#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package Player.RemoteQuery.GY_Query_AddSuccessProgress  
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#  
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# @todo:Ôö¼Ó³É¾Í½ø¶ÈÖµ  
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# @author hxp  
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# @date 2014-11-12  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: Ôö¼Ó³É¾Í½ø¶ÈÖµ  
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#  
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#---------------------------------------------------------------------  
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"""Version = 2014-11-12 20:00"""  
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import PlayerSuccess  
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import ShareDefine  
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import GameWorld  
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import EventShell  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## ÇëÇóÂß¼£¬Ìí¼ÓºÃÓѳɹ¦  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoLogic(query_Type, query_ID, packCMDList, tick):  
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    return ''  
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#---------------------------------------------------------------------  
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## Ö´Ðнá¹û  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoResult(curPlayer, callFunName, funResult, tick):  
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    resultList = eval(funResult)  
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    if len(resultList) != 3:  
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        return  
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    successType, addCnt, condition = resultList  
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    GameWorld.DebugLog("GY_Query_AddSuccessProgress DoResult successType=%s,addCnt=%s,condition=%s"   
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                       % (successType, addCnt, condition), curPlayer.GetPlayerID())  
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    if successType not in ShareDefine.SuccessTypeList:  
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        return  
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    PlayerSuccess.DoAddSuccessProgress(curPlayer, successType, addCnt, condition)  
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    if successType == ShareDefine.SuccType_DujieFBHelp:  
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        EventShell.EventRespons_DujieFBHelp(curPlayer)  
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    return  
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