hxp
2024-12-26 22c964784d465c77365c2495f6d43117618d8482
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package PlayerPackData
#
# @todo:Íæ¼Ò´ò°üÊý¾Ý
# @author hxp
# @date 2024-10-17
# @version 1.0
#
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#
#-------------------------------------------------------------------------------
#"""Version = 2024-10-17 15:00"""
#-------------------------------------------------------------------------------
 
import CommFunc
import GameWorld
import PyDataManager
import PlayerViewCache
import PyGameDataStruct
import CrossChampionship
import CrossRealmMsg
import PlayerControl
import ShareDefine
import PyGameData
import ChConfig
 
import time
import base64
 
TempDBPlayer = PyGameDataStruct.tagDBPlayer()
 
def GetDBPlayerByPackData(packData):
    ## ¸ù¾Ý curPlayer.GetPackData() ´ò°ü·µ»ØµÄÊý¾Ý»ñÈ¡DBPlayerÊý¾Ý
    TempDBPlayer.clear()
    if packData:
        TempDBPlayer.readData(base64.b64decode(packData))
    return TempDBPlayer
 
class PlayerPackDataObj():
    
    def __init__(self):
        self.dbPlayerPackData = None
        self.playerID = 0
        self.playerName = ""
        self.accID = ""
        self.lv = 0
        self.job = 0
        self.realmLV = 0
        self.face = 0
        self.facePic = 0
        self.fightPower = 0
        self.serverID = 0
        return
    
    def GetBaseDict(self):
        return {"playerID":self.playerID, "playerName":self.playerName, "lv":self.lv, "job":self.job, 
                "realmLV":self.realmLV, "face":self.face, "facePic":self.facePic, "fightPower":self.fightPower}
        
    def UpdPackData(self, packData):
        if not packData:
            return
        if not self.dbPlayerPackData:
            self.dbPlayerPackData = PyGameDataStruct.tagDBPlayerPackData()
        self.dbPlayerPackData.PlayerID = self.playerID
        self.dbPlayerPackData.PackData = packData
        self.dbPlayerPackData.PackDataSize = len(self.dbPlayerPackData.PackData)
        self.dbPlayerPackData.UpdTime = int(time.time())
        self.Unpack()
        return
    
    def Unpack(self):
        if not self.dbPlayerPackData:
            return
        dbPlayer = GetDBPlayerByPackData(self.dbPlayerPackData.PackData)
        self.playerID = dbPlayer.PlayerID
        self.accID = dbPlayer.AccID
        self.playerName = dbPlayer.PlayerName
        self.lv = dbPlayer.LV
        self.job = dbPlayer.Job
        self.realmLV = dbPlayer.OfficialRank
        self.face = dbPlayer.Face
        self.facePic = dbPlayer.FacePic
        self.fightPower = dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower
        self.serverID = GameWorld.GetAccIDServerID(self.accID)
        return
    
    def GetPackData(self): return self.dbPlayerPackData.PackData if self.dbPlayerPackData else ""
    def GetUpdTime(self): return self.dbPlayerPackData.UpdTime if self.dbPlayerPackData else 0
    
class DBPlayerPackDataManager():
    ## Íæ¼Ò´ò°üÊý¾Ý¹ÜÀí
    
    def __init__(self):
        self.Clear()
        return
    
    def Clear(self):
        self.__packDataList = [] # [PlayerPackDataObj, ...]
        self.__idIndexDict = {} # {playerID:index, ...}
        self.__needSort = False
        self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
        return
    
    def GetPlayerPackObj(self, playerID, isAddNew=False):
        packDataObj = None
        self.__refreshIDIndex()
        if playerID in self.__idIndexDict:
            index = self.__idIndexDict[playerID]
            if index < len(self.__packDataList):
                packDataObj = self.__packDataList[index]
                
        if not packDataObj and isAddNew:
            packDataObj = PlayerPackDataObj()
            packDataObj.playerID = playerID
            self.__packDataList.append(packDataObj)
            self.__idIndexDict[playerID] = len(self.__packDataList) - 1
            self.__needSort = True
            
        return packDataObj
    
    def GetPlayerIDListByServerIDInfo(self, serverIDList):
        ## ¸ù¾Ý·þÎñÆ÷IDÁбíÐÅÏ¢»ñÈ¡¶ÔÓ¦·þÎñÆ÷ID·¶Î§µÄÍæ¼ÒIDÕ½Á¦ÅÅÐòÁбí
        self.Sort()
        key = tuple(serverIDList)
        if key not in self.__serverIDRangePlayerIDDict:
            playerIDList = []
            for dataObj in self.__packDataList:
                playerID = dataObj.playerID
                serverID = dataObj.serverID
                for idInfo in serverIDList:
                    if (isinstance(idInfo, int) and serverID == idInfo) \
                        or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
                            and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
                        playerIDList.append(playerID)
            GameWorld.DebugLog("ÖØÐ¼ÓÔØÇø·þ´ò°üÍæ¼ÒIDÁбí: %s, %s, %s" % (key, len(playerIDList), playerIDList))
            self.__serverIDRangePlayerIDDict[key] = playerIDList
        return self.__serverIDRangePlayerIDDict[key]
    
    def IsPlayerIn(self, playerID):
        self.__refreshIDIndex()
        return playerID in self.__idIndexDict
    
    def __refreshIDIndex(self):
        if not self.__idIndexDict:
            self.__idIndexDict = {}
            for index, dataObj in enumerate(self.__packDataList):
                self.__idIndexDict[dataObj.playerID] = index
        return self.__idIndexDict
    
    def UpdPlayerPackData(self, playerID, packData):
        if not packData:
            return
        packObj = self.GetPlayerPackObj(playerID, True)
        packObj.UpdPackData(packData)
        self.__needSort = True
        return packObj
    
    def DelPlayerPackData(self, playerID):
        self.__refreshIDIndex()
        index = self.__idIndexDict.pop(playerID, -1)
        if index >= 0 and index < len(self.__packDataList):
            self.__packDataList.pop(index)
        for playerIDList in self.__serverIDRangePlayerIDDict.values():
            if playerID in playerIDList:
                playerIDList.remove(playerID)
        return
    
    def GetCount(self): return len(self.__packDataList)    
    def At(self, index):
        dataObj = self.__packDataList[index]
        if not dataObj and False:
            dataObj = PlayerPackDataObj() # ²»»áÖ´Ðе½£¬Ö»ÎªÁË.³ö´úÂëÌáʾ
        return dataObj
    
    def Sort(self):
        ## Ä¬Èϰ´Õ½Á¦µ¹ÐòÅÅ
        if not self.__needSort:
            return
        self.__needSort = False
        self.__packDataList.sort(key=lambda d: (d.fightPower), reverse=True)
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        self.__refreshIDIndex()
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for index in xrange(self.GetCount()):
            dataObj = self.At(index)
            if not dataObj.dbPlayerPackData:
                continue
            cnt += 1
            savaData += dataObj.dbPlayerPackData.getBuffer()
            
        GameWorld.Log("Save DBPlayerPackData count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPlayerPackData count :%s" % cnt)
        
        self.Clear()
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBPlayerPackData()
            pos += dbData.readData(datas, pos, dataslen)
            playerID = dbData.PlayerID
            
            packObj = self.GetPlayerPackObj(playerID, True)
            packObj.dbPlayerPackData = dbData
            packObj.Unpack()
            
        self.Sort()
        return pos
 
def IsSaveDB(packDataObj):
    ## ÊÇ·ñÈë¿â
    if not packDataObj:
        return False
    
    playerID = packDataObj.playerID
    
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    
    #¿ç·þ°ñµ¥ÉϵÄĬÈϱ£Áô
    if GameWorld.IsCrossServer():
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        for billboardType in ShareDefine.CrossBillboardTypeList:
            groupList = billboardMgr.GetBillboardGroupList(billboardType)
            for billboardType, groupValue1, groupValue2 in groupList:
                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
                if billboardObj.FindByID(playerID):
                    return True
                
    else:
        pass
#        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#        #УÑéÍæ¼ÒÊÇ·ñÉÏÅÅÐаñ
#        billboardMgr = GameWorld.GetBillboard()
#        for BillBoardType in NeedCheckBillBoardType:
#            curBillboard = billboardMgr.FindBillboard(BillBoardType)
#            if not curBillboard:
#                continue
#            if curBillboard.FindByID(playerID):
#                return True
            
    # ÒÔÉÏÊÇÏà¹Ø¹¦ÄÜÐèÒªÓõ½µÄÊý¾Ý£¬±Ø¶¨²»ÄÜɾ³ýµÄ
    
    maxDays = 7 # Ä¬ÈÏ7Ìì
    MaxTime = maxDays * 3600 * 24
    curTime = int(time.time())
    passTime = curTime - packDataObj.GetUpdTime()
    if passTime < MaxTime:
        return True
    
    return False
 
def DelOutofTimePackData():
    ## É¾³ý¹ýÆÚ
    
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for index in range(packDataMgr.GetCount())[::-1]: # ¿ÉÄÜɾÊý¾Ý£¬µ¹Ðò±éÀú
        packDataObj = packDataMgr.At(index)
        if IsSaveDB(packDataObj):
            continue
        packDataMgr.DelPlayerPackData(packDataObj.playerID)
        
    return
 
def IsPackDataPlayer(playerID):
    return PyDataManager.GetDBPlayerPackDataManager().IsPlayerIn(playerID)
 
def OnPlayerLogin(curPlayer):
    ## ±¾·þµÇ¼Âß¼­
    playerID = curPlayer.GetPlayerID()
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    if packDataMgr.IsPlayerIn(playerID):
        QueryPlayerResult_PlayerMirror(curPlayer, "PackDataSyncState", {"PackData":1})
    return
 
def SetNeedPackData(playerIDList):
    ## ÉèÖÃÐèÒª´ò°üÊý¾ÝµÄÍæ¼ÒIDÁÐ±í£¬Èç¹ûûÓÐÊý¾Ý£¬Ôò»áÖ÷¶¯È¥À­È¡Êý¾Ý£¬¿ç·þ±¾·þͨÓÃ
    
    if not playerIDList:
        return
    
    pullPlayerIDList = []
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for playerID in playerIDList:
        if packDataMgr.IsPlayerIn(playerID):
            continue
        pullPlayerIDList.append(playerID)
        
    if not pullPlayerIDList:
        return
    OnPullPlayerPackData(pullPlayerIDList)
    return
 
def OnPullPlayerPackData(pullPlayerIDList, msgInfo=None):
    '''ÇëÇóÀ­È¡Íæ¼ÒÊý¾Ý£¬¸Ãº¯Êý½öÔÚ´ò°üÊý¾Ý±íÖв»´æÔÚÍæ¼ÒÊý¾Ýʱ²ÅÐèÒªµ÷Ó㬿ç·þ±¾·þͨÓÃ
    1. ¿ç·þÀ­×Ó·þÍæ¼ÒÊý¾Ý: Ö±½ÓÍÆË͸ø×Ó·þÀ­¶ÔÓ¦Íæ¼ÒÊý¾Ý£¬À­È¡µ½Êý¾Ýºóͬʱ´æÈë´ò°üÊý¾Ý±íÖÐ
    2. ×Ó·þÀ­ÆäËû×Ó·þÍæ¼ÒÊý¾Ý£ºÖ±½ÓÍÆË͸ø¿ç·þ·þÎñÆ÷À­È¡
    3. ×Ó·þÀ­±¾·þÍæ¼ÒÊý¾Ý
        a.Èç¹ûÊÇ¿ç·þ·þÎñÆ÷ÇëÇóµÄ£¬ÓÅÏÈÈ¡´ò°üÊý¾Ý±íÖÐÊý¾Ý£¬ÓÐÔò·µ»Ø£¬Ã»ÓÐÔò¼ÌÐøÍùÏÂ×ß
        b.Íæ¼ÒÔÚÏßʱ´ÓµØÍ¼À­È¡£¬À­È¡µ½Êý¾Ýºóͬʱ´æÈë´ò°üÊý¾Ý±íÖÐ
        c.Íæ¼ÒÀëÏßʱ´ÓdbÀ­È¡£¬À­È¡µ½Êý¾Ýºóͬʱ´æÈë´ò°üÊý¾Ý±íÖÐ
    @param msgInfo: ¹¦ÄÜÀ­È¡Íæ¼ÒÊý¾Ýʱ×Ô¶¨ÒåµÄ¹¦ÄÜÐÅÏ¢£¬Í¸´«²ÎÊý
    '''
    if msgInfo == None:
        msgInfo = {}
        
    GameWorld.DebugLog("À­È¡Íæ¼Ò´ò°üÊý¾Ý: %s, %s" % (pullPlayerIDList, msgInfo))
    
    # pullFrom 0-¿ç·þÀ­×Ó·þ£» >0-×Ó·þͨ¹ý¿ç·þÀ­×Ó·þ
    if GameWorld.IsCrossServer():
        # ¹ã²¥¸ø×Ó·þÀ­Êý¾Ý
        msgInfo["pullFrom"] = 0
        dataMsg = {"pullPlayerIDList":pullPlayerIDList, "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerPackData, dataMsg)
    else:
        msgInfo["pullFrom"] = GameWorld.GetServerGroupID()
        otherServerPlayerIDList = [] # ÆäËû·þÍæ¼ÒID
        for playerID in pullPlayerIDList:
            if PlayerControl.GetDBPlayerAccIDByID(playerID):
                DoPullPlayerPackData(playerID, msgInfo) # À­±¾·þ
            else:
                otherServerPlayerIDList.append(playerID)
                
        # À­ÆäËû·þÍæ¼Ò£¬Í¨¹ý¿ç·þÀ­
        if otherServerPlayerIDList:
            dataMsg = {"pullPlayerIDList":otherServerPlayerIDList, "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PullOtherPlayerPackData, dataMsg)
            
    return
 
def DoPullPlayerPackData(playerID, msgInfo):
    ## ×Ó·þÖ´ÐÐÀ­È¡±¾·þij¸öÍæ¼ÒÊý¾Ý£¬Ö»´¦ÀíÊôÓÚ±¾·þµÄÍæ¼Ò
    # @param pullFrom: 0-¿ç·þÀ­£» >0-×Ó·þÀ­
    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
        # ·Ç±¾·þÍæ¼Ò
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.DebugLog("Íæ¼Ò²»ÔÚÏߵĵ÷Óôò°üdbÊý¾Ý! playerID=%s" % (playerID), playerID)
        data = str(msgInfo)
        GameWorld.GetGameWorld().SendDBLogic(ChConfig.gstDBLogic_PlayerPackData, playerID, data, len(data))
        return
    GameWorld.DebugLog("Íæ¼ÒÔÚÏߵķ¢¸øµØÍ¼´ò°üÊý¾Ý! playerID=%s" % (playerID), playerID)
    # ÔÚÏßµÄת·¢¸øµØÍ¼
    QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerPackData", msgInfo)
    return
 
def ReuestPlayerPackDataRet(msgInfo, packMirrorID=0, packData=""):
    '''ÇëÇóÍæ¼Ò´ò°üÊý¾Ý»ã×Ü£¬ÈçͬʱÇëÇó¶à¸öµÄ»°»áÖðÒ»½øÐлã×ÜÕûºÏ£¬Ö±µ½ËùÓÐÇëÇóµÄÍæ¼ÒÊý¾Ý¾ùÓкóÔÙͳһִÐÐÖ®ºóµÄÂß¼­
    '''
    requestID = msgInfo.get("requestID") # ¿ÉÒÔÊÇÍæ¼ÒID£¬»òÕßÊÇϵͳ×Ô¶¨ÒåµÄÇëÇóID
    if requestID not in PyGameData.g_requestPlayerPackDataInfo:
        GameWorld.DebugLog("²»´æÔÚ¸Ã[Íæ¼Ò´ò°üÊý¾Ý]ÇëÇó! requestID=%s,packMirrorID=%s,%s" % (requestID, packMirrorID, msgInfo))
        return
    recInfo = PyGameData.g_requestPlayerPackDataInfo[requestID] # ¼Ç¼µÄ»ã×ÜÐÅÏ¢
    
    recMsgInfo = recInfo.get("msgInfo", {})    
    packDataDict = recInfo.get("packDataDict", {})
    if msgInfo.get("requestTime") != recMsgInfo.get("requestTime"):
        # ÒòΪÇëÇóµÄÊý¾ÝÓÐÒ»¶¨µÄÑÓ³Ù£¬ÊÕµ½»Øµ÷»ã×ܺó¿ÉÄÜÒѾ­²»ÊÇ֮ǰÇëÇóµÄÁË£¬ÑéÖ¤²»Í¨¹ýÔò²»´¦Àí
        # ÔÝÒÔÇëÇóʱ¼ä´Á×÷ΪÑéÖ¤ÒÀ¾Ý¼´¿É£¬Í¬Ò»ÃëÄÚ²»¿ÉÖØ¸´·¢ÆðÇëÇó£¬ËùÒÔµ¥ÃëÄÚÒ»¶¨ÊÇΨһµÄ
        return
    
    mirrorIDList = msgInfo["mirrorIDList"]
    if packMirrorID:
        if packMirrorID not in mirrorIDList:
            # ²»ÔÚÐèÒªµÄÇëÇóIDÀï²»´¦Àí£¬Ò»°ã²»¿ÉÄÜ£¬½ö×÷Ϊ·À·¶ÑéÖ¤
            return
        if packMirrorID not in packDataDict:
            packDataDict[packMirrorID] = packData
            
    for mirrorID in mirrorIDList:
        if mirrorID not in packDataDict:
            GameWorld.DebugLog("»¹ÓÐÄ¿±êÍæ¼ÒûÓÐÊý¾Ý£¬ÉԵȺó´¦Àí! requestID=%s,mirrorID=%s,mirrorIDList=%s,packIDList=%s" 
                               % (requestID, mirrorID, mirrorIDList, packDataDict.keys()))
            return
        
    GameWorld.DebugLog("»ã×ÜÍæ¼Ò´ò°üÊý¾ÝÍê±Ï: requestID=%s,packMirrorID=%s, %s" % (requestID, packMirrorID, msgInfo))
    PyGameData.g_requestPlayerPackDataInfo.pop(requestID, None) # »ã×ÜÍê±Ï£¬Çå³ý»ã×ÜÐÅÏ¢
    
    msgType = msgInfo.get("msgType")
    # ¾µÏñÕ½¶·
    if msgType == "MirrorBattle":
        playerID = msgInfo.get("playerID", 0)
        # Íæ¼Ò·¢ÆðµÄ
        if playerID:
            playerID = msgInfo["playerID"]
            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not curPlayer:
                return
            tagMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
            routeIndex = curPlayer.GetRouteServerIndex()
        else:
            tagMapID = msgInfo.get("requestMapID", 0)
            routeIndex = -1
            
        sendMsg = str([msgInfo, packDataDict])
        GameWorld.DebugLog("MapServer_QueryPlayer tagMapID=%s,len=%s" % (tagMapID, len(sendMsg)), playerID)
        GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, playerID, tagMapID, "PlayerMirror", sendMsg, len(sendMsg), routeIndex)
        
    # ÆäËû¹¦ÄÜ¿ÉÔÙÀ©Õ¹
    else:
        pass
    
    return
 
def ClientServerMsg_PlayerPackData(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þͬ²½µÄÍæ¼Ò´ò°üÊý¾Ý
    playerID = msgData["playerID"]
    packData = msgData["packData"]
    cacheBase = msgData.get("cacheBase", {})
    if cacheBase:
        PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase)
    PyDataManager.GetDBPlayerPackDataManager().UpdPlayerPackData(playerID, packData)
    
    msgInfo = msgData.get("msgInfo", {})
    if not msgInfo:
        return
    
    pullFrom = msgInfo.get("pullFrom")
    # ¿ç·þ×ÔÉíÐèÒªµÄ
    if pullFrom == 0:
        ReuestPlayerPackDataRet(msgInfo, playerID, packData)
        
    # ÆäËû×Ó·þ·¢ÆðµÄ£¬ÍƸøÄ¿±ê×Ó·þ
    elif pullFrom > 0:
        tagServerGroupID = pullFrom
        dataMsg = {"playerID":playerID, "packData":packData, "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PushPlayerPackData, dataMsg, [tagServerGroupID])
        
    return
 
def ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þÇëÇóÀ­È¡Íæ¼Ò´ò°üÊý¾Ý
    
    msgInfo = msgData["msgInfo"]
    pullPlayerIDList = msgData["pullPlayerIDList"]
    
    otherServerPlayerIDList = []
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for playerID in pullPlayerIDList:
        packObj = packDataMgr.GetPlayerPackObj(playerID)
        # ÒѾ­ÓеÄÊý¾ÝÏÈÍÆËÍ»ØÈ¥
        if packObj:
            GameWorld.DebugLog("¿ç·þÓлº´æÍæ¼Ò´ò°üÊý¾Ý£¬Ö±½ÓÍÆ¸ø×Ó·þ! playerID=%s" % playerID)
            dataMsg = {"playerID":playerID, "packData":packObj.GetPackData(), "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PushPlayerPackData, dataMsg, [serverGroupID])
        else:
            otherServerPlayerIDList.append(playerID)
            
    # »¹Ã»ÓÐÊý¾ÝµÄ£¬¹ã²¥¸øÆäËû×Ó·þÀ­Êý¾Ý
    if otherServerPlayerIDList:
        dataMsg = {"pullPlayerIDList":otherServerPlayerIDList, "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerPackData, dataMsg)
        
    return
 
##-------------------------------------------------------------------------------------------------
 
def CrossServerMsg_PlayerPackDataState(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷Íæ¼Ò´ò°üÊý¾Ý״̬ͬ²½
    playerID = msgData["playerID"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    QueryPlayerResult_PlayerMirror(curPlayer, "PackDataSyncState", msgData)
    return
 
def CrossServerMsg_PullPlayerPackData(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷À­È¡Íæ¼Ò´ò°üÊý¾Ý
    
    msgInfo = msgData["msgInfo"]
    pullPlayerIDList = msgData["pullPlayerIDList"]
    
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for playerID in pullPlayerIDList:
        packObj = packDataMgr.GetPlayerPackObj(playerID)
        if packObj:
            GameWorld.DebugLog("±¾·þÓлº´æÍæ¼Ò´ò°üÊý¾Ý£¬Ö±½ÓÍÆ¸ø¿ç·þ! playerID=%s" % playerID)
            dataMsg = {"playerID":playerID, "packData":packObj.GetPackData(), "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerPackData, dataMsg)
        else:
            DoPullPlayerPackData(playerID, msgInfo)
            
    return
 
def CrossServerMsg_PushPlayerPackData(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ÍÆË͵ÄÍæ¼Ò´ò°üÊý¾Ý
    playerID = msgData["playerID"]
    packData = msgData["packData"]
    msgInfo = msgData["msgInfo"]
    ReuestPlayerPackDataRet(msgInfo, playerID, packData)
    return
 
def QueryPlayerResult_PlayerMirror(curPlayer, msgType, msgData=None):
    sysMsg = str([msgType, msgData])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "PlayerMirror", sysMsg, len(sysMsg))
    return
 
def OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo):
    ## µØÍ¼Í¬²½¸üеÄÍæ¼Ò´ò°üÊý¾Ý
    if GameWorld.IsCrossServer():
        return
    playerID = curPackData.PlayerID
    packDataSyncState = curPackData.PackDataSyncState
    packData = curPackData.PackData
    if not packDataSyncState or not packData:
        return
    
    # ±¾·þÐèÒª£¬ÏȸüÐÂÊý¾Ý
    if packDataSyncState&pow(2, 0):
        PyDataManager.GetDBPlayerPackDataManager().UpdPlayerPackData(playerID, packData)
        
    # ¿ç·þÐèÒª£¬Í¬²½¸ø¿ç·þ£¬ÓÉ¿ç·þ·þÎñÆ÷ÔÙ½øÒ»²½´¦Àí
    if packDataSyncState&pow(2, 1):
        cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer) if curPlayer else {}
        dataMsg = {"playerID":playerID, "packData":packData, "cacheBase":cacheBase, "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerPackData, dataMsg)
        
    # ±¾·þÐèÒªµÄ¹¦ÄÜ
    pullFrom = msgInfo.get("pullFrom")
    if pullFrom > 0 and pullFrom == GameWorld.GetServerGroupID():
        ReuestPlayerPackDataRet(msgInfo, playerID, packData)
        
    return
 
def OnDBPlayerPackData(playerID, packData, msgInfo):
    ## ÊÕµ½db´ò°üÍæ¼ÒÊý¾Ý»Øµ÷
        
    GameWorld.DebugLog("ÊÕµ½db´ò°üÍæ¼ÒÊý¾Ý»Øµ÷: playerID=%s, %s" % (playerID, msgInfo))
    pullFrom = msgInfo.get("pullFrom")
    # ¿ç·þÐèÒª£¬Í¬²½¸ø¿ç·þ£¬ÓÉ¿ç·þ·þÎñÆ÷ÔÙ½øÒ»²½´¦Àí
    if pullFrom == 0 or (pullFrom > 0 and pullFrom != GameWorld.GetServerGroupID()):
        dataMsg = {"playerID":playerID, "packData":packData, "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerPackData, dataMsg)
        return
    
    PyDataManager.GetDBPlayerPackDataManager().UpdPlayerPackData(playerID, packData)
    # ±¾·þÐèÒª£¬»ã×ܽá¹û
    ReuestPlayerPackDataRet(msgInfo, playerID, packData)
    return
 
def OnMGReuestPlayerPackData(msgInfo):
    ## µØÍ¼ÇëÇóÐèÒªÍæ¼Ò´ò°üÊý¾ÝÐÅÏ¢
    #"msgType":"MirrorBattle", "msgData":msgData, "mirrorIDList":mirrorIDList, "requestTime":requestTime, "requestID":playerID, "playerID":playerID
    
    packDataDict = {}
    
    pullPlayerIDList = []
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    requestID = msgInfo["requestID"]
    mirrorIDList = msgInfo["mirrorIDList"]
    for mirrorID in mirrorIDList:
        packObj = packDataMgr.GetPlayerPackObj(mirrorID)
        if packObj:
            packDataDict[mirrorID] = packObj.GetPackData()
            continue
        pullPlayerIDList.append(mirrorID)
        
    # Ã¿´ÎÇëÇóÖ±½Ó¸²¸Ç£¬ÓɵØÍ¼¿ØÖÆÇëÇóÏÞÖÆ
    PyGameData.g_requestPlayerPackDataInfo[requestID] = {"msgInfo":msgInfo, "packDataDict":packDataDict}
    
    # »¹ÓÐÍæ¼ÒûÓлº´æ´ò°üÊý¾Ý£¬ÐèÒªÏÈÍêÈ«À­È¡ºóÔÙͬ²½¸øµØÍ¼
    if pullPlayerIDList:
        OnPullPlayerPackData(pullPlayerIDList, msgInfo)
        return
    
    ReuestPlayerPackDataRet(msgInfo)
    return