hxp
2024-12-26 22c964784d465c77365c2495f6d43117618d8482
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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerViewCache.py
#
# @todo:Íæ¼ÒÊý¾Ý»º´æ
#
# @author NathanShaw
# @date 2010-01-01 21:30
# @version 1.3
# @note:
#
# @change: "2014-11-05 11:20" xmnathan Íæ¼ÒÊý¾Ý»º´æ¹ÜÀí
# @change: "2014-12-09 17:30" xmnathan Íæ¼ÒÊý¾Ý»º´æ
# @change: "2016-05-18 16:00" hxp Õ½ÃËÓйÙÔ±³ÉÔ±»º´æ²»Çå³ý
#---------------------------------------------------------------------
#"""Version = 2016-05-18 16:00"""
#---------------------------------------------------------------------
 
import GameWorld
import GameWorship
import GameXiangong
import PlayerControl
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
import PlayerFBHelpBattle
import GameWorldSkyTower
import CrossChampionship
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
import PlayerPackData
import IpyGameDataPY
import PyDataManager
import CrossRealmMsg
import ShareDefine
import PyGameData
import ChPlayer
import ChConfig
 
import json
import time
import random
 
TempCache = PyGameDataStruct.tagPlayerViewCachePy()
 
def DoOnDayEx():
    DelOutofTimeViewCacheData()
    return
 
def IsSaveDBViewCache(viewCache):
    ## »º´æÊý¾ÝÊÇ·ñÈë¿â
    if not viewCache:
        return False
    
    playerID = viewCache.PlayerID
    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
        return True
    
    if GameWorldArena.IsArenaBattlePlayer(playerID):
        return True
    
    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
        return True
    
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    
    if GameWorship.IsWorshipPlayer(playerID):
        return True
    
    if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
        return True
    
    if GameXiangong.IsXiangongPlayer(playerID):
        return True
    
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    if PlayerPackData.IsPackDataPlayer(playerID):
        return True
    
    #¿ç·þ°ñµ¥ÉϵÄĬÈϱ£Áô
    if GameWorld.IsCrossServer():
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        for billboardType in ShareDefine.CrossBillboardTypeList:
            groupList = billboardMgr.GetBillboardGroupList(billboardType)
            for billboardType, groupValue1, groupValue2 in groupList:
                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
                if billboardObj.FindByID(playerID):
                    return True
                
    else:
        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
        #УÑéÍæ¼ÒÊÇ·ñÉÏÅÅÐаñ
        billboardMgr = GameWorld.GetBillboard()
        for BillBoardType in NeedCheckBillBoardType:
            curBillboard = billboardMgr.FindBillboard(BillBoardType)
            if not curBillboard:
                continue
            if curBillboard.FindByID(playerID):
                return True
            
    # ÒÔÉÏÊÇÏà¹Ø¹¦ÄÜÐèÒªÓõ½µÄÊý¾Ý£¬±Ø¶¨²»ÄÜɾ³ýµÄ
    
    # ÒÔÏÂÊDZ£Áô½üÆÚ»îÔ¾Íæ¼Ò£¬µÈ¼¶ÏÞÖÆ
    playerLV = viewCache.LV
    offTime = viewCache.OffTime
    if not playerLV and not offTime:
        # ¿ç·þ·þÎñÆ÷֮ǰijЩÇé¿öûÓд洢LV¼°OffTime£¬·ÀÖ¹Îóɾ£¬×ö¾ÉÊý¾Ý¼æÈÝÓÃ
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
    if playerLV >= SaveDBLimitLV:
        maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
        if not maxDays:
            maxDays = 7 # Ä¬ÈÏ7Ìì
        MaxTime = maxDays * 3600 * 24
        curTime = int(time.time())
        passTime = curTime - viewCache.OffTime
        if passTime < MaxTime:
            return True
        
    return False
 
def DelOutofTimeViewCacheData():
    ## É¾³ý¹ýÆÚµÄ²é¿´»º´æÊý¾Ý
    
    PlayerPackData.DelOutofTimePackData()
    
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    for playerID, viewCache in playerViewCachePyDict.items():
        if IsSaveDBViewCache(viewCache):
            continue
        playerViewCachePyDict.pop(playerID)
        
    PyGameData.g_crossPlayerViewCache = {} # Ã¿ÈÕÖ±½ÓÇå¿Õ¿ç·þÍæ¼Ò²é¿´»º´æ
    return
 
def DeleteViewCache(playerID):
    ## É¾³ýÍæ¼Ò»º´æ
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    playerViewCachePyDict.pop(playerID, None)
    GameWorld.DebugLog("ɾ³ý²é¿´»º´æ!", playerID)
    return
 
def FindViewCache(playerID, isAddNew=False, newPropData={}):
    ## ²éÕÒÍæ¼Ò»º´æ
    # @param newPropData: ÐÂÊý¾Ý³õʼPropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
    curCache = None
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    if playerID in playerViewCachePyDict:
        curCache = playerViewCachePyDict[playerID]
    elif isAddNew or playerID < 10000:
        # ÄÚÍø²âÊÔ¼ÙÍæ¼Ò
        if playerID < 10000 and not newPropData:
            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
            fakeName = "ÉñÃØµÀÓÑ".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
            fakeName = "%s%s" % (fakeName, playerID)
            serverID = playerID % 200 + 1 # 1 ~ 200 ·þ
            serverGroupID = serverID
            if serverID < 50:
                serverGroupID = serverGroupID / 10 + 1 # Ç°50·þÿ10·þ1Ö÷·þ
            isOnline = True if playerID % 2 == 0 else False
            olMgr = ChPlayer.GetOnlinePlayerMgr()
            olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
            accID = "fake%s@test@s%s" % (playerID, serverID)
            newPropData = {
                           "AccID":accID, 
                           "PlayerID":playerID, 
                           "Name":fakeName, 
                           "Job":random.choice(openJobList) if openJobList else 1, 
                           "LV":random.randint(100, 200), 
                           "RealmLV":random.randint(5, 15),
                           "FightPower":random.randint(1000000, 100000000), 
                           "ServerGroupID":serverGroupID,
                           }
        curCache = PyGameDataStruct.tagPlayerViewCachePy()
        curCache.PlayerID = playerID
        curCache.OffTime = int(time.time())
        if newPropData:
            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
            curCache.PropDataSize = len(curCache.PropData)
        playerViewCachePyDict[playerID] = curCache
    return curCache
 
def GetCachePropDataDict(curCache):
    ## »ñÈ¡»º´æ»ù´¡ÊôÐÔ×ÖµäÐÅÏ¢
    if not curCache:
        return {}
    if not hasattr(curCache, "PropDataDict"):
        curCache.PropDataDict = {}
    if not curCache.PropDataDict and curCache.PropData:
        curCache.PropDataDict = eval(curCache.PropData)
    return curCache.PropDataDict
 
def GetShotCacheDict(playerID, *exAttrs):
    ## »ñÈ¡Íæ¼Ò¼ò¶ÌµÄ»º´æÐÅÏ¢×Öµä
    viewCache = FindViewCache(playerID)
    cacheDict = GetCachePropDataDict(viewCache)
    if not cacheDict:
        return {}
    shotCacheDict = {
                     "Name":cacheDict["Name"], 
                     "Job":cacheDict["Job"], 
                     "LV":cacheDict["LV"], 
                     "RealmLV":cacheDict["RealmLV"], 
                     }
    for attrName in exAttrs:
        if attrName == "PlayerID":
            shotCacheDict["PlayerID"] = playerID
        elif attrName == "ServerID":
            shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
        elif attrName == "OfflineValue":
            olMgr = ChPlayer.GetOnlinePlayerMgr()
            shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
        # ¸½´øÍâ¹ÛÄ£ÐÍչʾÏà¹Ø
        elif attrName == "Model":
            shotCacheDict.update({
                                  "TitleID":cacheDict.get("TitleID", 0),
                                  "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                                  "EquipShowID":cacheDict.get("EquipShowID", []),
                                  })
        elif attrName in cacheDict:
            shotCacheDict[attrName] = cacheDict[attrName]
    return shotCacheDict
 
def GetSyncCrossCacheBase(curPlayer):
    ## »ñȡͬ²½¿ç·þ»ù´¡²é¿´»º´æ£¬Ö÷ÒªÓÃÓÚ¸ö±ð¹¦ÄÜÐèÒªÌáǰÏÈͬ²½Íæ¼Ò»ù´¡»º´æµ½¿ç·þ£¬ÒòΪ¿ç·þ²»Ò»¶¨ÓÐÍæ¼Ò»º´æ£¬ÐèÒªÌáǰͬ²½
    playerID = curPlayer.GetPlayerID()
    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
    cacheBase = {
                 "AccID":curPlayer.GetAccID(),
                 "LV":curPlayer.GetLV(),
                 "RealmLV":curPlayer.GetOfficialRank(),
                 "Job":curPlayer.GetJob(),
                 "VIPLV":curPlayer.GetVIPLv(),
                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                 "Face":curPlayer.GetFace(),
                 "FacePic":curPlayer.GetFacePic(),
                 "FamilyID":curPlayer.GetFamilyID(),
                 "FamilyName":cacheDict.get("FamilyName", ""),
                 "TitleID":cacheDict.get("TitleID", 0),
                 "FightPower":PlayerControl.GetFightPower(curPlayer),
                 "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                 "EquipShowID":cacheDict.get("EquipShowID", []),
                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
                 }
    return cacheBase
 
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
    ## ¸üÐÂͬ²½¿ç·þ»ù´¡²é¿´»º´æ
    curCache = FindViewCache(playerID, True, cacheBase)
    if not curCache:
        return {}
    curCache.LV = cacheBase.get("LV", 0)
    curCache.OffTime = int(time.time()) # Ã¿´Î¶¼¸üУ¬×îºóÒ»´Î¿ÉÊÓΪ¿ç·þÍæ¼ÒµÄ×î½üÒ»´ÎÀëÏßʱ¼ä
    cacheDict = GetCachePropDataDict(curCache)
    if not cacheBase:
        return cacheDict
    for k, v in cacheBase.items():
        cacheDict[k] = v
    if isLogout:
        if not IsSaveDBViewCache(curCache):
            DeleteViewCache(playerID)
            return {}
    return cacheDict
 
ItemDataClassMax = 20 # ×î´ó×°±¸½×Êý
#//04 01 µØÍ¼Í¬²½Íæ¼Ò»º´æÊý¾Ýµ½GameServer#tagMGUpdatePlayerCache
#
#struct    tagMGUpdatePlayerCache
#{
#    tagHead        Head;
#    DWORD        PlayerID;        //Íæ¼ÒID
#    WORD        PlayerLV;        //Íæ¼ÒµÈ¼¶
#    BYTE        IsLogouting;        //±¾´ÎÊÇ·ñΪÏÂÏßͬ²½
#    DWORD        OffTime;        // ÏÂÏßʱ¼ä´Á
#    WORD        PropDataSize;
#    char        PropData[PropDataSize];    //ÊôÐԼǼ
#    WORD        PlusDataSize;
#    char        PlusData[PlusDataSize];    //À©Õ¹¼Ç¼
#    WORD        ItemDataSize1;
#    char        ItemData1[ItemDataSize1];    //1½××°±¸Êý¾Ý
#    ...         ...
#    WORD        ItemDataSize20;
#    char        ItemData20[ItemDataSize20];
#    BYTE        PackDataSyncState;    // ´ò°üÊý¾Ýͬ²½×´Ì¬£º 0-²»Í¬²½£»¸öλ-ÊÇ·ñͬ²½±¾·þ£»Ê®Î»-ÊÇ·ñͬ²½¿ç·þ
#    DWORD       PackDataLen;
#    char        PackData[PackDataLen];
#    WORD        PackMsgLen;
#    char        PackMsg[PackMsgLen];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
    playerID = curPackData.PlayerID
    #playerLV = curPackData.PlayerLV
    isLogout = curPackData.IsLogouting
    packDataSyncState = curPackData.PackDataSyncState
    packDataLen = curPackData.PackDataLen
    GameWorld.DebugLog('µØÍ¼Í¬²½Íæ¼Ò»º´æ: isLogout=%s,packDataSyncState=%s,packDataLen=%s' 
                       % (isLogout, packDataSyncState, packDataLen), playerID)
    
    curCache = FindViewCache(playerID, True)
    if not curCache:
        return
    curCache.LV = curPackData.PlayerLV
    curCache.OffTime = curPackData.OffTime
    curCache.PropDataDict = {} # Ã¿´Î¸üÐÂÊý¾Ýʱ£¬ÖØÖÃ×ֵ仺´æ£¬Ï´λñÈ¡Ê±ÖØÐÂeval»º´æ
    curCache.PropData = curPackData.PropData
    curCache.PropDataSize = curPackData.PropDataSize
    curCache.PlusData = curPackData.PlusData
    curCache.PlusDataSize = curPackData.PlusDataSize
    
    #GameWorld.DebugLog("    ¸üÐÂPropÊý¾Ý: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
    #GameWorld.DebugLog("    ¸üÐÂPlusÊý¾Ý: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
    
    # ×°±¸Êý¾Ý´æ´¢£¬Ö»¸üÐÂÓÐͬ²½µÄ½×£¬Ö»Òª¸Ã½×ÓÐͬ²½£¬ÔòÖÁÉÙÊÇ {}
    for classLV in xrange(1, ItemDataClassMax + 1):
        itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
        if not itemDataSize:
            continue
        itemData = getattr(curPackData, "ItemData%s" % classLV)
        setattr(curCache, "ItemData%s" % classLV, itemData)
        setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
        #GameWorld.DebugLog("    ¸üÐÂItemÊý¾Ý: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
        
    msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # ´ò°üÊý¾Ý¸½´øµÄÐÅÏ¢
    
    # ÐèҪͬ²½¿ç·þ
    if packDataSyncState&pow(2, 2):
        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    # ÔÚ¿ÉÄÜɾ³ý֮ǰִÐдò°üÊý¾ÝÏà¹ØÂß¼­
    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
    
    if isLogout:
        #²»ÐèÒª±£´æÀëÏßÊý¾ÝµÄ£¬Ö±½Óɾ³ý»º´æÊý¾Ý
        if not IsSaveDBViewCache(curCache):
            DeleteViewCache(playerID)
            return
        if curPlayer:
            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
            curCache.GeTuiIDSize = len(curCache.GeTuiID)
            
    #GameWorld.DebugLog("    %s" % curCache.outputString())
    # Í¬²½¸üÐÂÖúÕ½ÐÅÏ¢
    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
        PropDataDict = GetCachePropDataDict(curCache)
        fightPower = PropDataDict.get("FightPower", 0)
        familyID = PropDataDict.get("FamilyID", 0)
        playerName = PropDataDict.get("Name", "")
        PlayerFBHelpBattle.UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName)
        
    return
 
#//04 02 µØÍ¼²éÑ¯Íæ¼Ò»º´æÊý¾Ý#tagMGQueryPlayerCache
#struct tagMGQueryPlayerCache
#{
#    tagHead        Head;
#    DWORD        PlayerID;        //Íæ¼ÒID
#    DWORD        FindPlayerID;    //Òª²éѯµÄÍæ¼ÒID
#    BYTE        EquipClassLV;    //´óÓÚ0Ϊ²é¿´Ö¸¶¨¾³½ç½××°±¸ÐÅÏ¢,  0Ϊ²é¿´Ä¬ÈÏÐÅÏ¢
#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    equipClassLV = curPackData.EquipClassLV
    OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
    return
 
#// C0 02 ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢ #tagCGViewCrossPlayerInfo
#
#struct    tagCGViewCrossPlayerInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;    // ¿ç·þÍæ¼ÒID
#    BYTE        EquipClassLV;    //´óÓÚ0Ϊ²é¿´Ö¸¶¨¾³½ç½××°±¸ÐÅÏ¢,  0Ϊ²é¿´Ä¬ÈÏÐÅÏ¢
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientData.PlayerID
    equipClassLV = clientData.EquipClassLV
    OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
    return
 
#===============================================================================
# //B3 06 ²éÑ¯Íæ¼ÒµÄ¼ò¶ÌÐÅÏ¢ #tagCGViewPlayerShortInfo
# struct    tagCGViewPlayerShortInfo
# {
#    tagHead        Head;
#    DWORD        PlayerID;
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientPack.PlayerID
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if tagPlayer:
        answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
        answerPack.Clear()
        answerPack.PlayerID = clientPack.PlayerID
        answerPack.PlayerName = tagPlayer.GetName()
        answerPack.Job = tagPlayer.GetJob()
        answerPack.LV = tagPlayer.GetLV()
        answerPack.RealmLV = tagPlayer.GetOfficialRank()
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
        answerPack.FacePic = tagPlayer.GetFacePic()
        NetPackCommon.SendFakePack(curPlayer, answerPack)
    else:
        OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
    return
 
def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
    '''²éÑ¯Íæ¼Ò»º´æ£¬Ö§³ÖÖ±½ÓÔÚ±¾·þ»ò¿ç·þ²éѯÈÎÒâ·þÎñÆ÷Íæ¼Ò
    @param tagPlayerID: Ä¿±êÍæ¼ÒID
    @param equipClassLV: Ö¸¶¨²é¿´Ä³Ò»½××°±¸ÐÅÏ¢
    @param isShort: ÊÇ·ñ²é¿´¼ò¶ÌÐÅÏ¢
    '''
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("²é¿´Íæ¼Ò: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
    # ÔÚ¿ç·þ·þÎñÆ÷²éѯ
    if GameWorld.IsCrossServer():
        curCache = FindViewCache(tagPlayerID)
        if curCache:
            GameWorld.DebugLog("    ÔÚ¿ç·þ²é¿´Íæ¼Ò¿ç·þÓÐÊý¾Ý£¬Ö±½Ó»Ø°ü! tagPlayerID=%s" % tagPlayerID, playerID)
            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
        else:
            GameWorld.DebugLog("    ÔÚ¿ç·þ²é¿´Íæ¼Ò¿ç·þÎÞÊý¾Ý£¬´Ó×Ó·þÀ­È¡! tagPlayerID=%s" % tagPlayerID, playerID)
            viewFrom = 0
            msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
            dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
            
    # ÔÚ×Ó·þ·þÎñÆ÷²éѯ
    else:
        # Í¬dbÍæ¼Ò
        if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
            GameWorld.DebugLog("    ²é¿´Íæ¼Ò±¾·þÓÐÊý¾Ý£¬Ö±½Ó»Ø°ü! tagPlayerID=%s" % tagPlayerID, playerID)
            curCache = FindViewCache(tagPlayerID)
            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
        else:
            if tagPlayerID in PyGameData.g_crossPlayerViewCache:
                tick = GameWorld.GetGameWorld().GetTick()
                curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
                if tick - cacheTick <= 1 * 60 * 1000:
                    GameWorld.DebugLog("    1·ÖÖÓÄÚÖØ¸´²é¿´¿ç·þÍæ¼ÒÇÒ±¾·þÓÐÊý¾Ý£¬Ö±½Ó»Ø°ü! tagPlayerID=%s" % tagPlayerID, playerID)
                    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
                    return
                
            GameWorld.DebugLog("    ²é¿´Íæ¼Ò±¾·þûÓÐÊý¾Ý£¬·¢¿ç·þ²é! tagPlayerID=%s" % tagPlayerID, playerID)
            viewFrom = GameWorld.GetServerGroupID()
            dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
    return
 
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
    ## Í¬²½Íæ¼Ò»º´æ
    
    if isShort:
        Sync_PlayerShortInfo(curPlayer, curCache)
        return
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    if equipClassLV:
        itemData = ""
        if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
            itemData = getattr(curCache, "ItemData%s" % equipClassLV)
        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
        sendPack.PlayerID = curCache.PlayerID
        sendPack.EquipClassLV = equipClassLV
        sendPack.ItemData = itemData
        sendPack.ItemDataSize = len(sendPack.ItemData)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        return
    
    #»Ø°ü¿Í»§¶Ë
    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
    sendPack.PlayerID = curCache.PlayerID
    sendPack.PropData = curCache.PropData
    sendPack.PropDataSize = len(sendPack.PropData)
    sendPack.PlusData = curCache.PlusData
    sendPack.PlusDataSize = len(sendPack.PlusData)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
def Sync_PlayerShortInfo(curPlayer, curCache):
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
    answerPack.Clear()
    cacheDict = GetCachePropDataDict(curCache)
    answerPack.PlayerID = curCache.PlayerID
    answerPack.PlayerName = cacheDict["Name"]
    answerPack.Job = cacheDict["Job"]
    answerPack.LV = cacheDict["LV"]
    answerPack.RealmLV = cacheDict["RealmLV"]
    answerPack.OnlineType = ChConfig.Def_Offline
    answerPack.Face = cacheDict.get("Face", 0)
    answerPack.FacePic = cacheDict.get("FacePic", 0)
    
    if GameWorld.IsCrossServer():
        answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
    else:
        answerPack.ServerGroupID = GameWorld.GetServerGroupID()
    NetPackCommon.SendFakePack(curPlayer, answerPack)
    return
 
def OnPlayerFamilyChange(playerID, familyID, familyName):
    GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
    curCache = FindViewCache(playerID)
    if not curCache:
        return
    PropData = GetCachePropDataDict(curCache)
    PropData["FamilyID"] = familyID
    PropData["FamilyName"] = familyName
    PropData = json.dumps(PropData, ensure_ascii=False).replace(" ", "")
    curCache.PropData = PropData
    curCache.PropDataSize = len(curCache.PropData)
    return
 
def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
    playerID = msgData["playerID"]
    tagPlayerID = msgData["tagPlayerID"]
    GameWorld.DebugLog("ÊÕµ½×Ó·þ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
    
    curCache = FindViewCache(tagPlayerID)
    if curCache:
        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
    else:
        dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
    return
 
def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
    ## ·¢ËÍ²é¿´Íæ¼Ò»º´æ½á¹û¸øÄ¿±ê×Ó·þ
    msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
    return
 
def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
    ## ÊÕµ½×Ó·þÍÆËÍÍæ¼Ò»º´æÐÅÏ¢
    
    playerID = msgData["playerID"]
    cacheBuffer = msgData["cacheBuffer"]
    msgInfo = msgData.get("msgInfo", {})
    
    curCache = None
    if not cacheBuffer:
        GameWorld.DebugLog("×Ó·þÍÆË͵ÄÍæ¼Ò»º´æÊý¾ÝΪ¿Õ! playerID=%s" % playerID, serverGroupID)
    else:
        curCache = FindViewCache(playerID, True)
        __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
        
    if not msgInfo:
        return
    
    viewFrom = msgInfo.get("viewFrom", 0)
    if viewFrom != 0:
        # ÆäËû×Ó·þ²éѯµÄ£¬ÍÆË͸øÄ¿±ê·þÎñÆ÷
        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
        return
    
    # ÔÚ¿ç·þ²éѯµÄ£¬Ö±½Ó»Ø°ü
    viewPlayerID = msgInfo.get("playerID", 0)
    if not viewPlayerID:
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
    if not curPlayer:
        return
    equipClassLV = msgInfo.get("equipClassLV", 0)
    isShort = msgInfo.get("isShort", 0)
    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
    return
 
def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
    try:
        TempCache.clear()
        if TempCache.readData(cacheBuffer) == -1:
            GameWorld.ErrLog("Íæ¼Ò»º´æÊý¾ÝreadDataʧ°Ü! playerID=%s" % playerID)
            return
    except:
        GameWorld.ErrLog("Íæ¼Ò»º´æÊý¾ÝreadDataÒì³£! playerID=%s" % playerID)
        return
    if TempCache.PlayerID != playerID:
        GameWorld.ErrLog("Íæ¼Ò»º´æÊý¾ÝreadDataºóÍæ¼ÒID²»Ò»ÖÂ! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
        return
    
    cacheObj.PropDataDict = {} # Ã¿´Î¸üÐÂÊý¾Ýʱ£¬ÖØÖÃ×ֵ仺´æ£¬Ï´λñÈ¡Ê±ÖØÐÂeval»º´æ
    cacheObj.PlayerID = TempCache.PlayerID
    cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
    cacheObj.GeTuiID = TempCache.GeTuiID
    cacheObj.LV = TempCache.LV
    cacheObj.OffTime = TempCache.OffTime
    cacheObj.PropData = TempCache.PropData
    cacheObj.PropDataSize = TempCache.PropDataSize
    cacheObj.PlusData = TempCache.PlusData
    cacheObj.PlusDataSize = TempCache.PlusDataSize
    for classLV in xrange(1, ItemDataClassMax + 1):
        itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
        if not itemDataSize:
            continue
        itemData = getattr(TempCache, "ItemData%s" % classLV)
        setattr(cacheObj, "ItemData%s" % classLV, itemData)
        setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
        
    return True
 
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷»Ø¸´µÄ²é¿´Íæ¼ÒÐÅÏ¢
    playerID = msgData["playerID"]
    tagPlayerID = msgData["tagPlayerID"]
    cacheBuffer = msgData["cacheBuffer"]
    equipClassLV = msgData["equipClassLV"]
    isShort = msgData["isShort"]
    
    curCache = None
    if cacheBuffer:
        if tagPlayerID in PyGameData.g_crossPlayerViewCache:
            curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
        else:
            curCache = PyGameDataStruct.tagPlayerViewCachePy()
        if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
            PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # ¸üÐÂÐÅÏ¢
        
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
    return
 
def CrossServerMsg_PullPlayerViewCache(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷À­È¡Íæ¼ÒÍæ¼Ò»º´æÊý¾Ý
    msgInfo = msgData["msgInfo"]
    tagPlayerID = msgData["tagPlayerID"]
    DoPullPlayerViewCache(tagPlayerID, msgInfo)
    return
 
def DoPullPlayerViewCache(playerID, msgInfo):
    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
        # ²»ÊDZ¾·þdbÍæ¼Ò²»´¦Àí
        return
    
    curCache = FindViewCache(playerID)
    if curCache:
        GameWorld.DebugLog("±¾·þÓлº´æÍæ¼ÒÊý¾Ý£¬Ö±½ÓÍÆ¸ø¿ç·þ!", playerID)
        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        return
    
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.DebugLog("±¾·þÎÞ»º´æÍæ¼ÒÊý¾ÝÇÒ²»ÔÚÏߣ¬Ö±½Ó»Ø¿ÕÊý¾Ý¸ø¿ç·þ!", playerID)
        dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        return
    
    GameWorld.DebugLog("Íæ¼ÒÔÚÏߵķ¢¸øµØÍ¼Í¬²½»º´æÊý¾Ý!", playerID)
    # ÔÚÏßµÄת·¢¸øµØÍ¼
    PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
    return