,isWin=%s,conWin=%s" % 
                       (playerID, addScore,addPer, faction, isWin, XMZZManager.XMZZPlayerDict[playerID].ConWinCnt))
    return True
 
#// AC 03 ÏÉħ֮ÕùÐÅÏ¢²éѯ #tagCGXMZZInfoQuery
#
#struct    tagCGXMZZInfoQuery
#{
#    tagHead        Head;
#};
def OnQueryXMZZInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PyDataManager.GetXMZZManager().NotifyXMZZInfo(curPlayer)
    return