#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package SkillModule_20  
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# @todo: ¡°´ò³ö·ÀÓùÕßµ±Ç°ÑªÁ¿µÄX%¸½¼ÓYÖµ¡±¼¼ÄÜÀàÐÍʵÏÖÂß¼  
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#  
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# @author wdb  
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# @date 2012-02-28 15:00  
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# @version 1.0  
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#  
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# @note:  
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#  
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#------------------------------------------------------------------------------   
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"""Version = 2012-02-28 15:00"""  
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#------------------------------------------------------------------------------   
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import ChConfig  
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import BaseAttack  
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import GameObj  
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#------------------------------------------------------------------------------   
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#------------------------------------------------------------------------------   
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#Â߼ʵÏÖ  
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## ¡°´ò³ö·ÀÓùÕßµ±Ç°ÑªÁ¿µÄX%¸½¼ÓYÖµ¡±¼¼ÄÜÀàÐÍʵÏÖÂß¼  
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# @param attacker ¹¥»÷ÕßʵÀý  
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# @param defender ·ÀÊØÕßʵÀý  
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# @param curSkill ¼¼ÄÜʵÀý  
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# @param tagRoundPosX ÇøÓò×ø±êX  
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# @param tagRoundPosY ÇøÓò×ø±êY  
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# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    skillEffect = curSkill.GetEffect(0)  
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    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)  
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    skillEnhance = skillEffect.GetEffectValue(1)  
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    defenderHp = GameObj.GetHP(defender)  
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    hurtEnhance = defenderHp*skillPer + skillEnhance  
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    hurtEnhance = min(hurtEnhance, defenderHp)  
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    #ʹÓü¼ÄÜ  
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    return BaseAttack.Attack(attacker, defender, curSkill, tick, 0, hurtEnhance, 1, isEnhanceSkill)  
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