#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package SkillModule_29  
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#  
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# @todo: ²¹µ¶¼¼ÄÜ£¨Õ¶É±£©  
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# @author hxp  
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# @date 2013-10-18 11:00  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö:Ä¿±êѪÁ¿µÍÓÚX%ʱ£¬¹¥»÷Õß¿ÉÊͷŸü¼ÄÜ£¬¶ÔÄ¿±êÔì³ÉX%É˺¦£¬¸½¼ÓYÖµÉ˺¦  
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#  
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#------------------------------------------------------------------------------   
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"""Version = 2013-10-18 11:00"""  
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#------------------------------------------------------------------------------  
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#µ¼Èë  
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import ChConfig  
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import BaseAttack  
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import GameObj  
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##²¹µ¶¼¼ÄÜ£¨Õ¶É±£©  
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# @param attacker ¹¥»÷ÕßʵÀý  
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# @param defender ·ÀÊØÕßʵÀý  
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# @param curSkill ¼¼ÄÜʵÀý  
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# @param tagRoundPosX ÇøÓò×ø±êX  
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# @param tagRoundPosY ÇøÓò×ø±êY  
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# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦  
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# @remarks ²¹µ¶¼¼ÄÜ£¨Õ¶É±£©  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    #Ä¿±êѪÁ¿°Ù·Ö±È  
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    curTagPerHP = float(GameObj.GetHP(defender)) / GameObj.GetMaxHP(defender)  
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    #ѪÁ¿°Ù·Ö±È ´¥·¢¼¼ÄÜ  
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    curNeedTagPerHP = curSkill.GetEffect(1).GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)  
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    if curTagPerHP > curNeedTagPerHP:  
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        return False  
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    skillEffect = curSkill.GetEffect(0)  
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    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)  
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    skillEnhance = skillEffect.GetEffectValue(1)  
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    #ʹÓü¼ÄÜ  
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    return BaseAttack.Attack(attacker, defender, curSkill, tick, skillPer,   
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                             skillEnhance, 1, isEnhanceSkill)  
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