#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package GY_Query_DelItem  
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# @todo: É¾³ýÎïÆ·  
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#  
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# @author: xdh  
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# @date 2016-08-12 21:00  
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# @version 1.0  
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#  
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# @note: É¾³ýÎïÆ·  
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#---------------------------------------------------------------------  
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#"""Version = 2016-08-12 21:00"""   
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#---------------------------------------------------------------------  
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import GameWorld  
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import IPY_GameWorld  
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import ItemCommon  
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#---------------------------------------------------------------------  
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## XX  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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def DoLogic(query_Type, query_ID, packCMDList, tick):  
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    return ''  
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## µÇ½ÐÅÏ¢  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoResult(curPlayer, callFunName, funResult, tick):  
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    playerID = curPlayer.GetPlayerID()  
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    GameWorld.Log("GY_Query_DelItem funResult=%s" % funResult, playerID)  
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    result = eval(funResult)  
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    if len(result) !=2:  
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        return  
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    needItemList, eventName = result  
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    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)  
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    itemInfoList = []  
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    for itemId, itemNum in needItemList:  
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        isEnough, indexList = ItemCommon.GetItem_FromPack_ByID(itemId, itemPack, itemNum)  
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        if not isEnough:  
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            GameWorld.DebugLog("%s item(%s) isn't enough" % (eventName, itemId), curPlayer.GetPlayerID())  
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            continue  
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        itemInfoList.append((itemId, itemNum, indexList))  
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    for itemId, itemNum, indexList in itemInfoList:  
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        if not indexList:  
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            continue  
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        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, itemNum, False, eventName)  
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    return  
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