| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: buffÖй¥»÷Ä¿±ê´¦ÓÚXX״̬Ìá¸ßÔö¼ÓÉ˺¦  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-30 ÏÂÎç05:11:45  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
|   | 
| def CheckCanHappen(attacker, defender, passiveEffect, skillID):  | 
|     if not defender:  | 
|         return False  | 
|       | 
|     if not passiveEffect.GetEffectValue(1):  | 
|         # ²»ÅäÖÃ״̬µÄÇé¿ö  | 
|         return True  | 
|       | 
|     if GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1)):  | 
|         #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  | 
|         return True  | 
|     return False  | 
|   | 
|   | 
| def GetValue(attacker, defender, passiveEffect):  | 
|     return passiveEffect.GetEffectValue(0)  |