#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package SummonNPC_Attack_SummonNPC  
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# ÕÙ»½ÊÞ¹¥»÷ÕÙ»½ÊÞ  
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#  
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# @author eggxp  
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# @date 2010-4-20  
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# @version 1.9  
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#  
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  
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# @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  
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# @change: "2010-05-28 15:50" chenxuewei Ó¦²ß»®ÁõºèÉúÐèÇó£ºÔö¼Ó½£Ê¥ÏîÄ¿µÄPK¹æÔò  
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# @change: "2010-06-02 10:50" chenxuewei Íæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ£¬»ñµÃÍæ¼Ò¼äµÄ¹ØÏµÍ³Ò»ÔÚAttackCommon´¦Àí  
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# @change: "2010-06-07 13:30" Alee ÕÙ»½ÊÞ¹¥»÷¸øÖ÷È˼ӳðºÞ  
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# @change: "2010-06-07 17:30" Alee µ÷ÓÃÒÑÓеĹÜÀíÆ÷  
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
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# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ  
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
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# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ  
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#------------------------------------------------------------------------------   
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"""Version = 2016-02-26 17:00"""  
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#---------------------------------------------------------------------  
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import NPCCommon  
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import AttackCommon  
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import ChConfig  
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import IPY_GameWorld  
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import GameWorld  
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import PlayerControl  
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import SkillShell  
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import GameObj  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  
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#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True or False  
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#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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def GetCanAttack(curSummonNPC, curTagSummon, skill, tick):  
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    return AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagSummon, skill)  
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## »ñµÃ¹ØÏµ  
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#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  
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#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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#  @remarks »ñµÃ¹ØÏµ  
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def GetTagRelation(curSummonNPC, curTagSummon, skill, tick):  
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    #±äÁ¿³õʼ»¯  
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    curSummonOwner_NPC = None  
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    curTagSummonOwner_NPC = None  
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    #»ñµÃ2¸öÕÙ»½ÊÞµÄÖ÷ÈË  
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    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)   
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    if curPlayer == None :  
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        curSummonOwner_NPC = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curSummonNPC)  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  
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    if curTagPlayer == None :  
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        curTagSummonOwner_NPC = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curTagSummon)  
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    if curSummonOwner_NPC != None and curTagSummonOwner_NPC != None :  
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        #NPCµÄÕÙ»½ÊÞ²»»¥Ï๥»÷  
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        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  
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    if curPlayer != None and curTagPlayer != None :  
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        #Í¬Ò»Íæ¼Ò²»»¥Ï๥»÷  
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        if GameWorld.IsSameObj(curPlayer, curTagPlayer):  
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            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  
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        #¼ì²é¹¥»÷ģʽ  
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        if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):  
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            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode  
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        #------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ  
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        return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)  
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    #²»Í¬ÀàÐ͵Ä,¿ÉÒÔÖ±½Ó¹¥»÷  
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    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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## ¹¥»÷  
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#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  
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#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param skillValue ¼¼ÄÜÔöÇ¿  
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#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
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#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
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#  @remarks ¹¥»÷  
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def DoAttack(curSummonNPC, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):  
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    hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagSummon, skill,   
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                                      skillValue, skillPercent, tick)  
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    hurtHP = hurtType.HurtHP  
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    #Ìí¼Ó³ðºÞ  
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    summonControl = NPCCommon.NPCControl(curTagSummon)  
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    summonControl.AddObjDetelToAngryList_ByAttack(curSummonNPC, hurtHP, skill)  
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    #---¹¥»÷·½ÎªÕÙ»½ÊÞ,¸øÖ÷È˼ӳðºÞ---  
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    summonOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC)  
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    if summonOwner != None:  
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        summonControl.AddObjToAngryList(summonOwner, 1)  
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    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  
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    if curPlayer != None and curTagPlayer != None:  
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        AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Summon v Summon")  
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    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
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    AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP)  
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    return hurtType  
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## ´¦Àí¹¥»÷ºóµÄ½á¹û  
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#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  
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#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True  
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#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  
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def AttackResult(curSummonNPC, curTagSummon, skill, tick):  
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    #»ñÈ¡·ÀÊØ·½ÕÙ»½ÊÞµÄÖ÷ÈË  
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    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  
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    #¹¥»÷µÄÊÇÍæ¼ÒµÄÕÙ»½ÊÞ  
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    if curTagPlayer != None and curTagPlayer.GetHP() > 0:  
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        #½øÈëÕ½¶·×´Ì¬  
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        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
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        #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË  
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        curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)  
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        #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ  
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        if curPlayer != None:  
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            AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)  
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    #·ÀÊØ·½ÕÙ»½ÊÞËÀÍö  
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    if GameObj.GetHP(curTagSummon) <= 0:  
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        curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon)  
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        #ÕÙ»½ÊÞËÀÍö  
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        curTagSummonNPCControl.SetKilled()  
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    return True  
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