#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package GY_Query_PlayerGetReward  
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#  
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# @todo:   
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# @author whx  
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# @date 2012-10-31 16:50  
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# @version 1.0  
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#  
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#-----------------------------------------------------------------------------  
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# ÏêϸÃèÊö:  
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import IPY_GameWorld  
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import PlayerControl  
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import ItemControler  
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import DataRecordPack  
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import ChConfig  
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#------------------------------------------------------------------------------   
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"""Version = 2012-10-31 16:50"""  
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#Â߼ʵÏÖ  
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## Íæ¼ÒÇëÇóÁìÈ¡½±Àø  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoLogic(query_Type, query_ID, packCMDList, tick):  
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    return ''  
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#---------------------------------------------------------------------  
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## Ö´Ðнá¹û  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoResult(curPlayer, callFunName, funResult, tick):  
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    #½±ÀøÀàÐÍ, Ôª±¦Êý£¬ÒøÁ½Êý£¬ÎïÆ·ÁÐ±í  
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    rewardType, allGoldCnt, allSilverCnt, allItemList = eval(funResult)  
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    addDataDict = {ChConfig.Def_Give_Reason_SonKey:"PlayerGetReward"}  
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    if allGoldCnt > 0:  
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        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, allGoldCnt, ChConfig.Def_GiveMoney_Unknown, addDataDict)  
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    if allSilverCnt > 0:  
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        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, allSilverCnt, ChConfig.Def_GiveMoney_Unknown, addDataDict)  
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    if not allItemList:  
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        return  
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    for itemID, itemCnt in allItemList:  
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        if itemID <= 0 or itemCnt <= 0:  
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            continue  
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        #¸øÓèÎïÆ·  
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        isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0,   
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                                               [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])  
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        if isPutIn:  
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            #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, itemCnt])  
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            #Á÷Ïò  
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            DataRecordPack.DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt)  
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    return  
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