#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package GY_Query_AddBuff  
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# @todo: Ôö¼Óbuff  
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#  
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# @author: xdh  
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# @date 2019-03-19 21:00  
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# @version 1.0  
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#  
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# @note: Ôö¼Óbuff  
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#---------------------------------------------------------------------  
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#"""Version = 2019-03-19 21:00"""   
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#---------------------------------------------------------------------  
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import GameWorld  
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import SkillCommon  
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import BuffSkill  
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#---------------------------------------------------------------------  
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## XX  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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def DoLogic(query_Type, query_ID, packCMDList, tick):  
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    return ''  
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## µÇ½ÐÅÏ¢  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoResult(curPlayer, callFunName, funResult, tick):  
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    playerID = curPlayer.GetPlayerID()  
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    GameWorld.DebugLog("GY_Query_AddBuff funResult=%s" % funResult, playerID)  
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    buffID = GameWorld.ToIntDef(funResult, 0)  
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    if not buffID:  
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        return  
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    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(buffID)  
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    if not skillBuff:  
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        GameWorld.Log("GY_Query_AddBuff   ÕÒ²»µ½¼¼ÄÜ%s" % buffID, playerID)  
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        return  
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    buffType = SkillCommon.GetBuffType(skillBuff)  
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    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)  
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    return  
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