#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package SkillModule_19  
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#  
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# @todo: ¾ù·ÖÉ˺¦ÈºÌ巶Χ¹¥»÷Ä£°å  
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# @author zhangd  
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# @date 2011-07-15 18:00  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ¾ù·ÖÉ˺¦ÈºÌ巶Χ¹¥»÷Ä£°å  
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#  
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#------------------------------------------------------------------------------   
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import GameWorld  
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"""Version = 2011-07-15 18:00"""  
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#------------------------------------------------------------------------------  
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#µ¼Èë  
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import ChConfig  
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import BaseAttack  
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#---------------------------------------------------------------------  
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##ȺÌ巶Χ¹¥»÷  
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# @param attacker ¹¥»÷ÕßʵÀý  
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# @param defender ·ÀÊØÕßʵÀý  
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# @param curSkill ¼¼ÄÜʵÀý  
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# @param tagRoundPosX ÇøÓò×ø±êX  
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# @param tagRoundPosY ÇøÓò×ø±êY  
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# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦  
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# @remarks ÈºÌ巶Χ¹¥»÷  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    skillEffect = curSkill.GetEffect(0)  
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    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)  
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    skillEnhance = skillEffect.GetEffectValue(1)  
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    #---¹¥»÷±éÀúÆðµãÓÅÏȼ¶ 1.ÕÒÖ¸¶¨µã 2.·ÀÊØÕߣ¨°üÀ¨×Ô¼º£©---  
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    if tagRoundPosX == -1 or tagRoundPosY == -1:  
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        #ÆðµãÊǹ¥»÷·½£¬»¹ÊÇÊܺ¦·½£¬»¹ÊÇµãµØ  
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        tagRoundPosX = defender.GetPosX()  
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        tagRoundPosY = defender.GetPosY()  
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    #ʹÓü¼ÄÜ  
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    return BaseAttack.AttackerSkillAttackArea(attacker, defender, tagRoundPosX, tagRoundPosY,   
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                                              curSkill, skillPer, skillEnhance, tick,  
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                                              isExSkill = isEnhanceSkill, isAverageHurt = True)  
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